| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. | |
| // | |
| #include "libGLESv2/VertexArray.h" | |
| #include "libGLESv2/Buffer.h" | |
| #include "libGLESv2/renderer/VertexArrayImpl.h" | |
| namespace gl | |
| { | |
| VertexArray::VertexArray(rx::VertexArrayImpl *impl, GLuint id, size_t maxAttribs) | |
| : mId(id), | |
| mVertexArray(impl), | |
| mVertexAttributes(maxAttribs) | |
| { | |
| ASSERT(impl != NULL); | |
| } | |
| VertexArray::~VertexArray() | |
| { | |
| SafeDelete(mVertexArray); | |
| for (size_t i = 0; i < getMaxAttribs(); i++) | |
| { | |
| mVertexAttributes[i].buffer.set(NULL); | |
| } | |
| mElementArrayBuffer.set(NULL); | |
| } | |
| GLuint VertexArray::id() const | |
| { | |
| return mId; | |
| } | |
| void VertexArray::detachBuffer(GLuint bufferName) | |
| { | |
| for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++) | |
| { | |
| if (mVertexAttributes[attribute].buffer.id() == bufferName) | |
| { | |
| mVertexAttributes[attribute].buffer.set(NULL); | |
| } | |
| } | |
| if (mElementArrayBuffer.id() == bufferName) | |
| { | |
| mElementArrayBuffer.set(NULL); | |
| } | |
| } | |
| const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const | |
| { | |
| ASSERT(attributeIndex < getMaxAttribs()); | |
| return mVertexAttributes[attributeIndex]; | |
| } | |
| void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| ASSERT(index < getMaxAttribs()); | |
| mVertexAttributes[index].divisor = divisor; | |
| mVertexArray->setAttributeDivisor(index, divisor); | |
| } | |
| void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) | |
| { | |
| ASSERT(attributeIndex < getMaxAttribs()); | |
| mVertexAttributes[attributeIndex].enabled = enabledState; | |
| mVertexArray->enableAttribute(attributeIndex, enabledState); | |
| } | |
| void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, | |
| bool normalized, bool pureInteger, GLsizei stride, const void *pointer) | |
| { | |
| ASSERT(attributeIndex < getMaxAttribs()); | |
| mVertexAttributes[attributeIndex].buffer.set(boundBuffer); | |
| mVertexAttributes[attributeIndex].size = size; | |
| mVertexAttributes[attributeIndex].type = type; | |
| mVertexAttributes[attributeIndex].normalized = normalized; | |
| mVertexAttributes[attributeIndex].pureInteger = pureInteger; | |
| mVertexAttributes[attributeIndex].stride = stride; | |
| mVertexAttributes[attributeIndex].pointer = pointer; | |
| mVertexArray->setAttribute(attributeIndex, mVertexAttributes[attributeIndex]); | |
| } | |
| void VertexArray::setElementArrayBuffer(Buffer *buffer) | |
| { | |
| mElementArrayBuffer.set(buffer); | |
| mVertexArray->setElementArrayBuffer(buffer); | |
| } | |
| } |