| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the | |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. | |
| #ifndef LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ | |
| #define LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ | |
| #include "common/angleutils.h" | |
| #include "common/RefCountObject.h" | |
| #include "Texture.h" | |
| #include "angle_gl.h" | |
| namespace rx | |
| { | |
| class Renderer; | |
| class RenderTarget; | |
| class TextureStorage; | |
| } | |
| namespace gl | |
| { | |
| class Renderbuffer; | |
| // FramebufferAttachment implements a GL framebuffer attachment. | |
| // Attachments are "light" containers, which store pointers to ref-counted GL objects. | |
| // We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments. | |
| // Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for | |
| // framebuffer attachments, which confused their usage. | |
| class FramebufferAttachment | |
| { | |
| public: | |
| explicit FramebufferAttachment(GLenum binding); | |
| virtual ~FramebufferAttachment(); | |
| // Helper methods | |
| GLuint getRedSize() const; | |
| GLuint getGreenSize() const; | |
| GLuint getBlueSize() const; | |
| GLuint getAlphaSize() const; | |
| GLuint getDepthSize() const; | |
| GLuint getStencilSize() const; | |
| GLenum getComponentType() const; | |
| GLenum getColorEncoding() const; | |
| bool isTexture() const; | |
| bool isTextureWithId(GLuint textureId) const { return isTexture() && id() == textureId; } | |
| bool isRenderbufferWithId(GLuint renderbufferId) const { return !isTexture() && id() == renderbufferId; } | |
| GLenum getBinding() const { return mBinding; } | |
| // Child class interface | |
| virtual GLsizei getWidth() const = 0; | |
| virtual GLsizei getHeight() const = 0; | |
| virtual GLenum getInternalFormat() const = 0; | |
| virtual GLenum getActualFormat() const = 0; | |
| virtual GLsizei getSamples() const = 0; | |
| virtual GLuint id() const = 0; | |
| virtual GLenum type() const = 0; | |
| virtual GLint mipLevel() const = 0; | |
| virtual GLint layer() const = 0; | |
| virtual Texture *getTexture() = 0; | |
| virtual const ImageIndex *getTextureImageIndex() const = 0; | |
| virtual Renderbuffer *getRenderbuffer() = 0; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(FramebufferAttachment); | |
| GLenum mBinding; | |
| }; | |
| class TextureAttachment : public FramebufferAttachment | |
| { | |
| public: | |
| TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index); | |
| virtual ~TextureAttachment(); | |
| virtual GLsizei getSamples() const; | |
| virtual GLuint id() const; | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getInternalFormat() const; | |
| virtual GLenum getActualFormat() const; | |
| virtual GLenum type() const; | |
| virtual GLint mipLevel() const; | |
| virtual GLint layer() const; | |
| virtual Texture *getTexture(); | |
| virtual const ImageIndex *getTextureImageIndex() const; | |
| virtual Renderbuffer *getRenderbuffer(); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(TextureAttachment); | |
| BindingPointer<Texture> mTexture; | |
| ImageIndex mIndex; | |
| }; | |
| class RenderbufferAttachment : public FramebufferAttachment | |
| { | |
| public: | |
| RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer); | |
| virtual ~RenderbufferAttachment(); | |
| virtual GLsizei getWidth() const; | |
| virtual GLsizei getHeight() const; | |
| virtual GLenum getInternalFormat() const; | |
| virtual GLenum getActualFormat() const; | |
| virtual GLsizei getSamples() const; | |
| virtual GLuint id() const; | |
| virtual GLenum type() const; | |
| virtual GLint mipLevel() const; | |
| virtual GLint layer() const; | |
| virtual Texture *getTexture(); | |
| virtual const ImageIndex *getTextureImageIndex() const; | |
| virtual Renderbuffer *getRenderbuffer(); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment); | |
| BindingPointer<Renderbuffer> mRenderbuffer; | |
| }; | |
| } | |
| #endif // LIBGLESV2_FRAMEBUFFERATTACHMENT_H_ |