| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters |
| |
| #ifndef LIBANGLE_VALIDATION_ES2_H_ |
| #define LIBANGLE_VALIDATION_ES2_H_ |
| |
| #include "common/PackedEnums.h" |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateES2TexStorageParameters(Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| bool ValidateDiscardFramebufferEXT(Context *context, |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum *attachments); |
| |
| bool ValidateDrawBuffersEXT(Context *context, GLsizei n, const GLenum *bufs); |
| |
| bool ValidateBindVertexArrayOES(Context *context, GLuint array); |
| bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays); |
| bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays); |
| bool ValidateIsVertexArrayOES(Context *context, GLuint array); |
| |
| bool ValidateProgramBinaryOES(Context *context, |
| GLuint program, |
| GLenum binaryFormat, |
| const void *binary, |
| GLint length); |
| bool ValidateGetProgramBinaryOES(Context *context, |
| GLuint program, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLenum *binaryFormat, |
| void *binary); |
| |
| // GL_KHR_debug |
| bool ValidateDebugMessageControlKHR(Context *context, |
| GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint *ids, |
| GLboolean enabled); |
| bool ValidateDebugMessageInsertKHR(Context *context, |
| GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const GLchar *buf); |
| bool ValidateDebugMessageCallbackKHR(Context *context, |
| GLDEBUGPROCKHR callback, |
| const void *userParam); |
| bool ValidateGetDebugMessageLogKHR(Context *context, |
| GLuint count, |
| GLsizei bufSize, |
| GLenum *sources, |
| GLenum *types, |
| GLuint *ids, |
| GLenum *severities, |
| GLsizei *lengths, |
| GLchar *messageLog); |
| bool ValidatePushDebugGroupKHR(Context *context, |
| GLenum source, |
| GLuint id, |
| GLsizei length, |
| const GLchar *message); |
| bool ValidatePopDebugGroupKHR(Context *context); |
| bool ValidateObjectLabelKHR(Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const GLchar *label); |
| bool ValidateGetObjectLabelKHR(Context *context, |
| GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| bool ValidateObjectPtrLabelKHR(Context *context, |
| const void *ptr, |
| GLsizei length, |
| const GLchar *label); |
| bool ValidateGetObjectPtrLabelKHR(Context *context, |
| const void *ptr, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *label); |
| bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params); |
| bool ValidateGetPointervRobustANGLERobustANGLE(Context *context, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei *length, |
| void **params); |
| bool ValidateBlitFramebufferANGLE(Context *context, |
| GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| |
| bool ValidateClear(Context *context, GLbitfield mask); |
| bool ValidateTexImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateTexImage2DRobustANGLE(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateTexSubImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidateTexSubImage2DRobustANGLE(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void *pixels); |
| bool ValidateCompressedTexImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCompressedTexSubImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void *data); |
| bool ValidateCompressedTexImage2DRobustANGLE(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void *data); |
| bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void *data); |
| |
| bool ValidateBindTexture(Context *context, TextureType target, GLuint texture); |
| |
| bool ValidateGetBufferPointervOES(Context *context, |
| BufferBinding target, |
| GLenum pname, |
| void **params); |
| bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access); |
| bool ValidateUnmapBufferOES(Context *context, BufferBinding target); |
| bool ValidateMapBufferRangeEXT(Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| bool ValidateMapBufferBase(Context *context, BufferBinding target); |
| bool ValidateFlushMappedBufferRangeEXT(Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr length); |
| |
| bool ValidateBindUniformLocationCHROMIUM(Context *context, |
| GLuint program, |
| GLint location, |
| const GLchar *name); |
| |
| bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components); |
| |
| // CHROMIUM_path_rendering |
| bool ValidateMatrixLoadfCHROMIUM(Context *context, GLenum matrixMode, const GLfloat *matrix); |
| bool ValidateMatrixLoadIdentityCHROMIUM(Context *context, GLenum matrixMode); |
| bool ValidateGenPathsCHROMIUM(Context *context, GLsizei range); |
| bool ValidateDeletePathsCHROMIUM(Context *context, GLuint first, GLsizei range); |
| bool ValidatePathCommandsCHROMIUM(Context *context, |
| GLuint path, |
| GLsizei numCommands, |
| const GLubyte *commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const void *coords); |
| bool ValidatePathParameterfCHROMIUM(Context *context, GLuint path, GLenum pname, GLfloat value); |
| bool ValidatePathParameteriCHROMIUM(Context *context, GLuint path, GLenum pname, GLint value); |
| bool ValidateGetPathParameterfvCHROMIUM(Context *context, |
| GLuint path, |
| GLenum pname, |
| GLfloat *value); |
| bool ValidateGetPathParameterivCHROMIUM(Context *context, GLuint path, GLenum pname, GLint *value); |
| bool ValidatePathStencilFuncCHROMIUM(Context *context, GLenum func, GLint ref, GLuint mask); |
| bool ValidateStencilFillPathCHROMIUM(Context *context, GLuint path, GLenum fillMode, GLuint mask); |
| bool ValidateStencilStrokePathCHROMIUM(Context *context, GLuint path, GLint reference, GLuint mask); |
| bool ValidateCoverFillPathCHROMIUM(Context *context, GLuint path, GLenum coverMode); |
| bool ValidateCoverStrokePathCHROMIUM(Context *context, GLuint path, GLenum coverMode); |
| bool ValidateCoverPathCHROMIUM(Context *context, GLuint path, GLenum coverMode); |
| bool ValidateStencilThenCoverFillPathCHROMIUM(Context *context, |
| GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| bool ValidateStencilThenCoverStrokePathCHROMIUM(Context *context, |
| GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| bool ValidateIsPathCHROMIUM(Context *context, GLuint path); |
| bool ValidateCoverFillPathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateCoverStrokePathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateStencilFillPathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBAse, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateStencilStrokePathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateStencilThenCoverFillPathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateStencilThenCoverStrokePathInstancedCHROMIUM(Context *context, |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void *paths, |
| GLuint pathBase, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues); |
| bool ValidateBindFragmentInputLocationCHROMIUM(Context *context, |
| GLuint program, |
| GLint location, |
| const GLchar *name); |
| bool ValidateProgramPathFragmentInputGenCHROMIUM(Context *context, |
| GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat *coeffs); |
| |
| bool ValidateCopyTextureCHROMIUM(Context *context, |
| GLuint sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| bool ValidateCopySubTextureCHROMIUM(Context *context, |
| GLuint sourceId, |
| GLint sourceLevel, |
| TextureTarget destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId); |
| |
| bool ValidateCreateShader(Context *context, ShaderType type); |
| bool ValidateBufferData(Context *context, |
| BufferBinding target, |
| GLsizeiptr size, |
| const void *data, |
| BufferUsage usage); |
| bool ValidateBufferSubData(Context *context, |
| BufferBinding target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void *data); |
| |
| bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name); |
| |
| bool ValidateActiveTexture(Context *context, GLenum texture); |
| bool ValidateAttachShader(Context *context, GLuint program, GLuint shader); |
| bool ValidateBindAttribLocation(Context *context, GLuint program, GLuint index, const GLchar *name); |
| bool ValidateBindBuffer(Context *context, BufferBinding target, GLuint buffer); |
| bool ValidateBindFramebuffer(Context *context, GLenum target, GLuint framebuffer); |
| bool ValidateBindRenderbuffer(Context *context, GLenum target, GLuint renderbuffer); |
| bool ValidateBlendColor(Context *context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| bool ValidateBlendEquation(Context *context, GLenum mode); |
| bool ValidateBlendEquationSeparate(Context *context, GLenum modeRGB, GLenum modeAlpha); |
| bool ValidateBlendFunc(Context *context, GLenum sfactor, GLenum dfactor); |
| bool ValidateBlendFuncSeparate(Context *context, |
| GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| |
| bool ValidateGetString(Context *context, GLenum name); |
| bool ValidateLineWidth(Context *context, GLfloat width); |
| bool ValidateVertexAttribPointer(Context *context, |
| GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void *ptr); |
| |
| bool ValidateDepthRangef(Context *context, GLclampf zNear, GLclampf zFar); |
| bool ValidateRenderbufferStorage(Context *context, |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateRenderbufferStorageMultisampleANGLE(Context *context, |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| |
| bool ValidateCheckFramebufferStatus(Context *context, GLenum target); |
| bool ValidateClearColor(Context *context, |
| GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| bool ValidateClearDepthf(Context *context, GLclampf depth); |
| bool ValidateClearStencil(Context *context, GLint s); |
| bool ValidateColorMask(Context *context, |
| GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| bool ValidateCompileShader(Context *context, GLuint shader); |
| bool ValidateCreateProgram(Context *context); |
| bool ValidateCullFace(Context *context, CullFaceMode mode); |
| bool ValidateDeleteProgram(Context *context, GLuint program); |
| bool ValidateDeleteShader(Context *context, GLuint shader); |
| bool ValidateDepthFunc(Context *context, GLenum func); |
| bool ValidateDepthMask(Context *context, GLboolean flag); |
| bool ValidateDetachShader(Context *context, GLuint program, GLuint shader); |
| bool ValidateDisableVertexAttribArray(Context *context, GLuint index); |
| bool ValidateEnableVertexAttribArray(Context *context, GLuint index); |
| bool ValidateFinish(Context *context); |
| bool ValidateFlush(Context *context); |
| bool ValidateFrontFace(Context *context, GLenum mode); |
| bool ValidateGetActiveAttrib(Context *context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| bool ValidateGetActiveUniform(Context *context, |
| GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLint *size, |
| GLenum *type, |
| GLchar *name); |
| bool ValidateGetAttachedShaders(Context *context, |
| GLuint program, |
| GLsizei maxcount, |
| GLsizei *count, |
| GLuint *shaders); |
| bool ValidateGetAttribLocation(Context *context, GLuint program, const GLchar *name); |
| bool ValidateGetBooleanv(Context *context, GLenum pname, GLboolean *params); |
| bool ValidateGetError(Context *context); |
| bool ValidateGetFloatv(Context *context, GLenum pname, GLfloat *params); |
| bool ValidateGetIntegerv(Context *context, GLenum pname, GLint *params); |
| bool ValidateGetProgramInfoLog(Context *context, |
| GLuint program, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *infolog); |
| bool ValidateGetShaderInfoLog(Context *context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *infolog); |
| bool ValidateGetShaderPrecisionFormat(Context *context, |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint *range, |
| GLint *precision); |
| bool ValidateGetShaderSource(Context *context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| bool ValidateGetUniformLocation(Context *context, GLuint program, const GLchar *name); |
| bool ValidateHint(Context *context, GLenum target, GLenum mode); |
| bool ValidateIsBuffer(Context *context, GLuint buffer); |
| bool ValidateIsFramebuffer(Context *context, GLuint framebuffer); |
| bool ValidateIsProgram(Context *context, GLuint program); |
| bool ValidateIsRenderbuffer(Context *context, GLuint renderbuffer); |
| bool ValidateIsShader(Context *context, GLuint shader); |
| bool ValidateIsTexture(Context *context, GLuint texture); |
| bool ValidatePixelStorei(Context *context, GLenum pname, GLint param); |
| bool ValidatePolygonOffset(Context *context, GLfloat factor, GLfloat units); |
| bool ValidateReleaseShaderCompiler(Context *context); |
| bool ValidateSampleCoverage(Context *context, GLclampf value, GLboolean invert); |
| bool ValidateScissor(Context *context, GLint x, GLint y, GLsizei width, GLsizei height); |
| bool ValidateShaderBinary(Context *context, |
| GLsizei n, |
| const GLuint *shaders, |
| GLenum binaryformat, |
| const void *binary, |
| GLsizei length); |
| bool ValidateShaderSource(Context *context, |
| GLuint shader, |
| GLsizei count, |
| const GLchar *const *string, |
| const GLint *length); |
| bool ValidateStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask); |
| bool ValidateStencilFuncSeparate(Context *context, |
| GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| bool ValidateStencilMask(Context *context, GLuint mask); |
| bool ValidateStencilMaskSeparate(Context *context, GLenum face, GLuint mask); |
| bool ValidateStencilOp(Context *context, GLenum fail, GLenum zfail, GLenum zpass); |
| bool ValidateStencilOpSeparate(Context *context, |
| GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| bool ValidateUniform1f(Context *context, GLint location, GLfloat x); |
| bool ValidateUniform1fv(Context *context, GLint location, GLsizei count, const GLfloat *v); |
| bool ValidateUniform1i(Context *context, GLint location, GLint x); |
| bool ValidateUniform2f(Context *context, GLint location, GLfloat x, GLfloat y); |
| bool ValidateUniform2fv(Context *context, GLint location, GLsizei count, const GLfloat *v); |
| bool ValidateUniform2i(Context *context, GLint location, GLint x, GLint y); |
| bool ValidateUniform2iv(Context *context, GLint location, GLsizei count, const GLint *v); |
| bool ValidateUniform3f(Context *context, GLint location, GLfloat x, GLfloat y, GLfloat z); |
| bool ValidateUniform3fv(Context *context, GLint location, GLsizei count, const GLfloat *v); |
| bool ValidateUniform3i(Context *context, GLint location, GLint x, GLint y, GLint z); |
| bool ValidateUniform3iv(Context *context, GLint location, GLsizei count, const GLint *v); |
| bool ValidateUniform4f(Context *context, |
| GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| bool ValidateUniform4fv(Context *context, GLint location, GLsizei count, const GLfloat *v); |
| bool ValidateUniform4i(Context *context, GLint location, GLint x, GLint y, GLint z, GLint w); |
| bool ValidateUniform4iv(Context *context, GLint location, GLsizei count, const GLint *v); |
| bool ValidateUniformMatrix2fv(Context *context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix3fv(Context *context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateUniformMatrix4fv(Context *context, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value); |
| bool ValidateValidateProgram(Context *context, GLuint program); |
| bool ValidateVertexAttrib1f(Context *context, GLuint index, GLfloat x); |
| bool ValidateVertexAttrib1fv(Context *context, GLuint index, const GLfloat *values); |
| bool ValidateVertexAttrib2f(Context *context, GLuint index, GLfloat x, GLfloat y); |
| bool ValidateVertexAttrib2fv(Context *context, GLuint index, const GLfloat *values); |
| bool ValidateVertexAttrib3f(Context *context, GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| bool ValidateVertexAttrib3fv(Context *context, GLuint index, const GLfloat *values); |
| bool ValidateVertexAttrib4f(Context *context, |
| GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| bool ValidateVertexAttrib4fv(Context *context, GLuint index, const GLfloat *values); |
| bool ValidateViewport(Context *context, GLint x, GLint y, GLsizei width, GLsizei height); |
| bool ValidateDrawElements(Context *context, |
| PrimitiveMode mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices); |
| |
| bool ValidateDrawArrays(Context *context, PrimitiveMode mode, GLint first, GLsizei count); |
| |
| bool ValidateGetFramebufferAttachmentParameteriv(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint *params); |
| bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLint *params); |
| |
| bool ValidateCopyTexImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| |
| bool ValidateCopyTexSubImage2D(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| |
| bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers); |
| bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers); |
| bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers); |
| bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures); |
| bool ValidateDisable(Context *context, GLenum cap); |
| bool ValidateEnable(Context *context, GLenum cap); |
| bool ValidateFramebufferRenderbuffer(Context *context, |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| bool ValidateFramebufferTexture2D(Context *context, |
| GLenum target, |
| GLenum attachment, |
| TextureTarget textarget, |
| GLuint texture, |
| GLint level); |
| bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers); |
| bool ValidateGenerateMipmap(Context *context, TextureType target); |
| bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers); |
| bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers); |
| bool ValidateGenTextures(Context *context, GLint n, GLuint *textures); |
| bool ValidateGetBufferParameteriv(Context *context, |
| BufferBinding target, |
| GLenum pname, |
| GLint *params); |
| bool ValidateGetRenderbufferParameteriv(Context *context, |
| GLenum target, |
| GLenum pname, |
| GLint *params); |
| bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params); |
| bool ValidateGetTexParameterfv(Context *context, TextureType target, GLenum pname, GLfloat *params); |
| bool ValidateGetTexParameteriv(Context *context, TextureType target, GLenum pname, GLint *params); |
| bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params); |
| bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params); |
| bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params); |
| bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params); |
| bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer); |
| bool ValidateIsEnabled(Context *context, GLenum cap); |
| bool ValidateLinkProgram(Context *context, GLuint program); |
| bool ValidateReadPixels(Context *context, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void *pixels); |
| bool ValidateTexParameterf(Context *context, TextureType target, GLenum pname, GLfloat param); |
| bool ValidateTexParameterfv(Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLfloat *params); |
| bool ValidateTexParameteri(Context *context, TextureType target, GLenum pname, GLint param); |
| bool ValidateTexParameteriv(Context *context, |
| TextureType target, |
| GLenum pname, |
| const GLint *params); |
| bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value); |
| bool ValidateUseProgram(Context *context, GLuint program); |
| |
| // Extension validation |
| bool ValidateDeleteFencesNV(Context *context, GLsizei n, const GLuint *fences); |
| bool ValidateFinishFenceNV(Context *context, GLuint fence); |
| bool ValidateGenFencesNV(Context *context, GLsizei n, GLuint *fences); |
| bool ValidateGetFenceivNV(Context *context, GLuint fence, GLenum pname, GLint *params); |
| bool ValidateGetGraphicsResetStatusEXT(Context *context); |
| bool ValidateGetTranslatedShaderSourceANGLE(Context *context, |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei *length, |
| GLchar *source); |
| bool ValidateIsFenceNV(Context *context, GLuint fence); |
| bool ValidateSetFenceNV(Context *context, GLuint fence, GLenum condition); |
| bool ValidateTestFenceNV(Context *context, GLuint fence); |
| bool ValidateTexStorage2DEXT(Context *context, |
| TextureType type, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| bool ValidateVertexAttribDivisorANGLE(Context *context, GLuint index, GLuint divisor); |
| bool ValidateTexImage3DOES(Context *context, |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void *pixels); |
| bool ValidatePopGroupMarkerEXT(Context *context); |
| bool ValidateTexStorage1DEXT(Context *context, |
| GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width); |
| bool ValidateTexStorage3DEXT(Context *context, |
| TextureType target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| bool ValidateMaxShaderCompilerThreadsKHR(Context *context, GLuint count); |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES2_H_ |