| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ContextState: Container class for all GL context state, caps and objects. |
| |
| #ifndef LIBANGLE_CONTEXTSTATE_H_ |
| #define LIBANGLE_CONTEXTSTATE_H_ |
| |
| #include "common/MemoryBuffer.h" |
| #include "common/angleutils.h" |
| #include "libANGLE/State.h" |
| #include "libANGLE/Version.h" |
| #include "libANGLE/WorkerThread.h" |
| #include "libANGLE/params.h" |
| |
| namespace gl |
| { |
| class BufferManager; |
| class ContextState; |
| class FramebufferManager; |
| class PathManager; |
| class ProgramPipelineManager; |
| class RenderbufferManager; |
| class SamplerManager; |
| class ShaderProgramManager; |
| class SyncManager; |
| class TextureManager; |
| |
| static constexpr Version ES_2_0 = Version(2, 0); |
| static constexpr Version ES_3_0 = Version(3, 0); |
| static constexpr Version ES_3_1 = Version(3, 1); |
| |
| using ContextID = uintptr_t; |
| |
| class ContextState final : angle::NonCopyable |
| { |
| public: |
| ContextState(ContextID context, |
| const ContextState *shareContextState, |
| TextureManager *shareTextures, |
| const Version &clientVersion, |
| State *state, |
| const Caps &caps, |
| const TextureCapsMap &textureCaps, |
| const Extensions &extensions, |
| const Limitations &limitations); |
| ~ContextState(); |
| |
| ContextID getContextID() const { return mContext; } |
| GLint getClientMajorVersion() const { return mClientVersion.major; } |
| GLint getClientMinorVersion() const { return mClientVersion.minor; } |
| const Version &getClientVersion() const { return mClientVersion; } |
| const State &getState() const { return *mState; } |
| const Caps &getCaps() const { return mCaps; } |
| const TextureCapsMap &getTextureCaps() const { return mTextureCaps; } |
| const Extensions &getExtensions() const { return mExtensions; } |
| const Limitations &getLimitations() const { return mLimitations; } |
| |
| const TextureCaps &getTextureCap(GLenum internalFormat) const; |
| |
| bool isWebGL() const; |
| bool isWebGL1() const; |
| |
| private: |
| friend class Context; |
| |
| Version mClientVersion; |
| ContextID mContext; |
| State *mState; |
| const Caps &mCaps; |
| const TextureCapsMap &mTextureCaps; |
| const Extensions &mExtensions; |
| const Limitations &mLimitations; |
| |
| BufferManager *mBuffers; |
| ShaderProgramManager *mShaderPrograms; |
| TextureManager *mTextures; |
| RenderbufferManager *mRenderbuffers; |
| SamplerManager *mSamplers; |
| SyncManager *mSyncs; |
| PathManager *mPaths; |
| FramebufferManager *mFramebuffers; |
| ProgramPipelineManager *mPipelines; |
| }; |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_CONTEXTSTATE_H_ |