blob: 6c0401a6bf23e8abbc3b29fe194fe3e7cc9b0a06 [file]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include "GLSLANG/ShaderLang.h"
#include "common/PackedEnums.h"
#include "libANGLE/Error.h"
#include "libANGLE/RefCountObject.h"
namespace rx
{
class CompilerImpl;
class GLImplFactory;
}
namespace gl
{
class ContextState;
class Compiler final : public RefCountObjectNoID
{
public:
Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
ShHandle getCompilerHandle(ShaderType shaderType);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
const std::string &getBuiltinResourcesString(ShaderType type);
private:
~Compiler() override;
std::unique_ptr<rx::CompilerImpl> mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShaderMap<ShHandle> mShaderCompilers;
};
} // namespace gl
#endif // LIBANGLE_COMPILER_H_