blob: 0e978ff3cc0478aa8bbf9b2e3719c3c91065abe5 [file]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderStorageBlockOutputHLSL: A traverser to translate a buffer variable of shader storage block
// to an offset of RWByteAddressBuffer.
//
#ifndef COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_
#define COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_
#include "compiler/translator/ShaderStorageBlockFunctionHLSL.h"
#include "compiler/translator/tree_util/IntermTraverse.h"
namespace sh
{
class ResourcesHLSL;
class OutputHLSL;
class TSymbolTable;
struct TReferencedBlock : angle::NonCopyable
{
POOL_ALLOCATOR_NEW_DELETE();
TReferencedBlock(const TInterfaceBlock *block, const TVariable *instanceVariable);
const TInterfaceBlock *block;
const TVariable *instanceVariable; // May be nullptr if the block is not instanced.
};
// Maps from uniqueId to a variable.
using ReferencedInterfaceBlocks = std::map<int, const TReferencedBlock *>;
class ShaderStorageBlockOutputHLSL : public TIntermTraverser
{
public:
ShaderStorageBlockOutputHLSL(OutputHLSL *outputHLSL,
TSymbolTable *symbolTable,
ResourcesHLSL *resourcesHLSL);
~ShaderStorageBlockOutputHLSL();
// This writes part of the function call to store a value to a SSBO to the output stream. After
// calling this, ", <stored value>)" should be written to the output stream to complete the
// function call.
void outputStoreFunctionCallPrefix(TIntermTyped *node);
// This writes the funciton call to load a SSBO value to the output stream.
void outputLoadFunctionCall(TIntermTyped *node);
void writeShaderStorageBlocksHeader(TInfoSinkBase &out) const;
protected:
void visitSymbol(TIntermSymbol *) override;
void visitConstantUnion(TIntermConstantUnion *) override;
bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
bool visitBinary(Visit visit, TIntermBinary *) override;
private:
void traverseSSBOAccess(TIntermTyped *node, SSBOMethod method);
bool isEndOfSSBOAccessChain();
void writeEOpIndexDirectOrIndirectOutput(TInfoSinkBase &out, Visit visit, TIntermBinary *node);
// Common part in dot operations.
void writeDotOperatorOutput(TInfoSinkBase &out, const TField *field);
bool mIsLoadFunctionCall;
OutputHLSL *mOutputHLSL;
ShaderStorageBlockFunctionHLSL *mSSBOFunctionHLSL;
ResourcesHLSL *mResourcesHLSL;
ReferencedInterfaceBlocks mReferencedShaderStorageBlocks;
};
}
#endif // COMPILER_TRANSLATOR_SHADERSTORAGEBLOCKOUTPUTHLSL_H_