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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EmulateDithering: Adds dithering code to fragment shader outputs based on a specialization
// constant control value.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_
#define COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
class SpecConst;
class DriverUniform;
[[nodiscard]] bool EmulateDithering(TCompiler *compiler,
const ShCompileOptions &compileOptions,
TIntermBlock *root,
TSymbolTable *symbolTable,
SpecConst *specConst,
DriverUniform *driverUniforms);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_