| // |
| // Copyright 2022 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // EmulateDithering: Adds dithering code to fragment shader outputs based on a specialization |
| // constant control value. |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_ |
| #define COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_ |
| |
| #include "common/angleutils.h" |
| #include "compiler/translator/Compiler.h" |
| |
| namespace sh |
| { |
| class TCompiler; |
| class TIntermBlock; |
| class TSymbolTable; |
| class SpecConst; |
| class DriverUniform; |
| |
| [[nodiscard]] bool EmulateDithering(TCompiler *compiler, |
| const ShCompileOptions &compileOptions, |
| TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| SpecConst *specConst, |
| DriverUniform *driverUniforms); |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_TREEOPS_VULKAN_EMULATEDITHERING_H_ |