| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Based on Simple_VertexShader.c from | |
| // Book: OpenGL(R) ES 2.0 Programming Guide | |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner | |
| // ISBN-10: 0321502795 | |
| // ISBN-13: 9780321502797 | |
| // Publisher: Addison-Wesley Professional | |
| // URLs: http://safari.informit.com/9780321563835 | |
| // http://www.opengles-book.com | |
| #include "SampleApplication.h" | |
| #include "shader_utils.h" | |
| #include "texture_utils.h" | |
| #include "geometry_utils.h" | |
| #include "Matrix.h" | |
| #include <cmath> | |
| #include <iostream> | |
| class PostSubBufferSample : public SampleApplication | |
| { | |
| public: | |
| PostSubBufferSample(int argc, char **argv) : SampleApplication("PostSubBuffer", argc, argv) {} | |
| virtual bool initialize() | |
| { | |
| mPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)eglGetProcAddress("eglPostSubBufferNV"); | |
| if (!mPostSubBufferNV) | |
| { | |
| std::cerr << "Could not load eglPostSubBufferNV."; | |
| return false; | |
| } | |
| const std::string vs = | |
| R"(uniform mat4 u_mvpMatrix; | |
| attribute vec4 a_position; | |
| attribute vec2 a_texcoord; | |
| varying vec2 v_texcoord; | |
| void main() | |
| { | |
| gl_Position = u_mvpMatrix * a_position; | |
| v_texcoord = a_texcoord; | |
| })"; | |
| const std::string fs = | |
| R"(precision mediump float; | |
| varying vec2 v_texcoord; | |
| void main() | |
| { | |
| gl_FragColor = vec4(v_texcoord.x, v_texcoord.y, 1.0, 1.0); | |
| })"; | |
| mProgram = CompileProgram(vs, fs); | |
| if (!mProgram) | |
| { | |
| return false; | |
| } | |
| // Get the attribute locations | |
| mPositionLoc = glGetAttribLocation(mProgram, "a_position"); | |
| mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord"); | |
| // Get the uniform locations | |
| mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix"); | |
| // Generate the geometry data | |
| GenerateCubeGeometry(0.5f, &mCube); | |
| // Set an initial rotation | |
| mRotation = 45.0f; | |
| // Clear the whole window surface to blue. | |
| glClearColor(0.0f, 0.0f, 1.0f, 0.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| SampleApplication::swap(); | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| glCullFace(GL_BACK); | |
| glEnable(GL_CULL_FACE); | |
| return true; | |
| } | |
| virtual void destroy() | |
| { | |
| glDeleteProgram(mProgram); | |
| } | |
| virtual void step(float dt, double totalTime) | |
| { | |
| mRotation = fmod(mRotation + (dt * 40.0f), 360.0f); | |
| Matrix4 perspectiveMatrix = Matrix4::perspective(60.0f, float(getWindow()->getWidth()) / getWindow()->getHeight(), | |
| 1.0f, 20.0f); | |
| Matrix4 modelMatrix = Matrix4::translate(angle::Vector3(0.0f, 0.0f, -2.0f)) * | |
| Matrix4::rotate(mRotation, angle::Vector3(1.0f, 0.0f, 1.0f)); | |
| Matrix4 viewMatrix = Matrix4::identity(); | |
| Matrix4 mvpMatrix = perspectiveMatrix * viewMatrix * modelMatrix; | |
| // Load the matrices | |
| glUniformMatrix4fv(mMVPMatrixLoc, 1, GL_FALSE, mvpMatrix.data); | |
| } | |
| virtual void draw() | |
| { | |
| // Set the viewport | |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); | |
| // Clear the color buffer | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| // Use the program object | |
| glUseProgram(mProgram); | |
| // Load the vertex position | |
| glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mCube.positions.data()); | |
| glEnableVertexAttribArray(mPositionLoc); | |
| // Load the texcoord data | |
| glVertexAttribPointer(mTexcoordLoc, 2, GL_FLOAT, GL_FALSE, 0, mCube.texcoords.data()); | |
| glEnableVertexAttribArray(mTexcoordLoc); | |
| // Draw the cube | |
| glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mCube.indices.size()), GL_UNSIGNED_SHORT, | |
| mCube.indices.data()); | |
| } | |
| virtual void swap() | |
| { | |
| // Instead of letting the application call eglSwapBuffers, call eglPostSubBufferNV here instead | |
| EGLint windowWidth = static_cast<EGLint>(getWindow()->getWidth()); | |
| EGLint windowHeight = static_cast<EGLint>(getWindow()->getHeight()); | |
| EGLDisplay display = getDisplay(); | |
| EGLSurface surface = getSurface(); | |
| mPostSubBufferNV(display, surface, 60, 60, windowWidth - 120, windowHeight - 120); | |
| } | |
| private: | |
| // Handle to a program object | |
| GLuint mProgram; | |
| // Attribute locations | |
| GLint mPositionLoc; | |
| GLint mTexcoordLoc; | |
| // Uniform locations | |
| GLuint mMVPMatrixLoc; | |
| // Current rotation | |
| float mRotation; | |
| // Geometry data | |
| CubeGeometry mCube; | |
| // eglPostSubBufferNV entry point | |
| PFNEGLPOSTSUBBUFFERNVPROC mPostSubBufferNV; | |
| }; | |
| int main(int argc, char **argv) | |
| { | |
| PostSubBufferSample app(argc, argv); | |
| return app.run(); | |
| } |