| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ |
| #define LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ |
| |
| #include "angle_gl.h" |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/renderer/RenderbufferImpl.h" |
| |
| namespace rx |
| { |
| class RendererD3D; |
| class RenderTarget; |
| class SwapChain; |
| |
| class RenderbufferD3D : public RenderbufferImpl |
| { |
| public: |
| RenderbufferD3D(RendererD3D *renderer); |
| virtual ~RenderbufferD3D(); |
| |
| static RenderbufferD3D *makeRenderbufferD3D(RenderbufferImpl *renderbuffer); |
| |
| virtual gl::Error setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples) override; |
| |
| virtual GLenum getActualFormat() const; |
| |
| RenderTarget *getRenderTarget(); |
| unsigned int getRenderTargetSerial() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferD3D); |
| |
| RendererD3D *mRenderer; |
| RenderTarget *mRenderTarget; |
| }; |
| } |
| |
| #endif // LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_ |