| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // FramebufferD3D.h: Defines the DefaultAttachmentD3D class. |
| |
| #ifndef LIBGLESV2_RENDERER_FRAMBUFFERD3D_H_ |
| #define LIBGLESV2_RENDERER_FRAMBUFFERD3D_H_ |
| |
| #include "libGLESv2/renderer/FramebufferImpl.h" |
| |
| namespace rx |
| { |
| class RenderTarget; |
| |
| class DefaultAttachmentD3D : public DefaultAttachmentImpl |
| { |
| public: |
| DefaultAttachmentD3D(RenderTarget *renderTarget); |
| virtual ~DefaultAttachmentD3D(); |
| |
| static DefaultAttachmentD3D *makeDefaultAttachmentD3D(DefaultAttachmentImpl* impl); |
| |
| virtual GLsizei getWidth() const override; |
| virtual GLsizei getHeight() const override; |
| virtual GLenum getInternalFormat() const override; |
| virtual GLenum getActualFormat() const override; |
| virtual GLsizei getSamples() const override; |
| |
| RenderTarget *getRenderTarget() const; |
| |
| private: |
| RenderTarget *mRenderTarget; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_FRAMBUFFERD3D_H_ |