| // |
| // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters |
| |
| #ifndef LIBANGLE_VALIDATION_ES31_H_ |
| #define LIBANGLE_VALIDATION_ES31_H_ |
| |
| #include <GLES3/gl31.h> |
| |
| namespace gl |
| { |
| class Context; |
| |
| bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data); |
| |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES31_H_ |