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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
#ifndef LIBANGLE_VALIDATION_ES3_H_
#define LIBANGLE_VALIDATION_ES3_H_
#include <GLES3/gl3.h>
namespace gl
{
class Context;
struct IndexRange;
class ValidationContext;
bool ValidateES3TexImageParametersBase(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateES3TexStorageParameters(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
bool ValidateES3TexImage2DParameters(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateES3TexImage3DParameters(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isCompressed,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
GLenum target,
GLint level,
GLenum internalformat,
bool isSubImage,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border);
bool ValidateES3TexStorageParametersBase(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
bool ValidateES3TexStorage2DParameters(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
bool ValidateES3TexStorage3DParameters(Context *context,
GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth);
bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(Context *context, GLenum target);
bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params);
bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params);
bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
bool ValidES3ReadFormatType(ValidationContext *context,
GLenum internalFormat,
GLenum format,
GLenum type);
bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments);
bool ValidateClearBuffer(ValidationContext *context);
bool ValidateDrawRangeElements(Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const GLvoid *indices,
IndexRange *indexRange);
bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
bool ValidateReadBuffer(Context *context, GLenum mode);
bool ValidateCompressedTexImage3D(Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const GLvoid *data);
bool ValidateBindVertexArray(Context *context, GLuint array);
bool ValidateIsVertexArray(Context *context);
bool ValidateProgramBinary(Context *context,
GLuint program,
GLenum binaryFormat,
const void *binary,
GLint length);
bool ValidateGetProgramBinary(Context *context,
GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary);
bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value);
bool ValidateBlitFramebuffer(Context *context,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
bool ValidateClearBufferiv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLint *value);
bool ValidateClearBufferuiv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *value);
bool ValidateClearBufferfv(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *value);
bool ValidateClearBufferfi(ValidationContext *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil);
bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs);
bool ValidateCopyTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
bool ValidateTexImage3D(Context *context,
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *pixels);
bool ValidateCompressedTexSubImage3D(Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *data);
bool ValidateGenQueries(Context *context, GLint n, GLuint *ids);
bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids);
bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers);
bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers);
bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids);
bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids);
bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays);
bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays);
bool ValidateGenOrDeleteES3(Context *context, GLint n);
bool ValidateGenOrDeleteCountES3(Context *context, GLint count);
bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode);
bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params);
bool ValidateUnmapBuffer(Context *context, GLenum target);
bool ValidateMapBufferRange(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access);
bool ValidateFlushMappedBufferRange(Context *context,
GLenum target,
GLintptr offset,
GLsizeiptr length);
bool ValidateIndexedStateQuery(ValidationContext *context, GLenum pname, GLuint index);
bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data);
bool ValidateGetInteger64i_v(ValidationContext *context,
GLenum target,
GLuint index,
GLint64 *data);
} // namespace gl
#endif // LIBANGLE_VALIDATION_ES3_H_