| Name | |
| ANGLE_program_binary | |
| Name Strings | |
| GL_ANGLE_program_binary | |
| Contributors | |
| Alastair Patrick, Google Inc. | |
| Daniel Koch, TransGaming Inc. | |
| Contact | |
| Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com) | |
| Status | |
| Under development. | |
| Version | |
| Last Modifed Date: June 6, 2012 | |
| Revision: #1 | |
| Number | |
| TBD | |
| Dependencies | |
| OpenGL ES 2.0 is required. | |
| OES_get_program_binary is required. | |
| This extension is written against the OpenGL ES 2.0.25 specification. | |
| Overview | |
| This extension makes available a program binary format, | |
| PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked | |
| ANGLE program objects. | |
| New Procedures and Functions | |
| None | |
| New Tokens | |
| Accepted by the <binaryFormat> parameter of ProgramBinaryOES: | |
| PROGRAM_BINARY_ANGLE 0x93A6 | |
| Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) | |
| Add the following paragraph to the end of section 2.15.4, Program Binaries: | |
| "PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES, | |
| is a format that may be loaded into a program object via ProgramBinaryOES." | |
| Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin) | |
| None. | |
| Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment | |
| Operations and the Framebuffer) | |
| None. | |
| Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special | |
| Functions) | |
| None. | |
| Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State | |
| Requests) | |
| None. | |
| Errors | |
| None | |
| New State | |
| None. | |
| Issues | |
| None | |
| Revision History | |
| 06/06/2012 apatrick intial revision | |