blob: fbd8e905b8c370c6acdfce6e34fa119bda286590 [file] [log] [blame]
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceWGL.h: WGL implementation of egl::Surface for windows
#ifndef LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_
#define LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include <GL/wglext.h>
namespace rx
{
class FunctionsWGL;
class WindowSurfaceWGL : public SurfaceGL
{
public:
WindowSurfaceWGL(EGLNativeWindowType window, int pixelFormat, HGLRC wglContext, const FunctionsWGL *functions);
~WindowSurfaceWGL() override;
egl::Error initialize() override;
egl::Error makeCurrent() override;
egl::Error swap() override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
private:
int mPixelFormat;
HGLRC mWGLContext;
HWND mWindow;
HDC mDeviceContext;
const FunctionsWGL *mFunctionsWGL;
};
}
#endif // LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_