blob: 1c1b8227f07e4c39f8acad848ce53af85b72f6cd [file]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrameCapture_mock.cpp:
// ANGLE mock Frame capture implementation.
//
#include "libANGLE/capture/FrameCapture.h"
#if ANGLE_CAPTURE_ENABLED
# error Frame capture must be disabled to include this file.
#endif // ANGLE_CAPTURE_ENABLED
namespace angle
{
CallCapture::~CallCapture() {}
ParamBuffer::~ParamBuffer() {}
ParamCapture::~ParamCapture() {}
ResourceTracker::ResourceTracker() {}
ResourceTracker::~ResourceTracker() {}
TrackedResource::TrackedResource() {}
TrackedResource::~TrackedResource() {}
FrameCapture::FrameCapture() {}
FrameCapture::~FrameCapture() {}
FrameCaptureShared::FrameCaptureShared() : mEnabled(false) {}
FrameCaptureShared::~FrameCaptureShared() {}
void FrameCaptureShared::onEndFrame(const gl::Context *context) {}
void FrameCaptureShared::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface)
{}
void FrameCaptureShared::onDestroyContext(const gl::Context *context) {}
void FrameCaptureShared::replay(gl::Context *context) {}
const ProgramSources &FrameCaptureShared::getProgramSources(gl::ShaderProgramID id) const
{
const auto &foundSources = mCachedProgramSources.find(id);
return foundSources->second;
}
void FrameCaptureShared::setProgramSources(gl::ShaderProgramID id, ProgramSources sources) {}
} // namespace angle