| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // | |
| // Implement the top-level of interface to the compiler, | |
| // as defined in ShaderLang.h | |
| // | |
| #include "GLSLANG/ShaderLang.h" | |
| #include "compiler/InitializeDll.h" | |
| #include "compiler/ShHandle.h" | |
| // | |
| // This is the platform independent interface between an OGL driver | |
| // and the shading language compiler. | |
| // | |
| static int getVariableMaxLength(const TVariableInfoList& varList) | |
| { | |
| TString::size_type maxLen = 0; | |
| for (TVariableInfoList::const_iterator i = varList.begin(); | |
| i != varList.end(); ++i) | |
| { | |
| maxLen = std::max(maxLen, i->name.size()); | |
| } | |
| // Add 1 to include null-termination character. | |
| return static_cast<int>(maxLen) + 1; | |
| } | |
| static void getVariableInfo(ShShaderInfo varType, | |
| const ShHandle handle, | |
| int index, | |
| int* length, | |
| int* size, | |
| ShDataType* type, | |
| char* name) | |
| { | |
| if (!handle || !size || !type || !name) | |
| return; | |
| ASSERT((varType == SH_ACTIVE_ATTRIBUTES) || | |
| (varType == SH_ACTIVE_UNIFORMS)); | |
| TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (compiler == 0) | |
| return; | |
| const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ? | |
| compiler->getAttribs() : compiler->getUniforms(); | |
| if (index < 0 || index >= static_cast<int>(varList.size())) | |
| return; | |
| const TVariableInfo& varInfo = varList[index]; | |
| if (length) *length = varInfo.name.size(); | |
| *size = varInfo.size; | |
| *type = varInfo.type; | |
| strcpy(name, varInfo.name.c_str()); | |
| } | |
| // | |
| // Driver must call this first, once, before doing any other | |
| // compiler operations. | |
| // | |
| int ShInitialize() | |
| { | |
| if (!InitProcess()) | |
| return 0; | |
| return 1; | |
| } | |
| // | |
| // Cleanup symbol tables | |
| // | |
| int ShFinalize() | |
| { | |
| if (!DetachProcess()) | |
| return 0; | |
| return 1; | |
| } | |
| // | |
| // Initialize built-in resources with minimum expected values. | |
| // | |
| void ShInitBuiltInResources(ShBuiltInResources* resources) | |
| { | |
| // Constants. | |
| resources->MaxVertexAttribs = 8; | |
| resources->MaxVertexUniformVectors = 128; | |
| resources->MaxVaryingVectors = 8; | |
| resources->MaxVertexTextureImageUnits = 0; | |
| resources->MaxCombinedTextureImageUnits = 8; | |
| resources->MaxTextureImageUnits = 8; | |
| resources->MaxFragmentUniformVectors = 16; | |
| resources->MaxDrawBuffers = 1; | |
| // Extensions. | |
| resources->OES_standard_derivatives = 0; | |
| } | |
| // | |
| // Driver calls these to create and destroy compiler objects. | |
| // | |
| ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec, | |
| const ShBuiltInResources* resources) | |
| { | |
| if (!InitThread()) | |
| return 0; | |
| TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec)); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (compiler == 0) | |
| return 0; | |
| // Generate built-in symbol table. | |
| if (!compiler->Init(*resources)) { | |
| ShDestruct(base); | |
| return 0; | |
| } | |
| return reinterpret_cast<void*>(base); | |
| } | |
| void ShDestruct(ShHandle handle) | |
| { | |
| if (handle == 0) | |
| return; | |
| TShHandleBase* base = static_cast<TShHandleBase*>(handle); | |
| if (base->getAsCompiler()) | |
| DeleteCompiler(base->getAsCompiler()); | |
| } | |
| // | |
| // Do an actual compile on the given strings. The result is left | |
| // in the given compile object. | |
| // | |
| // Return: The return value of ShCompile is really boolean, indicating | |
| // success or failure. | |
| // | |
| int ShCompile( | |
| const ShHandle handle, | |
| const char* const shaderStrings[], | |
| const int numStrings, | |
| int compileOptions) | |
| { | |
| if (!InitThread()) | |
| return 0; | |
| if (handle == 0) | |
| return 0; | |
| TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (compiler == 0) | |
| return 0; | |
| bool success = compiler->compile(shaderStrings, numStrings, compileOptions); | |
| return success ? 1 : 0; | |
| } | |
| void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params) | |
| { | |
| if (!handle || !params) | |
| return; | |
| TShHandleBase* base = static_cast<TShHandleBase*>(handle); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (!compiler) return; | |
| switch(pname) | |
| { | |
| case SH_INFO_LOG_LENGTH: | |
| *params = compiler->getInfoSink().info.size() + 1; | |
| break; | |
| case SH_OBJECT_CODE_LENGTH: | |
| *params = compiler->getInfoSink().obj.size() + 1; | |
| break; | |
| case SH_ACTIVE_UNIFORMS: | |
| *params = compiler->getUniforms().size(); | |
| break; | |
| case SH_ACTIVE_UNIFORM_MAX_LENGTH: | |
| *params = getVariableMaxLength(compiler->getUniforms()); | |
| break; | |
| case SH_ACTIVE_ATTRIBUTES: | |
| *params = compiler->getAttribs().size(); | |
| break; | |
| case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
| *params = getVariableMaxLength(compiler->getAttribs()); | |
| break; | |
| default: UNREACHABLE(); | |
| } | |
| } | |
| // | |
| // Return any compiler log of messages for the application. | |
| // | |
| void ShGetInfoLog(const ShHandle handle, char* infoLog) | |
| { | |
| if (!handle || !infoLog) | |
| return; | |
| TShHandleBase* base = static_cast<TShHandleBase*>(handle); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (!compiler) return; | |
| TInfoSink& infoSink = compiler->getInfoSink(); | |
| strcpy(infoLog, infoSink.info.c_str()); | |
| } | |
| // | |
| // Return any object code. | |
| // | |
| void ShGetObjectCode(const ShHandle handle, char* objCode) | |
| { | |
| if (!handle || !objCode) | |
| return; | |
| TShHandleBase* base = static_cast<TShHandleBase*>(handle); | |
| TCompiler* compiler = base->getAsCompiler(); | |
| if (!compiler) return; | |
| TInfoSink& infoSink = compiler->getInfoSink(); | |
| strcpy(objCode, infoSink.obj.c_str()); | |
| } | |
| void ShGetActiveAttrib(const ShHandle handle, | |
| int index, | |
| int* length, | |
| int* size, | |
| ShDataType* type, | |
| char* name) | |
| { | |
| getVariableInfo(SH_ACTIVE_ATTRIBUTES, | |
| handle, index, length, size, type, name); | |
| } | |
| void ShGetActiveUniform(const ShHandle handle, | |
| int index, | |
| int* length, | |
| int* size, | |
| ShDataType* type, | |
| char* name) | |
| { | |
| getVariableInfo(SH_ACTIVE_UNIFORMS, | |
| handle, index, length, size, type, name); | |
| } | |