| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "compiler/Initialize.h" | |
| #include "compiler/ParseHelper.h" | |
| #include "compiler/ShHandle.h" | |
| #include "compiler/ValidateLimitations.h" | |
| namespace { | |
| bool InitializeSymbolTable( | |
| const TBuiltInStrings& builtInStrings, | |
| ShShaderType type, ShShaderSpec spec, const ShBuiltInResources& resources, | |
| TInfoSink& infoSink, TSymbolTable& symbolTable) | |
| { | |
| TIntermediate intermediate(infoSink); | |
| TExtensionBehavior extBehavior; | |
| TParseContext parseContext(symbolTable, extBehavior, intermediate, type, spec, infoSink); | |
| GlobalParseContext = &parseContext; | |
| assert(symbolTable.isEmpty()); | |
| // | |
| // Parse the built-ins. This should only happen once per | |
| // language symbol table. | |
| // | |
| // Push the symbol table to give it an initial scope. This | |
| // push should not have a corresponding pop, so that built-ins | |
| // are preserved, and the test for an empty table fails. | |
| // | |
| symbolTable.push(); | |
| for (TBuiltInStrings::const_iterator i = builtInStrings.begin(); i != builtInStrings.end(); ++i) | |
| { | |
| const char* builtInShaders = i->c_str(); | |
| int builtInLengths = static_cast<int>(i->size()); | |
| if (builtInLengths <= 0) | |
| continue; | |
| if (PaParseStrings(1, &builtInShaders, &builtInLengths, &parseContext) != 0) | |
| { | |
| infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins"); | |
| return false; | |
| } | |
| } | |
| IdentifyBuiltIns(type, spec, resources, symbolTable); | |
| return true; | |
| } | |
| class TScopedPoolAllocator { | |
| public: | |
| TScopedPoolAllocator(TPoolAllocator* allocator, bool pushPop) | |
| : mAllocator(allocator), mPushPopAllocator(pushPop) { | |
| if (mPushPopAllocator) mAllocator->push(); | |
| SetGlobalPoolAllocator(mAllocator); | |
| } | |
| ~TScopedPoolAllocator() { | |
| SetGlobalPoolAllocator(NULL); | |
| if (mPushPopAllocator) mAllocator->pop(); | |
| } | |
| private: | |
| TPoolAllocator* mAllocator; | |
| bool mPushPopAllocator; | |
| }; | |
| } // namespace | |
| TShHandleBase::TShHandleBase() { | |
| allocator.push(); | |
| SetGlobalPoolAllocator(&allocator); | |
| } | |
| TShHandleBase::~TShHandleBase() { | |
| SetGlobalPoolAllocator(NULL); | |
| allocator.popAll(); | |
| } | |
| TCompiler::TCompiler(ShShaderType type, ShShaderSpec spec) | |
| : shaderType(type), | |
| shaderSpec(spec) | |
| { | |
| } | |
| TCompiler::~TCompiler() | |
| { | |
| } | |
| bool TCompiler::Init(const ShBuiltInResources& resources) | |
| { | |
| TScopedPoolAllocator scopedAlloc(&allocator, false); | |
| // Generate built-in symbol table. | |
| if (!InitBuiltInSymbolTable(resources)) | |
| return false; | |
| InitExtensionBehavior(resources, extensionBehavior); | |
| return true; | |
| } | |
| bool TCompiler::compile(const char* const shaderStrings[], | |
| const int numStrings, | |
| int compileOptions) | |
| { | |
| TScopedPoolAllocator scopedAlloc(&allocator, true); | |
| clearResults(); | |
| if (numStrings == 0) | |
| return true; | |
| // If compiling for WebGL, validate loop and indexing as well. | |
| if (shaderSpec == SH_WEBGL_SPEC) | |
| compileOptions |= SH_VALIDATE_LOOP_INDEXING; | |
| TIntermediate intermediate(infoSink); | |
| TParseContext parseContext(symbolTable, extensionBehavior, intermediate, | |
| shaderType, shaderSpec, infoSink); | |
| GlobalParseContext = &parseContext; | |
| // We preserve symbols at the built-in level from compile-to-compile. | |
| // Start pushing the user-defined symbols at global level. | |
| symbolTable.push(); | |
| if (!symbolTable.atGlobalLevel()) | |
| infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); | |
| // Parse shader. | |
| bool success = | |
| (PaParseStrings(numStrings, shaderStrings, NULL, &parseContext) == 0) && | |
| (parseContext.treeRoot != NULL); | |
| if (success) { | |
| TIntermNode* root = parseContext.treeRoot; | |
| success = intermediate.postProcess(root); | |
| if (success && (compileOptions & SH_VALIDATE_LOOP_INDEXING)) | |
| success = validateLimitations(root); | |
| if (success && (compileOptions & SH_INTERMEDIATE_TREE)) | |
| intermediate.outputTree(root); | |
| if (success && (compileOptions & SH_OBJECT_CODE)) | |
| translate(root); | |
| if (success && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) | |
| collectAttribsUniforms(root); | |
| } | |
| // Cleanup memory. | |
| intermediate.remove(parseContext.treeRoot); | |
| // Ensure symbol table is returned to the built-in level, | |
| // throwing away all but the built-ins. | |
| while (!symbolTable.atBuiltInLevel()) | |
| symbolTable.pop(); | |
| return success; | |
| } | |
| bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources& resources) | |
| { | |
| TBuiltIns builtIns; | |
| builtIns.initialize(shaderType, shaderSpec, resources); | |
| return InitializeSymbolTable(builtIns.getBuiltInStrings(), | |
| shaderType, shaderSpec, resources, infoSink, symbolTable); | |
| } | |
| void TCompiler::clearResults() | |
| { | |
| infoSink.info.erase(); | |
| infoSink.obj.erase(); | |
| infoSink.debug.erase(); | |
| attribs.clear(); | |
| uniforms.clear(); | |
| } | |
| bool TCompiler::validateLimitations(TIntermNode* root) { | |
| ValidateLimitations validate(shaderType, infoSink.info); | |
| root->traverse(&validate); | |
| return validate.numErrors() == 0; | |
| } | |
| void TCompiler::collectAttribsUniforms(TIntermNode* root) | |
| { | |
| CollectAttribsUniforms collect(attribs, uniforms); | |
| root->traverse(&collect); | |
| } | |