| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. | |
| // | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/Buffer.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| #include "libANGLE/renderer/VertexArrayImpl.h" | |
| namespace gl | |
| { | |
| VertexArrayState::VertexArrayState(size_t maxAttribs, size_t maxAttribBindings) | |
| : mLabel(), mVertexBindings(maxAttribBindings) | |
| { | |
| ASSERT(maxAttribs <= maxAttribBindings); | |
| for (size_t i = 0; i < maxAttribs; i++) | |
| { | |
| mVertexAttributes.emplace_back(static_cast<GLuint>(i)); | |
| } | |
| } | |
| VertexArrayState::~VertexArrayState() | |
| { | |
| } | |
| VertexArray::VertexArray(rx::GLImplFactory *factory, | |
| GLuint id, | |
| size_t maxAttribs, | |
| size_t maxAttribBindings) | |
| : mId(id), | |
| mState(maxAttribs, maxAttribBindings), | |
| mVertexArray(factory->createVertexArray(mState)) | |
| { | |
| } | |
| void VertexArray::onDestroy(const Context *context) | |
| { | |
| for (auto &binding : mState.mVertexBindings) | |
| { | |
| binding.setBuffer(context, nullptr); | |
| } | |
| mState.mElementArrayBuffer.set(context, nullptr); | |
| mVertexArray->destroy(context); | |
| SafeDelete(mVertexArray); | |
| delete this; | |
| } | |
| VertexArray::~VertexArray() | |
| { | |
| ASSERT(!mVertexArray); | |
| } | |
| GLuint VertexArray::id() const | |
| { | |
| return mId; | |
| } | |
| void VertexArray::setLabel(const std::string &label) | |
| { | |
| mState.mLabel = label; | |
| } | |
| const std::string &VertexArray::getLabel() const | |
| { | |
| return mState.mLabel; | |
| } | |
| void VertexArray::detachBuffer(const Context *context, GLuint bufferName) | |
| { | |
| for (auto &binding : mState.mVertexBindings) | |
| { | |
| if (binding.getBuffer().id() == bufferName) | |
| { | |
| binding.setBuffer(context, nullptr); | |
| } | |
| } | |
| if (mState.mElementArrayBuffer.id() == bufferName) | |
| { | |
| mState.mElementArrayBuffer.set(context, nullptr); | |
| } | |
| } | |
| const VertexAttribute &VertexArray::getVertexAttribute(size_t attribIndex) const | |
| { | |
| ASSERT(attribIndex < getMaxAttribs()); | |
| return mState.mVertexAttributes[attribIndex]; | |
| } | |
| const VertexBinding &VertexArray::getVertexBinding(size_t bindingIndex) const | |
| { | |
| ASSERT(bindingIndex < getMaxBindings()); | |
| return mState.mVertexBindings[bindingIndex]; | |
| } | |
| size_t VertexArray::GetVertexIndexFromDirtyBit(size_t dirtyBit) | |
| { | |
| static_assert(gl::MAX_VERTEX_ATTRIBS == gl::MAX_VERTEX_ATTRIB_BINDINGS, | |
| "The stride of vertex attributes should equal to that of vertex bindings."); | |
| ASSERT(dirtyBit > DIRTY_BIT_ELEMENT_ARRAY_BUFFER); | |
| return (dirtyBit - DIRTY_BIT_ATTRIB_0_ENABLED) % gl::MAX_VERTEX_ATTRIBS; | |
| } | |
| void VertexArray::bindVertexBufferImpl(const Context *context, | |
| size_t bindingIndex, | |
| Buffer *boundBuffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| ASSERT(bindingIndex < getMaxBindings()); | |
| VertexBinding *binding = &mState.mVertexBindings[bindingIndex]; | |
| binding->setBuffer(context, boundBuffer); | |
| binding->setOffset(offset); | |
| binding->setStride(stride); | |
| } | |
| void VertexArray::bindVertexBuffer(const Context *context, | |
| size_t bindingIndex, | |
| Buffer *boundBuffer, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| bindVertexBufferImpl(context, bindingIndex, boundBuffer, offset, stride); | |
| mDirtyBits.set(DIRTY_BIT_BINDING_0_BUFFER + bindingIndex); | |
| } | |
| void VertexArray::setVertexAttribBinding(const Context *context, | |
| size_t attribIndex, | |
| GLuint bindingIndex) | |
| { | |
| ASSERT(attribIndex < getMaxAttribs() && bindingIndex < getMaxBindings()); | |
| if (mState.mVertexAttributes[attribIndex].bindingIndex != bindingIndex) | |
| { | |
| // In ES 3.0 contexts, the binding cannot change, hence the code below is unreachable. | |
| ASSERT(context->getClientVersion() >= ES_3_1); | |
| mState.mVertexAttributes[attribIndex].bindingIndex = bindingIndex; | |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_BINDING + attribIndex); | |
| } | |
| } | |
| void VertexArray::setVertexBindingDivisor(size_t bindingIndex, GLuint divisor) | |
| { | |
| ASSERT(bindingIndex < getMaxBindings()); | |
| mState.mVertexBindings[bindingIndex].setDivisor(divisor); | |
| mDirtyBits.set(DIRTY_BIT_BINDING_0_DIVISOR + bindingIndex); | |
| } | |
| void VertexArray::setVertexAttribFormatImpl(size_t attribIndex, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLuint relativeOffset) | |
| { | |
| ASSERT(attribIndex < getMaxAttribs()); | |
| VertexAttribute *attrib = &mState.mVertexAttributes[attribIndex]; | |
| attrib->size = size; | |
| attrib->type = type; | |
| attrib->normalized = normalized; | |
| attrib->pureInteger = pureInteger; | |
| attrib->relativeOffset = relativeOffset; | |
| mState.mVertexAttributesTypeMask.setIndex(GetVertexAttributeBaseType(*attrib), attribIndex); | |
| mState.mEnabledAttributesMask.set(attribIndex); | |
| } | |
| void VertexArray::setVertexAttribFormat(size_t attribIndex, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLuint relativeOffset) | |
| { | |
| setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, relativeOffset); | |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_FORMAT + attribIndex); | |
| } | |
| void VertexArray::setVertexAttribDivisor(const Context *context, size_t attribIndex, GLuint divisor) | |
| { | |
| ASSERT(attribIndex < getMaxAttribs()); | |
| setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex)); | |
| setVertexBindingDivisor(attribIndex, divisor); | |
| } | |
| void VertexArray::enableAttribute(size_t attribIndex, bool enabledState) | |
| { | |
| ASSERT(attribIndex < getMaxAttribs()); | |
| mState.mVertexAttributes[attribIndex].enabled = enabledState; | |
| mState.mVertexAttributesTypeMask.setIndex( | |
| GetVertexAttributeBaseType(mState.mVertexAttributes[attribIndex]), attribIndex); | |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attribIndex); | |
| // Update state cache | |
| mState.mEnabledAttributesMask.set(attribIndex, enabledState); | |
| } | |
| void VertexArray::setVertexAttribPointer(const Context *context, | |
| size_t attribIndex, | |
| gl::Buffer *boundBuffer, | |
| GLint size, | |
| GLenum type, | |
| bool normalized, | |
| bool pureInteger, | |
| GLsizei stride, | |
| const void *pointer) | |
| { | |
| ASSERT(attribIndex < getMaxAttribs()); | |
| GLintptr offset = boundBuffer ? reinterpret_cast<GLintptr>(pointer) : 0; | |
| setVertexAttribFormatImpl(attribIndex, size, type, normalized, pureInteger, 0); | |
| setVertexAttribBinding(context, attribIndex, static_cast<GLuint>(attribIndex)); | |
| VertexAttribute &attrib = mState.mVertexAttributes[attribIndex]; | |
| GLsizei effectiveStride = | |
| stride != 0 ? stride : static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)); | |
| attrib.pointer = pointer; | |
| attrib.vertexAttribArrayStride = stride; | |
| bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride); | |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attribIndex); | |
| } | |
| void VertexArray::setElementArrayBuffer(const Context *context, Buffer *buffer) | |
| { | |
| mState.mElementArrayBuffer.set(context, buffer); | |
| mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER); | |
| } | |
| void VertexArray::syncState(const Context *context) | |
| { | |
| if (mDirtyBits.any()) | |
| { | |
| mVertexArray->syncState(context, mDirtyBits); | |
| mDirtyBits.reset(); | |
| } | |
| } | |
| } // namespace gl |