| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Program.cpp: Implements the gl::Program class. Implements GL program objects | |
| // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. | |
| #include "libANGLE/Program.h" | |
| #include <algorithm> | |
| #include "common/bitset_utils.h" | |
| #include "common/debug.h" | |
| #include "common/platform.h" | |
| #include "common/string_utils.h" | |
| #include "common/utilities.h" | |
| #include "compiler/translator/blocklayout.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/MemoryProgramCache.h" | |
| #include "libANGLE/ProgramLinkedResources.h" | |
| #include "libANGLE/ResourceManager.h" | |
| #include "libANGLE/Uniform.h" | |
| #include "libANGLE/VaryingPacking.h" | |
| #include "libANGLE/features.h" | |
| #include "libANGLE/histogram_macros.h" | |
| #include "libANGLE/queryconversions.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| #include "libANGLE/renderer/ProgramImpl.h" | |
| #include "platform/Platform.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| // This simplified cast function doesn't need to worry about advanced concepts like | |
| // depth range values, or casting to bool. | |
| template <typename DestT, typename SrcT> | |
| DestT UniformStateQueryCast(SrcT value); | |
| // From-Float-To-Integer Casts | |
| template <> | |
| GLint UniformStateQueryCast(GLfloat value) | |
| { | |
| return clampCast<GLint>(roundf(value)); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLfloat value) | |
| { | |
| return clampCast<GLuint>(roundf(value)); | |
| } | |
| // From-Integer-to-Integer Casts | |
| template <> | |
| GLint UniformStateQueryCast(GLuint value) | |
| { | |
| return clampCast<GLint>(value); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLint value) | |
| { | |
| return clampCast<GLuint>(value); | |
| } | |
| // From-Boolean-to-Anything Casts | |
| template <> | |
| GLfloat UniformStateQueryCast(GLboolean value) | |
| { | |
| return (ConvertToBool(value) ? 1.0f : 0.0f); | |
| } | |
| template <> | |
| GLint UniformStateQueryCast(GLboolean value) | |
| { | |
| return (ConvertToBool(value) ? 1 : 0); | |
| } | |
| template <> | |
| GLuint UniformStateQueryCast(GLboolean value) | |
| { | |
| return (ConvertToBool(value) ? 1u : 0u); | |
| } | |
| // Default to static_cast | |
| template <typename DestT, typename SrcT> | |
| DestT UniformStateQueryCast(SrcT value) | |
| { | |
| return static_cast<DestT>(value); | |
| } | |
| template <typename SrcT, typename DestT> | |
| void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components) | |
| { | |
| for (int comp = 0; comp < components; ++comp) | |
| { | |
| // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint) | |
| // Don't use SrcT stride directly since GLboolean has a stride of 1 byte. | |
| size_t offset = comp * 4; | |
| const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]); | |
| dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer); | |
| } | |
| } | |
| template <typename VarT> | |
| GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name) | |
| { | |
| std::string nameAsArrayName = name + "[0]"; | |
| for (size_t index = 0; index < list.size(); index++) | |
| { | |
| const VarT &resource = list[index]; | |
| if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName)) | |
| { | |
| return static_cast<GLuint>(index); | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| template <typename VarT> | |
| GLint GetVariableLocation(const std::vector<VarT> &list, | |
| const std::vector<VariableLocation> &locationList, | |
| const std::string &name) | |
| { | |
| size_t nameLengthWithoutArrayIndex; | |
| unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex); | |
| for (size_t location = 0u; location < locationList.size(); ++location) | |
| { | |
| const VariableLocation &variableLocation = locationList[location]; | |
| if (!variableLocation.used()) | |
| { | |
| continue; | |
| } | |
| const VarT &variable = list[variableLocation.index]; | |
| if (angle::BeginsWith(variable.name, name)) | |
| { | |
| if (name.length() == variable.name.length()) | |
| { | |
| ASSERT(name == variable.name); | |
| // GLES 3.1 November 2016 page 87. | |
| // The string exactly matches the name of the active variable. | |
| return static_cast<GLint>(location); | |
| } | |
| if (name.length() + 3u == variable.name.length() && variable.isArray()) | |
| { | |
| ASSERT(name + "[0]" == variable.name); | |
| // The string identifies the base name of an active array, where the string would | |
| // exactly match the name of the variable if the suffix "[0]" were appended to the | |
| // string. | |
| return static_cast<GLint>(location); | |
| } | |
| } | |
| if (variable.isArray() && variableLocation.arrayIndex == arrayIndex && | |
| nameLengthWithoutArrayIndex + 3u == variable.name.length() && | |
| angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex)) | |
| { | |
| ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name); | |
| // The string identifies an active element of the array, where the string ends with the | |
| // concatenation of the "[" character, an integer (with no "+" sign, extra leading | |
| // zeroes, or whitespace) identifying an array element, and the "]" character, the | |
| // integer is less than the number of active elements of the array variable, and where | |
| // the string would exactly match the enumerated name of the array if the decimal | |
| // integer were replaced with zero. | |
| return static_cast<GLint>(location); | |
| } | |
| } | |
| return -1; | |
| } | |
| void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length) | |
| { | |
| ASSERT(bufSize > 0); | |
| strncpy(buffer, string.c_str(), bufSize); | |
| buffer[bufSize - 1] = '\0'; | |
| if (length) | |
| { | |
| *length = static_cast<GLsizei>(strlen(buffer)); | |
| } | |
| } | |
| bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name) | |
| { | |
| std::vector<unsigned int> subscripts; | |
| std::string baseName = ParseResourceName(name, &subscripts); | |
| for (auto nameInSet : nameSet) | |
| { | |
| std::vector<unsigned int> arrayIndices; | |
| std::string arrayName = ParseResourceName(nameInSet, &arrayIndices); | |
| if (baseName == arrayName && | |
| (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices)) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool validateInterfaceBlocksCount(GLuint maxInterfaceBlocks, | |
| const std::vector<sh::InterfaceBlock> &interfaceBlocks, | |
| const std::string &errorMessage, | |
| InfoLog &infoLog) | |
| { | |
| GLuint blockCount = 0; | |
| for (const sh::InterfaceBlock &block : interfaceBlocks) | |
| { | |
| if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED) | |
| { | |
| blockCount += (block.arraySize ? block.arraySize : 1); | |
| if (blockCount > maxInterfaceBlocks) | |
| { | |
| infoLog << errorMessage << maxInterfaceBlocks << ")"; | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name) | |
| { | |
| std::vector<unsigned int> subscripts; | |
| std::string baseName = ParseResourceName(name, &subscripts); | |
| unsigned int numBlocks = static_cast<unsigned int>(list.size()); | |
| for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++) | |
| { | |
| const auto &block = list[blockIndex]; | |
| if (block.name == baseName) | |
| { | |
| const bool arrayElementZero = | |
| (subscripts.empty() && (!block.isArray || block.arrayElement == 0)); | |
| const bool arrayElementMatches = | |
| (subscripts.size() == 1 && subscripts[0] == block.arrayElement); | |
| if (arrayElementMatches || arrayElementZero) | |
| { | |
| return blockIndex; | |
| } | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| void GetInterfaceBlockName(const GLuint index, | |
| const std::vector<InterfaceBlock> &list, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| ASSERT(index < list.size()); | |
| const auto &block = list[index]; | |
| if (bufSize > 0) | |
| { | |
| std::string blockName = block.name; | |
| if (block.isArray) | |
| { | |
| blockName += ArrayString(block.arrayElement); | |
| } | |
| CopyStringToBuffer(name, blockName, bufSize, length); | |
| } | |
| } | |
| void InitUniformBlockLinker(const gl::Context *context, | |
| const ProgramState &state, | |
| UniformBlockLinker *blockLinker) | |
| { | |
| if (state.getAttachedVertexShader()) | |
| { | |
| blockLinker->addShaderBlocks(GL_VERTEX_SHADER, | |
| &state.getAttachedVertexShader()->getUniformBlocks(context)); | |
| } | |
| if (state.getAttachedFragmentShader()) | |
| { | |
| blockLinker->addShaderBlocks(GL_FRAGMENT_SHADER, | |
| &state.getAttachedFragmentShader()->getUniformBlocks(context)); | |
| } | |
| if (state.getAttachedComputeShader()) | |
| { | |
| blockLinker->addShaderBlocks(GL_COMPUTE_SHADER, | |
| &state.getAttachedComputeShader()->getUniformBlocks(context)); | |
| } | |
| } | |
| void InitShaderStorageBlockLinker(const gl::Context *context, | |
| const ProgramState &state, | |
| ShaderStorageBlockLinker *blockLinker) | |
| { | |
| if (state.getAttachedVertexShader()) | |
| { | |
| blockLinker->addShaderBlocks( | |
| GL_VERTEX_SHADER, &state.getAttachedVertexShader()->getShaderStorageBlocks(context)); | |
| } | |
| if (state.getAttachedFragmentShader()) | |
| { | |
| blockLinker->addShaderBlocks( | |
| GL_FRAGMENT_SHADER, | |
| &state.getAttachedFragmentShader()->getShaderStorageBlocks(context)); | |
| } | |
| if (state.getAttachedComputeShader()) | |
| { | |
| blockLinker->addShaderBlocks( | |
| GL_COMPUTE_SHADER, &state.getAttachedComputeShader()->getShaderStorageBlocks(context)); | |
| } | |
| } | |
| // Find the matching varying or field by name. | |
| const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings, | |
| const std::string &name) | |
| { | |
| const sh::ShaderVariable *var = nullptr; | |
| for (const auto &ref : varyings) | |
| { | |
| const sh::Varying *varying = ref.second.get(); | |
| if (varying->name == name) | |
| { | |
| var = varying; | |
| break; | |
| } | |
| var = FindShaderVarField(*varying, name); | |
| if (var != nullptr) | |
| { | |
| break; | |
| } | |
| } | |
| return var; | |
| } | |
| void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName) | |
| { | |
| ASSERT(mismatchedFieldName); | |
| if (mismatchedFieldName->empty()) | |
| { | |
| *mismatchedFieldName = parentName; | |
| } | |
| else | |
| { | |
| std::ostringstream stream; | |
| stream << parentName << "." << *mismatchedFieldName; | |
| *mismatchedFieldName = stream.str(); | |
| } | |
| } | |
| const char *GetLinkMismatchErrorString(LinkMismatchError linkError) | |
| { | |
| switch (linkError) | |
| { | |
| case LinkMismatchError::TYPE_MISMATCH: | |
| return "Type"; | |
| case LinkMismatchError::ARRAY_SIZE_MISMATCH: | |
| return "Array size"; | |
| case LinkMismatchError::PRECISION_MISMATCH: | |
| return "Precision"; | |
| case LinkMismatchError::STRUCT_NAME_MISMATCH: | |
| return "Structure name"; | |
| case LinkMismatchError::FIELD_NUMBER_MISMATCH: | |
| return "Field number"; | |
| case LinkMismatchError::FIELD_NAME_MISMATCH: | |
| return "Field name"; | |
| case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH: | |
| return "Interpolation type"; | |
| case LinkMismatchError::INVARIANCE_MISMATCH: | |
| return "Invariance"; | |
| case LinkMismatchError::BINDING_MISMATCH: | |
| return "Binding layout qualifier"; | |
| case LinkMismatchError::LOCATION_MISMATCH: | |
| return "Location layout qualifier"; | |
| case LinkMismatchError::OFFSET_MISMATCH: | |
| return "Offset layout qualilfier"; | |
| case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH: | |
| return "Layout qualifier"; | |
| case LinkMismatchError::MATRIX_PACKING_MISMATCH: | |
| return "Matrix Packing"; | |
| default: | |
| UNREACHABLE(); | |
| return ""; | |
| } | |
| } | |
| } // anonymous namespace | |
| const char *const g_fakepath = "C:\\fakepath"; | |
| // InfoLog implementation. | |
| InfoLog::InfoLog() | |
| { | |
| } | |
| InfoLog::~InfoLog() | |
| { | |
| } | |
| size_t InfoLog::getLength() const | |
| { | |
| if (!mLazyStream) | |
| { | |
| return 0; | |
| } | |
| const std::string &logString = mLazyStream->str(); | |
| return logString.empty() ? 0 : logString.length() + 1; | |
| } | |
| void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const | |
| { | |
| size_t index = 0; | |
| if (bufSize > 0) | |
| { | |
| const std::string logString(str()); | |
| if (!logString.empty()) | |
| { | |
| index = std::min(static_cast<size_t>(bufSize) - 1, logString.length()); | |
| memcpy(infoLog, logString.c_str(), index); | |
| } | |
| infoLog[index] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = static_cast<GLsizei>(index); | |
| } | |
| } | |
| // append a santized message to the program info log. | |
| // The D3D compiler includes a fake file path in some of the warning or error | |
| // messages, so lets remove all occurrences of this fake file path from the log. | |
| void InfoLog::appendSanitized(const char *message) | |
| { | |
| ensureInitialized(); | |
| std::string msg(message); | |
| size_t found; | |
| do | |
| { | |
| found = msg.find(g_fakepath); | |
| if (found != std::string::npos) | |
| { | |
| msg.erase(found, strlen(g_fakepath)); | |
| } | |
| } | |
| while (found != std::string::npos); | |
| *mLazyStream << message << std::endl; | |
| } | |
| void InfoLog::reset() | |
| { | |
| if (mLazyStream) | |
| { | |
| mLazyStream.reset(nullptr); | |
| } | |
| } | |
| bool InfoLog::empty() const | |
| { | |
| if (!mLazyStream) | |
| { | |
| return true; | |
| } | |
| return mLazyStream->rdbuf()->in_avail() == 0; | |
| } | |
| void LogLinkMismatch(InfoLog &infoLog, | |
| const std::string &variableName, | |
| const char *variableType, | |
| LinkMismatchError linkError, | |
| const std::string &mismatchedStructOrBlockFieldName, | |
| GLenum shaderType1, | |
| GLenum shaderType2) | |
| { | |
| std::ostringstream stream; | |
| stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '" | |
| << variableName; | |
| if (!mismatchedStructOrBlockFieldName.empty()) | |
| { | |
| stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName; | |
| } | |
| stream << "' differ between " << GetShaderTypeString(shaderType1) << " and " | |
| << GetShaderTypeString(shaderType2) << " shaders."; | |
| infoLog << stream.str(); | |
| } | |
| // VariableLocation implementation. | |
| VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false) | |
| { | |
| } | |
| VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index) | |
| : arrayIndex(arrayIndex), index(index), ignored(false) | |
| { | |
| ASSERT(arrayIndex != GL_INVALID_INDEX); | |
| } | |
| // SamplerBindings implementation. | |
| SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced) | |
| : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced) | |
| { | |
| } | |
| SamplerBinding::SamplerBinding(const SamplerBinding &other) = default; | |
| SamplerBinding::~SamplerBinding() = default; | |
| // ProgramBindings implementation. | |
| ProgramBindings::ProgramBindings() | |
| { | |
| } | |
| ProgramBindings::~ProgramBindings() | |
| { | |
| } | |
| void ProgramBindings::bindLocation(GLuint index, const std::string &name) | |
| { | |
| mBindings[name] = index; | |
| } | |
| int ProgramBindings::getBinding(const std::string &name) const | |
| { | |
| auto iter = mBindings.find(name); | |
| return (iter != mBindings.end()) ? iter->second : -1; | |
| } | |
| ProgramBindings::const_iterator ProgramBindings::begin() const | |
| { | |
| return mBindings.begin(); | |
| } | |
| ProgramBindings::const_iterator ProgramBindings::end() const | |
| { | |
| return mBindings.end(); | |
| } | |
| // ImageBinding implementation. | |
| ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0) | |
| { | |
| } | |
| ImageBinding::ImageBinding(GLuint imageUnit, size_t count) | |
| { | |
| for (size_t index = 0; index < count; ++index) | |
| { | |
| boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index)); | |
| } | |
| } | |
| ImageBinding::ImageBinding(const ImageBinding &other) = default; | |
| ImageBinding::~ImageBinding() = default; | |
| // ProgramState implementation. | |
| ProgramState::ProgramState() | |
| : mLabel(), | |
| mAttachedFragmentShader(nullptr), | |
| mAttachedVertexShader(nullptr), | |
| mAttachedComputeShader(nullptr), | |
| mAttachedGeometryShader(nullptr), | |
| mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS), | |
| mMaxActiveAttribLocation(0), | |
| mSamplerUniformRange(0, 0), | |
| mImageUniformRange(0, 0), | |
| mAtomicCounterUniformRange(0, 0), | |
| mBinaryRetrieveableHint(false), | |
| mNumViews(-1), | |
| // [GL_EXT_geometry_shader] Table 20.22 | |
| mGeometryShaderInputPrimitiveType(GL_TRIANGLES), | |
| mGeometryShaderOutputPrimitiveType(GL_TRIANGLE_STRIP), | |
| mGeometryShaderInvocations(1), | |
| mGeometryShaderMaxVertices(0) | |
| { | |
| mComputeShaderLocalSize.fill(1); | |
| } | |
| ProgramState::~ProgramState() | |
| { | |
| ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader && | |
| !mAttachedGeometryShader); | |
| } | |
| const std::string &ProgramState::getLabel() | |
| { | |
| return mLabel; | |
| } | |
| GLuint ProgramState::getUniformIndexFromName(const std::string &name) const | |
| { | |
| return GetResourceIndexFromName(mUniforms, name); | |
| } | |
| GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const | |
| { | |
| return GetResourceIndexFromName(mBufferVariables, name); | |
| } | |
| GLuint ProgramState::getUniformIndexFromLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size()); | |
| return mUniformLocations[location].index; | |
| } | |
| Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const | |
| { | |
| GLuint index = getUniformIndexFromLocation(location); | |
| if (!isSamplerUniformIndex(index)) | |
| { | |
| return Optional<GLuint>::Invalid(); | |
| } | |
| return getSamplerIndexFromUniformIndex(index); | |
| } | |
| bool ProgramState::isSamplerUniformIndex(GLuint index) const | |
| { | |
| return mSamplerUniformRange.contains(index); | |
| } | |
| GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const | |
| { | |
| ASSERT(isSamplerUniformIndex(uniformIndex)); | |
| return uniformIndex - mSamplerUniformRange.low(); | |
| } | |
| GLuint ProgramState::getAttributeLocation(const std::string &name) const | |
| { | |
| for (const sh::Attribute &attribute : mAttributes) | |
| { | |
| if (attribute.name == name) | |
| { | |
| return attribute.location; | |
| } | |
| } | |
| return static_cast<GLuint>(-1); | |
| } | |
| Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle) | |
| : mProgram(factory->createProgram(mState)), | |
| mValidated(false), | |
| mLinked(false), | |
| mDeleteStatus(false), | |
| mRefCount(0), | |
| mResourceManager(manager), | |
| mHandle(handle) | |
| { | |
| ASSERT(mProgram); | |
| unlink(); | |
| } | |
| Program::~Program() | |
| { | |
| ASSERT(!mProgram); | |
| } | |
| void Program::onDestroy(const Context *context) | |
| { | |
| if (mState.mAttachedVertexShader != nullptr) | |
| { | |
| mState.mAttachedVertexShader->release(context); | |
| mState.mAttachedVertexShader = nullptr; | |
| } | |
| if (mState.mAttachedFragmentShader != nullptr) | |
| { | |
| mState.mAttachedFragmentShader->release(context); | |
| mState.mAttachedFragmentShader = nullptr; | |
| } | |
| if (mState.mAttachedComputeShader != nullptr) | |
| { | |
| mState.mAttachedComputeShader->release(context); | |
| mState.mAttachedComputeShader = nullptr; | |
| } | |
| if (mState.mAttachedGeometryShader != nullptr) | |
| { | |
| mState.mAttachedGeometryShader->release(context); | |
| mState.mAttachedGeometryShader = nullptr; | |
| } | |
| mProgram->destroy(context); | |
| ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader && | |
| !mState.mAttachedComputeShader && !mState.mAttachedGeometryShader); | |
| SafeDelete(mProgram); | |
| delete this; | |
| } | |
| void Program::setLabel(const std::string &label) | |
| { | |
| mState.mLabel = label; | |
| } | |
| const std::string &Program::getLabel() const | |
| { | |
| return mState.mLabel; | |
| } | |
| void Program::attachShader(Shader *shader) | |
| { | |
| switch (shader->getType()) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedVertexShader); | |
| mState.mAttachedVertexShader = shader; | |
| mState.mAttachedVertexShader->addRef(); | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedFragmentShader); | |
| mState.mAttachedFragmentShader = shader; | |
| mState.mAttachedFragmentShader->addRef(); | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| ASSERT(!mState.mAttachedComputeShader); | |
| mState.mAttachedComputeShader = shader; | |
| mState.mAttachedComputeShader->addRef(); | |
| break; | |
| } | |
| case GL_GEOMETRY_SHADER_EXT: | |
| { | |
| ASSERT(!mState.mAttachedGeometryShader); | |
| mState.mAttachedGeometryShader = shader; | |
| mState.mAttachedGeometryShader->addRef(); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void Program::detachShader(const Context *context, Shader *shader) | |
| { | |
| switch (shader->getType()) | |
| { | |
| case GL_VERTEX_SHADER: | |
| { | |
| ASSERT(mState.mAttachedVertexShader == shader); | |
| shader->release(context); | |
| mState.mAttachedVertexShader = nullptr; | |
| break; | |
| } | |
| case GL_FRAGMENT_SHADER: | |
| { | |
| ASSERT(mState.mAttachedFragmentShader == shader); | |
| shader->release(context); | |
| mState.mAttachedFragmentShader = nullptr; | |
| break; | |
| } | |
| case GL_COMPUTE_SHADER: | |
| { | |
| ASSERT(mState.mAttachedComputeShader == shader); | |
| shader->release(context); | |
| mState.mAttachedComputeShader = nullptr; | |
| break; | |
| } | |
| case GL_GEOMETRY_SHADER_EXT: | |
| { | |
| ASSERT(mState.mAttachedGeometryShader == shader); | |
| shader->release(context); | |
| mState.mAttachedGeometryShader = nullptr; | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| int Program::getAttachedShadersCount() const | |
| { | |
| return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) + | |
| (mState.mAttachedComputeShader ? 1 : 0) + (mState.mAttachedGeometryShader ? 1 : 0); | |
| } | |
| void Program::bindAttributeLocation(GLuint index, const char *name) | |
| { | |
| mAttributeBindings.bindLocation(index, name); | |
| } | |
| void Program::bindUniformLocation(GLuint index, const char *name) | |
| { | |
| mUniformLocationBindings.bindLocation(index, name); | |
| } | |
| void Program::bindFragmentInputLocation(GLint index, const char *name) | |
| { | |
| mFragmentInputBindings.bindLocation(index, name); | |
| } | |
| BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const | |
| { | |
| BindingInfo ret; | |
| ret.type = GL_NONE; | |
| ret.valid = false; | |
| Shader *fragmentShader = mState.getAttachedFragmentShader(); | |
| ASSERT(fragmentShader); | |
| // Find the actual fragment shader varying we're interested in | |
| const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context); | |
| for (const auto &binding : mFragmentInputBindings) | |
| { | |
| if (binding.second != static_cast<GLuint>(index)) | |
| continue; | |
| ret.valid = true; | |
| size_t nameLengthWithoutArrayIndex; | |
| unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex); | |
| for (const auto &in : inputs) | |
| { | |
| if (in.name.length() == nameLengthWithoutArrayIndex && | |
| angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex)) | |
| { | |
| if (in.isArray()) | |
| { | |
| // The client wants to bind either "name" or "name[0]". | |
| // GL ES 3.1 spec refers to active array names with language such as: | |
| // "if the string identifies the base name of an active array, where the | |
| // string would exactly match the name of the variable if the suffix "[0]" | |
| // were appended to the string". | |
| if (arrayIndex == GL_INVALID_INDEX) | |
| arrayIndex = 0; | |
| ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]"; | |
| } | |
| else | |
| { | |
| ret.name = in.mappedName; | |
| } | |
| ret.type = in.type; | |
| return ret; | |
| } | |
| } | |
| } | |
| return ret; | |
| } | |
| void Program::pathFragmentInputGen(const Context *context, | |
| GLint index, | |
| GLenum genMode, | |
| GLint components, | |
| const GLfloat *coeffs) | |
| { | |
| // If the location is -1 then the command is silently ignored | |
| if (index == -1) | |
| return; | |
| const auto &binding = getFragmentInputBindingInfo(context, index); | |
| // If the input doesn't exist then then the command is silently ignored | |
| // This could happen through optimization for example, the shader translator | |
| // decides that a variable is not actually being used and optimizes it away. | |
| if (binding.name.empty()) | |
| return; | |
| mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs); | |
| } | |
| // The attached shaders are checked for linking errors by matching up their variables. | |
| // Uniform, input and output variables get collected. | |
| // The code gets compiled into binaries. | |
| Error Program::link(const gl::Context *context) | |
| { | |
| const auto &data = context->getContextState(); | |
| auto *platform = ANGLEPlatformCurrent(); | |
| double startTime = platform->currentTime(platform); | |
| unlink(); | |
| ProgramHash programHash; | |
| auto *cache = context->getMemoryProgramCache(); | |
| if (cache) | |
| { | |
| ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked); | |
| ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked); | |
| } | |
| if (mLinked) | |
| { | |
| double delta = platform->currentTime(platform) - startTime; | |
| int us = static_cast<int>(delta * 1000000.0); | |
| ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us); | |
| return NoError(); | |
| } | |
| // Cache load failed, fall through to normal linking. | |
| unlink(); | |
| mInfoLog.reset(); | |
| if (!linkValidateShaders(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (mState.mAttachedComputeShader) | |
| { | |
| if (!linkUniforms(context, mInfoLog, mUniformLocationBindings)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkInterfaceBlocks(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| ProgramLinkedResources resources = { | |
| {0, PackMode::ANGLE_RELAXED}, | |
| {&mState.mUniformBlocks, &mState.mUniforms}, | |
| {&mState.mShaderStorageBlocks, &mState.mBufferVariables}, | |
| {&mState.mAtomicCounterBuffers}}; | |
| InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker); | |
| InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker); | |
| ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked); | |
| if (!mLinked) | |
| { | |
| return NoError(); | |
| } | |
| } | |
| else | |
| { | |
| if (!linkAttributes(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkVaryings(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkUniforms(context, mInfoLog, mUniformLocationBindings)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkInterfaceBlocks(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| if (!linkValidateGlobalNames(context, mInfoLog)) | |
| { | |
| return NoError(); | |
| } | |
| const auto &mergedVaryings = getMergedVaryings(context); | |
| ASSERT(mState.mAttachedVertexShader); | |
| mState.mNumViews = mState.mAttachedVertexShader->getNumViews(context); | |
| linkOutputVariables(context); | |
| // Map the varyings to the register file | |
| // In WebGL, we use a slightly different handling for packing variables. | |
| gl::PackMode packMode = PackMode::ANGLE_RELAXED; | |
| if (data.getLimitations().noFlexibleVaryingPacking) | |
| { | |
| // D3D9 pack mode is strictly more strict than WebGL, so takes priority. | |
| packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9; | |
| } | |
| else if (data.getExtensions().webglCompatibility) | |
| { | |
| packMode = PackMode::WEBGL_STRICT; | |
| } | |
| ProgramLinkedResources resources = { | |
| {data.getCaps().maxVaryingVectors, packMode}, | |
| {&mState.mUniformBlocks, &mState.mUniforms}, | |
| {&mState.mShaderStorageBlocks, &mState.mBufferVariables}, | |
| {&mState.mAtomicCounterBuffers}}; | |
| InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker); | |
| InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker); | |
| if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps())) | |
| { | |
| return NoError(); | |
| } | |
| if (!resources.varyingPacking.collectAndPackUserVaryings( | |
| mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames())) | |
| { | |
| return NoError(); | |
| } | |
| ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked); | |
| if (!mLinked) | |
| { | |
| return NoError(); | |
| } | |
| gatherTransformFeedbackVaryings(mergedVaryings); | |
| } | |
| initInterfaceBlockBindings(); | |
| setUniformValuesFromBindingQualifiers(); | |
| // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram, | |
| // Only successfully linked program can replace the executables. | |
| ASSERT(mLinked); | |
| updateLinkedShaderStages(); | |
| // Mark implementation-specific unreferenced uniforms as ignored. | |
| mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings); | |
| // Save to the program cache. | |
| if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() || | |
| !context->getWorkarounds().disableProgramCachingForTransformFeedback)) | |
| { | |
| cache->putProgram(programHash, context, this); | |
| } | |
| double delta = platform->currentTime(platform) - startTime; | |
| int us = static_cast<int>(delta * 1000000.0); | |
| ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us); | |
| return NoError(); | |
| } | |
| void Program::updateLinkedShaderStages() | |
| { | |
| mState.mLinkedShaderStages.reset(); | |
| if (mState.mAttachedVertexShader) | |
| { | |
| mState.mLinkedShaderStages.set(SHADER_VERTEX); | |
| } | |
| if (mState.mAttachedFragmentShader) | |
| { | |
| mState.mLinkedShaderStages.set(SHADER_FRAGMENT); | |
| } | |
| if (mState.mAttachedComputeShader) | |
| { | |
| mState.mLinkedShaderStages.set(SHADER_COMPUTE); | |
| } | |
| if (mState.mAttachedGeometryShader) | |
| { | |
| mState.mLinkedShaderStages.set(SHADER_GEOMETRY); | |
| } | |
| } | |
| // Returns the program object to an unlinked state, before re-linking, or at destruction | |
| void Program::unlink() | |
| { | |
| mState.mAttributes.clear(); | |
| mState.mAttributesTypeMask.reset(); | |
| mState.mAttributesMask.reset(); | |
| mState.mActiveAttribLocationsMask.reset(); | |
| mState.mMaxActiveAttribLocation = 0; | |
| mState.mLinkedTransformFeedbackVaryings.clear(); | |
| mState.mUniforms.clear(); | |
| mState.mUniformLocations.clear(); | |
| mState.mUniformBlocks.clear(); | |
| mState.mActiveUniformBlockBindings.reset(); | |
| mState.mAtomicCounterBuffers.clear(); | |
| mState.mOutputVariables.clear(); | |
| mState.mOutputLocations.clear(); | |
| mState.mOutputVariableTypes.clear(); | |
| mState.mDrawBufferTypeMask.reset(); | |
| mState.mActiveOutputVariables.reset(); | |
| mState.mComputeShaderLocalSize.fill(1); | |
| mState.mSamplerBindings.clear(); | |
| mState.mImageBindings.clear(); | |
| mState.mNumViews = -1; | |
| mState.mGeometryShaderInputPrimitiveType = GL_TRIANGLES; | |
| mState.mGeometryShaderOutputPrimitiveType = GL_TRIANGLE_STRIP; | |
| mState.mGeometryShaderInvocations = 1; | |
| mState.mGeometryShaderMaxVertices = 0; | |
| mValidated = false; | |
| mLinked = false; | |
| } | |
| bool Program::isLinked() const | |
| { | |
| return mLinked; | |
| } | |
| Error Program::loadBinary(const Context *context, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| unlink(); | |
| #if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED | |
| return NoError(); | |
| #else | |
| ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE); | |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) | |
| { | |
| mInfoLog << "Invalid program binary format."; | |
| return NoError(); | |
| } | |
| const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary); | |
| ANGLE_TRY_RESULT( | |
| MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked); | |
| // Currently we require the full shader text to compute the program hash. | |
| // TODO(jmadill): Store the binary in the internal program cache. | |
| return NoError(); | |
| #endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED | |
| } | |
| Error Program::saveBinary(const Context *context, | |
| GLenum *binaryFormat, | |
| void *binary, | |
| GLsizei bufSize, | |
| GLsizei *length) const | |
| { | |
| if (binaryFormat) | |
| { | |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; | |
| } | |
| angle::MemoryBuffer memoryBuf; | |
| MemoryProgramCache::Serialize(context, this, &memoryBuf); | |
| GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size()); | |
| const uint8_t *streamState = memoryBuf.data(); | |
| if (streamLength > bufSize) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| // TODO: This should be moved to the validation layer but computing the size of the binary before saving | |
| // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate | |
| // sizes and then copy it. | |
| return InternalError(); | |
| } | |
| if (binary) | |
| { | |
| char *ptr = reinterpret_cast<char*>(binary); | |
| memcpy(ptr, streamState, streamLength); | |
| ptr += streamLength; | |
| ASSERT(ptr - streamLength == binary); | |
| } | |
| if (length) | |
| { | |
| *length = streamLength; | |
| } | |
| return NoError(); | |
| } | |
| GLint Program::getBinaryLength(const Context *context) const | |
| { | |
| GLint length; | |
| Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length); | |
| if (error.isError()) | |
| { | |
| return 0; | |
| } | |
| return length; | |
| } | |
| void Program::setBinaryRetrievableHint(bool retrievable) | |
| { | |
| // TODO(jmadill) : replace with dirty bits | |
| mProgram->setBinaryRetrievableHint(retrievable); | |
| mState.mBinaryRetrieveableHint = retrievable; | |
| } | |
| bool Program::getBinaryRetrievableHint() const | |
| { | |
| return mState.mBinaryRetrieveableHint; | |
| } | |
| void Program::setSeparable(bool separable) | |
| { | |
| // TODO(yunchao) : replace with dirty bits | |
| if (mState.mSeparable != separable) | |
| { | |
| mProgram->setSeparable(separable); | |
| mState.mSeparable = separable; | |
| } | |
| } | |
| bool Program::isSeparable() const | |
| { | |
| return mState.mSeparable; | |
| } | |
| void Program::release(const Context *context) | |
| { | |
| mRefCount--; | |
| if (mRefCount == 0 && mDeleteStatus) | |
| { | |
| mResourceManager->deleteProgram(context, mHandle); | |
| } | |
| } | |
| void Program::addRef() | |
| { | |
| mRefCount++; | |
| } | |
| unsigned int Program::getRefCount() const | |
| { | |
| return mRefCount; | |
| } | |
| int Program::getInfoLogLength() const | |
| { | |
| return static_cast<int>(mInfoLog.getLength()); | |
| } | |
| void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const | |
| { | |
| return mInfoLog.getLog(bufSize, length, infoLog); | |
| } | |
| void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const | |
| { | |
| int total = 0; | |
| if (mState.mAttachedComputeShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedComputeShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (mState.mAttachedVertexShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedVertexShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (mState.mAttachedFragmentShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedFragmentShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (mState.mAttachedGeometryShader) | |
| { | |
| if (total < maxCount) | |
| { | |
| shaders[total] = mState.mAttachedGeometryShader->getHandle(); | |
| total++; | |
| } | |
| } | |
| if (count) | |
| { | |
| *count = total; | |
| } | |
| } | |
| GLuint Program::getAttributeLocation(const std::string &name) const | |
| { | |
| return mState.getAttributeLocation(name); | |
| } | |
| bool Program::isAttribLocationActive(size_t attribLocation) const | |
| { | |
| ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size()); | |
| return mState.mActiveAttribLocationsMask[attribLocation]; | |
| } | |
| void Program::getActiveAttribute(GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) const | |
| { | |
| if (!mLinked) | |
| { | |
| if (bufsize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| *type = GL_NONE; | |
| *size = 1; | |
| return; | |
| } | |
| ASSERT(index < mState.mAttributes.size()); | |
| const sh::Attribute &attrib = mState.mAttributes[index]; | |
| if (bufsize > 0) | |
| { | |
| CopyStringToBuffer(name, attrib.name, bufsize, length); | |
| } | |
| // Always a single 'type' instance | |
| *size = 1; | |
| *type = attrib.type; | |
| } | |
| GLint Program::getActiveAttributeCount() const | |
| { | |
| if (!mLinked) | |
| { | |
| return 0; | |
| } | |
| return static_cast<GLint>(mState.mAttributes.size()); | |
| } | |
| GLint Program::getActiveAttributeMaxLength() const | |
| { | |
| if (!mLinked) | |
| { | |
| return 0; | |
| } | |
| size_t maxLength = 0; | |
| for (const sh::Attribute &attrib : mState.mAttributes) | |
| { | |
| maxLength = std::max(attrib.name.length() + 1, maxLength); | |
| } | |
| return static_cast<GLint>(maxLength); | |
| } | |
| GLuint Program::getInputResourceIndex(const GLchar *name) const | |
| { | |
| return GetResourceIndexFromName(mState.mAttributes, std::string(name)); | |
| } | |
| GLuint Program::getOutputResourceIndex(const GLchar *name) const | |
| { | |
| return GetResourceIndexFromName(mState.mOutputVariables, std::string(name)); | |
| } | |
| size_t Program::getOutputResourceCount() const | |
| { | |
| return (mLinked ? mState.mOutputVariables.size() : 0); | |
| } | |
| template <typename T> | |
| void Program::getResourceName(GLuint index, | |
| const std::vector<T> &resources, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (!mLinked) | |
| { | |
| if (bufSize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| return; | |
| } | |
| ASSERT(index < resources.size()); | |
| const auto &resource = resources[index]; | |
| if (bufSize > 0) | |
| { | |
| CopyStringToBuffer(name, resource.name, bufSize, length); | |
| } | |
| } | |
| void Program::getInputResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| getResourceName(index, mState.mAttributes, bufSize, length, name); | |
| } | |
| void Program::getOutputResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| getResourceName(index, mState.mOutputVariables, bufSize, length, name); | |
| } | |
| void Program::getUniformResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| getResourceName(index, mState.mUniforms, bufSize, length, name); | |
| } | |
| void Program::getBufferVariableResourceName(GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) const | |
| { | |
| getResourceName(index, mState.mBufferVariables, bufSize, length, name); | |
| } | |
| const sh::Attribute &Program::getInputResource(GLuint index) const | |
| { | |
| ASSERT(index < mState.mAttributes.size()); | |
| return mState.mAttributes[index]; | |
| } | |
| const sh::OutputVariable &Program::getOutputResource(GLuint index) const | |
| { | |
| ASSERT(index < mState.mOutputVariables.size()); | |
| return mState.mOutputVariables[index]; | |
| } | |
| GLint Program::getFragDataLocation(const std::string &name) const | |
| { | |
| return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name); | |
| } | |
| void Program::getActiveUniform(GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) const | |
| { | |
| if (mLinked) | |
| { | |
| // index must be smaller than getActiveUniformCount() | |
| ASSERT(index < mState.mUniforms.size()); | |
| const LinkedUniform &uniform = mState.mUniforms[index]; | |
| if (bufsize > 0) | |
| { | |
| std::string string = uniform.name; | |
| CopyStringToBuffer(name, string, bufsize, length); | |
| } | |
| *size = clampCast<GLint>(uniform.getBasicTypeElementCount()); | |
| *type = uniform.type; | |
| } | |
| else | |
| { | |
| if (bufsize > 0) | |
| { | |
| name[0] = '\0'; | |
| } | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| *size = 0; | |
| *type = GL_NONE; | |
| } | |
| } | |
| GLint Program::getActiveUniformCount() const | |
| { | |
| if (mLinked) | |
| { | |
| return static_cast<GLint>(mState.mUniforms.size()); | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| size_t Program::getActiveBufferVariableCount() const | |
| { | |
| return mLinked ? mState.mBufferVariables.size() : 0; | |
| } | |
| GLint Program::getActiveUniformMaxLength() const | |
| { | |
| size_t maxLength = 0; | |
| if (mLinked) | |
| { | |
| for (const LinkedUniform &uniform : mState.mUniforms) | |
| { | |
| if (!uniform.name.empty()) | |
| { | |
| size_t length = uniform.name.length() + 1u; | |
| if (uniform.isArray()) | |
| { | |
| length += 3; // Counting in "[0]". | |
| } | |
| maxLength = std::max(length, maxLength); | |
| } | |
| } | |
| } | |
| return static_cast<GLint>(maxLength); | |
| } | |
| bool Program::isValidUniformLocation(GLint location) const | |
| { | |
| ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size())); | |
| return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() && | |
| mState.mUniformLocations[static_cast<size_t>(location)].used()); | |
| } | |
| const LinkedUniform &Program::getUniformByLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); | |
| return mState.mUniforms[mState.getUniformIndexFromLocation(location)]; | |
| } | |
| const VariableLocation &Program::getUniformLocation(GLint location) const | |
| { | |
| ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size()); | |
| return mState.mUniformLocations[location]; | |
| } | |
| const std::vector<VariableLocation> &Program::getUniformLocations() const | |
| { | |
| return mState.mUniformLocations; | |
| } | |
| const LinkedUniform &Program::getUniformByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<size_t>(mState.mUniforms.size())); | |
| return mState.mUniforms[index]; | |
| } | |
| const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size())); | |
| return mState.mBufferVariables[index]; | |
| } | |
| GLint Program::getUniformLocation(const std::string &name) const | |
| { | |
| return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name); | |
| } | |
| GLuint Program::getUniformIndex(const std::string &name) const | |
| { | |
| return mState.getUniformIndexFromName(name); | |
| } | |
| void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); | |
| mProgram->setUniform1fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); | |
| mProgram->setUniform2fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); | |
| mProgram->setUniform3fv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); | |
| mProgram->setUniform4fv(location, clampedCount, v); | |
| } | |
| Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); | |
| mProgram->setUniform1iv(location, clampedCount, v); | |
| if (mState.isSamplerUniformIndex(locationInfo.index)) | |
| { | |
| updateSamplerUniform(locationInfo, clampedCount, v); | |
| return SetUniformResult::SamplerChanged; | |
| } | |
| return SetUniformResult::NoSamplerChange; | |
| } | |
| void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); | |
| mProgram->setUniform2iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); | |
| mProgram->setUniform3iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); | |
| mProgram->setUniform4iv(location, clampedCount, v); | |
| } | |
| void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); | |
| mProgram->setUniform1uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); | |
| mProgram->setUniform2uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); | |
| mProgram->setUniform3uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); | |
| mProgram->setUniform4uiv(location, clampedCount, v); | |
| } | |
| void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v); | |
| mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v) | |
| { | |
| GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v); | |
| mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v); | |
| } | |
| void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const | |
| { | |
| const auto &uniformLocation = mState.getUniformLocations()[location]; | |
| const auto &uniform = mState.getUniforms()[uniformLocation.index]; | |
| GLenum nativeType = gl::VariableComponentType(uniform.type); | |
| if (nativeType == GL_FLOAT) | |
| { | |
| mProgram->getUniformfv(context, location, v); | |
| } | |
| else | |
| { | |
| getUniformInternal(context, v, location, nativeType, | |
| gl::VariableComponentCount(uniform.type)); | |
| } | |
| } | |
| void Program::getUniformiv(const Context *context, GLint location, GLint *v) const | |
| { | |
| const auto &uniformLocation = mState.getUniformLocations()[location]; | |
| const auto &uniform = mState.getUniforms()[uniformLocation.index]; | |
| GLenum nativeType = gl::VariableComponentType(uniform.type); | |
| if (nativeType == GL_INT || nativeType == GL_BOOL) | |
| { | |
| mProgram->getUniformiv(context, location, v); | |
| } | |
| else | |
| { | |
| getUniformInternal(context, v, location, nativeType, | |
| gl::VariableComponentCount(uniform.type)); | |
| } | |
| } | |
| void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const | |
| { | |
| const auto &uniformLocation = mState.getUniformLocations()[location]; | |
| const auto &uniform = mState.getUniforms()[uniformLocation.index]; | |
| GLenum nativeType = gl::VariableComponentType(uniform.type); | |
| if (nativeType == GL_UNSIGNED_INT) | |
| { | |
| mProgram->getUniformuiv(context, location, v); | |
| } | |
| else | |
| { | |
| getUniformInternal(context, v, location, nativeType, | |
| gl::VariableComponentCount(uniform.type)); | |
| } | |
| } | |
| void Program::flagForDeletion() | |
| { | |
| mDeleteStatus = true; | |
| } | |
| bool Program::isFlaggedForDeletion() const | |
| { | |
| return mDeleteStatus; | |
| } | |
| void Program::validate(const Caps &caps) | |
| { | |
| mInfoLog.reset(); | |
| if (mLinked) | |
| { | |
| mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog)); | |
| } | |
| else | |
| { | |
| mInfoLog << "Program has not been successfully linked."; | |
| } | |
| } | |
| bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps) | |
| { | |
| // Skip cache if we're using an infolog, so we get the full error. | |
| // Also skip the cache if the sample mapping has changed, or if we haven't ever validated. | |
| if (infoLog == nullptr && mCachedValidateSamplersResult.valid()) | |
| { | |
| return mCachedValidateSamplersResult.value(); | |
| } | |
| if (mTextureUnitTypesCache.empty()) | |
| { | |
| mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum); | |
| } | |
| else | |
| { | |
| std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), | |
| TextureType::InvalidEnum); | |
| } | |
| // if any two active samplers in a program are of different types, but refer to the same | |
| // texture image unit, and this is the current program, then ValidateProgram will fail, and | |
| // DrawArrays and DrawElements will issue the INVALID_OPERATION error. | |
| for (const auto &samplerBinding : mState.mSamplerBindings) | |
| { | |
| if (samplerBinding.unreferenced) | |
| continue; | |
| TextureType textureType = samplerBinding.textureType; | |
| for (GLuint textureUnit : samplerBinding.boundTextureUnits) | |
| { | |
| if (textureUnit >= caps.maxCombinedTextureImageUnits) | |
| { | |
| if (infoLog) | |
| { | |
| (*infoLog) << "Sampler uniform (" << textureUnit | |
| << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS (" | |
| << caps.maxCombinedTextureImageUnits << ")"; | |
| } | |
| mCachedValidateSamplersResult = false; | |
| return false; | |
| } | |
| if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum) | |
| { | |
| if (textureType != mTextureUnitTypesCache[textureUnit]) | |
| { | |
| if (infoLog) | |
| { | |
| (*infoLog) << "Samplers of conflicting types refer to the same texture " | |
| "image unit (" | |
| << textureUnit << ")."; | |
| } | |
| mCachedValidateSamplersResult = false; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| mTextureUnitTypesCache[textureUnit] = textureType; | |
| } | |
| } | |
| } | |
| mCachedValidateSamplersResult = true; | |
| return true; | |
| } | |
| bool Program::isValidated() const | |
| { | |
| return mValidated; | |
| } | |
| GLuint Program::getActiveUniformBlockCount() const | |
| { | |
| return static_cast<GLuint>(mState.mUniformBlocks.size()); | |
| } | |
| GLuint Program::getActiveAtomicCounterBufferCount() const | |
| { | |
| return static_cast<GLuint>(mState.mAtomicCounterBuffers.size()); | |
| } | |
| GLuint Program::getActiveShaderStorageBlockCount() const | |
| { | |
| return static_cast<GLuint>(mState.mShaderStorageBlocks.size()); | |
| } | |
| void Program::getActiveUniformBlockName(const GLuint blockIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *blockName) const | |
| { | |
| GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName); | |
| } | |
| void Program::getActiveShaderStorageBlockName(const GLuint blockIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *blockName) const | |
| { | |
| GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName); | |
| } | |
| template <typename T> | |
| GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const | |
| { | |
| int maxLength = 0; | |
| if (mLinked) | |
| { | |
| for (const T &resource : resources) | |
| { | |
| if (!resource.name.empty()) | |
| { | |
| int length = static_cast<int>(resource.nameWithArrayIndex().length()); | |
| maxLength = std::max(length + 1, maxLength); | |
| } | |
| } | |
| } | |
| return maxLength; | |
| } | |
| GLint Program::getActiveUniformBlockMaxNameLength() const | |
| { | |
| return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks); | |
| } | |
| GLint Program::getActiveShaderStorageBlockMaxNameLength() const | |
| { | |
| return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks); | |
| } | |
| GLuint Program::getUniformBlockIndex(const std::string &name) const | |
| { | |
| return GetInterfaceBlockIndex(mState.mUniformBlocks, name); | |
| } | |
| GLuint Program::getShaderStorageBlockIndex(const std::string &name) const | |
| { | |
| return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name); | |
| } | |
| const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size())); | |
| return mState.mUniformBlocks[index]; | |
| } | |
| const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const | |
| { | |
| ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size())); | |
| return mState.mShaderStorageBlocks[index]; | |
| } | |
| void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding) | |
| { | |
| mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding; | |
| mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0); | |
| mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding); | |
| } | |
| GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const | |
| { | |
| return mState.getUniformBlockBinding(uniformBlockIndex); | |
| } | |
| GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const | |
| { | |
| return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex); | |
| } | |
| void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode) | |
| { | |
| mState.mTransformFeedbackVaryingNames.resize(count); | |
| for (GLsizei i = 0; i < count; i++) | |
| { | |
| mState.mTransformFeedbackVaryingNames[i] = varyings[i]; | |
| } | |
| mState.mTransformFeedbackBufferMode = bufferMode; | |
| } | |
| void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const | |
| { | |
| if (mLinked) | |
| { | |
| ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size()); | |
| const auto &var = mState.mLinkedTransformFeedbackVaryings[index]; | |
| std::string varName = var.nameWithArrayIndex(); | |
| GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length())); | |
| if (length) | |
| { | |
| *length = lastNameIdx; | |
| } | |
| if (size) | |
| { | |
| *size = var.size(); | |
| } | |
| if (type) | |
| { | |
| *type = var.type; | |
| } | |
| if (name) | |
| { | |
| memcpy(name, varName.c_str(), lastNameIdx); | |
| name[lastNameIdx] = '\0'; | |
| } | |
| } | |
| } | |
| GLsizei Program::getTransformFeedbackVaryingCount() const | |
| { | |
| if (mLinked) | |
| { | |
| return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size()); | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| GLsizei Program::getTransformFeedbackVaryingMaxLength() const | |
| { | |
| if (mLinked) | |
| { | |
| GLsizei maxSize = 0; | |
| for (const auto &var : mState.mLinkedTransformFeedbackVaryings) | |
| { | |
| maxSize = | |
| std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1)); | |
| } | |
| return maxSize; | |
| } | |
| else | |
| { | |
| return 0; | |
| } | |
| } | |
| GLenum Program::getTransformFeedbackBufferMode() const | |
| { | |
| return mState.mTransformFeedbackBufferMode; | |
| } | |
| bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog) | |
| { | |
| Shader *vertexShader = mState.mAttachedVertexShader; | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| Shader *computeShader = mState.mAttachedComputeShader; | |
| Shader *geometryShader = mState.mAttachedGeometryShader; | |
| bool isComputeShaderAttached = (computeShader != nullptr); | |
| bool isGraphicsShaderAttached = | |
| (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr); | |
| // Check whether we both have a compute and non-compute shaders attached. | |
| // If there are of both types attached, then linking should fail. | |
| // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram | |
| if (isComputeShaderAttached == true && isGraphicsShaderAttached == true) | |
| { | |
| infoLog << "Both compute and graphics shaders are attached to the same program."; | |
| return false; | |
| } | |
| if (computeShader) | |
| { | |
| if (!computeShader->isCompiled(context)) | |
| { | |
| infoLog << "Attached compute shader is not compiled."; | |
| return false; | |
| } | |
| ASSERT(computeShader->getType() == GL_COMPUTE_SHADER); | |
| mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context); | |
| // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs | |
| // If the work group size is not specified, a link time error should occur. | |
| if (!mState.mComputeShaderLocalSize.isDeclared()) | |
| { | |
| infoLog << "Work group size is not specified."; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!fragmentShader || !fragmentShader->isCompiled(context)) | |
| { | |
| infoLog << "No compiled fragment shader when at least one graphics shader is attached."; | |
| return false; | |
| } | |
| ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER); | |
| if (!vertexShader || !vertexShader->isCompiled(context)) | |
| { | |
| infoLog << "No compiled vertex shader when at least one graphics shader is attached."; | |
| return false; | |
| } | |
| ASSERT(vertexShader->getType() == GL_VERTEX_SHADER); | |
| int vertexShaderVersion = vertexShader->getShaderVersion(context); | |
| if (fragmentShader->getShaderVersion(context) != vertexShaderVersion) | |
| { | |
| infoLog << "Fragment shader version does not match vertex shader version."; | |
| return false; | |
| } | |
| if (geometryShader) | |
| { | |
| // [GL_EXT_geometry_shader] Chapter 7 | |
| // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading | |
| // Language Specification, as well as any of the following reasons: | |
| // * One or more of the shader objects attached to <program> are not compiled | |
| // successfully. | |
| // * The shaders do not use the same shader language version. | |
| // * <program> contains objects to form a geometry shader, and | |
| // - <program> is not separable and contains no objects to form a vertex shader; or | |
| // - the input primitive type, output primitive type, or maximum output vertex count | |
| // is not specified in the compiled geometry shader object. | |
| if (!geometryShader->isCompiled(context)) | |
| { | |
| infoLog << "The attached geometry shader isn't compiled."; | |
| return false; | |
| } | |
| if (geometryShader->getShaderVersion(context) != vertexShaderVersion) | |
| { | |
| mInfoLog << "Geometry shader version does not match vertex shader version."; | |
| return false; | |
| } | |
| ASSERT(geometryShader->getType() == GL_GEOMETRY_SHADER_EXT); | |
| Optional<GLenum> inputPrimitive = | |
| geometryShader->getGeometryShaderInputPrimitiveType(context); | |
| if (!inputPrimitive.valid()) | |
| { | |
| mInfoLog << "Input primitive type is not specified in the geometry shader."; | |
| return false; | |
| } | |
| Optional<GLenum> outputPrimitive = | |
| geometryShader->getGeometryShaderOutputPrimitiveType(context); | |
| if (!outputPrimitive.valid()) | |
| { | |
| mInfoLog << "Output primitive type is not specified in the geometry shader."; | |
| return false; | |
| } | |
| Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context); | |
| if (!maxVertices.valid()) | |
| { | |
| mInfoLog << "'max_vertices' is not specified in the geometry shader."; | |
| return false; | |
| } | |
| mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value(); | |
| mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value(); | |
| mState.mGeometryShaderMaxVertices = maxVertices.value(); | |
| mState.mGeometryShaderInvocations = | |
| geometryShader->getGeometryShaderInvocations(context); | |
| } | |
| } | |
| return true; | |
| } | |
| GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const | |
| { | |
| for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex) | |
| { | |
| const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex]; | |
| if (tf.nameWithArrayIndex() == name) | |
| { | |
| return tfIndex; | |
| } | |
| } | |
| return GL_INVALID_INDEX; | |
| } | |
| const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const | |
| { | |
| ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size()); | |
| return mState.mLinkedTransformFeedbackVaryings[index]; | |
| } | |
| bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const | |
| { | |
| std::vector<Shader *> activeShaders; | |
| activeShaders.push_back(mState.mAttachedVertexShader); | |
| if (mState.mAttachedGeometryShader) | |
| { | |
| activeShaders.push_back(mState.mAttachedGeometryShader); | |
| } | |
| activeShaders.push_back(mState.mAttachedFragmentShader); | |
| const size_t activeShaderCount = activeShaders.size(); | |
| for (size_t shaderIndex = 0; shaderIndex < activeShaderCount - 1; ++shaderIndex) | |
| { | |
| if (!linkValidateShaderInterfaceMatching(context, activeShaders[shaderIndex], | |
| activeShaders[shaderIndex + 1], infoLog)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!linkValidateBuiltInVaryings(context, infoLog)) | |
| { | |
| return false; | |
| } | |
| if (!linkValidateFragmentInputBindings(context, infoLog)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| // [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91 | |
| // TODO(jiawei.shao@intel.com): add validation on input/output blocks matching | |
| bool Program::linkValidateShaderInterfaceMatching(const Context *context, | |
| gl::Shader *generatingShader, | |
| gl::Shader *consumingShader, | |
| gl::InfoLog &infoLog) const | |
| { | |
| ASSERT(generatingShader->getShaderVersion(context) == | |
| consumingShader->getShaderVersion(context)); | |
| const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context); | |
| const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context); | |
| bool validateGeometryShaderInputs = consumingShader->getType() == GL_GEOMETRY_SHADER_EXT; | |
| for (const sh::Varying &input : inputVaryings) | |
| { | |
| bool matched = false; | |
| // Built-in varyings obey special rules | |
| if (input.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| for (const sh::Varying &output : outputVaryings) | |
| { | |
| if (input.name == output.name) | |
| { | |
| ASSERT(!output.isBuiltIn()); | |
| std::string mismatchedStructFieldName; | |
| LinkMismatchError linkError = | |
| LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context), | |
| validateGeometryShaderInputs, &mismatchedStructFieldName); | |
| if (linkError != LinkMismatchError::NO_MISMATCH) | |
| { | |
| LogLinkMismatch(infoLog, input.name, "varying", linkError, | |
| mismatchedStructFieldName, generatingShader->getType(), | |
| consumingShader->getType()); | |
| return false; | |
| } | |
| matched = true; | |
| break; | |
| } | |
| } | |
| // We permit unmatched, unreferenced varyings | |
| if (!matched && input.staticUse) | |
| { | |
| infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name | |
| << " does not match any " << GetShaderTypeString(generatingShader->getType()) | |
| << " varying"; | |
| return false; | |
| } | |
| } | |
| // TODO(jmadill): verify no unmatched output varyings? | |
| return true; | |
| } | |
| bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const | |
| { | |
| ASSERT(mState.mAttachedFragmentShader); | |
| std::map<GLuint, std::string> staticFragmentInputLocations; | |
| const std::vector<sh::Varying> &fragmentInputVaryings = | |
| mState.mAttachedFragmentShader->getInputVaryings(context); | |
| for (const sh::Varying &input : fragmentInputVaryings) | |
| { | |
| if (input.isBuiltIn() || !input.staticUse) | |
| { | |
| continue; | |
| } | |
| const auto inputBinding = mFragmentInputBindings.getBinding(input.name); | |
| if (inputBinding == -1) | |
| continue; | |
| const auto it = staticFragmentInputLocations.find(inputBinding); | |
| if (it == std::end(staticFragmentInputLocations)) | |
| { | |
| staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name)); | |
| } | |
| else | |
| { | |
| infoLog << "Binding for fragment input " << input.name << " conflicts with " | |
| << it->second; | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::linkUniforms(const Context *context, | |
| InfoLog &infoLog, | |
| const ProgramBindings &uniformLocationBindings) | |
| { | |
| UniformLinker linker(mState); | |
| if (!linker.link(context, infoLog, uniformLocationBindings)) | |
| { | |
| return false; | |
| } | |
| linker.getResults(&mState.mUniforms, &mState.mUniformLocations); | |
| linkSamplerAndImageBindings(); | |
| if (!linkAtomicCounterBuffers()) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| void Program::linkSamplerAndImageBindings() | |
| { | |
| unsigned int high = static_cast<unsigned int>(mState.mUniforms.size()); | |
| unsigned int low = high; | |
| for (auto counterIter = mState.mUniforms.rbegin(); | |
| counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter) | |
| { | |
| --low; | |
| } | |
| mState.mAtomicCounterUniformRange = RangeUI(low, high); | |
| high = low; | |
| for (auto imageIter = mState.mUniforms.rbegin(); | |
| imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter) | |
| { | |
| --low; | |
| } | |
| mState.mImageUniformRange = RangeUI(low, high); | |
| // If uniform is a image type, insert it into the mImageBindings array. | |
| for (unsigned int imageIndex : mState.mImageUniformRange) | |
| { | |
| // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands | |
| // cannot load values into a uniform defined as an image. if declare without a | |
| // binding qualifier, any uniform image variable (include all elements of | |
| // unbound image array) shoud be bound to unit zero. | |
| auto &imageUniform = mState.mUniforms[imageIndex]; | |
| if (imageUniform.binding == -1) | |
| { | |
| mState.mImageBindings.emplace_back( | |
| ImageBinding(imageUniform.getBasicTypeElementCount())); | |
| } | |
| else | |
| { | |
| mState.mImageBindings.emplace_back( | |
| ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount())); | |
| } | |
| } | |
| high = low; | |
| for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length(); | |
| samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter) | |
| { | |
| --low; | |
| } | |
| mState.mSamplerUniformRange = RangeUI(low, high); | |
| // If uniform is a sampler type, insert it into the mSamplerBindings array. | |
| for (unsigned int samplerIndex : mState.mSamplerUniformRange) | |
| { | |
| const auto &samplerUniform = mState.mUniforms[samplerIndex]; | |
| TextureType textureType = SamplerTypeToTextureType(samplerUniform.type); | |
| mState.mSamplerBindings.emplace_back( | |
| SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false)); | |
| } | |
| } | |
| bool Program::linkAtomicCounterBuffers() | |
| { | |
| for (unsigned int index : mState.mAtomicCounterUniformRange) | |
| { | |
| auto &uniform = mState.mUniforms[index]; | |
| uniform.blockInfo.offset = uniform.offset; | |
| uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0); | |
| uniform.blockInfo.matrixStride = 0; | |
| uniform.blockInfo.isRowMajorMatrix = false; | |
| bool found = false; | |
| for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size(); | |
| ++bufferIndex) | |
| { | |
| auto &buffer = mState.mAtomicCounterBuffers[bufferIndex]; | |
| if (buffer.binding == uniform.binding) | |
| { | |
| buffer.memberIndexes.push_back(index); | |
| uniform.bufferIndex = bufferIndex; | |
| found = true; | |
| buffer.unionReferencesWith(uniform); | |
| break; | |
| } | |
| } | |
| if (!found) | |
| { | |
| AtomicCounterBuffer atomicCounterBuffer; | |
| atomicCounterBuffer.binding = uniform.binding; | |
| atomicCounterBuffer.memberIndexes.push_back(index); | |
| atomicCounterBuffer.unionReferencesWith(uniform); | |
| mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer); | |
| uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1); | |
| } | |
| } | |
| // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against | |
| // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers. | |
| return true; | |
| } | |
| LinkMismatchError Program::LinkValidateInterfaceBlockFields( | |
| const sh::InterfaceBlockField &blockField1, | |
| const sh::InterfaceBlockField &blockField2, | |
| bool webglCompatibility, | |
| std::string *mismatchedBlockFieldName) | |
| { | |
| if (blockField1.name != blockField2.name) | |
| { | |
| return LinkMismatchError::FIELD_NAME_MISMATCH; | |
| } | |
| // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287. | |
| LinkMismatchError linkError = LinkValidateVariablesBase( | |
| blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName); | |
| if (linkError != LinkMismatchError::NO_MISMATCH) | |
| { | |
| AddParentPrefix(blockField1.name, mismatchedBlockFieldName); | |
| return linkError; | |
| } | |
| if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout) | |
| { | |
| AddParentPrefix(blockField1.name, mismatchedBlockFieldName); | |
| return LinkMismatchError::MATRIX_PACKING_MISMATCH; | |
| } | |
| return LinkMismatchError::NO_MISMATCH; | |
| } | |
| // Assigns locations to all attributes from the bindings and program locations. | |
| bool Program::linkAttributes(const Context *context, InfoLog &infoLog) | |
| { | |
| const ContextState &data = context->getContextState(); | |
| auto *vertexShader = mState.getAttachedVertexShader(); | |
| unsigned int usedLocations = 0; | |
| mState.mAttributes = vertexShader->getActiveAttributes(context); | |
| GLuint maxAttribs = data.getCaps().maxVertexAttributes; | |
| // TODO(jmadill): handle aliasing robustly | |
| if (mState.mAttributes.size() > maxAttribs) | |
| { | |
| infoLog << "Too many vertex attributes."; | |
| return false; | |
| } | |
| std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr); | |
| // Link attributes that have a binding location | |
| for (sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or | |
| // structures, so we don't need to worry about adjusting their names or generating entries | |
| // for each member/element (unlike uniforms for example). | |
| ASSERT(!attribute.isArray() && !attribute.isStruct()); | |
| int bindingLocation = mAttributeBindings.getBinding(attribute.name); | |
| if (attribute.location == -1 && bindingLocation != -1) | |
| { | |
| attribute.location = bindingLocation; | |
| } | |
| if (attribute.location != -1) | |
| { | |
| // Location is set by glBindAttribLocation or by location layout qualifier | |
| const int regs = VariableRegisterCount(attribute.type); | |
| if (static_cast<GLuint>(regs + attribute.location) > maxAttribs) | |
| { | |
| infoLog << "Active attribute (" << attribute.name << ") at location " | |
| << attribute.location << " is too big to fit"; | |
| return false; | |
| } | |
| for (int reg = 0; reg < regs; reg++) | |
| { | |
| const int regLocation = attribute.location + reg; | |
| sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation]; | |
| // In GLSL 3.00, attribute aliasing produces a link error | |
| // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug | |
| if (linkedAttribute) | |
| { | |
| // TODO(jmadill): fix aliasing on ES2 | |
| // if (mProgram->getShaderVersion() >= 300) | |
| { | |
| infoLog << "Attribute '" << attribute.name << "' aliases attribute '" | |
| << linkedAttribute->name << "' at location " << regLocation; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| usedAttribMap[regLocation] = &attribute; | |
| } | |
| usedLocations |= 1 << regLocation; | |
| } | |
| } | |
| } | |
| // Link attributes that don't have a binding location | |
| for (sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| // Not set by glBindAttribLocation or by location layout qualifier | |
| if (attribute.location == -1) | |
| { | |
| int regs = VariableRegisterCount(attribute.type); | |
| int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs); | |
| if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs) | |
| { | |
| infoLog << "Too many active attributes (" << attribute.name << ")"; | |
| return false; | |
| } | |
| attribute.location = availableIndex; | |
| } | |
| } | |
| ASSERT(mState.mAttributesTypeMask.none()); | |
| ASSERT(mState.mAttributesMask.none()); | |
| for (const sh::Attribute &attribute : mState.mAttributes) | |
| { | |
| ASSERT(attribute.location != -1); | |
| unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type)); | |
| for (unsigned int r = 0; r < regs; r++) | |
| { | |
| unsigned int location = static_cast<unsigned int>(attribute.location) + r; | |
| mState.mActiveAttribLocationsMask.set(location); | |
| mState.mMaxActiveAttribLocation = | |
| std::max(mState.mMaxActiveAttribLocation, location + 1); | |
| // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute. | |
| if (!attribute.isBuiltIn()) | |
| { | |
| mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type), | |
| location); | |
| mState.mAttributesMask.set(location); | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::ValidateGraphicsInterfaceBlocks( | |
| const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks, | |
| const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks, | |
| InfoLog &infoLog, | |
| bool webglCompatibility, | |
| sh::BlockType blockType, | |
| GLuint maxCombinedInterfaceBlocks) | |
| { | |
| // Check that interface blocks defined in the vertex and fragment shaders are identical | |
| typedef std::map<std::string, const sh::InterfaceBlock *> InterfaceBlockMap; | |
| InterfaceBlockMap linkedInterfaceBlocks; | |
| GLuint blockCount = 0; | |
| for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks) | |
| { | |
| linkedInterfaceBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock; | |
| if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) | |
| { | |
| blockCount += std::max(vertexInterfaceBlock.arraySize, 1u); | |
| } | |
| } | |
| for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks) | |
| { | |
| auto entry = linkedInterfaceBlocks.find(fragmentInterfaceBlock.name); | |
| if (entry != linkedInterfaceBlocks.end()) | |
| { | |
| const sh::InterfaceBlock &vertexInterfaceBlock = *(entry->second); | |
| std::string mismatchedBlockFieldName; | |
| LinkMismatchError linkError = | |
| AreMatchingInterfaceBlocks(vertexInterfaceBlock, fragmentInterfaceBlock, | |
| webglCompatibility, &mismatchedBlockFieldName); | |
| if (linkError != LinkMismatchError::NO_MISMATCH) | |
| { | |
| LogLinkMismatch(infoLog, fragmentInterfaceBlock.name, "interface block", linkError, | |
| mismatchedBlockFieldName, GL_VERTEX_SHADER, GL_FRAGMENT_SHADER); | |
| return false; | |
| } | |
| } | |
| // [OpenGL ES 3.1] Chapter 7.6.2 Page 105: | |
| // If a uniform block is used by multiple shader stages, each such use counts separately | |
| // against this combined limit. | |
| // [OpenGL ES 3.1] Chapter 7.8 Page 111: | |
| // If a shader storage block in a program is referenced by multiple shaders, each such | |
| // reference counts separately against this combined limit. | |
| if (fragmentInterfaceBlock.staticUse || | |
| fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED) | |
| { | |
| blockCount += std::max(fragmentInterfaceBlock.arraySize, 1u); | |
| } | |
| } | |
| if (blockCount > maxCombinedInterfaceBlocks) | |
| { | |
| switch (blockType) | |
| { | |
| case sh::BlockType::BLOCK_UNIFORM: | |
| infoLog << "The sum of the number of active uniform blocks exceeds " | |
| "MAX_COMBINED_UNIFORM_BLOCKS (" | |
| << maxCombinedInterfaceBlocks << ")."; | |
| break; | |
| case sh::BlockType::BLOCK_BUFFER: | |
| infoLog << "The sum of the number of active shader storage blocks exceeds " | |
| "MAX_COMBINED_SHADER_STORAGE_BLOCKS (" | |
| << maxCombinedInterfaceBlocks << ")."; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Program::linkInterfaceBlocks(const Context *context, InfoLog &infoLog) | |
| { | |
| const auto &caps = context->getCaps(); | |
| if (mState.mAttachedComputeShader) | |
| { | |
| Shader &computeShader = *mState.mAttachedComputeShader; | |
| const auto &computeUniformBlocks = computeShader.getUniformBlocks(context); | |
| if (!validateInterfaceBlocksCount( | |
| caps.maxComputeUniformBlocks, computeUniformBlocks, | |
| "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context); | |
| if (!validateInterfaceBlocksCount(caps.maxComputeShaderStorageBlocks, | |
| computeShaderStorageBlocks, | |
| "Compute shader shader storage block count exceeds " | |
| "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| Shader &vertexShader = *mState.mAttachedVertexShader; | |
| Shader &fragmentShader = *mState.mAttachedFragmentShader; | |
| const auto &vertexUniformBlocks = vertexShader.getUniformBlocks(context); | |
| const auto &fragmentUniformBlocks = fragmentShader.getUniformBlocks(context); | |
| if (!validateInterfaceBlocksCount( | |
| caps.maxVertexUniformBlocks, vertexUniformBlocks, | |
| "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog)) | |
| { | |
| return false; | |
| } | |
| if (!validateInterfaceBlocksCount( | |
| caps.maxFragmentUniformBlocks, fragmentUniformBlocks, | |
| "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| bool webglCompatibility = context->getExtensions().webglCompatibility; | |
| if (!ValidateGraphicsInterfaceBlocks(vertexUniformBlocks, fragmentUniformBlocks, infoLog, | |
| webglCompatibility, sh::BlockType::BLOCK_UNIFORM, | |
| caps.maxCombinedUniformBlocks)) | |
| { | |
| return false; | |
| } | |
| if (context->getClientVersion() >= Version(3, 1)) | |
| { | |
| const auto &vertexShaderStorageBlocks = vertexShader.getShaderStorageBlocks(context); | |
| const auto &fragmentShaderStorageBlocks = fragmentShader.getShaderStorageBlocks(context); | |
| if (!validateInterfaceBlocksCount(caps.maxVertexShaderStorageBlocks, | |
| vertexShaderStorageBlocks, | |
| "Vertex shader shader storage block count exceeds " | |
| "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| if (!validateInterfaceBlocksCount(caps.maxFragmentShaderStorageBlocks, | |
| fragmentShaderStorageBlocks, | |
| "Fragment shader shader storage block count exceeds " | |
| "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (", | |
| infoLog)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateGraphicsInterfaceBlocks( | |
| vertexShaderStorageBlocks, fragmentShaderStorageBlocks, infoLog, webglCompatibility, | |
| sh::BlockType::BLOCK_BUFFER, caps.maxCombinedShaderStorageBlocks)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| LinkMismatchError Program::AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1, | |
| const sh::InterfaceBlock &interfaceBlock2, | |
| bool webglCompatibility, | |
| std::string *mismatchedBlockFieldName) | |
| { | |
| // validate blocks for the same member types | |
| if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size()) | |
| { | |
| return LinkMismatchError::FIELD_NUMBER_MISMATCH; | |
| } | |
| if (interfaceBlock1.arraySize != interfaceBlock2.arraySize) | |
| { | |
| return LinkMismatchError::ARRAY_SIZE_MISMATCH; | |
| } | |
| if (interfaceBlock1.layout != interfaceBlock2.layout || | |
| interfaceBlock1.binding != interfaceBlock2.binding) | |
| { | |
| return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH; | |
| } | |
| const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size()); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) | |
| { | |
| const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex]; | |
| const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex]; | |
| LinkMismatchError linkError = LinkValidateInterfaceBlockFields( | |
| member1, member2, webglCompatibility, mismatchedBlockFieldName); | |
| if (linkError != LinkMismatchError::NO_MISMATCH) | |
| { | |
| return linkError; | |
| } | |
| } | |
| return LinkMismatchError::NO_MISMATCH; | |
| } | |
| LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1, | |
| const sh::ShaderVariable &variable2, | |
| bool validatePrecision, | |
| bool validateArraySize, | |
| std::string *mismatchedStructOrBlockMemberName) | |
| { | |
| if (variable1.type != variable2.type) | |
| { | |
| return LinkMismatchError::TYPE_MISMATCH; | |
| } | |
| if (validateArraySize && variable1.arraySizes != variable2.arraySizes) | |
| { | |
| return LinkMismatchError::ARRAY_SIZE_MISMATCH; | |
| } | |
| if (validatePrecision && variable1.precision != variable2.precision) | |
| { | |
| return LinkMismatchError::PRECISION_MISMATCH; | |
| } | |
| if (variable1.structName != variable2.structName) | |
| { | |
| return LinkMismatchError::STRUCT_NAME_MISMATCH; | |
| } | |
| if (variable1.fields.size() != variable2.fields.size()) | |
| { | |
| return LinkMismatchError::FIELD_NUMBER_MISMATCH; | |
| } | |
| const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size()); | |
| for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++) | |
| { | |
| const sh::ShaderVariable &member1 = variable1.fields[memberIndex]; | |
| const sh::ShaderVariable &member2 = variable2.fields[memberIndex]; | |
| if (member1.name != member2.name) | |
| { | |
| return LinkMismatchError::FIELD_NAME_MISMATCH; | |
| } | |
| LinkMismatchError linkErrorOnField = LinkValidateVariablesBase( | |
| member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName); | |
| if (linkErrorOnField != LinkMismatchError::NO_MISMATCH) | |
| { | |
| AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName); | |
| return linkErrorOnField; | |
| } | |
| } | |
| return LinkMismatchError::NO_MISMATCH; | |
| } | |
| LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying, | |
| const sh::Varying &inputVarying, | |
| int shaderVersion, | |
| bool validateGeometryShaderInputVarying, | |
| std::string *mismatchedStructFieldName) | |
| { | |
| if (validateGeometryShaderInputVarying) | |
| { | |
| // [GL_EXT_geometry_shader] Section 11.1gs.4.3: | |
| // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs | |
| // or outputs. | |
| ASSERT(inputVarying.arraySizes.size() == 1u); | |
| // Geometry shader input varyings are not treated as arrays, so a vertex array output | |
| // varying cannot match a geometry shader input varying. | |
| // [GL_EXT_geometry_shader] Section 7.4.1: | |
| // Geometry shader per-vertex input variables and blocks are required to be declared as | |
| // arrays, with each element representing input or output values for a single vertex of a | |
| // multi-vertex primitive. For the purposes of interface matching, such variables and blocks | |
| // are treated as though they were not declared as arrays. | |
| if (outputVarying.isArray()) | |
| { | |
| return LinkMismatchError::ARRAY_SIZE_MISMATCH; | |
| } | |
| } | |
| // Skip the validation on the array sizes between a vertex output varying and a geometry input | |
| // varying as it has been done before. | |
| LinkMismatchError linkError = | |
| LinkValidateVariablesBase(outputVarying, inputVarying, false, | |
| !validateGeometryShaderInputVarying, mismatchedStructFieldName); | |
| if (linkError != LinkMismatchError::NO_MISMATCH) | |
| { | |
| return linkError; | |
| } | |
| if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation)) | |
| { | |
| return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH; | |
| } | |
| if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant) | |
| { | |
| return LinkMismatchError::INVARIANCE_MISMATCH; | |
| } | |
| return LinkMismatchError::NO_MISMATCH; | |
| } | |
| bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const | |
| { | |
| Shader *vertexShader = mState.mAttachedVertexShader; | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| const auto &vertexVaryings = vertexShader->getOutputVaryings(context); | |
| const auto &fragmentVaryings = fragmentShader->getInputVaryings(context); | |
| int shaderVersion = vertexShader->getShaderVersion(context); | |
| if (shaderVersion != 100) | |
| { | |
| // Only ESSL 1.0 has restrictions on matching input and output invariance | |
| return true; | |
| } | |
| bool glPositionIsInvariant = false; | |
| bool glPointSizeIsInvariant = false; | |
| bool glFragCoordIsInvariant = false; | |
| bool glPointCoordIsInvariant = false; | |
| for (const sh::Varying &varying : vertexVaryings) | |
| { | |
| if (!varying.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| if (varying.name.compare("gl_Position") == 0) | |
| { | |
| glPositionIsInvariant = varying.isInvariant; | |
| } | |
| else if (varying.name.compare("gl_PointSize") == 0) | |
| { | |
| glPointSizeIsInvariant = varying.isInvariant; | |
| } | |
| } | |
| for (const sh::Varying &varying : fragmentVaryings) | |
| { | |
| if (!varying.isBuiltIn()) | |
| { | |
| continue; | |
| } | |
| if (varying.name.compare("gl_FragCoord") == 0) | |
| { | |
| glFragCoordIsInvariant = varying.isInvariant; | |
| } | |
| else if (varying.name.compare("gl_PointCoord") == 0) | |
| { | |
| glPointCoordIsInvariant = varying.isInvariant; | |
| } | |
| } | |
| // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation, | |
| // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842. | |
| // Not requiring invariance to match is supported by: | |
| // dEQP, WebGL CTS, Nexus 5X GLES | |
| if (glFragCoordIsInvariant && !glPositionIsInvariant) | |
| { | |
| infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is " | |
| "declared invariant."; | |
| return false; | |
| } | |
| if (glPointCoordIsInvariant && !glPointSizeIsInvariant) | |
| { | |
| infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is " | |
| "declared invariant."; | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateTransformFeedback(const gl::Context *context, | |
| InfoLog &infoLog, | |
| const ProgramMergedVaryings &varyings, | |
| const Caps &caps) const | |
| { | |
| // Validate the tf names regardless of the actual program varyings. | |
| std::set<std::string> uniqueNames; | |
| for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames) | |
| { | |
| if (context->getClientVersion() < Version(3, 1) && | |
| tfVaryingName.find('[') != std::string::npos) | |
| { | |
| infoLog << "Capture of array elements is undefined and not supported."; | |
| return false; | |
| } | |
| if (context->getClientVersion() >= Version(3, 1)) | |
| { | |
| if (IncludeSameArrayElement(uniqueNames, tfVaryingName)) | |
| { | |
| infoLog << "Two transform feedback varyings include the same array element (" | |
| << tfVaryingName << ")."; | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (uniqueNames.count(tfVaryingName) > 0) | |
| { | |
| infoLog << "Two transform feedback varyings specify the same output variable (" | |
| << tfVaryingName << ")."; | |
| return false; | |
| } | |
| } | |
| uniqueNames.insert(tfVaryingName); | |
| } | |
| // Validate against program varyings. | |
| size_t totalComponents = 0; | |
| for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames) | |
| { | |
| std::vector<unsigned int> subscripts; | |
| std::string baseName = ParseResourceName(tfVaryingName, &subscripts); | |
| const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName); | |
| if (var == nullptr) | |
| { | |
| infoLog << "Transform feedback varying " << tfVaryingName | |
| << " does not exist in the vertex shader."; | |
| return false; | |
| } | |
| // Validate the matching variable. | |
| if (var->isStruct()) | |
| { | |
| infoLog << "Struct cannot be captured directly (" << baseName << ")."; | |
| return false; | |
| } | |
| size_t elementCount = 0; | |
| size_t componentCount = 0; | |
| if (var->isArray()) | |
| { | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| infoLog << "Capture of arrays is undefined and not supported."; | |
| return false; | |
| } | |
| // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays. | |
| ASSERT(!var->isArrayOfArrays()); | |
| if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize()) | |
| { | |
| infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'."; | |
| return false; | |
| } | |
| elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1); | |
| } | |
| else | |
| { | |
| if (!subscripts.empty()) | |
| { | |
| infoLog << "Varying '" << baseName | |
| << "' is not an array to be captured by element."; | |
| return false; | |
| } | |
| elementCount = 1; | |
| } | |
| // TODO(jmadill): Investigate implementation limits on D3D11 | |
| componentCount = VariableComponentCount(var->type) * elementCount; | |
| if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS && | |
| componentCount > caps.maxTransformFeedbackSeparateComponents) | |
| { | |
| infoLog << "Transform feedback varying " << tfVaryingName << " components (" | |
| << componentCount << ") exceed the maximum separate components (" | |
| << caps.maxTransformFeedbackSeparateComponents << ")."; | |
| return false; | |
| } | |
| totalComponents += componentCount; | |
| if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS && | |
| totalComponents > caps.maxTransformFeedbackInterleavedComponents) | |
| { | |
| infoLog << "Transform feedback varying total components (" << totalComponents | |
| << ") exceed the maximum interleaved components (" | |
| << caps.maxTransformFeedbackInterleavedComponents << ")."; | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const | |
| { | |
| const std::vector<sh::Uniform> &vertexUniforms = | |
| mState.mAttachedVertexShader->getUniforms(context); | |
| const std::vector<sh::Uniform> &fragmentUniforms = | |
| mState.mAttachedFragmentShader->getUniforms(context); | |
| const std::vector<sh::Uniform> *geometryUniforms = | |
| (mState.mAttachedGeometryShader) ? &mState.mAttachedGeometryShader->getUniforms(context) | |
| : nullptr; | |
| const std::vector<sh::Attribute> &attributes = | |
| mState.mAttachedVertexShader->getActiveAttributes(context); | |
| for (const auto &attrib : attributes) | |
| { | |
| for (const auto &uniform : vertexUniforms) | |
| { | |
| if (uniform.name == attrib.name) | |
| { | |
| infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name; | |
| return false; | |
| } | |
| } | |
| for (const auto &uniform : fragmentUniforms) | |
| { | |
| if (uniform.name == attrib.name) | |
| { | |
| infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name; | |
| return false; | |
| } | |
| } | |
| if (geometryUniforms) | |
| { | |
| for (const auto &uniform : *geometryUniforms) | |
| { | |
| if (uniform.name == attrib.name) | |
| { | |
| infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name; | |
| return false; | |
| } | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings) | |
| { | |
| // Gather the linked varyings that are used for transform feedback, they should all exist. | |
| mState.mLinkedTransformFeedbackVaryings.clear(); | |
| for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames) | |
| { | |
| std::vector<unsigned int> subscripts; | |
| std::string baseName = ParseResourceName(tfVaryingName, &subscripts); | |
| size_t subscript = GL_INVALID_INDEX; | |
| if (!subscripts.empty()) | |
| { | |
| subscript = subscripts.back(); | |
| } | |
| for (const auto &ref : varyings) | |
| { | |
| const sh::Varying *varying = ref.second.get(); | |
| if (baseName == varying->name) | |
| { | |
| mState.mLinkedTransformFeedbackVaryings.emplace_back( | |
| *varying, static_cast<GLuint>(subscript)); | |
| break; | |
| } | |
| else if (varying->isStruct()) | |
| { | |
| const auto *field = FindShaderVarField(*varying, tfVaryingName); | |
| if (field != nullptr) | |
| { | |
| mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const | |
| { | |
| ProgramMergedVaryings merged; | |
| for (const sh::Varying &varying : mState.mAttachedVertexShader->getOutputVaryings(context)) | |
| { | |
| merged[varying.name].vertex = &varying; | |
| } | |
| for (const sh::Varying &varying : mState.mAttachedFragmentShader->getInputVaryings(context)) | |
| { | |
| merged[varying.name].fragment = &varying; | |
| } | |
| return merged; | |
| } | |
| void Program::linkOutputVariables(const Context *context) | |
| { | |
| Shader *fragmentShader = mState.mAttachedFragmentShader; | |
| ASSERT(fragmentShader != nullptr); | |
| ASSERT(mState.mOutputVariableTypes.empty()); | |
| ASSERT(mState.mActiveOutputVariables.none()); | |
| ASSERT(mState.mDrawBufferTypeMask.none()); | |
| // Gather output variable types | |
| for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context)) | |
| { | |
| if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" && | |
| outputVariable.name != "gl_FragData") | |
| { | |
| continue; | |
| } | |
| unsigned int baseLocation = | |
| (outputVariable.location == -1 ? 0u | |
| : static_cast<unsigned int>(outputVariable.location)); | |
| // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of | |
| // structures, so we may use getBasicTypeElementCount(). | |
| unsigned int elementCount = outputVariable.getBasicTypeElementCount(); | |
| for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++) | |
| { | |
| const unsigned int location = baseLocation + elementIndex; | |
| if (location >= mState.mOutputVariableTypes.size()) | |
| { | |
| mState.mOutputVariableTypes.resize(location + 1, GL_NONE); | |
| } | |
| ASSERT(location < mState.mActiveOutputVariables.size()); | |
| mState.mActiveOutputVariables.set(location); | |
| mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type); | |
| mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location); | |
| } | |
| } | |
| // Skip this step for GLES2 shaders. | |
| if (fragmentShader->getShaderVersion(context) == 100) | |
| return; | |
| mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context); | |
| // TODO(jmadill): any caps validation here? | |
| for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size(); | |
| outputVariableIndex++) | |
| { | |
| const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex]; | |
| if (outputVariable.isArray()) | |
| { | |
| // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active | |
| // Resources and including [0] at the end of array variable names. | |
| mState.mOutputVariables[outputVariableIndex].name += "[0]"; | |
| mState.mOutputVariables[outputVariableIndex].mappedName += "[0]"; | |
| } | |
| // Don't store outputs for gl_FragDepth, gl_FragColor, etc. | |
| if (outputVariable.isBuiltIn()) | |
| continue; | |
| // Since multiple output locations must be specified, use 0 for non-specified locations. | |
| unsigned int baseLocation = | |
| (outputVariable.location == -1 ? 0u | |
| : static_cast<unsigned int>(outputVariable.location)); | |
| // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of | |
| // structures, so we may use getBasicTypeElementCount(). | |
| unsigned int elementCount = outputVariable.getBasicTypeElementCount(); | |
| for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++) | |
| { | |
| const unsigned int location = baseLocation + elementIndex; | |
| if (location >= mState.mOutputLocations.size()) | |
| { | |
| mState.mOutputLocations.resize(location + 1); | |
| } | |
| ASSERT(!mState.mOutputLocations.at(location).used()); | |
| if (outputVariable.isArray()) | |
| { | |
| mState.mOutputLocations[location] = | |
| VariableLocation(elementIndex, outputVariableIndex); | |
| } | |
| else | |
| { | |
| VariableLocation locationInfo; | |
| locationInfo.index = outputVariableIndex; | |
| mState.mOutputLocations[location] = locationInfo; | |
| } | |
| } | |
| } | |
| } | |
| void Program::setUniformValuesFromBindingQualifiers() | |
| { | |
| for (unsigned int samplerIndex : mState.mSamplerUniformRange) | |
| { | |
| const auto &samplerUniform = mState.mUniforms[samplerIndex]; | |
| if (samplerUniform.binding != -1) | |
| { | |
| GLint location = getUniformLocation(samplerUniform.name); | |
| ASSERT(location != -1); | |
| std::vector<GLint> boundTextureUnits; | |
| for (unsigned int elementIndex = 0; | |
| elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex) | |
| { | |
| boundTextureUnits.push_back(samplerUniform.binding + elementIndex); | |
| } | |
| setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()), | |
| boundTextureUnits.data()); | |
| } | |
| } | |
| } | |
| void Program::initInterfaceBlockBindings() | |
| { | |
| // Set initial bindings from shader. | |
| for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++) | |
| { | |
| InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex]; | |
| bindUniformBlock(blockIndex, uniformBlock.binding); | |
| } | |
| } | |
| void Program::updateSamplerUniform(const VariableLocation &locationInfo, | |
| GLsizei clampedCount, | |
| const GLint *v) | |
| { | |
| ASSERT(mState.isSamplerUniformIndex(locationInfo.index)); | |
| GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index); | |
| std::vector<GLuint> *boundTextureUnits = | |
| &mState.mSamplerBindings[samplerIndex].boundTextureUnits; | |
| std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex); | |
| // Invalidate the validation cache. | |
| mCachedValidateSamplersResult.reset(); | |
| } | |
| template <typename T> | |
| GLsizei Program::clampUniformCount(const VariableLocation &locationInfo, | |
| GLsizei count, | |
| int vectorSize, | |
| const T *v) | |
| { | |
| if (count == 1) | |
| return 1; | |
| const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index]; | |
| // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array | |
| // element index used, as reported by GetActiveUniform, will be ignored by the GL." | |
| unsigned int remainingElements = | |
| linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex; | |
| GLsizei maxElementCount = | |
| static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents()); | |
| if (count * vectorSize > maxElementCount) | |
| { | |
| return maxElementCount / vectorSize; | |
| } | |
| return count; | |
| } | |
| template <size_t cols, size_t rows, typename T> | |
| GLsizei Program::clampMatrixUniformCount(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const T *v) | |
| { | |
| const VariableLocation &locationInfo = mState.mUniformLocations[location]; | |
| if (!transpose) | |
| { | |
| return clampUniformCount(locationInfo, count, cols * rows, v); | |
| } | |
| const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index]; | |
| // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array | |
| // element index used, as reported by GetActiveUniform, will be ignored by the GL." | |
| unsigned int remainingElements = | |
| linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex; | |
| return std::min(count, static_cast<GLsizei>(remainingElements)); | |
| } | |
| // Driver differences mean that doing the uniform value cast ourselves gives consistent results. | |
| // EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT. | |
| template <typename DestT> | |
| void Program::getUniformInternal(const Context *context, | |
| DestT *dataOut, | |
| GLint location, | |
| GLenum nativeType, | |
| int components) const | |
| { | |
| switch (nativeType) | |
| { | |
| case GL_BOOL: | |
| { | |
| GLint tempValue[16] = {0}; | |
| mProgram->getUniformiv(context, location, tempValue); | |
| UniformStateQueryCastLoop<GLboolean>( | |
| dataOut, reinterpret_cast<const uint8_t *>(tempValue), components); | |
| break; | |
| } | |
| case GL_INT: | |
| { | |
| GLint tempValue[16] = {0}; | |
| mProgram->getUniformiv(context, location, tempValue); | |
| UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue), | |
| components); | |
| break; | |
| } | |
| case GL_UNSIGNED_INT: | |
| { | |
| GLuint tempValue[16] = {0}; | |
| mProgram->getUniformuiv(context, location, tempValue); | |
| UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue), | |
| components); | |
| break; | |
| } | |
| case GL_FLOAT: | |
| { | |
| GLfloat tempValue[16] = {0}; | |
| mProgram->getUniformfv(context, location, tempValue); | |
| UniformStateQueryCastLoop<GLfloat>( | |
| dataOut, reinterpret_cast<const uint8_t *>(tempValue), components); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const | |
| { | |
| // Must be called after samplers are validated. | |
| ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value()); | |
| for (const auto &binding : mState.mSamplerBindings) | |
| { | |
| TextureType textureType = binding.textureType; | |
| for (const auto &unit : binding.boundTextureUnits) | |
| { | |
| GLenum programTextureID = state.getSamplerTextureId(unit, textureType); | |
| if (programTextureID == textureID) | |
| { | |
| // TODO(jmadill): Check for appropriate overlap. | |
| return true; | |
| } | |
| } | |
| } | |
| return false; | |
| } | |
| } // namespace gl |