| #include "ImageIndex.h" | |
| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // ImageIndex.cpp: Implementation for ImageIndex methods. | |
| #include "libANGLE/ImageIndex.h" | |
| #include "libANGLE/Constants.h" | |
| #include "common/utilities.h" | |
| #include <tuple> | |
| namespace gl | |
| { | |
| ImageIndex::ImageIndex(const ImageIndex &other) = default; | |
| ImageIndex &ImageIndex::operator=(const ImageIndex &other) = default; | |
| bool ImageIndex::is3D() const | |
| { | |
| return type == TextureType::_3D || type == TextureType::_2DArray; | |
| } | |
| GLint ImageIndex::cubeMapFaceIndex() const | |
| { | |
| ASSERT(type == TextureType::CubeMap); | |
| ASSERT(TextureTargetToType(target) == TextureType::CubeMap); | |
| return static_cast<GLint>(CubeMapTextureTargetToFaceIndex(target)); | |
| } | |
| bool ImageIndex::valid() const | |
| { | |
| return type != TextureType::InvalidEnum; | |
| } | |
| ImageIndex ImageIndex::Make2D(GLint mipIndex) | |
| { | |
| return ImageIndex(TextureType::_2D, TextureTarget::_2D, mipIndex, ENTIRE_LEVEL, 1); | |
| } | |
| ImageIndex ImageIndex::MakeRectangle(GLint mipIndex) | |
| { | |
| return ImageIndex(TextureType::Rectangle, TextureTarget::Rectangle, mipIndex, ENTIRE_LEVEL, 1); | |
| } | |
| ImageIndex ImageIndex::MakeCube(TextureTarget target, GLint mipIndex) | |
| { | |
| ASSERT(TextureTargetToType(target) == TextureType::CubeMap); | |
| return ImageIndex(TextureType::CubeMap, target, mipIndex, ENTIRE_LEVEL, 1); | |
| } | |
| ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex) | |
| { | |
| return ImageIndex(TextureType::_2DArray, TextureTarget::_2DArray, mipIndex, layerIndex, 1); | |
| } | |
| ImageIndex ImageIndex::Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers) | |
| { | |
| return ImageIndex(TextureType::_2DArray, TextureTarget::_2DArray, mipIndex, layerIndex, | |
| numLayers); | |
| } | |
| ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex) | |
| { | |
| return ImageIndex(TextureType::_3D, TextureTarget::_3D, mipIndex, layerIndex, 1); | |
| } | |
| ImageIndex ImageIndex::MakeGeneric(TextureTarget target, GLint mipIndex) | |
| { | |
| return ImageIndex(TextureTargetToType(target), target, mipIndex, ENTIRE_LEVEL, 1); | |
| } | |
| ImageIndex ImageIndex::Make2DMultisample() | |
| { | |
| return ImageIndex(TextureType::_2DMultisample, TextureTarget::_2DMultisample, 0, ENTIRE_LEVEL, | |
| 1); | |
| } | |
| ImageIndex ImageIndex::MakeInvalid() | |
| { | |
| return ImageIndex(TextureType::InvalidEnum, TextureTarget::InvalidEnum, -1, -1, -1); | |
| } | |
| bool operator<(const ImageIndex &a, const ImageIndex &b) | |
| { | |
| return std::tie(a.type, a.target, a.mipIndex, a.layerIndex, a.numLayers) < | |
| std::tie(b.type, b.target, b.mipIndex, b.layerIndex, b.numLayers); | |
| } | |
| bool operator==(const ImageIndex &a, const ImageIndex &b) | |
| { | |
| return std::tie(a.type, a.target, a.mipIndex, a.layerIndex, a.numLayers) == | |
| std::tie(b.type, b.target, b.mipIndex, b.layerIndex, b.numLayers); | |
| } | |
| bool operator!=(const ImageIndex &a, const ImageIndex &b) | |
| { | |
| return !(a == b); | |
| } | |
| ImageIndex::ImageIndex(TextureType typeIn, | |
| TextureTarget targetIn, | |
| GLint mipIndexIn, | |
| GLint layerIndexIn, | |
| GLint numLayersIn) | |
| : type(typeIn), | |
| target(targetIn), | |
| mipIndex(mipIndexIn), | |
| layerIndex(layerIndexIn), | |
| numLayers(numLayersIn) | |
| {} | |
| ImageIndexIterator::ImageIndexIterator(const ImageIndexIterator &other) = default; | |
| ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip) | |
| { | |
| return ImageIndexIterator( | |
| TextureType::_2D, TextureTarget::_2D, TextureTarget::_2D, Range<GLint>(minMip, maxMip), | |
| Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), nullptr); | |
| } | |
| ImageIndexIterator ImageIndexIterator::MakeRectangle(GLint minMip, GLint maxMip) | |
| { | |
| return ImageIndexIterator(TextureType::Rectangle, TextureTarget::Rectangle, | |
| TextureTarget::Rectangle, Range<GLint>(minMip, maxMip), | |
| Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), | |
| nullptr); | |
| } | |
| ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip) | |
| { | |
| return ImageIndexIterator(TextureType::CubeMap, kFirstCubeMapTextureTarget, | |
| kLastCubeMapTextureTarget, Range<GLint>(minMip, maxMip), | |
| Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), | |
| nullptr); | |
| } | |
| ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip, | |
| GLint minLayer, GLint maxLayer) | |
| { | |
| return ImageIndexIterator(TextureType::_3D, TextureTarget::_3D, TextureTarget::_3D, | |
| Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), | |
| nullptr); | |
| } | |
| ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip, | |
| const GLsizei *layerCounts) | |
| { | |
| return ImageIndexIterator(TextureType::_2DArray, TextureTarget::_2DArray, | |
| TextureTarget::_2DArray, Range<GLint>(minMip, maxMip), | |
| Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), | |
| layerCounts); | |
| } | |
| ImageIndexIterator ImageIndexIterator::Make2DMultisample() | |
| { | |
| return ImageIndexIterator(TextureType::_2DMultisample, TextureTarget::_2DMultisample, | |
| TextureTarget::_2DMultisample, Range<GLint>(0, 0), | |
| Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), | |
| nullptr); | |
| } | |
| ImageIndexIterator::ImageIndexIterator(TextureType type, | |
| angle::EnumIterator<TextureTarget> targetLow, | |
| angle::EnumIterator<TextureTarget> targetHigh, | |
| const Range<GLint> &mipRange, | |
| const Range<GLint> &layerRange, | |
| const GLsizei *layerCounts) | |
| : mTargetLow(targetLow), | |
| mTargetHigh(targetHigh), | |
| mMipRange(mipRange), | |
| mLayerRange(layerRange), | |
| mLayerCounts(layerCounts), | |
| mCurrentIndex(type, *targetLow, mipRange.low(), layerRange.low(), 1) | |
| {} | |
| GLint ImageIndexIterator::maxLayer() const | |
| { | |
| if (mLayerCounts) | |
| { | |
| ASSERT(mCurrentIndex.hasLayer()); | |
| return (mCurrentIndex.mipIndex < mMipRange.high()) ? mLayerCounts[mCurrentIndex.mipIndex] | |
| : 0; | |
| } | |
| return mLayerRange.high(); | |
| } | |
| ImageIndex ImageIndexIterator::next() | |
| { | |
| ASSERT(hasNext()); | |
| // Make a copy of the current index to return | |
| ImageIndex previousIndex = mCurrentIndex; | |
| // Iterate layers in the inner loop for now. We can add switchable | |
| // layer or mip iteration if we need it. | |
| angle::EnumIterator<TextureTarget> currentTarget = mCurrentIndex.target; | |
| if (currentTarget != mTargetHigh) | |
| { | |
| ++currentTarget; | |
| mCurrentIndex.target = *currentTarget; | |
| } | |
| else if (mCurrentIndex.hasLayer() && mCurrentIndex.layerIndex < maxLayer() - 1) | |
| { | |
| mCurrentIndex.target = *mTargetLow; | |
| mCurrentIndex.layerIndex++; | |
| } | |
| else if (mCurrentIndex.mipIndex < mMipRange.high() - 1) | |
| { | |
| mCurrentIndex.target = *mTargetLow; | |
| mCurrentIndex.layerIndex = mLayerRange.low(); | |
| mCurrentIndex.mipIndex++; | |
| } | |
| else | |
| { | |
| mCurrentIndex = ImageIndex::MakeInvalid(); | |
| } | |
| return previousIndex; | |
| } | |
| ImageIndex ImageIndexIterator::current() const | |
| { | |
| return mCurrentIndex; | |
| } | |
| bool ImageIndexIterator::hasNext() const | |
| { | |
| return mCurrentIndex.valid(); | |
| } | |
| } // namespace gl |