| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // TextureVk.cpp: |
| // Implements the class methods for TextureVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/TextureVk.h" |
| |
| #include "common/debug.h" |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/vulkan/ContextVk.h" |
| #include "libANGLE/renderer/vulkan/RendererVk.h" |
| #include "libANGLE/renderer/vulkan/vk_format_utils.h" |
| |
| namespace rx |
| { |
| namespace |
| { |
| VkComponentSwizzle ConvertSwizzleStateToVkSwizzle(const GLenum swizzle) |
| { |
| switch (swizzle) |
| { |
| case GL_ALPHA: |
| return VK_COMPONENT_SWIZZLE_A; |
| case GL_RED: |
| return VK_COMPONENT_SWIZZLE_R; |
| case GL_GREEN: |
| return VK_COMPONENT_SWIZZLE_G; |
| case GL_BLUE: |
| return VK_COMPONENT_SWIZZLE_B; |
| case GL_ZERO: |
| return VK_COMPONENT_SWIZZLE_ZERO; |
| case GL_ONE: |
| return VK_COMPONENT_SWIZZLE_ONE; |
| default: |
| UNREACHABLE(); |
| return VK_COMPONENT_SWIZZLE_IDENTITY; |
| } |
| } |
| |
| void FillComponentsSwizzleParameters(GLenum internalFormat, |
| const gl::SwizzleState &swizzleState, |
| VkComponentMapping *componentMapping) |
| { |
| switch (internalFormat) |
| { |
| case GL_LUMINANCE: |
| componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleAlpha); |
| break; |
| case GL_LUMINANCE_ALPHA: |
| componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleGreen); |
| break; |
| default: |
| componentMapping->r = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleRed); |
| componentMapping->g = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleGreen); |
| componentMapping->b = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleBlue); |
| componentMapping->a = ConvertSwizzleStateToVkSwizzle(swizzleState.swizzleAlpha); |
| break; |
| } |
| } |
| } // anonymous namespace |
| |
| TextureVk::TextureVk(const gl::TextureState &state) : TextureImpl(state) |
| { |
| } |
| |
| TextureVk::~TextureVk() |
| { |
| } |
| |
| gl::Error TextureVk::onDestroy(const gl::Context *context) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| |
| renderer->releaseResource(*this, &mImage); |
| renderer->releaseResource(*this, &mDeviceMemory); |
| renderer->releaseResource(*this, &mImageView); |
| renderer->releaseResource(*this, &mSampler); |
| |
| onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = contextVk->getDevice(); |
| |
| // TODO(jmadill): support multi-level textures. |
| ASSERT(level == 0); |
| |
| if (mImage.valid()) |
| { |
| const gl::ImageDesc &desc = mState.getImageDesc(target, level); |
| |
| // TODO(jmadill): Consider comparing stored vk::Format. |
| if (desc.size != size || |
| !gl::Format::SameSized(desc.format, gl::Format(internalFormat, type))) |
| { |
| renderer->releaseResource(*this, &mImage); |
| renderer->releaseResource(*this, &mDeviceMemory); |
| renderer->releaseResource(*this, &mImageView); |
| |
| onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); |
| } |
| } |
| |
| mRenderTarget.reset(); |
| |
| // Early-out on empty textures, don't create a zero-sized storage. |
| if (size.width == 0 || size.height == 0 || size.depth == 0) |
| { |
| return gl::NoError(); |
| } |
| |
| // TODO(jmadill): support other types of textures. |
| ASSERT(target == gl::TextureTarget::_2D); |
| |
| // Convert internalFormat to sized internal format. |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat, type); |
| const vk::Format &vkFormat = renderer->getFormat(formatInfo.sizedInternalFormat); |
| |
| if (!mImage.valid()) |
| { |
| ASSERT(!mDeviceMemory.valid() && !mImageView.valid()); |
| |
| VkImageCreateInfo imageInfo; |
| imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; |
| imageInfo.pNext = nullptr; |
| imageInfo.flags = 0; |
| imageInfo.imageType = VK_IMAGE_TYPE_2D; |
| imageInfo.format = vkFormat.vkTextureFormat; |
| imageInfo.extent.width = size.width; |
| imageInfo.extent.height = size.height; |
| imageInfo.extent.depth = size.depth; |
| imageInfo.mipLevels = 1; |
| imageInfo.arrayLayers = 1; |
| imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; |
| imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; |
| |
| // TODO(jmadill): Are all these image transfer bits necessary? |
| imageInfo.usage = (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | |
| VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); |
| imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; |
| imageInfo.queueFamilyIndexCount = 0; |
| imageInfo.pQueueFamilyIndices = nullptr; |
| imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
| |
| ANGLE_TRY(mImage.init(device, imageInfo)); |
| |
| VkMemoryPropertyFlags flags = (VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); |
| size_t requiredSize = 0; |
| ANGLE_TRY(vk::AllocateImageMemory(renderer, flags, &mImage, &mDeviceMemory, &requiredSize)); |
| |
| VkImageViewCreateInfo viewInfo; |
| viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
| viewInfo.pNext = nullptr; |
| viewInfo.flags = 0; |
| viewInfo.image = mImage.getHandle(); |
| viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; |
| viewInfo.format = vkFormat.vkTextureFormat; |
| viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| viewInfo.subresourceRange.baseMipLevel = 0; |
| viewInfo.subresourceRange.levelCount = 1; |
| viewInfo.subresourceRange.baseArrayLayer = 0; |
| viewInfo.subresourceRange.layerCount = 1; |
| |
| FillComponentsSwizzleParameters(internalFormat, mState.getSwizzleState(), |
| &viewInfo.components); |
| |
| ANGLE_TRY(mImageView.init(device, viewInfo)); |
| |
| // TODO(jmadill): Fold this into the RenderPass load/store ops. http://anglebug.com/2361 |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); |
| VkClearColorValue black = {{0}}; |
| mImage.changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| commandBuffer->clearSingleColorImage(mImage, black); |
| } |
| |
| if (!mSampler.valid()) |
| { |
| // Create a simple sampler. Force basic parameter settings. |
| // TODO(jmadill): Sampler parameters. |
| VkSamplerCreateInfo samplerInfo; |
| samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
| samplerInfo.pNext = nullptr; |
| samplerInfo.flags = 0; |
| samplerInfo.magFilter = VK_FILTER_NEAREST; |
| samplerInfo.minFilter = VK_FILTER_NEAREST; |
| samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; |
| samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; |
| samplerInfo.mipLodBias = 0.0f; |
| samplerInfo.anisotropyEnable = VK_FALSE; |
| samplerInfo.maxAnisotropy = 1.0f; |
| samplerInfo.compareEnable = VK_FALSE; |
| samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; |
| samplerInfo.minLod = 0.0f; |
| samplerInfo.maxLod = 1.0f; |
| samplerInfo.borderColor = VK_BORDER_COLOR_INT_TRANSPARENT_BLACK; |
| samplerInfo.unnormalizedCoordinates = VK_FALSE; |
| |
| ANGLE_TRY(mSampler.init(device, samplerInfo)); |
| } |
| |
| mRenderTarget.image = &mImage; |
| mRenderTarget.imageView = &mImageView; |
| mRenderTarget.format = &vkFormat; |
| mRenderTarget.extents = size; |
| mRenderTarget.samples = VK_SAMPLE_COUNT_1_BIT; |
| mRenderTarget.resource = this; |
| |
| // Handle initial data. |
| if (pixels) |
| { |
| ANGLE_TRY(setSubImageImpl(contextVk, formatInfo, unpack, type, pixels)); |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setSubImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Box &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelUnpackState &unpack, |
| const uint8_t *pixels) |
| { |
| ContextVk *contextVk = vk::GetImpl(context); |
| const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format, type); |
| ANGLE_TRY(setSubImageImpl(contextVk, formatInfo, unpack, type, pixels)); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setSubImageImpl(ContextVk *contextVk, |
| const gl::InternalFormat &formatInfo, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const uint8_t *pixels) |
| { |
| RendererVk *renderer = contextVk->getRenderer(); |
| VkDevice device = renderer->getDevice(); |
| const gl::Extents &size = mRenderTarget.extents; |
| const vk::Format &vkFormat = *mRenderTarget.format; |
| |
| vk::StagingImage stagingImage; |
| ANGLE_TRY(stagingImage.init(contextVk, TextureDimension::TEX_2D, vkFormat, size, |
| vk::StagingUsage::Write)); |
| |
| GLuint inputRowPitch = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeRowPitch(type, size.width, unpack.alignment, unpack.rowLength), |
| inputRowPitch); |
| |
| GLuint inputDepthPitch = 0; |
| ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(size.height, unpack.imageHeight, inputRowPitch), |
| inputDepthPitch); |
| |
| // TODO(jmadill): skip images for 3D Textures. |
| bool applySkipImages = false; |
| |
| GLuint inputSkipBytes = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages), |
| inputSkipBytes); |
| |
| auto loadFunction = vkFormat.loadFunctions(type); |
| |
| uint8_t *mapPointer = nullptr; |
| ANGLE_TRY(stagingImage.getDeviceMemory().map(device, 0, VK_WHOLE_SIZE, 0, &mapPointer)); |
| |
| const uint8_t *source = pixels + inputSkipBytes; |
| |
| // Get the subresource layout. This has important parameters like row pitch. |
| // TODO(jmadill): Fill out this structure based on input parameters. |
| VkImageSubresource subresource; |
| subresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
| subresource.mipLevel = 0; |
| subresource.arrayLayer = 0; |
| |
| VkSubresourceLayout subresourceLayout; |
| vkGetImageSubresourceLayout(device, stagingImage.getImage().getHandle(), &subresource, |
| &subresourceLayout); |
| |
| loadFunction.loadFunction(size.width, size.height, size.depth, source, inputRowPitch, |
| inputDepthPitch, mapPointer, |
| static_cast<size_t>(subresourceLayout.rowPitch), |
| static_cast<size_t>(subresourceLayout.depthPitch)); |
| |
| stagingImage.getDeviceMemory().unmap(device); |
| |
| vk::CommandBuffer *commandBuffer = nullptr; |
| ANGLE_TRY(beginWriteResource(renderer, &commandBuffer)); |
| |
| stagingImage.getImage().changeLayoutWithStages( |
| VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| mImage.changeLayoutWithStages(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, |
| VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, |
| VK_PIPELINE_STAGE_TRANSFER_BIT, commandBuffer); |
| |
| gl::Box wholeRegion(0, 0, 0, size.width, size.height, size.depth); |
| commandBuffer->copySingleImage(stagingImage.getImage(), mImage, wholeRegion, |
| VK_IMAGE_ASPECT_COLOR_BIT); |
| |
| // Immediately release staging image. |
| // TODO(jmadill): Staging image re-use. |
| renderer->releaseObject(renderer->getCurrentQueueSerial(), &stagingImage); |
| return gl::NoError(); |
| } |
| |
| gl::Error TextureVk::setCompressedImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| GLenum internalFormat, |
| const gl::Extents &size, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setCompressedSubImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Box &area, |
| GLenum format, |
| const gl::PixelUnpackState &unpack, |
| size_t imageSize, |
| const uint8_t *pixels) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::copyImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Rectangle &sourceArea, |
| GLenum internalFormat, |
| const gl::Framebuffer *source) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::copySubImage(const gl::Context *context, |
| gl::TextureTarget target, |
| size_t level, |
| const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::Framebuffer *source) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setStorage(const gl::Context *context, |
| gl::TextureType type, |
| size_t levels, |
| GLenum internalFormat, |
| const gl::Extents &size) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setEGLImageTarget(const gl::Context *context, |
| gl::TextureType type, |
| egl::Image *image) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setImageExternal(const gl::Context *context, |
| gl::TextureType type, |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::generateMipmap(const gl::Context *context) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::setBaseLevel(const gl::Context *context, GLuint baseLevel) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::bindTexImage(const gl::Context *context, egl::Surface *surface) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::releaseTexImage(const gl::Context *context) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError(); |
| } |
| |
| gl::Error TextureVk::getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) |
| { |
| ASSERT(imageIndex.type == gl::TextureType::_2D); |
| ASSERT(imageIndex.mipIndex == 0 && imageIndex.layerIndex == gl::ImageIndex::ENTIRE_LEVEL); |
| *rtOut = &mRenderTarget; |
| return gl::NoError(); |
| } |
| |
| void TextureVk::syncState(const gl::Texture::DirtyBits &dirtyBits) |
| { |
| // TODO(jmadill): Texture sync state. |
| } |
| |
| gl::Error TextureVk::setStorageMultisample(const gl::Context *context, |
| gl::TextureType type, |
| GLsizei samples, |
| GLint internalformat, |
| const gl::Extents &size, |
| bool fixedSampleLocations) |
| { |
| UNIMPLEMENTED(); |
| return gl::InternalError() << "setStorageMultisample is unimplemented."; |
| } |
| |
| gl::Error TextureVk::initializeContents(const gl::Context *context, |
| const gl::ImageIndex &imageIndex) |
| { |
| UNIMPLEMENTED(); |
| return gl::NoError(); |
| } |
| |
| const vk::Image &TextureVk::getImage() const |
| { |
| ASSERT(mImage.valid()); |
| return mImage; |
| } |
| |
| const vk::ImageView &TextureVk::getImageView() const |
| { |
| ASSERT(mImageView.valid()); |
| return mImageView; |
| } |
| |
| const vk::Sampler &TextureVk::getSampler() const |
| { |
| ASSERT(mSampler.valid()); |
| return mSampler; |
| } |
| |
| } // namespace rx |