Skip TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1 on Mac NVIDIA GL

Also TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1.
Flaky on Mac Experimental Retina Release (NVIDIA) bot.

BUG=angleproject:2190

Change-Id: Iad620808db3977625ccd7221f6c3eb7a453802e9
Reviewed-on: https://chromium-review.googlesource.com/882391
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index a4b16fb..dd57471 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -2802,6 +2802,9 @@
         return;
     }
 
+    // http://anglebug.com/2190
+    ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
+
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, mTexture2D);
     glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr);
@@ -2824,6 +2827,9 @@
         return;
     }
 
+    // http://anglebug.com/2190
+    ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
+
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, mTexture2D);
     glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr);