| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FramebufferVk.h: |
| // Defines the class interface for FramebufferVk, implementing FramebufferImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_ |
| #define LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_ |
| |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| #include "libANGLE/renderer/vulkan/renderervk_utils.h" |
| |
| namespace rx |
| { |
| class RenderTargetVk; |
| class WindowSurfaceVk; |
| |
| class FramebufferVk : public FramebufferImpl, public ResourceVk |
| { |
| public: |
| // Factory methods so we don't have to use constructors with overloads. |
| static FramebufferVk *CreateUserFBO(const gl::FramebufferState &state); |
| |
| // The passed-in SurfaceVK must be destroyed after this FBO is destroyed. Our Surface code is |
| // ref-counted on the number of 'current' contexts, so we shouldn't get any dangling surface |
| // references. See Surface::setIsCurrent(bool). |
| static FramebufferVk *CreateDefaultFBO(const gl::FramebufferState &state, |
| WindowSurfaceVk *backbuffer); |
| |
| ~FramebufferVk() override; |
| void destroy(const gl::Context *context) override; |
| void destroyDefault(const egl::Display *display) override; |
| |
| gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override; |
| gl::Error invalidate(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) override; |
| gl::Error invalidateSub(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) override; |
| |
| gl::Error clear(const gl::Context *context, GLbitfield mask) override; |
| gl::Error clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) override; |
| gl::Error clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) override; |
| gl::Error clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) override; |
| gl::Error clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) override; |
| |
| GLenum getImplementationColorReadFormat(const gl::Context *context) const override; |
| GLenum getImplementationColorReadType(const gl::Context *context) const override; |
| gl::Error readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| void *pixels) const override; |
| |
| gl::Error blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) override; |
| |
| bool checkStatus() const override; |
| |
| void syncState(const gl::Context *context, |
| const gl::Framebuffer::DirtyBits &dirtyBits) override; |
| |
| gl::Error getSamplePosition(size_t index, GLfloat *xy) const override; |
| |
| gl::Error beginRenderPass(const gl::Context *context, |
| VkDevice device, |
| vk::CommandBuffer *commandBuffer, |
| Serial queueSerial, |
| const gl::State &glState); |
| |
| gl::ErrorOrResult<vk::RenderPass *> getRenderPass(const gl::Context *context, VkDevice device); |
| |
| private: |
| FramebufferVk(const gl::FramebufferState &state); |
| FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer); |
| |
| gl::ErrorOrResult<vk::Framebuffer *> getFramebuffer(const gl::Context *context, |
| VkDevice device); |
| |
| WindowSurfaceVk *mBackbuffer; |
| |
| vk::RenderPass mRenderPass; |
| vk::Framebuffer mFramebuffer; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_ |