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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferVk.h:
// Defines the class interface for FramebufferVk, implementing FramebufferImpl.
//
#ifndef LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
#define LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
#include "libANGLE/renderer/FramebufferImpl.h"
#include "libANGLE/renderer/vulkan/renderervk_utils.h"
namespace rx
{
class RenderTargetVk;
class WindowSurfaceVk;
class FramebufferVk : public FramebufferImpl, public ResourceVk
{
public:
// Factory methods so we don't have to use constructors with overloads.
static FramebufferVk *CreateUserFBO(const gl::FramebufferState &state);
// The passed-in SurfaceVK must be destroyed after this FBO is destroyed. Our Surface code is
// ref-counted on the number of 'current' contexts, so we shouldn't get any dangling surface
// references. See Surface::setIsCurrent(bool).
static FramebufferVk *CreateDefaultFBO(const gl::FramebufferState &state,
WindowSurfaceVk *backbuffer);
~FramebufferVk() override;
void destroy(const gl::Context *context) override;
void destroyDefault(const egl::Display *display) override;
gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
gl::Error invalidate(const gl::Context *context,
size_t count,
const GLenum *attachments) override;
gl::Error invalidateSub(const gl::Context *context,
size_t count,
const GLenum *attachments,
const gl::Rectangle &area) override;
gl::Error clear(const gl::Context *context, GLbitfield mask) override;
gl::Error clearBufferfv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) override;
gl::Error clearBufferuiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) override;
gl::Error clearBufferiv(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) override;
gl::Error clearBufferfi(const gl::Context *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) override;
GLenum getImplementationColorReadFormat(const gl::Context *context) const override;
GLenum getImplementationColorReadType(const gl::Context *context) const override;
gl::Error readPixels(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
void *pixels) const override;
gl::Error blit(const gl::Context *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter) override;
bool checkStatus() const override;
void syncState(const gl::Context *context,
const gl::Framebuffer::DirtyBits &dirtyBits) override;
gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
gl::Error beginRenderPass(const gl::Context *context,
VkDevice device,
vk::CommandBuffer *commandBuffer,
Serial queueSerial,
const gl::State &glState);
gl::ErrorOrResult<vk::RenderPass *> getRenderPass(const gl::Context *context, VkDevice device);
private:
FramebufferVk(const gl::FramebufferState &state);
FramebufferVk(const gl::FramebufferState &state, WindowSurfaceVk *backbuffer);
gl::ErrorOrResult<vk::Framebuffer *> getFramebuffer(const gl::Context *context,
VkDevice device);
WindowSurfaceVk *mBackbuffer;
vk::RenderPass mRenderPass;
vk::Framebuffer mFramebuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_