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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer11.h: Defines the Framebuffer11 class.
#ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
#include "libANGLE/signal_utils.h"
namespace rx
{
class Renderer11;
class Framebuffer11 : public FramebufferD3D, public OnRenderTargetDirtyReceiver
{
public:
Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
virtual ~Framebuffer11();
gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) override;
gl::Error invalidate(const gl::Context *context,
size_t count,
const GLenum *attachments) override;
gl::Error invalidateSub(const gl::Context *context,
size_t count,
const GLenum *attachments,
const gl::Rectangle &area) override;
// Invalidate the cached swizzles of all bound texture attachments.
gl::Error markAttachmentsDirty(const gl::Context *context) const;
void syncState(const gl::Context *context,
const gl::Framebuffer::DirtyBits &dirtyBits) override;
const RenderTargetArray &getCachedColorRenderTargets() const
{
return mCachedColorRenderTargets;
}
const RenderTarget11 *getCachedDepthStencilRenderTarget() const
{
return mCachedDepthStencilRenderTarget;
}
bool hasAnyInternalDirtyBit() const;
void syncInternalState(const gl::Context *context);
void signal(size_t channelID) override;
gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
private:
gl::Error clearImpl(const gl::Context *context, const ClearParameters &clearParams) override;
gl::Error readPixelsImpl(const gl::Context *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
uint8_t *pixels) const override;
gl::Error blitImpl(const gl::Context *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
const gl::Rectangle *scissor,
bool blitRenderTarget,
bool blitDepth,
bool blitStencil,
GLenum filter,
const gl::Framebuffer *sourceFramebuffer) override;
gl::Error invalidateBase(const gl::Context *context,
size_t count,
const GLenum *attachments,
bool useEXTBehavior) const;
gl::Error invalidateAttachment(const gl::Context *context,
const gl::FramebufferAttachment *attachment) const;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
void updateColorRenderTarget(const gl::Context *context, size_t colorIndex);
void updateDepthStencilRenderTarget(const gl::Context *context);
Renderer11 *const mRenderer;
RenderTargetArray mCachedColorRenderTargets;
RenderTarget11 *mCachedDepthStencilRenderTarget;
std::vector<OnRenderTargetDirtyBinding> mColorRenderTargetsDirty;
OnRenderTargetDirtyBinding mDepthStencilRenderTargetDirty;
gl::Framebuffer::DirtyBits mInternalDirtyBits;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_