| #include "ANGLETest.h" | |
| class ProgramBinaryTest : public ANGLETest | |
| { | |
| protected: | |
| ProgramBinaryTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| virtual void SetUp() | |
| { | |
| ANGLETest::SetUp(); | |
| const std::string vertexShaderSource = SHADER_SOURCE | |
| ( | |
| attribute vec4 inputAttribute; | |
| void main() | |
| { | |
| gl_Position = inputAttribute; | |
| } | |
| ); | |
| const std::string fragmentShaderSource = SHADER_SOURCE | |
| ( | |
| void main() | |
| { | |
| gl_FragColor = vec4(1,0,0,1); | |
| } | |
| ); | |
| mProgram = compileProgram(vertexShaderSource, fragmentShaderSource); | |
| if (mProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| glGenBuffers(1, &mBuffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_STATIC_DRAW); | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| ASSERT_GL_NO_ERROR(); | |
| } | |
| virtual void TearDown() | |
| { | |
| glDeleteProgram(mProgram); | |
| glDeleteBuffers(1, &mBuffer); | |
| ANGLETest::TearDown(); | |
| } | |
| GLuint mProgram; | |
| GLuint mBuffer; | |
| }; | |
| // This tests the assumption that float attribs of different size | |
| // should not internally cause a vertex shader recompile (for conversion). | |
| TEST_F(ProgramBinaryTest, FloatDynamicShaderSize) | |
| { | |
| glUseProgram(mProgram); | |
| glBindBuffer(GL_ARRAY_BUFFER, mBuffer); | |
| glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| GLint programLength; | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength); | |
| EXPECT_GL_NO_ERROR(); | |
| for (GLsizei size = 1; size <= 3; size++) | |
| { | |
| glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL); | |
| glEnableVertexAttribArray(0); | |
| glDrawArrays(GL_POINTS, 0, 1); | |
| GLint newProgramLength; | |
| glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength); | |
| EXPECT_GL_NO_ERROR(); | |
| EXPECT_EQ(programLength, newProgramLength); | |
| } | |
| } |