| #include "ANGLETest.h" | |
| #include <vector> | |
| class IncompleteTextureTest : public ANGLETest | |
| { | |
| protected: | |
| IncompleteTextureTest() | |
| { | |
| setWindowWidth(128); | |
| setWindowHeight(128); | |
| setConfigRedBits(8); | |
| setConfigGreenBits(8); | |
| setConfigBlueBits(8); | |
| setConfigAlphaBits(8); | |
| } | |
| virtual void SetUp() | |
| { | |
| ANGLETest::SetUp(); | |
| const std::string vertexShaderSource = SHADER_SOURCE | |
| ( | |
| precision highp float; | |
| attribute vec4 position; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_Position = position; | |
| texcoord = (position.xy * 0.5) + 0.5; | |
| } | |
| ); | |
| const std::string fragmentShaderSource = SHADER_SOURCE | |
| ( | |
| precision highp float; | |
| uniform sampler2D tex; | |
| varying vec2 texcoord; | |
| void main() | |
| { | |
| gl_FragColor = texture2D(tex, texcoord); | |
| } | |
| ); | |
| mProgram = compileProgram(vertexShaderSource, fragmentShaderSource); | |
| if (mProgram == 0) | |
| { | |
| FAIL() << "shader compilation failed."; | |
| } | |
| mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); | |
| } | |
| virtual void TearDown() | |
| { | |
| glDeleteProgram(mProgram); | |
| ANGLETest::TearDown(); | |
| } | |
| void fillTextureData(std::vector<GLubyte> &buffer, GLubyte r, GLubyte g, GLubyte b, GLubyte a) | |
| { | |
| size_t count = buffer.size() / 4; | |
| for (size_t i = 0; i < count; i++) | |
| { | |
| buffer[i * 4 + 0] = r; | |
| buffer[i * 4 + 1] = g; | |
| buffer[i * 4 + 2] = b; | |
| buffer[i * 4 + 3] = a; | |
| } | |
| } | |
| GLuint mProgram; | |
| GLint mTextureUniformLocation; | |
| }; | |
| TEST_F(IncompleteTextureTest, IncompleteTexture2D) | |
| { | |
| GLuint tex; | |
| glGenTextures(1, &tex); | |
| glActiveTexture(GL_TEXTURE0); | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glUseProgram(mProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| const GLsizei textureWidth = 2; | |
| const GLsizei textureHeight = 2; | |
| std::vector<GLubyte> textureData(textureWidth * textureHeight * 4); | |
| fillTextureData(textureData, 255, 0, 0, 255); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData.data()); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255); | |
| glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, textureWidth >> 1, textureHeight >> 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData.data()); | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); | |
| glDeleteTextures(1, &tex); | |
| } | |
| TEST_F(IncompleteTextureTest, UpdateTexture) | |
| { | |
| GLuint tex; | |
| glGenTextures(1, &tex); | |
| glActiveTexture(GL_TEXTURE0); | |
| glBindTexture(GL_TEXTURE_2D, tex); | |
| glUseProgram(mProgram); | |
| glUniform1i(mTextureUniformLocation, 0); | |
| const GLsizei redTextureWidth = 64; | |
| const GLsizei redTextureHeight = 64; | |
| std::vector<GLubyte> redTextureData(redTextureWidth * redTextureHeight * 4); | |
| fillTextureData(redTextureData, 255, 0, 0, 255); | |
| for (size_t i = 0; i < 7; i++) | |
| { | |
| glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, redTextureWidth >> i, redTextureHeight >> i, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| redTextureData.data()); | |
| } | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); | |
| const GLsizei greenTextureWidth = 32; | |
| const GLsizei greenTextureHeight = 32; | |
| std::vector<GLubyte> greenTextureData(greenTextureWidth * greenTextureHeight * 4); | |
| fillTextureData(greenTextureData, 0, 255, 0, 255); | |
| for (size_t i = 0; i < 6; i++) | |
| { | |
| glTexSubImage2D(GL_TEXTURE_2D, i, greenTextureWidth >> i, greenTextureHeight >> i, | |
| greenTextureWidth >> i, greenTextureHeight >> i, GL_RGBA, GL_UNSIGNED_BYTE, | |
| greenTextureData.data()); | |
| } | |
| drawQuad(mProgram, "position", 0.5f); | |
| EXPECT_PIXEL_EQ(getWindowWidth() - greenTextureWidth, getWindowHeight() - greenTextureWidth, 0, 255, 0, 255); | |
| glDeleteTextures(1, &tex); | |
| } |