| // | |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // blocklayout.h: | |
| // Methods and classes related to uniform layout and packing in GLSL and HLSL. | |
| // | |
| #ifndef COMMON_BLOCKLAYOUT_H_ | |
| #define COMMON_BLOCKLAYOUT_H_ | |
| #include <cstddef> | |
| #include <vector> | |
| #include "angle_gl.h" | |
| #include <GLSLANG/ShaderLang.h> | |
| namespace sh | |
| { | |
| struct ShaderVariable; | |
| struct InterfaceBlockField; | |
| struct Uniform; | |
| struct Varying; | |
| struct InterfaceBlock; | |
| struct BlockMemberInfo | |
| { | |
| BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix) | |
| : offset(offset), | |
| arrayStride(arrayStride), | |
| matrixStride(matrixStride), | |
| isRowMajorMatrix(isRowMajorMatrix) | |
| {} | |
| static BlockMemberInfo getDefaultBlockInfo() | |
| { | |
| return BlockMemberInfo(-1, -1, -1, false); | |
| } | |
| int offset; | |
| int arrayStride; | |
| int matrixStride; | |
| bool isRowMajorMatrix; | |
| }; | |
| class BlockLayoutEncoder | |
| { | |
| public: | |
| BlockLayoutEncoder(); | |
| void encodeInterfaceBlockFields(const std::vector<InterfaceBlockField> &fields); | |
| BlockMemberInfo encodeInterfaceBlockField(const InterfaceBlockField &field); | |
| void encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix); | |
| size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; } | |
| size_t getCurrentRegister() const { return mCurrentOffset / ComponentsPerRegister; } | |
| size_t getCurrentElement() const { return mCurrentOffset % ComponentsPerRegister; } | |
| virtual void enterAggregateType() = 0; | |
| virtual void exitAggregateType() = 0; | |
| static const size_t BytesPerComponent = 4u; | |
| static const unsigned int ComponentsPerRegister = 4u; | |
| protected: | |
| size_t mCurrentOffset; | |
| void nextRegister(); | |
| virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0; | |
| virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0; | |
| }; | |
| // Block layout according to the std140 block layout | |
| // See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification | |
| class Std140BlockEncoder : public BlockLayoutEncoder | |
| { | |
| public: | |
| Std140BlockEncoder(); | |
| virtual void enterAggregateType(); | |
| virtual void exitAggregateType(); | |
| protected: | |
| virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut); | |
| virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride); | |
| }; | |
| // Block layout packed according to the D3D9 or default D3D10+ register packing rules | |
| // See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx | |
| // The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED | |
| // for everything else (D3D10+ constant blocks and all attributes/varyings). | |
| class HLSLBlockEncoder : public BlockLayoutEncoder | |
| { | |
| public: | |
| enum HLSLBlockEncoderStrategy | |
| { | |
| ENCODE_PACKED, | |
| ENCODE_LOOSE | |
| }; | |
| HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy); | |
| virtual void enterAggregateType(); | |
| virtual void exitAggregateType(); | |
| void skipRegisters(unsigned int numRegisters); | |
| bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; } | |
| static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType); | |
| protected: | |
| virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut); | |
| virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride); | |
| HLSLBlockEncoderStrategy mEncoderStrategy; | |
| }; | |
| // This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder | |
| // class to count the number of used registers in a struct (which are individually packed according to the same rules). | |
| unsigned int HLSLVariableRegisterCount(const Varying &variable); | |
| unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType); | |
| } | |
| #endif // COMMON_BLOCKLAYOUT_H_ |