Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary.
TRAC #22498
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1852 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index f9369d5..d43a7be 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1837,10 +1837,12 @@
GUID Renderer11::getAdapterIdentifier() const
{
- // TODO
- // UNIMPLEMENTED();
- GUID foo = {0};
- return foo;
+ // Use the adapter LUID as our adapter ID
+ // This number is local to a machine is only guaranteed to be unique between restarts
+ META_ASSERT(sizeof(LUID) <= sizeof(GUID));
+ GUID adapterId = {0};
+ memcpy(&adapterId, &mAdapterDescription.AdapterLuid, sizeof(LUID));
+ return adapterId;
}
bool Renderer11::getBGRATextureSupport() const