| // GENERATED FILE - DO NOT EDIT. | |
| // Generated by generate_entry_points.py using data from gl.xml. | |
| // | |
| // Copyright 2020 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // entry_points_gl_3_autogen.cpp: | |
| // Defines the Desktop GL 3.x entry points. | |
| #include "libGL/entry_points_gl_3_autogen.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Context.inl.h" | |
| #include "libANGLE/capture/gl_enum_utils.h" | |
| #include "libANGLE/entry_points_utils.h" | |
| #include "libANGLE/validationEGL.h" | |
| #include "libANGLE/validationES.h" | |
| #include "libANGLE/validationES1.h" | |
| #include "libANGLE/validationES2.h" | |
| #include "libANGLE/validationES3.h" | |
| #include "libANGLE/validationES31.h" | |
| #include "libANGLE/validationES32.h" | |
| #include "libANGLE/validationESEXT.h" | |
| #include "libANGLE/validationGL3_autogen.h" | |
| #include "libGLESv2/global_state.h" | |
| using namespace gl; | |
| extern "C" { | |
| // GL 3.0 | |
| void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, | |
| GLenumToString(GLenumGroup::TypeEnum, mode)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode)); | |
| if (isCallValid) | |
| { | |
| context->beginConditionalRender(id, mode); | |
| } | |
| ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context), | |
| GLenumToString(GLenumGroup::PrimitiveType, primitiveMode)); | |
| if (context) | |
| { | |
| PrimitiveMode primitiveModePacked = PackParam<PrimitiveMode>(primitiveMode); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBeginTransformFeedback(context, primitiveModePacked)); | |
| if (isCallValid) | |
| { | |
| context->beginTransformFeedback(primitiveModePacked); | |
| } | |
| ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", | |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBindBufferBase(context, targetPacked, index, bufferPacked)); | |
| if (isCallValid) | |
| { | |
| context->bindBufferBase(targetPacked, index, bufferPacked); | |
| } | |
| ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindBufferRange, | |
| "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", | |
| CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer, | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size)); | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size)); | |
| if (isCallValid) | |
| { | |
| context->bindBufferRange(targetPacked, index, bufferPacked, offset, size); | |
| } | |
| ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked, | |
| offset, size); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindFragDataLocation, | |
| "context = %d, program = %u, color = %u, name = 0x%016" PRIxPTR "", CID(context), program, | |
| color, (uintptr_t)name); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBindFragDataLocation(context, programPacked, color, name)); | |
| if (isCallValid) | |
| { | |
| context->bindFragDataLocation(programPacked, color, name); | |
| } | |
| ANGLE_CAPTURE(BindFragDataLocation, isCallValid, context, programPacked, color, name); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context), | |
| GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer); | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBindFramebuffer(context, target, framebufferPacked)); | |
| if (isCallValid) | |
| { | |
| context->bindFramebuffer(target, framebufferPacked); | |
| } | |
| ANGLE_CAPTURE(BindFramebuffer, isCallValid, context, target, framebufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context), | |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer); | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBindRenderbuffer(context, target, renderbufferPacked)); | |
| if (isCallValid) | |
| { | |
| context->bindRenderbuffer(target, renderbufferPacked); | |
| } | |
| ANGLE_CAPTURE(BindRenderbuffer, isCallValid, context, target, renderbufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindVertexArray(GLuint array) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array); | |
| if (context) | |
| { | |
| VertexArrayID arrayPacked = PackParam<VertexArrayID>(array); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateBindVertexArray(context, arrayPacked)); | |
| if (isCallValid) | |
| { | |
| context->bindVertexArray(arrayPacked); | |
| } | |
| ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBlitFramebuffer, | |
| "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, " | |
| "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", | |
| CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, | |
| GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), | |
| GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, | |
| dstY0, dstX1, dstY1, mask, filter)); | |
| if (isCallValid) | |
| { | |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, | |
| filter); | |
| } | |
| ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0, | |
| dstY0, dstX1, dstY1, mask, filter); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context), | |
| GLenumToString(GLenumGroup::FramebufferTarget, target)); | |
| GLenum returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->checkFramebufferStatus(target); | |
| } | |
| else | |
| { | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); | |
| } | |
| ANGLE_CAPTURE(CheckFramebufferStatus, isCallValid, context, target, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClampColor, "context = %d, target = %s, clamp = %s", CID(context), | |
| GLenumToString(GLenumGroup::DefaultGroup, target), | |
| GLenumToString(GLenumGroup::DefaultGroup, clamp)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateClampColor(context, target, clamp)); | |
| if (isCallValid) | |
| { | |
| context->clampColor(target, clamp); | |
| } | |
| ANGLE_CAPTURE(ClampColor, isCallValid, context, target, clamp); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferfi, | |
| "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), | |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferfi(buffer, drawbuffer, depth, stencil); | |
| } | |
| ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferfv, | |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateClearBufferfv(context, buffer, drawbuffer, value)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferfv(buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferiv, | |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateClearBufferiv(context, buffer, drawbuffer, value)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferiv(buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClearBufferuiv, | |
| "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateClearBufferuiv(context, buffer, drawbuffer, value)); | |
| if (isCallValid) | |
| { | |
| context->clearBufferuiv(buffer, drawbuffer, value); | |
| } | |
| ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLColorMaski, "context = %d, index = %u, r = %s, g = %s, b = %s, a = %s", | |
| CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), | |
| GLbooleanToString(a)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateColorMaski(context, index, r, g, b, a)); | |
| if (isCallValid) | |
| { | |
| context->colorMaski(index, r, g, b, a); | |
| } | |
| ANGLE_CAPTURE(ColorMaski, isCallValid, context, index, r, g, b, a); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)framebuffers); | |
| if (context) | |
| { | |
| const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateDeleteFramebuffers(context, n, framebuffersPacked)); | |
| if (isCallValid) | |
| { | |
| context->deleteFramebuffers(n, framebuffersPacked); | |
| } | |
| ANGLE_CAPTURE(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)renderbuffers); | |
| if (context) | |
| { | |
| const RenderbufferID *renderbuffersPacked = | |
| PackParam<const RenderbufferID *>(renderbuffers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateDeleteRenderbuffers(context, n, renderbuffersPacked)); | |
| if (isCallValid) | |
| { | |
| context->deleteRenderbuffers(n, renderbuffersPacked); | |
| } | |
| ANGLE_CAPTURE(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)arrays); | |
| if (context) | |
| { | |
| const VertexArrayID *arraysPacked = PackParam<const VertexArrayID *>(arrays); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked)); | |
| if (isCallValid) | |
| { | |
| context->deleteVertexArrays(n, arraysPacked); | |
| } | |
| ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Disablei(GLenum target, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDisablei, "context = %d, target = %s, index = %u", CID(context), | |
| GLenumToString(GLenumGroup::EnableCap, target), index); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateDisablei(context, target, index)); | |
| if (isCallValid) | |
| { | |
| context->disablei(target, index); | |
| } | |
| ANGLE_CAPTURE(Disablei, isCallValid, context, target, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Enablei(GLenum target, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLEnablei, "context = %d, target = %s, index = %u", CID(context), | |
| GLenumToString(GLenumGroup::EnableCap, target), index); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateEnablei(context, target, index)); | |
| if (isCallValid) | |
| { | |
| context->enablei(target, index); | |
| } | |
| ANGLE_CAPTURE(Enablei, isCallValid, context, target, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_EndConditionalRender() | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLEndConditionalRender, "context = %d", CID(context)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateEndConditionalRender(context)); | |
| if (isCallValid) | |
| { | |
| context->endConditionalRender(); | |
| } | |
| ANGLE_CAPTURE(EndConditionalRender, isCallValid, context); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_EndTransformFeedback() | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLEndTransformFeedback, "context = %d", CID(context)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context)); | |
| if (isCallValid) | |
| { | |
| context->endTransformFeedback(); | |
| } | |
| ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFlushMappedBufferRange, | |
| "context = %d, target = %s, offset = %llu, length = %llu", CID(context), | |
| GLenumToString(GLenumGroup::BufferTargetARB, target), | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length)); | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateFlushMappedBufferRange(context, targetPacked, offset, length)); | |
| if (isCallValid) | |
| { | |
| context->flushMappedBufferRange(targetPacked, offset, length); | |
| } | |
| ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferRenderbuffer, | |
| "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), | |
| GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer); | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget, | |
| renderbufferPacked)); | |
| if (isCallValid) | |
| { | |
| context->framebufferRenderbuffer(target, attachment, renderbuffertarget, | |
| renderbufferPacked); | |
| } | |
| ANGLE_CAPTURE(FramebufferRenderbuffer, isCallValid, context, target, attachment, | |
| renderbuffertarget, renderbufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FramebufferTexture1D(GLenum target, | |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferTexture1D, | |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), | |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); | |
| if (context) | |
| { | |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateFramebufferTexture1D(context, target, attachment, | |
| textargetPacked, texturePacked, level)); | |
| if (isCallValid) | |
| { | |
| context->framebufferTexture1D(target, attachment, textargetPacked, texturePacked, | |
| level); | |
| } | |
| ANGLE_CAPTURE(FramebufferTexture1D, isCallValid, context, target, attachment, | |
| textargetPacked, texturePacked, level); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FramebufferTexture2D(GLenum target, | |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferTexture2D, | |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), | |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); | |
| if (context) | |
| { | |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateFramebufferTexture2D(context, target, attachment, | |
| textargetPacked, texturePacked, level)); | |
| if (isCallValid) | |
| { | |
| context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked, | |
| level); | |
| } | |
| ANGLE_CAPTURE(FramebufferTexture2D, isCallValid, context, target, attachment, | |
| textargetPacked, texturePacked, level); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FramebufferTexture3D(GLenum target, | |
| GLenum attachment, | |
| GLenum textarget, | |
| GLuint texture, | |
| GLint level, | |
| GLint zoffset) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferTexture3D, | |
| "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d, " | |
| "zoffset = %d", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), | |
| GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level, zoffset); | |
| if (context) | |
| { | |
| TextureTarget textargetPacked = PackParam<TextureTarget>(textarget); | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateFramebufferTexture3D(context, target, attachment, textargetPacked, | |
| texturePacked, level, zoffset)); | |
| if (isCallValid) | |
| { | |
| context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level, | |
| zoffset); | |
| } | |
| ANGLE_CAPTURE(FramebufferTexture3D, isCallValid, context, target, attachment, | |
| textargetPacked, texturePacked, level, zoffset); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint layer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferTextureLayer, | |
| "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateFramebufferTextureLayer(context, target, attachment, | |
| texturePacked, level, layer)); | |
| if (isCallValid) | |
| { | |
| context->framebufferTextureLayer(target, attachment, texturePacked, level, layer); | |
| } | |
| ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment, | |
| texturePacked, level, layer); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)framebuffers); | |
| if (context) | |
| { | |
| FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffersPacked)); | |
| if (isCallValid) | |
| { | |
| context->genFramebuffers(n, framebuffersPacked); | |
| } | |
| ANGLE_CAPTURE(GenFramebuffers, isCallValid, context, n, framebuffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)renderbuffers); | |
| if (context) | |
| { | |
| RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGenRenderbuffers(context, n, renderbuffersPacked)); | |
| if (isCallValid) | |
| { | |
| context->genRenderbuffers(n, renderbuffersPacked); | |
| } | |
| ANGLE_CAPTURE(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", | |
| CID(context), n, (uintptr_t)arrays); | |
| if (context) | |
| { | |
| VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked)); | |
| if (isCallValid) | |
| { | |
| context->genVertexArrays(n, arraysPacked); | |
| } | |
| ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenerateMipmap(GLenum target) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context), | |
| GLenumToString(GLenumGroup::TextureTarget, target)); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGenerateMipmap(context, targetPacked)); | |
| if (isCallValid) | |
| { | |
| context->generateMipmap(targetPacked); | |
| } | |
| ANGLE_CAPTURE(GenerateMipmap, isCallValid, context, targetPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetBooleani_v, | |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::BufferTargetARB, target), index, (uintptr_t)data); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)); | |
| if (isCallValid) | |
| { | |
| context->getBooleani_v(target, index, data); | |
| } | |
| ANGLE_CAPTURE(GetBooleani_v, isCallValid, context, target, index, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", | |
| CID(context), program, (uintptr_t)name); | |
| GLint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetFragDataLocation(context, programPacked, name)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getFragDataLocation(programPacked, name); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>(); | |
| } | |
| ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetFramebufferAttachmentParameteriv, | |
| "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), | |
| GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), | |
| (uintptr_t)params); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetFramebufferAttachmentParameteriv( | |
| context, target, attachment, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetFramebufferAttachmentParameteriv, isCallValid, context, target, attachment, | |
| pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetIntegeri_v, | |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data)); | |
| if (isCallValid) | |
| { | |
| context->getIntegeri_v(target, index, data); | |
| } | |
| ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetRenderbufferParameteriv, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), | |
| GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetRenderbufferParameteriv(context, target, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getRenderbufferParameteriv(target, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetRenderbufferParameteriv, isCallValid, context, target, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context), | |
| GLenumToString(GLenumGroup::StringName, name), index); | |
| const GLubyte *returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getStringi(name, index); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>(); | |
| } | |
| ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTexParameterIiv, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureTarget, target), | |
| GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTexParameterIiv(context, targetPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTexParameterIiv(targetPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetTexParameterIiv, isCallValid, context, targetPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTexParameterIuiv, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureTarget, target), | |
| GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTexParameterIuiv(context, targetPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getTexParameterIuiv(targetPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetTexParameterIuiv, isCallValid, context, targetPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetTransformFeedbackVarying, | |
| "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR | |
| ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", | |
| CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, | |
| (uintptr_t)type, (uintptr_t)name); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetTransformFeedbackVarying(context, programPacked, index, | |
| bufSize, length, size, type, name)); | |
| if (isCallValid) | |
| { | |
| context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type, | |
| name); | |
| } | |
| ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index, | |
| bufSize, length, size, type, name); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetUniformuiv, | |
| "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), | |
| program, location, (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetUniformuiv(context, programPacked, locationPacked, params)); | |
| if (isCallValid) | |
| { | |
| context->getUniformuiv(programPacked, locationPacked, params); | |
| } | |
| ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexAttribIiv, | |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetVertexAttribIiv(context, index, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getVertexAttribIiv(index, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetVertexAttribIuiv, | |
| "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetVertexAttribIuiv(context, index, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getVertexAttribIuiv(index, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsEnabledi, "context = %d, target = %s, index = %u", CID(context), | |
| GLenumToString(GLenumGroup::EnableCap, target), index); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateIsEnabledi(context, target, index)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isEnabledi(target, index); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsEnabledi, isCallValid, context, target, index, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabledi, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateIsFramebuffer(context, framebufferPacked)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isFramebuffer(framebufferPacked); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateIsRenderbuffer(context, renderbufferPacked)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isRenderbuffer(renderbufferPacked); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| VertexArrayID arrayPacked = PackParam<VertexArrayID>(array); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateIsVertexArray(context, arrayPacked)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isVertexArray(arrayPacked); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| void *GL_APIENTRY GL_MapBufferRange(GLenum target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMapBufferRange, | |
| "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context), | |
| GLenumToString(GLenumGroup::BufferTargetARB, target), | |
| static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length), | |
| GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); | |
| void *returnValue; | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMapBufferRange(context, targetPacked, offset, length, access)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->mapBufferRange(targetPacked, offset, length, access); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>(); | |
| } | |
| ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access, | |
| returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_RenderbufferStorage(GLenum target, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLRenderbufferStorage, | |
| "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context), | |
| GLenumToString(GLenumGroup::RenderbufferTarget, target), | |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateRenderbufferStorage(context, target, internalformat, width, height)); | |
| if (isCallValid) | |
| { | |
| context->renderbufferStorage(target, internalformat, width, height); | |
| } | |
| ANGLE_CAPTURE(RenderbufferStorage, isCallValid, context, target, internalformat, width, | |
| height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLRenderbufferStorageMultisample, | |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d", | |
| CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples, | |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateRenderbufferStorageMultisample(context, target, samples, | |
| internalformat, width, height)); | |
| if (isCallValid) | |
| { | |
| context->renderbufferStorageMultisample(target, samples, internalformat, width, height); | |
| } | |
| ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples, | |
| internalformat, width, height); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexParameterIiv, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureTarget, target), | |
| GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateTexParameterIiv(context, targetPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->texParameterIiv(targetPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(TexParameterIiv, isCallValid, context, targetPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexParameterIuiv, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureTarget, target), | |
| GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateTexParameterIuiv(context, targetPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->texParameterIuiv(targetPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(TexParameterIuiv, isCallValid, context, targetPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program, | |
| GLsizei count, | |
| const GLchar *const *varyings, | |
| GLenum bufferMode) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTransformFeedbackVaryings, | |
| "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s", | |
| CID(context), program, count, (uintptr_t)varyings, | |
| GLenumToString(GLenumGroup::DefaultGroup, bufferMode)); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTransformFeedbackVaryings( | |
| context, programPacked, count, varyings, bufferMode)); | |
| if (isCallValid) | |
| { | |
| context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode); | |
| } | |
| ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count, | |
| varyings, bufferMode); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location, | |
| v0); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); | |
| if (isCallValid) | |
| { | |
| context->uniform1ui(locationPacked, v0); | |
| } | |
| ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform1uiv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform1uiv(context, locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform1uiv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context), | |
| location, v0, v1); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateUniform2ui(context, locationPacked, v0, v1)); | |
| if (isCallValid) | |
| { | |
| context->uniform2ui(locationPacked, v0, v1); | |
| } | |
| ANGLE_CAPTURE(Uniform2ui, isCallValid, context, locationPacked, v0, v1); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform2uiv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform2uiv(context, locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform2uiv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", | |
| CID(context), location, v0, v1, v2); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateUniform3ui(context, locationPacked, v0, v1, v2)); | |
| if (isCallValid) | |
| { | |
| context->uniform3ui(locationPacked, v0, v1, v2); | |
| } | |
| ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform3uiv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform3uiv(context, locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform3uiv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", | |
| CID(context), location, v0, v1, v2, v3); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform4ui(context, locationPacked, v0, v1, v2, v3)); | |
| if (isCallValid) | |
| { | |
| context->uniform4ui(locationPacked, v0, v1, v2, v3); | |
| } | |
| ANGLE_CAPTURE(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniform4uiv, | |
| "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), | |
| location, count, (uintptr_t)value); | |
| if (context) | |
| { | |
| UniformLocation locationPacked = PackParam<UniformLocation>(location); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateUniform4uiv(context, locationPacked, count, value)); | |
| if (isCallValid) | |
| { | |
| context->uniform4uiv(locationPacked, count, value); | |
| } | |
| ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, locationPacked, count, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI1i, "context = %d, index = %u, x = %d", CID(context), index, x); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI1i(context, index, x)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI1i(index, x); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI1i, isCallValid, context, index, x); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI1iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI1iv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI1iv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI1iv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI1ui, "context = %d, index = %u, x = %u", CID(context), index, x); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI1ui(context, index, x)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI1ui(index, x); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI1ui, isCallValid, context, index, x); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI1uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI1uiv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI1uiv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI1uiv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI2i, "context = %d, index = %u, x = %d, y = %d", CID(context), | |
| index, x, y); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI2i(context, index, x, y)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI2i(index, x, y); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI2i, isCallValid, context, index, x, y); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI2iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI2iv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI2iv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI2iv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI2ui, "context = %d, index = %u, x = %u, y = %u", CID(context), | |
| index, x, y); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI2ui(context, index, x, y)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI2ui(index, x, y); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI2ui, isCallValid, context, index, x, y); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI2uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI2uiv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI2uiv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI2uiv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI3i, "context = %d, index = %u, x = %d, y = %d, z = %d", | |
| CID(context), index, x, y, z); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI3i(context, index, x, y, z)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI3i(index, x, y, z); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI3i, isCallValid, context, index, x, y, z); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI3iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI3iv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI3iv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI3iv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI3ui, "context = %d, index = %u, x = %u, y = %u, z = %u", | |
| CID(context), index, x, y, z); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI3ui(context, index, x, y, z)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI3ui(index, x, y, z); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI3ui, isCallValid, context, index, x, y, z); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI3uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI3uiv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI3uiv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI3uiv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4bv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4bv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4bv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d", | |
| CID(context), index, x, y, z, w); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4i(index, x, y, z, w); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4iv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4sv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4sv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4sv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4ubv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4ubv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4ubv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u", | |
| CID(context), index, x, y, z, w); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4ui(index, x, y, z, w); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4uiv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribI4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", | |
| CID(context), index, (uintptr_t)v); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribI4usv(context, index, v)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribI4usv(index, v); | |
| } | |
| ANGLE_CAPTURE(VertexAttribI4usv, isCallValid, context, index, v); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribIPointer, | |
| "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR | |
| "", | |
| CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), | |
| stride, (uintptr_t)pointer); | |
| if (context) | |
| { | |
| VertexAttribType typePacked = PackParam<VertexAttribType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribIPointer(index, size, typePacked, stride, pointer); | |
| } | |
| ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride, | |
| pointer); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 3.1 | |
| void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget, | |
| GLenum writeTarget, | |
| GLintptr readOffset, | |
| GLintptr writeOffset, | |
| GLsizeiptr size) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLCopyBufferSubData, | |
| "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, " | |
| "size = %llu", | |
| CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget), | |
| GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget), | |
| static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset), | |
| static_cast<unsigned long long>(size)); | |
| if (context) | |
| { | |
| BufferBinding readTargetPacked = PackParam<BufferBinding>(readTarget); | |
| BufferBinding writeTargetPacked = PackParam<BufferBinding>(writeTarget); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, | |
| readOffset, writeOffset, size)); | |
| if (isCallValid) | |
| { | |
| context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, | |
| size); | |
| } | |
| ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked, | |
| readOffset, writeOffset, size); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei instancecount) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawArraysInstanced, | |
| "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context), | |
| GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount)); | |
| if (isCallValid) | |
| { | |
| context->drawArraysInstanced(modePacked, first, count, instancecount); | |
| } | |
| ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count, | |
| instancecount); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawElementsInstanced, | |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR | |
| ", instancecount = %d", | |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, | |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateDrawElementsInstanced(context, modePacked, count, typePacked, | |
| indices, instancecount)); | |
| if (isCallValid) | |
| { | |
| context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount); | |
| } | |
| ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked, | |
| indices, instancecount); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformBlockName) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT( | |
| context, GLGetActiveUniformBlockName, | |
| "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR | |
| ", uniformBlockName = 0x%016" PRIxPTR "", | |
| CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length, | |
| (uintptr_t)uniformBlockName); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndexPacked, | |
| bufSize, length, uniformBlockName)); | |
| if (isCallValid) | |
| { | |
| context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, | |
| length, uniformBlockName); | |
| } | |
| ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, | |
| uniformBlockIndexPacked, bufSize, length, uniformBlockName); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveUniformBlockiv, | |
| "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR | |
| "", | |
| CID(context), program, uniformBlockIndex, | |
| GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveUniformBlockiv( | |
| context, programPacked, uniformBlockIndexPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, | |
| uniformBlockIndexPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveUniformName(GLuint program, | |
| GLuint uniformIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformName) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveUniformName, | |
| "context = %d, program = %u, uniformIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR | |
| ", uniformName = 0x%016" PRIxPTR "", | |
| CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveUniformName(context, programPacked, uniformIndex, | |
| bufSize, length, uniformName)); | |
| if (isCallValid) | |
| { | |
| context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, | |
| uniformName); | |
| } | |
| ANGLE_CAPTURE(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex, | |
| bufSize, length, uniformName); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, | |
| GLsizei uniformCount, | |
| const GLuint *uniformIndices, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetActiveUniformsiv, | |
| "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR | |
| ", pname = %s, params = 0x%016" PRIxPTR "", | |
| CID(context), program, uniformCount, (uintptr_t)uniformIndices, | |
| GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetActiveUniformsiv(context, programPacked, uniformCount, | |
| uniformIndices, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, | |
| params); | |
| } | |
| ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, | |
| uniformIndices, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetUniformBlockIndex, | |
| "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, | |
| (uintptr_t)uniformBlockName); | |
| GLuint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName); | |
| } | |
| else | |
| { | |
| returnValue = | |
| GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>(); | |
| } | |
| ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName, | |
| returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_GetUniformIndices(GLuint program, | |
| GLsizei uniformCount, | |
| const GLchar *const *uniformNames, | |
| GLuint *uniformIndices) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetUniformIndices, | |
| "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR | |
| ", uniformIndices = 0x%016" PRIxPTR "", | |
| CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetUniformIndices(context, programPacked, uniformCount, | |
| uniformNames, uniformIndices)); | |
| if (isCallValid) | |
| { | |
| context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); | |
| } | |
| ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount, | |
| uniformNames, uniformIndices); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLPrimitiveRestartIndex, "context = %d, index = %u", CID(context), index); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index)); | |
| if (isCallValid) | |
| { | |
| context->primitiveRestartIndex(index); | |
| } | |
| ANGLE_CAPTURE(PrimitiveRestartIndex, isCallValid, context, index); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexBuffer, "context = %d, target = %s, internalformat = %s, buffer = %u", | |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), | |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer); | |
| if (context) | |
| { | |
| TextureType targetPacked = PackParam<TextureType>(target); | |
| BufferID bufferPacked = PackParam<BufferID>(buffer); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateTexBuffer(context, targetPacked, internalformat, bufferPacked)); | |
| if (isCallValid) | |
| { | |
| context->texBuffer(targetPacked, internalformat, bufferPacked); | |
| } | |
| ANGLE_CAPTURE(TexBuffer, isCallValid, context, targetPacked, internalformat, bufferPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_UniformBlockBinding(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLuint uniformBlockBinding) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLUniformBlockBinding, | |
| "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u", | |
| CID(context), program, uniformBlockIndex, uniformBlockBinding); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateUniformBlockBinding(context, programPacked, uniformBlockIndexPacked, | |
| uniformBlockBinding)); | |
| if (isCallValid) | |
| { | |
| context->uniformBlockBinding(programPacked, uniformBlockIndexPacked, | |
| uniformBlockBinding); | |
| } | |
| ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, | |
| uniformBlockIndexPacked, uniformBlockBinding); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 3.2 | |
| GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLClientWaitSync, | |
| "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), | |
| (uintptr_t)sync, GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(), | |
| static_cast<unsigned long long>(timeout)); | |
| GLenum returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->clientWaitSync(sync, flags, timeout); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>(); | |
| } | |
| ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_DeleteSync(GLsync sync) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), | |
| (uintptr_t)sync); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync)); | |
| if (isCallValid) | |
| { | |
| context->deleteSync(sync); | |
| } | |
| ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawElementsBaseVertex, | |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR | |
| ", basevertex = %d", | |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, | |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateDrawElementsBaseVertex(context, modePacked, count, typePacked, | |
| indices, basevertex)); | |
| if (isCallValid) | |
| { | |
| context->drawElementsBaseVertex(modePacked, count, typePacked, indices, basevertex); | |
| } | |
| ANGLE_CAPTURE(DrawElementsBaseVertex, isCallValid, context, modePacked, count, typePacked, | |
| indices, basevertex); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instancecount, | |
| GLint basevertex) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawElementsInstancedBaseVertex, | |
| "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR | |
| ", instancecount = %d, basevertex = %d", | |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, | |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount, | |
| basevertex); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseVertex( | |
| context, modePacked, count, typePacked, | |
| indices, instancecount, basevertex)); | |
| if (isCallValid) | |
| { | |
| context->drawElementsInstancedBaseVertex(modePacked, count, typePacked, indices, | |
| instancecount, basevertex); | |
| } | |
| ANGLE_CAPTURE(DrawElementsInstancedBaseVertex, isCallValid, context, modePacked, count, | |
| typePacked, indices, instancecount, basevertex); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode, | |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLint basevertex) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDrawRangeElementsBaseVertex, | |
| "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = " | |
| "0x%016" PRIxPTR ", basevertex = %d", | |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count, | |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateDrawRangeElementsBaseVertex( | |
| context, modePacked, start, end, count, | |
| typePacked, indices, basevertex)); | |
| if (isCallValid) | |
| { | |
| context->drawRangeElementsBaseVertex(modePacked, start, end, count, typePacked, indices, | |
| basevertex); | |
| } | |
| ANGLE_CAPTURE(DrawRangeElementsBaseVertex, isCallValid, context, modePacked, start, end, | |
| count, typePacked, indices, basevertex); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context), | |
| GLenumToString(GLenumGroup::SyncCondition, condition), | |
| GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str()); | |
| GLsync returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateFenceSync(context, condition, flags)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->fenceSync(condition, flags); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>(); | |
| } | |
| ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_FramebufferTexture(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLFramebufferTexture, | |
| "context = %d, target = %s, attachment = %s, texture = %u, level = %d", CID(context), | |
| GLenumToString(GLenumGroup::FramebufferTarget, target), | |
| GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level); | |
| if (context) | |
| { | |
| TextureID texturePacked = PackParam<TextureID>(texture); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateFramebufferTexture(context, target, attachment, texturePacked, level)); | |
| if (isCallValid) | |
| { | |
| context->framebufferTexture(target, attachment, texturePacked, level); | |
| } | |
| ANGLE_CAPTURE(FramebufferTexture, isCallValid, context, target, attachment, texturePacked, | |
| level); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetBufferParameteri64v, | |
| "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::BufferTargetARB, target), | |
| GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| BufferBinding targetPacked = PackParam<BufferBinding>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetBufferParameteri64v(context, targetPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getBufferParameteri64v(targetPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetInteger64i_v, | |
| "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data)); | |
| if (isCallValid) | |
| { | |
| context->getInteger64i_v(target, index, data); | |
| } | |
| ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetInteger64v(context, pname, data)); | |
| if (isCallValid) | |
| { | |
| context->getInteger64v(pname, data); | |
| } | |
| ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetMultisamplefv, | |
| "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::DefaultGroup, pname), index, (uintptr_t)val); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)); | |
| if (isCallValid) | |
| { | |
| context->getMultisamplefv(pname, index, val); | |
| } | |
| ANGLE_CAPTURE(GetMultisamplefv, isCallValid, context, pname, index, val); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY | |
| GL_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
| { | |
| Context *context = GetGlobalContext(); | |
| EVENT(context, GLGetSynciv, | |
| "context = %d, sync = 0x%016" PRIxPTR | |
| ", pname = %s, bufSize = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "", | |
| CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname), | |
| bufSize, (uintptr_t)length, (uintptr_t)values); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSynciv(context, sync, pname, bufSize, length, values)); | |
| if (isCallValid) | |
| { | |
| context->getSynciv(sync, pname, bufSize, length, values); | |
| } | |
| ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values); | |
| } | |
| else | |
| {} | |
| } | |
| GLboolean GL_APIENTRY GL_IsSync(GLsync sync) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), | |
| (uintptr_t)sync); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isSync(sync); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode, | |
| const GLsizei *count, | |
| GLenum type, | |
| const void *const *indices, | |
| GLsizei drawcount, | |
| const GLint *basevertex) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiDrawElementsBaseVertex, | |
| "context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR | |
| ", drawcount = %d, basevertex = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)count, | |
| GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, drawcount, | |
| (uintptr_t)basevertex); | |
| if (context) | |
| { | |
| PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode); | |
| DrawElementsType typePacked = PackParam<DrawElementsType>(type); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateMultiDrawElementsBaseVertex( | |
| context, modePacked, count, typePacked, | |
| indices, drawcount, basevertex)); | |
| if (isCallValid) | |
| { | |
| context->multiDrawElementsBaseVertex(modePacked, count, typePacked, indices, drawcount, | |
| basevertex); | |
| } | |
| ANGLE_CAPTURE(MultiDrawElementsBaseVertex, isCallValid, context, modePacked, count, | |
| typePacked, indices, drawcount, basevertex); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ProvokingVertex(GLenum mode) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLProvokingVertex, "context = %d, mode = %s", CID(context), | |
| GLenumToString(GLenumGroup::VertexProvokingMode, mode)); | |
| if (context) | |
| { | |
| ProvokingVertexConvention modePacked = PackParam<ProvokingVertexConvention>(mode); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateProvokingVertex(context, modePacked)); | |
| if (isCallValid) | |
| { | |
| context->provokingVertex(modePacked); | |
| } | |
| ANGLE_CAPTURE(ProvokingVertex, isCallValid, context, modePacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context), | |
| maskNumber, GLbitfieldToString(GLenumGroup::DefaultGroup, mask).c_str()); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)); | |
| if (isCallValid) | |
| { | |
| context->sampleMaski(maskNumber, mask); | |
| } | |
| ANGLE_CAPTURE(SampleMaski, isCallValid, context, maskNumber, mask); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexImage2DMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexImage2DMultisample, | |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " | |
| "fixedsamplelocations = %s", | |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, | |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, | |
| GLbooleanToString(fixedsamplelocations)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateTexImage2DMultisample(context, target, samples, internalformat, | |
| width, height, fixedsamplelocations)); | |
| if (isCallValid) | |
| { | |
| context->texImage2DMultisample(target, samples, internalformat, width, height, | |
| fixedsamplelocations); | |
| } | |
| ANGLE_CAPTURE(TexImage2DMultisample, isCallValid, context, target, samples, internalformat, | |
| width, height, fixedsamplelocations); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexImage3DMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexImage3DMultisample, | |
| "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " | |
| "depth = %d, fixedsamplelocations = %s", | |
| CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, | |
| GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, | |
| GLbooleanToString(fixedsamplelocations)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateTexImage3DMultisample(context, target, samples, internalformat, width, height, | |
| depth, fixedsamplelocations)); | |
| if (isCallValid) | |
| { | |
| context->texImage3DMultisample(target, samples, internalformat, width, height, depth, | |
| fixedsamplelocations); | |
| } | |
| ANGLE_CAPTURE(TexImage3DMultisample, isCallValid, context, target, samples, internalformat, | |
| width, height, depth, fixedsamplelocations); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", | |
| CID(context), (uintptr_t)sync, | |
| GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(), | |
| static_cast<unsigned long long>(timeout)); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout)); | |
| if (isCallValid) | |
| { | |
| context->waitSync(sync, flags, timeout); | |
| } | |
| ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| // GL 3.3 | |
| void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program, | |
| GLuint colorNumber, | |
| GLuint index, | |
| const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindFragDataLocationIndexed, | |
| "context = %d, program = %u, colorNumber = %u, index = %u, name = 0x%016" PRIxPTR "", | |
| CID(context), program, colorNumber, index, (uintptr_t)name); | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || | |
| ValidateBindFragDataLocationIndexed(context, programPacked, colorNumber, index, name)); | |
| if (isCallValid) | |
| { | |
| context->bindFragDataLocationIndexed(programPacked, colorNumber, index, name); | |
| } | |
| ANGLE_CAPTURE(BindFragDataLocationIndexed, isCallValid, context, programPacked, colorNumber, | |
| index, name); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit, | |
| sampler); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked)); | |
| if (isCallValid) | |
| { | |
| context->bindSampler(unit, samplerPacked); | |
| } | |
| ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLColorP3ui, "context = %d, type = %s, color = %u", CID(context), | |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->colorP3ui(type, color); | |
| } | |
| ANGLE_CAPTURE(ColorP3ui, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->colorP3uiv(type, color); | |
| } | |
| ANGLE_CAPTURE(ColorP3uiv, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLColorP4ui, "context = %d, type = %s, color = %u", CID(context), | |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->colorP4ui(type, color); | |
| } | |
| ANGLE_CAPTURE(ColorP4ui, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLColorP4uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->colorP4uiv(type, color); | |
| } | |
| ANGLE_CAPTURE(ColorP4uiv, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", | |
| CID(context), count, (uintptr_t)samplers); | |
| if (context) | |
| { | |
| const SamplerID *samplersPacked = PackParam<const SamplerID *>(samplers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked)); | |
| if (isCallValid) | |
| { | |
| context->deleteSamplers(count, samplersPacked); | |
| } | |
| ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", | |
| CID(context), count, (uintptr_t)samplers); | |
| if (context) | |
| { | |
| SamplerID *samplersPacked = PackParam<SamplerID *>(samplers); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked)); | |
| if (isCallValid) | |
| { | |
| context->genSamplers(count, samplersPacked); | |
| } | |
| ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetFragDataIndex, "context = %d, program = %u, name = 0x%016" PRIxPTR "", | |
| CID(context), program, (uintptr_t)name); | |
| GLint returnValue; | |
| if (context) | |
| { | |
| ShaderProgramID programPacked = PackParam<ShaderProgramID>(program); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateGetFragDataIndex(context, programPacked, name)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->getFragDataIndex(programPacked, name); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>(); | |
| } | |
| ANGLE_CAPTURE(GetFragDataIndex, isCallValid, context, programPacked, name, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataIndex, GLint>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | |
| { | |
| Context *context = GetGlobalContext(); | |
| EVENT(context, GLGetQueryObjecti64v, | |
| "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, | |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| QueryID idPacked = PackParam<QueryID>(id); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetQueryObjecti64v(context, idPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getQueryObjecti64v(idPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetQueryObjecti64v, isCallValid, context, idPacked, pname, params); | |
| } | |
| else | |
| {} | |
| } | |
| void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetQueryObjectui64v, | |
| "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, | |
| GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| QueryID idPacked = PackParam<QueryID>(id); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetQueryObjectui64v(context, idPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getQueryObjectui64v(idPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetQueryObjectui64v, isCallValid, context, idPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSamplerParameterIiv, | |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSamplerParameterIiv(context, samplerPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getSamplerParameterIiv(samplerPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetSamplerParameterIiv, isCallValid, context, samplerPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSamplerParameterIuiv, | |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSamplerParameterIuiv(context, samplerPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getSamplerParameterIuiv(samplerPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetSamplerParameterIuiv, isCallValid, context, samplerPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSamplerParameterfv, | |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSamplerParameterfv(context, samplerPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getSamplerParameterfv(samplerPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLGetSamplerParameteriv, | |
| "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateGetSamplerParameteriv(context, samplerPacked, pname, params)); | |
| if (isCallValid) | |
| { | |
| context->getSamplerParameteriv(samplerPacked, pname, params); | |
| } | |
| ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler); | |
| GLboolean returnValue; | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked)); | |
| if (isCallValid) | |
| { | |
| returnValue = context->isSampler(samplerPacked); | |
| } | |
| else | |
| { | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>(); | |
| } | |
| ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>(); | |
| } | |
| return returnValue; | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP1ui, "context = %d, texture = %s, type = %s, coords = %u", | |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP1ui(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP1ui(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP1uiv, | |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP1uiv(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP1uiv(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP2ui, "context = %d, texture = %s, type = %s, coords = %u", | |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP2ui(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP2ui(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP2ui, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP2uiv, | |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP2uiv(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP2uiv(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP2uiv, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP3ui, "context = %d, texture = %s, type = %s, coords = %u", | |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP3ui(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP3ui(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP3ui, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP3uiv, | |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP3uiv(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP3uiv(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP4ui, "context = %d, texture = %s, type = %s, coords = %u", | |
| CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP4ui(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP4ui(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLMultiTexCoordP4uiv, | |
| "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), | |
| GLenumToString(GLenumGroup::TextureUnit, texture), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateMultiTexCoordP4uiv(context, texture, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->multiTexCoordP4uiv(texture, type, coords); | |
| } | |
| ANGLE_CAPTURE(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNormalP3ui, "context = %d, type = %s, coords = %u", CID(context), | |
| GLenumToString(GLenumGroup::NormalPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateNormalP3ui(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->normalP3ui(type, coords); | |
| } | |
| ANGLE_CAPTURE(NormalP3ui, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLNormalP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateNormalP3uiv(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->normalP3uiv(type, coords); | |
| } | |
| ANGLE_CAPTURE(NormalP3uiv, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLQueryCounter, "context = %d, id = %u, target = %s", CID(context), id, | |
| GLenumToString(GLenumGroup::QueryTarget, target)); | |
| if (context) | |
| { | |
| QueryID idPacked = PackParam<QueryID>(id); | |
| QueryType targetPacked = PackParam<QueryType>(target); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateQueryCounter(context, idPacked, targetPacked)); | |
| if (isCallValid) | |
| { | |
| context->queryCounter(idPacked, targetPacked); | |
| } | |
| ANGLE_CAPTURE(QueryCounter, isCallValid, context, idPacked, targetPacked); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameterIiv, | |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameterIiv(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameterIiv(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameterIiv, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameterIuiv, | |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameterIuiv(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameterIuiv(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameterIuiv, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f", | |
| CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameterf(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameterf(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameterfv, | |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameterfv(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameterfv(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d", | |
| CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameteri(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameteri(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSamplerParameteriv, | |
| "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), | |
| sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); | |
| if (context) | |
| { | |
| SamplerID samplerPacked = PackParam<SamplerID>(sampler); | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateSamplerParameteriv(context, samplerPacked, pname, param)); | |
| if (isCallValid) | |
| { | |
| context->samplerParameteriv(samplerPacked, pname, param); | |
| } | |
| ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSecondaryColorP3ui, "context = %d, type = %s, color = %u", CID(context), | |
| GLenumToString(GLenumGroup::ColorPointerType, type), color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateSecondaryColorP3ui(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->secondaryColorP3ui(type, color); | |
| } | |
| ANGLE_CAPTURE(SecondaryColorP3ui, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLSecondaryColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateSecondaryColorP3uiv(context, type, color)); | |
| if (isCallValid) | |
| { | |
| context->secondaryColorP3uiv(type, color); | |
| } | |
| ANGLE_CAPTURE(SecondaryColorP3uiv, isCallValid, context, type, color); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP1ui, "context = %d, type = %s, coords = %u", CID(context), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP1ui(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP1ui(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP1ui, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP1uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP1uiv(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP1uiv(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP1uiv, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP2ui, "context = %d, type = %s, coords = %u", CID(context), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP2ui(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP2ui(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP2ui, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP2uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP2uiv(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP2uiv(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP2uiv, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP3ui, "context = %d, type = %s, coords = %u", CID(context), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP3ui(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP3ui(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP3ui, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP3uiv(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP3uiv(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP3uiv, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP4ui, "context = %d, type = %s, coords = %u", CID(context), | |
| GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP4ui(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP4ui(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP4ui, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLTexCoordP4uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateTexCoordP4uiv(context, type, coords)); | |
| if (isCallValid) | |
| { | |
| context->texCoordP4uiv(type, coords); | |
| } | |
| ANGLE_CAPTURE(TexCoordP4uiv, isCallValid, context, type, coords); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context), | |
| index, divisor); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = | |
| (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribDivisor(index, divisor); | |
| } | |
| ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP1ui, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), | |
| value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP1ui(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP1ui(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP1ui, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP1uiv, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), | |
| GLbooleanToString(normalized), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP1uiv(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP1uiv(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP2ui, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), | |
| value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP2ui(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP2ui(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP2ui, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP2uiv, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), | |
| GLbooleanToString(normalized), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP2uiv(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP2uiv(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP2uiv, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP3ui, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), | |
| value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP3ui(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP3ui(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP3ui, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP3uiv, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), | |
| GLbooleanToString(normalized), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP3uiv(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP3uiv(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP3uiv, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP4ui, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, | |
| GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), | |
| value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP4ui(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP4ui(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP4ui, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index, | |
| GLenum type, | |
| GLboolean normalized, | |
| const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexAttribP4uiv, | |
| "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), | |
| GLbooleanToString(normalized), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || | |
| ValidateVertexAttribP4uiv(context, index, type, normalized, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexAttribP4uiv(index, type, normalized, value); | |
| } | |
| ANGLE_CAPTURE(VertexAttribP4uiv, isCallValid, context, index, type, normalized, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP2ui, "context = %d, type = %s, value = %u", CID(context), | |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP2ui(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP2ui(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP2ui, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP2uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP2uiv(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP2uiv(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP2uiv, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP3ui, "context = %d, type = %s, value = %u", CID(context), | |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP3ui(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP3ui(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP3ui, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP3uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP3uiv(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP3uiv(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP3uiv, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP4ui, "context = %d, type = %s, value = %u", CID(context), | |
| GLenumToString(GLenumGroup::VertexPointerType, type), value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP4ui(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP4ui(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP4ui, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value) | |
| { | |
| Context *context = GetValidGlobalContext(); | |
| EVENT(context, GLVertexP4uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", | |
| CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); | |
| if (context) | |
| { | |
| std::unique_lock<angle::GlobalMutex> shareContextLock = GetContextLock(context); | |
| bool isCallValid = (context->skipValidation() || ValidateVertexP4uiv(context, type, value)); | |
| if (isCallValid) | |
| { | |
| context->vertexP4uiv(type, value); | |
| } | |
| ANGLE_CAPTURE(VertexP4uiv, isCallValid, context, type, value); | |
| } | |
| else | |
| { | |
| GenerateContextLostErrorOnCurrentGlobalContext(); | |
| } | |
| } | |
| } // extern "C" |