| // | |
| // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances. | |
| #include "libGLESv2/main.h" | |
| #include "libGLESv2/Program.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "common/utilities.h" | |
| #include "third_party/trace_event/trace_event.h" | |
| #include "libGLESv2/Shader.h" | |
| #if defined (ANGLE_ENABLE_D3D9) | |
| #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" | |
| #endif // ANGLE_ENABLE_D3D9 | |
| #if defined (ANGLE_ENABLE_D3D11) | |
| #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" | |
| #endif // ANGLE_ENABLE_D3D11 | |
| #if !defined(ANGLE_DEFAULT_D3D11) | |
| // Enables use of the Direct3D 11 API for a default display, when available | |
| #define ANGLE_DEFAULT_D3D11 0 | |
| #endif | |
| #include <EGL/eglext.h> | |
| namespace rx | |
| { | |
| Renderer::Renderer(egl::Display *display) | |
| : mDisplay(display), | |
| mCapsInitialized(false), | |
| mCurrentClientVersion(2) | |
| { | |
| } | |
| Renderer::~Renderer() | |
| { | |
| } | |
| const gl::Caps &Renderer::getRendererCaps() const | |
| { | |
| if (!mCapsInitialized) | |
| { | |
| generateCaps(&mCaps, &mTextureCaps, &mExtensions); | |
| mCapsInitialized = true; | |
| } | |
| return mCaps; | |
| } | |
| const gl::TextureCapsMap &Renderer::getRendererTextureCaps() const | |
| { | |
| if (!mCapsInitialized) | |
| { | |
| generateCaps(&mCaps, &mTextureCaps, &mExtensions); | |
| mCapsInitialized = true; | |
| } | |
| return mTextureCaps; | |
| } | |
| const gl::Extensions &Renderer::getRendererExtensions() const | |
| { | |
| if (!mCapsInitialized) | |
| { | |
| generateCaps(&mCaps, &mTextureCaps, &mExtensions); | |
| mCapsInitialized = true; | |
| } | |
| return mExtensions; | |
| } | |
| typedef Renderer *(*CreateRendererFunction)(egl::Display*, EGLNativeDisplayType, EGLint); | |
| template <typename RendererType> | |
| Renderer *CreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType) | |
| { | |
| return new RendererType(display, nativeDisplay, requestedDisplayType); | |
| } | |
| } | |
| extern "C" | |
| { | |
| rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType) | |
| { | |
| std::vector<rx::CreateRendererFunction> rendererCreationFunctions; | |
| # if defined(ANGLE_ENABLE_D3D11) | |
| if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || | |
| nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || | |
| requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || | |
| requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE) | |
| { | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>); | |
| } | |
| # endif | |
| # if defined(ANGLE_ENABLE_D3D9) | |
| if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || | |
| requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE) | |
| { | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>); | |
| } | |
| # endif | |
| if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && | |
| nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && | |
| requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) | |
| { | |
| // The default display is requested, try the D3D9 and D3D11 renderers, order them using | |
| // the definition of ANGLE_DEFAULT_D3D11 | |
| # if ANGLE_DEFAULT_D3D11 | |
| # if defined(ANGLE_ENABLE_D3D11) | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>); | |
| # endif | |
| # if defined(ANGLE_ENABLE_D3D9) | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>); | |
| # endif | |
| # else | |
| # if defined(ANGLE_ENABLE_D3D9) | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer9>); | |
| # endif | |
| # if defined(ANGLE_ENABLE_D3D11) | |
| rendererCreationFunctions.push_back(rx::CreateRenderer<rx::Renderer11>); | |
| # endif | |
| # endif | |
| } | |
| for (size_t i = 0; i < rendererCreationFunctions.size(); i++) | |
| { | |
| rx::Renderer *renderer = rendererCreationFunctions[i](display, nativeDisplay, requestedDisplayType); | |
| if (renderer->initialize() == EGL_SUCCESS) | |
| { | |
| return renderer; | |
| } | |
| else | |
| { | |
| // Failed to create the renderer, try the next | |
| SafeDelete(renderer); | |
| } | |
| } | |
| return NULL; | |
| } | |
| void glDestroyRenderer(rx::Renderer *renderer) | |
| { | |
| delete renderer; | |
| } | |
| } |