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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVVk.cpp:
// Implements the class methods for FenceNVVk.
//
#include "libANGLE/renderer/vulkan/FenceNVVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
FenceNVVk::FenceNVVk() : FenceNVImpl() {}
FenceNVVk::~FenceNVVk() {}
void FenceNVVk::onDestroy(const gl::Context *context)
{
mFenceSync.releaseToRenderer(vk::GetImpl(context)->getRenderer());
}
angle::Result FenceNVVk::set(const gl::Context *context, GLenum condition)
{
ASSERT(condition == GL_ALL_COMPLETED_NV);
return mFenceSync.initialize(vk::GetImpl(context), false);
}
angle::Result FenceNVVk::test(const gl::Context *context, GLboolean *outFinished)
{
ContextVk *contextVk = vk::GetImpl(context);
bool signaled = false;
ANGLE_TRY(mFenceSync.getStatus(contextVk, contextVk, &signaled));
ASSERT(outFinished);
*outFinished = signaled ? GL_TRUE : GL_FALSE;
return angle::Result::Continue;
}
angle::Result FenceNVVk::finish(const gl::Context *context)
{
VkResult outResult;
ContextVk *contextVk = vk::GetImpl(context);
return mFenceSync.clientWait(contextVk, contextVk, true, UINT64_MAX, &outResult);
}
} // namespace rx