blob: 57172c5de91e5d44d2ea06363020166cf87bd9c8 [file] [log] [blame]
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// MemoryProgramCache: Stores compiled and linked programs in memory so they don't
// always have to be re-compiled. Can be used in conjunction with the platform
// layer to warm up the cache from disk.
#include "libANGLE/MemoryProgramCache.h"
#include <GLSLANG/ShaderVars.h>
#include <anglebase/sha1.h>
#include "common/utilities.h"
#include "common/version.h"
#include "libANGLE/BinaryStream.h"
#include "libANGLE/Context.h"
#include "libANGLE/Uniform.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/ProgramImpl.h"
#include "platform/Platform.h"
namespace gl
{
namespace
{
enum CacheResult
{
kCacheMiss,
kCacheHitMemory,
kCacheHitDisk,
kCacheResultMax,
};
constexpr unsigned int kWarningLimit = 3;
void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
{
stream->writeInt(var.type);
stream->writeInt(var.precision);
stream->writeString(var.name);
stream->writeString(var.mappedName);
stream->writeIntVector(var.arraySizes);
stream->writeInt(var.staticUse);
stream->writeString(var.structName);
ASSERT(var.fields.empty());
}
void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
{
var->type = stream->readInt<GLenum>();
var->precision = stream->readInt<GLenum>();
var->name = stream->readString();
var->mappedName = stream->readString();
stream->readIntVector<unsigned int>(&var->arraySizes);
var->staticUse = stream->readBool();
var->structName = stream->readString();
}
void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var)
{
stream->writeInt(var.binding);
stream->writeInt(var.dataSize);
stream->writeInt(var.vertexStaticUse);
stream->writeInt(var.fragmentStaticUse);
stream->writeInt(var.computeStaticUse);
stream->writeInt(var.memberIndexes.size());
for (unsigned int memberCounterIndex : var.memberIndexes)
{
stream->writeInt(memberCounterIndex);
}
}
void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var)
{
var->binding = stream->readInt<int>();
var->dataSize = stream->readInt<unsigned int>();
var->vertexStaticUse = stream->readBool();
var->fragmentStaticUse = stream->readBool();
var->computeStaticUse = stream->readBool();
unsigned int numMembers = stream->readInt<unsigned int>();
for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
{
var->memberIndexes.push_back(stream->readInt<unsigned int>());
}
}
void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var)
{
WriteShaderVar(stream, var);
stream->writeInt(var.bufferIndex);
stream->writeInt(var.blockInfo.offset);
stream->writeInt(var.blockInfo.arrayStride);
stream->writeInt(var.blockInfo.matrixStride);
stream->writeInt(var.blockInfo.isRowMajorMatrix);
stream->writeInt(var.blockInfo.topLevelArrayStride);
stream->writeInt(var.topLevelArraySize);
stream->writeInt(var.vertexStaticUse);
stream->writeInt(var.fragmentStaticUse);
stream->writeInt(var.computeStaticUse);
}
void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var)
{
LoadShaderVar(stream, var);
var->bufferIndex = stream->readInt<int>();
var->blockInfo.offset = stream->readInt<int>();
var->blockInfo.arrayStride = stream->readInt<int>();
var->blockInfo.matrixStride = stream->readInt<int>();
var->blockInfo.isRowMajorMatrix = stream->readBool();
var->blockInfo.topLevelArrayStride = stream->readInt<int>();
var->topLevelArraySize = stream->readInt<int>();
var->vertexStaticUse = stream->readBool();
var->fragmentStaticUse = stream->readBool();
var->computeStaticUse = stream->readBool();
}
void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block)
{
stream->writeString(block.name);
stream->writeString(block.mappedName);
stream->writeInt(block.isArray);
stream->writeInt(block.arrayElement);
WriteShaderVariableBuffer(stream, block);
}
void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block)
{
block->name = stream->readString();
block->mappedName = stream->readString();
block->isArray = stream->readBool();
block->arrayElement = stream->readInt<unsigned int>();
LoadShaderVariableBuffer(stream, block);
}
class HashStream final : angle::NonCopyable
{
public:
std::string str() { return mStringStream.str(); }
template <typename T>
HashStream &operator<<(T value)
{
mStringStream << value << kSeparator;
return *this;
}
private:
static constexpr char kSeparator = ':';
std::ostringstream mStringStream;
};
HashStream &operator<<(HashStream &stream, const Shader *shader)
{
if (shader)
{
stream << shader->getSourceString().c_str() << shader->getSourceString().length()
<< shader->getCompilerResourcesString().c_str();
}
return stream;
}
HashStream &operator<<(HashStream &stream, const ProgramBindings &bindings)
{
for (const auto &binding : bindings)
{
stream << binding.first << binding.second;
}
return stream;
}
HashStream &operator<<(HashStream &stream, const std::vector<std::string> &strings)
{
for (const auto &str : strings)
{
stream << str;
}
return stream;
}
} // anonymous namespace
MemoryProgramCache::MemoryProgramCache(size_t maxCacheSizeBytes)
: mProgramBinaryCache(maxCacheSizeBytes), mIssuedWarnings(0)
{
}
MemoryProgramCache::~MemoryProgramCache()
{
}
// static
LinkResult MemoryProgramCache::Deserialize(const Context *context,
const Program *program,
ProgramState *state,
const uint8_t *binary,
size_t length,
InfoLog &infoLog)
{
BinaryInputStream stream(binary, length);
unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) !=
0)
{
infoLog << "Invalid program binary version.";
return false;
}
int majorVersion = stream.readInt<int>();
int minorVersion = stream.readInt<int>();
if (majorVersion != context->getClientMajorVersion() ||
minorVersion != context->getClientMinorVersion())
{
infoLog << "Cannot load program binaries across different ES context versions.";
return false;
}
state->mComputeShaderLocalSize[0] = stream.readInt<int>();
state->mComputeShaderLocalSize[1] = stream.readInt<int>();
state->mComputeShaderLocalSize[2] = stream.readInt<int>();
state->mNumViews = stream.readInt<int>();
static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
"Too many vertex attribs for mask");
state->mActiveAttribLocationsMask = stream.readInt<unsigned long>();
unsigned int attribCount = stream.readInt<unsigned int>();
ASSERT(state->mAttributes.empty());
for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
{
sh::Attribute attrib;
LoadShaderVar(&stream, &attrib);
attrib.location = stream.readInt<int>();
state->mAttributes.push_back(attrib);
}
unsigned int uniformCount = stream.readInt<unsigned int>();
ASSERT(state->mUniforms.empty());
for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
{
LinkedUniform uniform;
LoadShaderVar(&stream, &uniform);
uniform.bufferIndex = stream.readInt<int>();
uniform.blockInfo.offset = stream.readInt<int>();
uniform.blockInfo.arrayStride = stream.readInt<int>();
uniform.blockInfo.matrixStride = stream.readInt<int>();
uniform.blockInfo.isRowMajorMatrix = stream.readBool();
uniform.typeInfo = &GetUniformTypeInfo(uniform.type);
state->mUniforms.push_back(uniform);
}
const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
ASSERT(state->mUniformLocations.empty());
for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
uniformIndexIndex++)
{
VariableLocation variable;
stream.readInt(&variable.arrayIndex);
stream.readInt(&variable.index);
stream.readBool(&variable.ignored);
state->mUniformLocations.push_back(variable);
}
unsigned int uniformBlockCount = stream.readInt<unsigned int>();
ASSERT(state->mUniformBlocks.empty());
for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
++uniformBlockIndex)
{
InterfaceBlock uniformBlock;
LoadInterfaceBlock(&stream, &uniformBlock);
state->mUniformBlocks.push_back(uniformBlock);
state->mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlock.binding != 0);
}
unsigned int bufferVariableCount = stream.readInt<unsigned int>();
ASSERT(state->mBufferVariables.empty());
for (unsigned int index = 0; index < bufferVariableCount; ++index)
{
BufferVariable bufferVariable;
LoadBufferVariable(&stream, &bufferVariable);
state->mBufferVariables.push_back(bufferVariable);
}
unsigned int shaderStorageBlockCount = stream.readInt<unsigned int>();
ASSERT(state->mShaderStorageBlocks.empty());
for (unsigned int shaderStorageBlockIndex = 0;
shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex)
{
InterfaceBlock shaderStorageBlock;
LoadInterfaceBlock(&stream, &shaderStorageBlock);
state->mShaderStorageBlocks.push_back(shaderStorageBlock);
}
unsigned int atomicCounterBufferCount = stream.readInt<unsigned int>();
ASSERT(state->mAtomicCounterBuffers.empty());
for (unsigned int bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex)
{
AtomicCounterBuffer atomicCounterBuffer;
LoadShaderVariableBuffer(&stream, &atomicCounterBuffer);
state->mAtomicCounterBuffers.push_back(atomicCounterBuffer);
}
unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
// Reject programs that use transform feedback varyings if the hardware cannot support them.
if (transformFeedbackVaryingCount > 0 &&
context->getWorkarounds().disableProgramCachingForTransformFeedback)
{
infoLog << "Current driver does not support transform feedback in binary programs.";
return false;
}
ASSERT(state->mLinkedTransformFeedbackVaryings.empty());
for (unsigned int transformFeedbackVaryingIndex = 0;
transformFeedbackVaryingIndex < transformFeedbackVaryingCount;
++transformFeedbackVaryingIndex)
{
sh::Varying varying;
stream.readIntVector<unsigned int>(&varying.arraySizes);
stream.readInt(&varying.type);
stream.readString(&varying.name);
GLuint arrayIndex = stream.readInt<GLuint>();
state->mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex);
}
stream.readInt(&state->mTransformFeedbackBufferMode);
unsigned int outputCount = stream.readInt<unsigned int>();
ASSERT(state->mOutputVariables.empty());
for (unsigned int outputIndex = 0; outputIndex < outputCount; ++outputIndex)
{
sh::OutputVariable output;
LoadShaderVar(&stream, &output);
output.location = stream.readInt<int>();
state->mOutputVariables.push_back(output);
}
unsigned int outputVarCount = stream.readInt<unsigned int>();
ASSERT(state->mOutputLocations.empty());
for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
{
VariableLocation locationData;
stream.readInt(&locationData.arrayIndex);
stream.readInt(&locationData.index);
stream.readBool(&locationData.ignored);
state->mOutputLocations.push_back(locationData);
}
unsigned int outputTypeCount = stream.readInt<unsigned int>();
for (unsigned int outputIndex = 0; outputIndex < outputTypeCount; ++outputIndex)
{
state->mOutputVariableTypes.push_back(stream.readInt<GLenum>());
}
static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
"All bits of DrawBufferMask can be contained in an uint32_t");
state->mActiveOutputVariables = stream.readInt<uint32_t>();
unsigned int samplerRangeLow = stream.readInt<unsigned int>();
unsigned int samplerRangeHigh = stream.readInt<unsigned int>();
state->mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh);
unsigned int samplerCount = stream.readInt<unsigned int>();
for (unsigned int samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex)
{
GLenum textureType = stream.readInt<GLenum>();
size_t bindingCount = stream.readInt<size_t>();
bool unreferenced = stream.readBool();
state->mSamplerBindings.emplace_back(
SamplerBinding(textureType, bindingCount, unreferenced));
}
unsigned int imageRangeLow = stream.readInt<unsigned int>();
unsigned int imageRangeHigh = stream.readInt<unsigned int>();
state->mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh);
unsigned int imageBindingCount = stream.readInt<unsigned int>();
for (unsigned int imageIndex = 0; imageIndex < imageBindingCount; ++imageIndex)
{
unsigned int elementCount = stream.readInt<unsigned int>();
ImageBinding imageBinding(elementCount);
for (unsigned int i = 0; i < elementCount; ++i)
{
imageBinding.boundImageUnits[i] = stream.readInt<unsigned int>();
}
state->mImageBindings.emplace_back(imageBinding);
}
unsigned int atomicCounterRangeLow = stream.readInt<unsigned int>();
unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>();
state->mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh);
static_assert(SHADER_TYPE_MAX <= sizeof(unsigned long) * 8, "Too many shader types");
state->mLinkedShaderStages = stream.readInt<unsigned long>();
return program->getImplementation()->load(context, infoLog, &stream);
}
// static
void MemoryProgramCache::Serialize(const Context *context,
const gl::Program *program,
angle::MemoryBuffer *binaryOut)
{
BinaryOutputStream stream;
stream.writeBytes(reinterpret_cast<const unsigned char *>(ANGLE_COMMIT_HASH),
ANGLE_COMMIT_HASH_SIZE);
// nullptr context is supported when computing binary length.
if (context)
{
stream.writeInt(context->getClientVersion().major);
stream.writeInt(context->getClientVersion().minor);
}
else
{
stream.writeInt(2);
stream.writeInt(0);
}
const auto &state = program->getState();
const auto &computeLocalSize = state.getComputeShaderLocalSize();
stream.writeInt(computeLocalSize[0]);
stream.writeInt(computeLocalSize[1]);
stream.writeInt(computeLocalSize[2]);
stream.writeInt(state.mNumViews);
stream.writeInt(state.getActiveAttribLocationsMask().to_ulong());
stream.writeInt(state.getAttributes().size());
for (const sh::Attribute &attrib : state.getAttributes())
{
WriteShaderVar(&stream, attrib);
stream.writeInt(attrib.location);
}
stream.writeInt(state.getUniforms().size());
for (const LinkedUniform &uniform : state.getUniforms())
{
WriteShaderVar(&stream, uniform);
// FIXME: referenced
stream.writeInt(uniform.bufferIndex);
stream.writeInt(uniform.blockInfo.offset);
stream.writeInt(uniform.blockInfo.arrayStride);
stream.writeInt(uniform.blockInfo.matrixStride);
stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
}
stream.writeInt(state.getUniformLocations().size());
for (const auto &variable : state.getUniformLocations())
{
stream.writeInt(variable.arrayIndex);
stream.writeIntOrNegOne(variable.index);
stream.writeInt(variable.ignored);
}
stream.writeInt(state.getUniformBlocks().size());
for (const InterfaceBlock &uniformBlock : state.getUniformBlocks())
{
WriteInterfaceBlock(&stream, uniformBlock);
}
stream.writeInt(state.getBufferVariables().size());
for (const BufferVariable &bufferVariable : state.getBufferVariables())
{
WriteBufferVariable(&stream, bufferVariable);
}
stream.writeInt(state.getShaderStorageBlocks().size());
for (const InterfaceBlock &shaderStorageBlock : state.getShaderStorageBlocks())
{
WriteInterfaceBlock(&stream, shaderStorageBlock);
}
stream.writeInt(state.mAtomicCounterBuffers.size());
for (const auto &atomicCounterBuffer : state.mAtomicCounterBuffers)
{
WriteShaderVariableBuffer(&stream, atomicCounterBuffer);
}
// Warn the app layer if saving a binary with unsupported transform feedback.
if (!state.getLinkedTransformFeedbackVaryings().empty() &&
context->getWorkarounds().disableProgramCachingForTransformFeedback)
{
WARN() << "Saving program binary with transform feedback, which is not supported on this "
"driver.";
}
stream.writeInt(state.getLinkedTransformFeedbackVaryings().size());
for (const auto &var : state.getLinkedTransformFeedbackVaryings())
{
stream.writeIntVector(var.arraySizes);
stream.writeInt(var.type);
stream.writeString(var.name);
stream.writeIntOrNegOne(var.arrayIndex);
}
stream.writeInt(state.getTransformFeedbackBufferMode());
stream.writeInt(state.getOutputVariables().size());
for (const sh::OutputVariable &output : state.getOutputVariables())
{
WriteShaderVar(&stream, output);
stream.writeInt(output.location);
}
stream.writeInt(state.getOutputLocations().size());
for (const auto &outputVar : state.getOutputLocations())
{
stream.writeInt(outputVar.arrayIndex);
stream.writeIntOrNegOne(outputVar.index);
stream.writeInt(outputVar.ignored);
}
stream.writeInt(state.mOutputVariableTypes.size());
for (const auto &outputVariableType : state.mOutputVariableTypes)
{
stream.writeInt(outputVariableType);
}
static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS < 8 * sizeof(uint32_t),
"All bits of DrawBufferMask can be contained in an uint32_t");
stream.writeInt(static_cast<uint32_t>(state.mActiveOutputVariables.to_ulong()));
stream.writeInt(state.getSamplerUniformRange().low());
stream.writeInt(state.getSamplerUniformRange().high());
stream.writeInt(state.getSamplerBindings().size());
for (const auto &samplerBinding : state.getSamplerBindings())
{
stream.writeInt(samplerBinding.textureType);
stream.writeInt(samplerBinding.boundTextureUnits.size());
stream.writeInt(samplerBinding.unreferenced);
}
stream.writeInt(state.getImageUniformRange().low());
stream.writeInt(state.getImageUniformRange().high());
stream.writeInt(state.getImageBindings().size());
for (const auto &imageBinding : state.getImageBindings())
{
stream.writeInt(imageBinding.boundImageUnits.size());
for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i)
{
stream.writeInt(imageBinding.boundImageUnits[i]);
}
}
stream.writeInt(state.getAtomicCounterUniformRange().low());
stream.writeInt(state.getAtomicCounterUniformRange().high());
stream.writeInt(state.getLinkedShaderStages().to_ulong());
program->getImplementation()->save(context, &stream);
ASSERT(binaryOut);
binaryOut->resize(stream.length());
memcpy(binaryOut->data(), stream.data(), stream.length());
}
// static
void MemoryProgramCache::ComputeHash(const Context *context,
const Program *program,
ProgramHash *hashOut)
{
const Shader *vertexShader = program->getAttachedVertexShader();
const Shader *fragmentShader = program->getAttachedFragmentShader();
const Shader *computeShader = program->getAttachedComputeShader();
// Compute the program hash. Start with the shader hashes and resource strings.
HashStream hashStream;
hashStream << vertexShader << fragmentShader << computeShader;
// Add some ANGLE metadata and Context properties, such as version and back-end.
hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion()
<< context->getClientMinorVersion() << context->getString(GL_RENDERER);
// Hash pre-link program properties.
hashStream << program->getAttributeBindings() << program->getUniformLocationBindings()
<< program->getFragmentInputBindings()
<< program->getState().getTransformFeedbackVaryingNames()
<< program->getState().getTransformFeedbackBufferMode();
// Call the secure SHA hashing function.
const std::string &programKey = hashStream.str();
angle::base::SHA1HashBytes(reinterpret_cast<const unsigned char *>(programKey.c_str()),
programKey.length(), hashOut->data());
}
LinkResult MemoryProgramCache::getProgram(const Context *context,
const Program *program,
ProgramState *state,
ProgramHash *hashOut)
{
ComputeHash(context, program, hashOut);
const angle::MemoryBuffer *binaryProgram = nullptr;
LinkResult result(false);
if (get(*hashOut, &binaryProgram))
{
InfoLog infoLog;
ANGLE_TRY_RESULT(Deserialize(context, program, state, binaryProgram->data(),
binaryProgram->size(), infoLog),
result);
ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", result.getResult());
if (!result.getResult())
{
// Cache load failed, evict.
if (mIssuedWarnings++ < kWarningLimit)
{
WARN() << "Failed to load binary from cache: " << infoLog.str();
if (mIssuedWarnings == kWarningLimit)
{
WARN() << "Reaching warning limit for cache load failures, silencing "
"subsequent warnings.";
}
}
remove(*hashOut);
}
}
return result;
}
bool MemoryProgramCache::get(const ProgramHash &programHash, const angle::MemoryBuffer **programOut)
{
const CacheEntry *entry = nullptr;
if (!mProgramBinaryCache.get(programHash, &entry))
{
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheMiss,
kCacheResultMax);
return false;
}
if (entry->second == CacheSource::PutProgram)
{
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitMemory,
kCacheResultMax);
}
else
{
ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.ProgramCache.CacheResult", kCacheHitDisk,
kCacheResultMax);
}
*programOut = &entry->first;
return true;
}
bool MemoryProgramCache::getAt(size_t index,
ProgramHash *hashOut,
const angle::MemoryBuffer **programOut)
{
const CacheEntry *entry = nullptr;
if (!mProgramBinaryCache.getAt(index, hashOut, &entry))
{
return false;
}
*programOut = &entry->first;
return true;
}
void MemoryProgramCache::remove(const ProgramHash &programHash)
{
bool result = mProgramBinaryCache.eraseByKey(programHash);
ASSERT(result);
}
void MemoryProgramCache::putProgram(const ProgramHash &programHash,
const Context *context,
const Program *program)
{
CacheEntry newEntry;
Serialize(context, program, &newEntry.first);
newEntry.second = CacheSource::PutProgram;
ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes",
static_cast<int>(newEntry.first.size()));
const CacheEntry *result =
mProgramBinaryCache.put(programHash, std::move(newEntry), newEntry.first.size());
if (!result)
{
ERR() << "Failed to store binary program in memory cache, program is too large.";
}
else
{
auto *platform = ANGLEPlatformCurrent();
platform->cacheProgram(platform, programHash, result->first.size(), result->first.data());
}
}
void MemoryProgramCache::updateProgram(const Context *context, const Program *program)
{
gl::ProgramHash programHash;
ComputeHash(context, program, &programHash);
putProgram(programHash, context, program);
}
void MemoryProgramCache::putBinary(const ProgramHash &programHash,
const uint8_t *binary,
size_t length)
{
// Copy the binary.
CacheEntry newEntry;
newEntry.first.resize(length);
memcpy(newEntry.first.data(), binary, length);
newEntry.second = CacheSource::PutBinary;
// Store the binary.
const CacheEntry *result = mProgramBinaryCache.put(programHash, std::move(newEntry), length);
if (!result)
{
ERR() << "Failed to store binary program in memory cache, program is too large.";
}
}
void MemoryProgramCache::clear()
{
mProgramBinaryCache.clear();
mIssuedWarnings = 0;
}
void MemoryProgramCache::resize(size_t maxCacheSizeBytes)
{
mProgramBinaryCache.resize(maxCacheSizeBytes);
}
size_t MemoryProgramCache::entryCount() const
{
return mProgramBinaryCache.entryCount();
}
size_t MemoryProgramCache::trim(size_t limit)
{
return mProgramBinaryCache.shrinkToSize(limit);
}
size_t MemoryProgramCache::size() const
{
return mProgramBinaryCache.size();
}
size_t MemoryProgramCache::maxSize() const
{
return mProgramBinaryCache.maxSize();
}
} // namespace gl