blob: 9bc93dd24ff04d1f89309e6d687dd3486459dfda [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// GlslangWrapperVk: Wrapper for Vulkan's glslang compiler.
//
#include "libANGLE/renderer/vulkan/GlslangWrapperVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/vk_cache_utils.h"
namespace rx
{
namespace
{
angle::Result ErrorHandler(vk::Context *context, GlslangError)
{
ANGLE_VK_CHECK(context, false, VK_ERROR_INVALID_SHADER_NV);
return angle::Result::Stop;
}
GlslangSourceOptions CreateSourceOptions(const angle::FeaturesVk &features)
{
GlslangSourceOptions options;
options.uniformsAndXfbDescriptorSetIndex = kUniformsAndXfbDescriptorSetIndex;
options.textureDescriptorSetIndex = kTextureDescriptorSetIndex;
options.shaderResourceDescriptorSetIndex = kShaderResourceDescriptorSetIndex;
options.driverUniformsDescriptorSetIndex = kDriverUniformsDescriptorSetIndex;
options.xfbBindingIndexStart = kXfbBindingIndexStart;
options.useOldRewriteStructSamplers = features.forceOldRewriteStructSamplers.enabled;
options.supportsTransformFeedbackExtension =
features.supportsTransformFeedbackExtension.enabled;
options.emulateTransformFeedback = features.emulateTransformFeedback.enabled;
options.emulateBresenhamLines = features.basicGLLineRasterization.enabled;
return options;
}
} // namespace
// static
void GlslangWrapperVk::GetShaderSource(const angle::FeaturesVk &features,
const gl::ProgramState &programState,
const gl::ProgramLinkedResources &resources,
gl::ShaderMap<std::string> *shaderSourcesOut,
ShaderInterfaceVariableInfoMap *variableInfoMapOut)
{
GlslangGetShaderSource(CreateSourceOptions(features), programState, resources, shaderSourcesOut,
variableInfoMapOut);
}
// static
angle::Result GlslangWrapperVk::GetShaderCode(vk::Context *context,
const gl::Caps &glCaps,
const gl::ShaderMap<std::string> &shaderSources,
const ShaderInterfaceVariableInfoMap &variableInfoMap,
gl::ShaderMap<std::vector<uint32_t>> *shaderCodeOut)
{
return GlslangGetShaderSpirvCode(
[context](GlslangError error) { return ErrorHandler(context, error); }, glCaps,
shaderSources, variableInfoMap, shaderCodeOut);
}
} // namespace rx