blob: 9b6f18e30f5bb7a55031e8d43684576f6b08b058 [file]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BlendFuncExtendedTest
// Test EXT_blend_func_extended
#include "test_utils/ANGLETest.h"
#include "shader_utils.h"
#include <algorithm>
#include <cmath>
#include <fstream>
using namespace angle;
namespace
{
// Partial implementation of weight function for GLES 2 blend equation that
// is dual-source aware.
template <int factor, int index>
float Weight(const float /*dst*/[4], const float src[4], const float src1[4])
{
if (factor == GL_SRC_COLOR)
return src[index];
if (factor == GL_SRC_ALPHA)
return src[3];
if (factor == GL_SRC1_COLOR_EXT)
return src1[index];
if (factor == GL_SRC1_ALPHA_EXT)
return src1[3];
if (factor == GL_ONE_MINUS_SRC1_COLOR_EXT)
return 1.0f - src1[index];
if (factor == GL_ONE_MINUS_SRC1_ALPHA_EXT)
return 1.0f - src1[3];
return 0.0f;
}
GLubyte ScaleChannel(float weight)
{
return static_cast<GLubyte>(std::floor(std::max(0.0f, std::min(1.0f, weight)) * 255.0f));
}
// Implementation of GLES 2 blend equation that is dual-source aware.
template <int RGBs, int RGBd, int As, int Ad>
void BlendEquationFuncAdd(const float dst[4],
const float src[4],
const float src1[4],
angle::GLColor *result)
{
float r[4];
r[0] = src[0] * Weight<RGBs, 0>(dst, src, src1) + dst[0] * Weight<RGBd, 0>(dst, src, src1);
r[1] = src[1] * Weight<RGBs, 1>(dst, src, src1) + dst[1] * Weight<RGBd, 1>(dst, src, src1);
r[2] = src[2] * Weight<RGBs, 2>(dst, src, src1) + dst[2] * Weight<RGBd, 2>(dst, src, src1);
r[3] = src[3] * Weight<As, 3>(dst, src, src1) + dst[3] * Weight<Ad, 3>(dst, src, src1);
result->R = ScaleChannel(r[0]);
result->G = ScaleChannel(r[1]);
result->B = ScaleChannel(r[2]);
result->A = ScaleChannel(r[3]);
}
void CheckPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint tolerance,
const angle::GLColor &color)
{
for (GLint yy = 0; yy < height; ++yy)
{
for (GLint xx = 0; xx < width; ++xx)
{
const auto px = x + xx;
const auto py = y + yy;
EXPECT_PIXEL_COLOR_NEAR(px, py, color, 1);
}
}
}
const GLuint kWidth = 100;
const GLuint kHeight = 100;
class EXTBlendFuncExtendedTest : public ANGLETest
{
};
class EXTBlendFuncExtendedDrawTest : public ANGLETest
{
protected:
EXTBlendFuncExtendedDrawTest() : mProgram(0)
{
setWindowWidth(kWidth);
setWindowHeight(kHeight);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void SetUp() override
{
ANGLETest::SetUp();
glGenBuffers(1, &mVBO);
glBindBuffer(GL_ARRAY_BUFFER, mVBO);
static const float vertices[] = {
1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
glDeleteBuffers(1, &mVBO);
if (mProgram)
{
glDeleteProgram(mProgram);
}
ASSERT_GL_NO_ERROR();
ANGLETest::TearDown();
}
void makeProgram(const char *vertSource, const char *fragSource)
{
mProgram = CompileProgram(vertSource, fragSource);
ASSERT_NE(0u, mProgram);
}
void drawTest()
{
glUseProgram(mProgram);
GLint position = glGetAttribLocation(mProgram, "position");
GLint src0 = glGetUniformLocation(mProgram, "src0");
GLint src1 = glGetUniformLocation(mProgram, "src1");
ASSERT_GL_NO_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, mVBO);
glEnableVertexAttribArray(position);
glVertexAttribPointer(position, 2, GL_FLOAT, GL_FALSE, 0, 0);
ASSERT_GL_NO_ERROR();
static const float kDst[4] = {0.5f, 0.5f, 0.5f, 0.5f};
static const float kSrc0[4] = {1.0f, 1.0f, 1.0f, 1.0f};
static const float kSrc1[4] = {0.3f, 0.6f, 0.9f, 0.7f};
glUniform4f(src0, kSrc0[0], kSrc0[1], kSrc0[2], kSrc0[3]);
glUniform4f(src1, kSrc1[0], kSrc1[1], kSrc1[2], kSrc1[3]);
ASSERT_GL_NO_ERROR();
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glViewport(0, 0, kWidth, kHeight);
glClearColor(kDst[0], kDst[1], kDst[2], kDst[3]);
ASSERT_GL_NO_ERROR();
{
glBlendFuncSeparate(GL_SRC1_COLOR_EXT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC1_COLOR_EXT,
GL_ONE_MINUS_SRC1_ALPHA_EXT);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
ASSERT_GL_NO_ERROR();
// verify
angle::GLColor color;
BlendEquationFuncAdd<GL_SRC1_COLOR_EXT, GL_SRC_ALPHA, GL_ONE_MINUS_SRC1_COLOR_EXT,
GL_ONE_MINUS_SRC1_ALPHA_EXT>(kDst, kSrc0, kSrc1, &color);
CheckPixels(kWidth / 4, (3 * kHeight) / 4, 1, 1, 1, color);
CheckPixels(kWidth - 1, 0, 1, 1, 1, color);
}
{
glBlendFuncSeparate(GL_ONE_MINUS_SRC1_COLOR_EXT, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE_MINUS_SRC_COLOR, GL_SRC1_ALPHA_EXT);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLES, 0, 6);
ASSERT_GL_NO_ERROR();
// verify
angle::GLColor color;
BlendEquationFuncAdd<GL_ONE_MINUS_SRC1_COLOR_EXT, GL_ONE_MINUS_SRC_ALPHA,
GL_ONE_MINUS_SRC_COLOR, GL_SRC1_ALPHA_EXT>(kDst, kSrc0, kSrc1,
&color);
CheckPixels(kWidth / 4, (3 * kHeight) / 4, 1, 1, 1, color);
CheckPixels(kWidth - 1, 0, 1, 1, 1, color);
}
}
GLuint mVBO;
GLuint mProgram;
};
} // namespace
// Test EXT_blend_func_extended related gets.
TEST_P(EXTBlendFuncExtendedTest, TestMaxDualSourceDrawBuffers)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_blend_func_extended"));
GLint maxDualSourceDrawBuffers = 0;
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT, &maxDualSourceDrawBuffers);
EXPECT_GT(maxDualSourceDrawBuffers, 0);
ASSERT_GL_NO_ERROR();
}
// Test a shader with EXT_blend_func_extended and gl_SecondaryFragColorEXT.
// Outputs to primary color buffer using primary and secondary colors.
TEST_P(EXTBlendFuncExtendedDrawTest, FragColor)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_blend_func_extended"));
const char *kVertexShader =
"attribute vec4 position;\n"
"void main() {\n"
" gl_Position = position;\n"
"}\n";
const char *kFragColorShader =
"#extension GL_EXT_blend_func_extended : require\n"
"precision mediump float;\n"
"uniform vec4 src0;\n"
"uniform vec4 src1;\n"
"void main() {\n"
" gl_FragColor = src0;\n"
" gl_SecondaryFragColorEXT = src1;\n"
"}\n";
makeProgram(kVertexShader, kFragColorShader);
drawTest();
}
// Test a shader with EXT_blend_func_extended and gl_FragData.
// Outputs to a color buffer using primary and secondary frag data.
TEST_P(EXTBlendFuncExtendedDrawTest, FragData)
{
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_EXT_blend_func_extended"));
const char *kVertexShader =
"attribute vec4 position;\n"
"void main() {\n"
" gl_Position = position;\n"
"}\n";
const char *kFragColorShader =
"#extension GL_EXT_blend_func_extended : require\n"
"precision mediump float;\n"
"uniform vec4 src0;\n"
"uniform vec4 src1;\n"
"void main() {\n"
" gl_FragData[0] = src0;\n"
" gl_SecondaryFragDataEXT[0] = src1;\n"
"}\n";
makeProgram(kVertexShader, kFragColorShader);
drawTest();
}
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedTest,
ES2_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGL(),
ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(EXTBlendFuncExtendedDrawTest, ES2_OPENGL());