| // | |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters | |
| #include "libANGLE/validationES2.h" | |
| #include <cstdint> | |
| #include "common/mathutil.h" | |
| #include "common/string_utils.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/ErrorStrings.h" | |
| #include "libANGLE/Fence.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/Shader.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/Uniform.h" | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/validationES.h" | |
| #include "libANGLE/validationES3.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| bool IsPartialBlit(gl::Context *context, | |
| const FramebufferAttachment *readBuffer, | |
| const FramebufferAttachment *writeBuffer, | |
| GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1) | |
| { | |
| const Extents &writeSize = writeBuffer->getSize(); | |
| const Extents &readSize = readBuffer->getSize(); | |
| if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 || dstX1 != writeSize.width || | |
| dstY1 != writeSize.height || srcX1 != readSize.width || srcY1 != readSize.height) | |
| { | |
| return true; | |
| } | |
| if (context->getGLState().isScissorTestEnabled()) | |
| { | |
| const Rectangle &scissor = context->getGLState().getScissor(); | |
| return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width || | |
| scissor.height < writeSize.height; | |
| } | |
| return false; | |
| } | |
| template <typename T> | |
| bool ValidatePathInstances(gl::Context *context, | |
| GLsizei numPaths, | |
| const void *paths, | |
| GLuint pathBase) | |
| { | |
| const auto *array = static_cast<const T *>(paths); | |
| for (GLsizei i = 0; i < numPaths; ++i) | |
| { | |
| const GLuint pathName = array[i] + pathBase; | |
| if (context->isPathGenerated(pathName) && !context->isPath(pathName)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateInstancedPathParameters(gl::Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (paths == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "No path name array."); | |
| return false; | |
| } | |
| if (numPaths < 0) | |
| { | |
| context->handleError(InvalidValue() << "Invalid (negative) numPaths."); | |
| return false; | |
| } | |
| if (!angle::IsValueInRangeForNumericType<std::uint32_t>(numPaths)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| std::uint32_t pathNameTypeSize = 0; | |
| std::uint32_t componentCount = 0; | |
| switch (pathNameType) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| pathNameTypeSize = sizeof(GLubyte); | |
| if (!ValidatePathInstances<GLubyte>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| case GL_BYTE: | |
| pathNameTypeSize = sizeof(GLbyte); | |
| if (!ValidatePathInstances<GLbyte>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| case GL_UNSIGNED_SHORT: | |
| pathNameTypeSize = sizeof(GLushort); | |
| if (!ValidatePathInstances<GLushort>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| case GL_SHORT: | |
| pathNameTypeSize = sizeof(GLshort); | |
| if (!ValidatePathInstances<GLshort>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| case GL_UNSIGNED_INT: | |
| pathNameTypeSize = sizeof(GLuint); | |
| if (!ValidatePathInstances<GLuint>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| case GL_INT: | |
| pathNameTypeSize = sizeof(GLint); | |
| if (!ValidatePathInstances<GLint>(context, numPaths, paths, pathBase)) | |
| return false; | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid path name type."); | |
| return false; | |
| } | |
| switch (transformType) | |
| { | |
| case GL_NONE: | |
| componentCount = 0; | |
| break; | |
| case GL_TRANSLATE_X_CHROMIUM: | |
| case GL_TRANSLATE_Y_CHROMIUM: | |
| componentCount = 1; | |
| break; | |
| case GL_TRANSLATE_2D_CHROMIUM: | |
| componentCount = 2; | |
| break; | |
| case GL_TRANSLATE_3D_CHROMIUM: | |
| componentCount = 3; | |
| break; | |
| case GL_AFFINE_2D_CHROMIUM: | |
| case GL_TRANSPOSE_AFFINE_2D_CHROMIUM: | |
| componentCount = 6; | |
| break; | |
| case GL_AFFINE_3D_CHROMIUM: | |
| case GL_TRANSPOSE_AFFINE_3D_CHROMIUM: | |
| componentCount = 12; | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid transformation."); | |
| return false; | |
| } | |
| if (componentCount != 0 && transformValues == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "No transform array given."); | |
| return false; | |
| } | |
| angle::CheckedNumeric<std::uint32_t> checkedSize(0); | |
| checkedSize += (numPaths * pathNameTypeSize); | |
| checkedSize += (numPaths * sizeof(GLfloat) * componentCount); | |
| if (!checkedSize.IsValid()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool IsValidCopyTextureSourceInternalFormatEnum(GLenum internalFormat) | |
| { | |
| // Table 1.1 from the CHROMIUM_copy_texture spec | |
| switch (GetUnsizedFormat(internalFormat)) | |
| { | |
| case GL_RED: | |
| case GL_ALPHA: | |
| case GL_LUMINANCE: | |
| case GL_LUMINANCE_ALPHA: | |
| case GL_RGB: | |
| case GL_RGBA: | |
| case GL_RGB8: | |
| case GL_RGBA8: | |
| case GL_BGRA_EXT: | |
| case GL_BGRA8_EXT: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidCopySubTextureSourceInternalFormat(GLenum internalFormat) | |
| { | |
| return IsValidCopyTextureSourceInternalFormatEnum(internalFormat); | |
| } | |
| bool IsValidCopyTextureDestinationInternalFormatEnum(GLint internalFormat) | |
| { | |
| // Table 1.0 from the CHROMIUM_copy_texture spec | |
| switch (internalFormat) | |
| { | |
| case GL_RGB: | |
| case GL_RGBA: | |
| case GL_RGB8: | |
| case GL_RGBA8: | |
| case GL_BGRA_EXT: | |
| case GL_BGRA8_EXT: | |
| case GL_SRGB_EXT: | |
| case GL_SRGB_ALPHA_EXT: | |
| case GL_R8: | |
| case GL_R8UI: | |
| case GL_RG8: | |
| case GL_RG8UI: | |
| case GL_SRGB8: | |
| case GL_RGB565: | |
| case GL_RGB8UI: | |
| case GL_RGB10_A2: | |
| case GL_SRGB8_ALPHA8: | |
| case GL_RGB5_A1: | |
| case GL_RGBA4: | |
| case GL_RGBA8UI: | |
| case GL_RGB9_E5: | |
| case GL_R16F: | |
| case GL_R32F: | |
| case GL_RG16F: | |
| case GL_RG32F: | |
| case GL_RGB16F: | |
| case GL_RGB32F: | |
| case GL_RGBA16F: | |
| case GL_RGBA32F: | |
| case GL_R11F_G11F_B10F: | |
| case GL_LUMINANCE: | |
| case GL_LUMINANCE_ALPHA: | |
| case GL_ALPHA: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidCopySubTextureDestionationInternalFormat(GLenum internalFormat) | |
| { | |
| return IsValidCopyTextureDestinationInternalFormatEnum(internalFormat); | |
| } | |
| bool IsValidCopyTextureDestinationFormatType(Context *context, GLint internalFormat, GLenum type) | |
| { | |
| if (!IsValidCopyTextureDestinationInternalFormatEnum(internalFormat)) | |
| { | |
| return false; | |
| } | |
| if (!ValidES3FormatCombination(GetUnsizedFormat(internalFormat), type, internalFormat)) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Invalid combination of type and internalFormat."); | |
| return false; | |
| } | |
| const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type); | |
| if (!internalFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool IsValidCopyTextureDestinationTargetEnum(Context *context, TextureTarget target) | |
| { | |
| switch (target) | |
| { | |
| case TextureTarget::_2D: | |
| case TextureTarget::CubeMapNegativeX: | |
| case TextureTarget::CubeMapNegativeY: | |
| case TextureTarget::CubeMapNegativeZ: | |
| case TextureTarget::CubeMapPositiveX: | |
| case TextureTarget::CubeMapPositiveY: | |
| case TextureTarget::CubeMapPositiveZ: | |
| return true; | |
| case TextureTarget::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidCopyTextureDestinationTarget(Context *context, | |
| TextureType textureType, | |
| TextureTarget target) | |
| { | |
| return TextureTargetToType(target) == textureType; | |
| } | |
| bool IsValidCopyTextureSourceTarget(Context *context, TextureType type) | |
| { | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| return true; | |
| case TextureType::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| // TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is | |
| // supported | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidCopyTextureSourceLevel(Context *context, TextureType type, GLint level) | |
| { | |
| if (!ValidMipLevel(context, type, level)) | |
| { | |
| return false; | |
| } | |
| if (level > 0 && context->getClientVersion() < ES_3_0) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool IsValidCopyTextureDestinationLevel(Context *context, | |
| TextureType type, | |
| GLint level, | |
| GLsizei width, | |
| GLsizei height, | |
| bool isSubImage) | |
| { | |
| if (!ValidMipLevel(context, type, level)) | |
| { | |
| return false; | |
| } | |
| if (!ValidImageSizeParameters(context, type, level, width, height, 1, isSubImage)) | |
| { | |
| return false; | |
| } | |
| const Caps &caps = context->getCaps(); | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| return static_cast<GLuint>(width) <= (caps.max2DTextureSize >> level) && | |
| static_cast<GLuint>(height) <= (caps.max2DTextureSize >> level); | |
| case TextureType::Rectangle: | |
| ASSERT(level == 0); | |
| return static_cast<GLuint>(width) <= (caps.max2DTextureSize >> level) && | |
| static_cast<GLuint>(height) <= (caps.max2DTextureSize >> level); | |
| case TextureType::CubeMap: | |
| return static_cast<GLuint>(width) <= (caps.maxCubeMapTextureSize >> level) && | |
| static_cast<GLuint>(height) <= (caps.maxCubeMapTextureSize >> level); | |
| default: | |
| return true; | |
| } | |
| } | |
| bool IsValidStencilFunc(GLenum func) | |
| { | |
| switch (func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GEQUAL: | |
| case GL_GREATER: | |
| case GL_NOTEQUAL: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidStencilFace(GLenum face) | |
| { | |
| switch (face) | |
| { | |
| case GL_FRONT: | |
| case GL_BACK: | |
| case GL_FRONT_AND_BACK: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool IsValidStencilOp(GLenum op) | |
| { | |
| switch (op) | |
| { | |
| case GL_ZERO: | |
| case GL_KEEP: | |
| case GL_REPLACE: | |
| case GL_INCR: | |
| case GL_DECR: | |
| case GL_INVERT: | |
| case GL_INCR_WRAP: | |
| case GL_DECR_WRAP: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidateES2CopyTexImageParameters(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| bool isSubImage, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border) | |
| { | |
| if (!ValidTexture2DDestinationTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| TextureType texType = TextureTargetToType(target); | |
| if (!ValidImageSizeParameters(context, texType, level, width, height, 1, isSubImage)) | |
| { | |
| context->handleError(InvalidValue() << "Invalid texture dimensions."); | |
| return false; | |
| } | |
| Format textureFormat = Format::Invalid(); | |
| if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, | |
| xoffset, yoffset, 0, x, y, width, height, border, | |
| &textureFormat)) | |
| { | |
| return false; | |
| } | |
| const gl::Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); | |
| GLenum colorbufferFormat = | |
| framebuffer->getReadColorbuffer()->getFormat().info->sizedInternalFormat; | |
| const auto &formatInfo = *textureFormat.info; | |
| // [OpenGL ES 2.0.24] table 3.9 | |
| if (isSubImage) | |
| { | |
| switch (formatInfo.format) | |
| { | |
| case GL_ALPHA: | |
| if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && | |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_LUMINANCE: | |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && | |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RED_EXT: | |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && | |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_R32F && | |
| colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && | |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RG_EXT: | |
| if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && | |
| colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && | |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_RG32F && colorbufferFormat != GL_RGB32F && | |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RGB: | |
| if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGB32F && | |
| colorbufferFormat != GL_RGBA32F && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_LUMINANCE_ALPHA: | |
| case GL_RGBA: | |
| if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_RGBA32F && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| case GL_ETC1_RGB8_OES: | |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: | |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| case GL_DEPTH_COMPONENT: | |
| case GL_DEPTH_STENCIL_OES: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloat) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| switch (internalformat) | |
| { | |
| case GL_ALPHA: | |
| if (colorbufferFormat != GL_ALPHA8_EXT && colorbufferFormat != GL_RGBA4 && | |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_LUMINANCE: | |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && | |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RED_EXT: | |
| if (colorbufferFormat != GL_R8_EXT && colorbufferFormat != GL_RG8_EXT && | |
| colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RG_EXT: | |
| if (colorbufferFormat != GL_RG8_EXT && colorbufferFormat != GL_RGB565 && | |
| colorbufferFormat != GL_RGB8_OES && colorbufferFormat != GL_RGBA4 && | |
| colorbufferFormat != GL_RGB5_A1 && colorbufferFormat != GL_BGRA8_EXT && | |
| colorbufferFormat != GL_RGBA8_OES && colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RGB: | |
| if (colorbufferFormat != GL_RGB565 && colorbufferFormat != GL_RGB8_OES && | |
| colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_LUMINANCE_ALPHA: | |
| case GL_RGBA: | |
| if (colorbufferFormat != GL_RGBA4 && colorbufferFormat != GL_RGB5_A1 && | |
| colorbufferFormat != GL_BGRA8_EXT && colorbufferFormat != GL_RGBA8_OES && | |
| colorbufferFormat != GL_BGR5_A1_ANGLEX) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| if (context->getExtensions().textureCompressionDXT1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| if (context->getExtensions().textureCompressionDXT3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| if (context->getExtensions().textureCompressionDXT5) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_OES: | |
| if (context->getExtensions().compressedETC1RGB8Texture) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: | |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| if (context->getExtensions().lossyETCDecode) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "ETC lossy decode formats can't be copied to."); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum() | |
| << "ANGLE_lossy_etc_decode extension is not supported."); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_COMPONENT: | |
| case GL_DEPTH_COMPONENT16: | |
| case GL_DEPTH_COMPONENT32_OES: | |
| case GL_DEPTH_STENCIL_OES: | |
| case GL_DEPTH24_STENCIL8_OES: | |
| if (context->getExtensions().depthTextures) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| } | |
| // If width or height is zero, it is a no-op. Return false without setting an error. | |
| return (width > 0 && height > 0); | |
| } | |
| bool ValidCap(const Context *context, GLenum cap, bool queryOnly) | |
| { | |
| switch (cap) | |
| { | |
| // EXT_multisample_compatibility | |
| case GL_MULTISAMPLE_EXT: | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| return context->getExtensions().multisampleCompatibility; | |
| case GL_CULL_FACE: | |
| case GL_POLYGON_OFFSET_FILL: | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: | |
| case GL_SAMPLE_COVERAGE: | |
| case GL_SCISSOR_TEST: | |
| case GL_STENCIL_TEST: | |
| case GL_DEPTH_TEST: | |
| case GL_BLEND: | |
| case GL_DITHER: | |
| return true; | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| case GL_RASTERIZER_DISCARD: | |
| return (context->getClientMajorVersion() >= 3); | |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: | |
| case GL_DEBUG_OUTPUT: | |
| return context->getExtensions().debug; | |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: | |
| return queryOnly && context->getExtensions().bindGeneratesResource; | |
| case GL_CLIENT_ARRAYS_ANGLE: | |
| return queryOnly && context->getExtensions().clientArrays; | |
| case GL_FRAMEBUFFER_SRGB_EXT: | |
| return context->getExtensions().sRGBWriteControl; | |
| case GL_SAMPLE_MASK: | |
| return context->getClientVersion() >= Version(3, 1); | |
| case GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE: | |
| return queryOnly && context->getExtensions().robustResourceInitialization; | |
| // GLES1 emulation: GLES1-specific caps | |
| case GL_ALPHA_TEST: | |
| case GL_VERTEX_ARRAY: | |
| case GL_NORMAL_ARRAY: | |
| case GL_COLOR_ARRAY: | |
| case GL_TEXTURE_COORD_ARRAY: | |
| case GL_TEXTURE_2D: | |
| case GL_LIGHTING: | |
| case GL_LIGHT0: | |
| case GL_LIGHT1: | |
| case GL_LIGHT2: | |
| case GL_LIGHT3: | |
| case GL_LIGHT4: | |
| case GL_LIGHT5: | |
| case GL_LIGHT6: | |
| case GL_LIGHT7: | |
| case GL_NORMALIZE: | |
| case GL_RESCALE_NORMAL: | |
| case GL_COLOR_MATERIAL: | |
| case GL_CLIP_PLANE0: | |
| case GL_CLIP_PLANE1: | |
| case GL_CLIP_PLANE2: | |
| case GL_CLIP_PLANE3: | |
| case GL_CLIP_PLANE4: | |
| case GL_CLIP_PLANE5: | |
| case GL_FOG: | |
| case GL_POINT_SMOOTH: | |
| case GL_LINE_SMOOTH: | |
| case GL_COLOR_LOGIC_OP: | |
| return context->getClientVersion() < Version(2, 0); | |
| case GL_POINT_SIZE_ARRAY_OES: | |
| return context->getClientVersion() < Version(2, 0) && | |
| context->getExtensions().pointSizeArray; | |
| case GL_TEXTURE_CUBE_MAP: | |
| return context->getClientVersion() < Version(2, 0) && | |
| context->getExtensions().textureCubeMap; | |
| case GL_POINT_SPRITE_OES: | |
| return context->getClientVersion() < Version(2, 0) && | |
| context->getExtensions().pointSprite; | |
| default: | |
| return false; | |
| } | |
| } | |
| // Return true if a character belongs to the ASCII subset as defined in GLSL ES 1.0 spec section | |
| // 3.1. | |
| bool IsValidESSLCharacter(unsigned char c) | |
| { | |
| // Printing characters are valid except " $ ` @ \ ' DEL. | |
| if (c >= 32 && c <= 126 && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && | |
| c != '\'') | |
| { | |
| return true; | |
| } | |
| // Horizontal tab, line feed, vertical tab, form feed, carriage return are also valid. | |
| if (c >= 9 && c <= 13) | |
| { | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool IsValidESSLString(const char *str, size_t len) | |
| { | |
| for (size_t i = 0; i < len; i++) | |
| { | |
| if (!IsValidESSLCharacter(str[i])) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool IsValidESSLShaderSourceString(const char *str, size_t len, bool lineContinuationAllowed) | |
| { | |
| enum class ParseState | |
| { | |
| // Have not seen an ASCII non-whitespace character yet on | |
| // this line. Possible that we might see a preprocessor | |
| // directive. | |
| BEGINING_OF_LINE, | |
| // Have seen at least one ASCII non-whitespace character | |
| // on this line. | |
| MIDDLE_OF_LINE, | |
| // Handling a preprocessor directive. Passes through all | |
| // characters up to the end of the line. Disables comment | |
| // processing. | |
| IN_PREPROCESSOR_DIRECTIVE, | |
| // Handling a single-line comment. The comment text is | |
| // replaced with a single space. | |
| IN_SINGLE_LINE_COMMENT, | |
| // Handling a multi-line comment. Newlines are passed | |
| // through to preserve line numbers. | |
| IN_MULTI_LINE_COMMENT | |
| }; | |
| ParseState state = ParseState::BEGINING_OF_LINE; | |
| size_t pos = 0; | |
| while (pos < len) | |
| { | |
| char c = str[pos]; | |
| char next = pos + 1 < len ? str[pos + 1] : 0; | |
| // Check for newlines | |
| if (c == '\n' || c == '\r') | |
| { | |
| if (state != ParseState::IN_MULTI_LINE_COMMENT) | |
| { | |
| state = ParseState::BEGINING_OF_LINE; | |
| } | |
| pos++; | |
| continue; | |
| } | |
| switch (state) | |
| { | |
| case ParseState::BEGINING_OF_LINE: | |
| if (c == ' ') | |
| { | |
| // Maintain the BEGINING_OF_LINE state until a non-space is seen | |
| pos++; | |
| } | |
| else if (c == '#') | |
| { | |
| state = ParseState::IN_PREPROCESSOR_DIRECTIVE; | |
| pos++; | |
| } | |
| else | |
| { | |
| // Don't advance, re-process this character with the MIDDLE_OF_LINE state | |
| state = ParseState::MIDDLE_OF_LINE; | |
| } | |
| break; | |
| case ParseState::MIDDLE_OF_LINE: | |
| if (c == '/' && next == '/') | |
| { | |
| state = ParseState::IN_SINGLE_LINE_COMMENT; | |
| pos++; | |
| } | |
| else if (c == '/' && next == '*') | |
| { | |
| state = ParseState::IN_MULTI_LINE_COMMENT; | |
| pos++; | |
| } | |
| else if (lineContinuationAllowed && c == '\\' && (next == '\n' || next == '\r')) | |
| { | |
| // Skip line continuation characters | |
| } | |
| else if (!IsValidESSLCharacter(c)) | |
| { | |
| return false; | |
| } | |
| pos++; | |
| break; | |
| case ParseState::IN_PREPROCESSOR_DIRECTIVE: | |
| // Line-continuation characters may not be permitted. | |
| // Otherwise, just pass it through. Do not parse comments in this state. | |
| if (!lineContinuationAllowed && c == '\\') | |
| { | |
| return false; | |
| } | |
| pos++; | |
| break; | |
| case ParseState::IN_SINGLE_LINE_COMMENT: | |
| // Line-continuation characters are processed before comment processing. | |
| // Advance string if a new line character is immediately behind | |
| // line-continuation character. | |
| if (c == '\\' && (next == '\n' || next == '\r')) | |
| { | |
| pos++; | |
| } | |
| pos++; | |
| break; | |
| case ParseState::IN_MULTI_LINE_COMMENT: | |
| if (c == '*' && next == '/') | |
| { | |
| state = ParseState::MIDDLE_OF_LINE; | |
| pos++; | |
| } | |
| pos++; | |
| break; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateWebGLNamePrefix(Context *context, const GLchar *name) | |
| { | |
| ASSERT(context->isWebGL()); | |
| // WebGL 1.0 [Section 6.16] GLSL Constructs | |
| // Identifiers starting with "webgl_" and "_webgl_" are reserved for use by WebGL. | |
| if (strncmp(name, "webgl_", 6) == 0 || strncmp(name, "_webgl_", 7) == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), WebglBindAttribLocationReservedPrefix); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateWebGLNameLength(Context *context, size_t length) | |
| { | |
| ASSERT(context->isWebGL()); | |
| if (context->isWebGL1() && length > 256) | |
| { | |
| // WebGL 1.0 [Section 6.21] Maxmimum Uniform and Attribute Location Lengths | |
| // WebGL imposes a limit of 256 characters on the lengths of uniform and attribute | |
| // locations. | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), WebglNameLengthLimitExceeded); | |
| return false; | |
| } | |
| else if (length > 1024) | |
| { | |
| // WebGL 2.0 [Section 4.3.2] WebGL 2.0 imposes a limit of 1024 characters on the lengths of | |
| // uniform and attribute locations. | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), Webgl2NameLengthLimitExceeded); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateMatrixMode(Context *context, GLenum matrixMode) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMatrixMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidBlendFunc(const Context *context, GLenum val) | |
| { | |
| const gl::Extensions &ext = context->getExtensions(); | |
| // these are always valid for src and dst. | |
| switch (val) | |
| { | |
| case GL_ZERO: | |
| case GL_ONE: | |
| case GL_SRC_COLOR: | |
| case GL_ONE_MINUS_SRC_COLOR: | |
| case GL_DST_COLOR: | |
| case GL_ONE_MINUS_DST_COLOR: | |
| case GL_SRC_ALPHA: | |
| case GL_ONE_MINUS_SRC_ALPHA: | |
| case GL_DST_ALPHA: | |
| case GL_ONE_MINUS_DST_ALPHA: | |
| case GL_CONSTANT_COLOR: | |
| case GL_ONE_MINUS_CONSTANT_COLOR: | |
| case GL_CONSTANT_ALPHA: | |
| case GL_ONE_MINUS_CONSTANT_ALPHA: | |
| return true; | |
| // EXT_blend_func_extended. | |
| case GL_SRC1_COLOR_EXT: | |
| case GL_SRC1_ALPHA_EXT: | |
| case GL_ONE_MINUS_SRC1_COLOR_EXT: | |
| case GL_ONE_MINUS_SRC1_ALPHA_EXT: | |
| case GL_SRC_ALPHA_SATURATE_EXT: | |
| return ext.blendFuncExtended; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidSrcBlendFunc(const Context *context, GLenum val) | |
| { | |
| if (ValidBlendFunc(context, val)) | |
| return true; | |
| if (val == GL_SRC_ALPHA_SATURATE) | |
| return true; | |
| return false; | |
| } | |
| bool ValidDstBlendFunc(const Context *context, GLenum val) | |
| { | |
| if (ValidBlendFunc(context, val)) | |
| return true; | |
| if (val == GL_SRC_ALPHA_SATURATE) | |
| { | |
| if (context->getClientMajorVersion() >= 3) | |
| return true; | |
| } | |
| return false; | |
| } | |
| } // anonymous namespace | |
| bool ValidateES2TexImageParameters(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| bool isCompressed, | |
| bool isSubImage, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei imageSize, | |
| const void *pixels) | |
| { | |
| if (!ValidTexture2DDestinationTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| TextureType texType = TextureTargetToType(target); | |
| if (!ValidImageSizeParameters(context, texType, level, width, height, 1, isSubImage)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (!ValidMipLevel(context, texType, level)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| if (xoffset < 0 || std::numeric_limits<GLsizei>::max() - xoffset < width || | |
| std::numeric_limits<GLsizei>::max() - yoffset < height) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize); | |
| return false; | |
| } | |
| // From GL_CHROMIUM_color_buffer_float_rgb[a]: | |
| // GL_RGB[A] / GL_RGB[A]32F becomes an allowable format / internalformat parameter pair for | |
| // TexImage2D. The restriction in section 3.7.1 of the OpenGL ES 2.0 spec that the | |
| // internalformat parameter and format parameter of TexImage2D must match is lifted for this | |
| // case. | |
| bool nonEqualFormatsAllowed = | |
| (internalformat == GL_RGB32F && context->getExtensions().colorBufferFloatRGB) || | |
| (internalformat == GL_RGBA32F && context->getExtensions().colorBufferFloatRGBA); | |
| if (!isSubImage && !isCompressed && internalformat != format && !nonEqualFormatsAllowed) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| const gl::Caps &caps = context->getCaps(); | |
| switch (texType) | |
| { | |
| case TextureType::_2D: | |
| if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || | |
| static_cast<GLuint>(height) > (caps.max2DTextureSize >> level)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| break; | |
| case TextureType::Rectangle: | |
| ASSERT(level == 0); | |
| if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize || | |
| static_cast<GLuint>(height) > caps.maxRectangleTextureSize) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (isCompressed) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Rectangle texture cannot have a compressed format."); | |
| return false; | |
| } | |
| break; | |
| case TextureType::CubeMap: | |
| if (!isSubImage && width != height) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapFacesEqualDimensions); | |
| return false; | |
| } | |
| if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) || | |
| static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| break; | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| gl::Texture *texture = context->getTargetTexture(texType); | |
| if (!texture) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound); | |
| return false; | |
| } | |
| if (isSubImage) | |
| { | |
| const InternalFormat &textureInternalFormat = *texture->getFormat(target, level).info; | |
| if (textureInternalFormat.internalFormat == GL_NONE) | |
| { | |
| context->handleError(InvalidOperation() << "Texture level does not exist."); | |
| return false; | |
| } | |
| if (format != GL_NONE) | |
| { | |
| if (GetInternalFormatInfo(format, type).sizedInternalFormat != | |
| textureInternalFormat.sizedInternalFormat) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch); | |
| return false; | |
| } | |
| } | |
| if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || | |
| static_cast<size_t>(yoffset + height) > texture->getHeight(target, level)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (width > 0 && height > 0 && pixels == nullptr && | |
| context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack) == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), PixelDataNull); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (texture->getImmutableFormat()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| } | |
| // Verify zero border | |
| if (border != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder); | |
| return false; | |
| } | |
| if (isCompressed) | |
| { | |
| GLenum actualInternalFormat = | |
| isSubImage ? texture->getFormat(target, level).info->sizedInternalFormat | |
| : internalformat; | |
| const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(actualInternalFormat); | |
| if (!internalFormatInfo.compressed) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat); | |
| return false; | |
| } | |
| if (!internalFormatInfo.textureSupport(context->getClientVersion(), | |
| context->getExtensions())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidInternalFormat); | |
| return false; | |
| } | |
| if (isSubImage) | |
| { | |
| // From the OES_compressed_ETC1_RGB8_texture spec: | |
| // INVALID_OPERATION is generated by CompressedTexSubImage2D, TexSubImage2D, or | |
| // CopyTexSubImage2D if the texture image <level> bound to <target> has internal format | |
| // ETC1_RGB8_OES. | |
| if (actualInternalFormat == GL_ETC1_RGB8_OES) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat); | |
| return false; | |
| } | |
| if (!ValidCompressedSubImageSize(context, actualInternalFormat, xoffset, yoffset, width, | |
| height, texture->getWidth(target, level), | |
| texture->getHeight(target, level))) | |
| { | |
| context->handleError(InvalidOperation() << "Invalid compressed format dimension."); | |
| return false; | |
| } | |
| if (format != actualInternalFormat) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFormat); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (!ValidCompressedImageSize(context, actualInternalFormat, level, width, height)) | |
| { | |
| context->handleError(InvalidOperation() << "Invalid compressed format dimension."); | |
| return false; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| // validate <type> by itself (used as secondary key below) | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT_5_6_5: | |
| case GL_UNSIGNED_SHORT_4_4_4_4: | |
| case GL_UNSIGNED_SHORT_5_5_5_1: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_INT: | |
| case GL_UNSIGNED_INT_24_8_OES: | |
| case GL_HALF_FLOAT_OES: | |
| case GL_FLOAT: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType); | |
| return false; | |
| } | |
| // validate <format> + <type> combinations | |
| // - invalid <format> -> sets INVALID_ENUM | |
| // - invalid <format>+<type> combination -> sets INVALID_OPERATION | |
| switch (format) | |
| { | |
| case GL_ALPHA: | |
| case GL_LUMINANCE: | |
| case GL_LUMINANCE_ALPHA: | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_FLOAT: | |
| case GL_HALF_FLOAT_OES: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RED: | |
| case GL_RG: | |
| if (!context->getExtensions().textureRG) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| break; | |
| case GL_FLOAT: | |
| case GL_HALF_FLOAT_OES: | |
| if (!context->getExtensions().textureFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RGB: | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT_5_6_5: | |
| case GL_FLOAT: | |
| case GL_HALF_FLOAT_OES: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RGBA: | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT_4_4_4_4: | |
| case GL_UNSIGNED_SHORT_5_5_5_1: | |
| case GL_FLOAT: | |
| case GL_HALF_FLOAT_OES: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_BGRA_EXT: | |
| if (!context->getExtensions().textureFormatBGRA8888) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_SRGB_EXT: | |
| case GL_SRGB_ALPHA_EXT: | |
| if (!context->getExtensions().sRGB) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are | |
| // handled below | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| break; | |
| case GL_DEPTH_COMPONENT: | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_INT: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_STENCIL_OES: | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_INT_24_8_OES: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| switch (format) | |
| { | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| if (context->getExtensions().textureCompressionDXT1) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| if (context->getExtensions().textureCompressionDXT3) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| if (context->getExtensions().textureCompressionDXT5) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_OES: | |
| if (context->getExtensions().compressedETC1RGB8Texture) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: | |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| if (context->getExtensions().lossyETCDecode) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "ETC lossy decode formats can't work with this type."); | |
| return false; | |
| } | |
| else | |
| { | |
| context->handleError(InvalidEnum() | |
| << "ANGLE_lossy_etc_decode extension is not supported."); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_COMPONENT: | |
| case GL_DEPTH_STENCIL_OES: | |
| if (!context->getExtensions().depthTextures) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (target != TextureTarget::_2D) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTargetAndFormat); | |
| return false; | |
| } | |
| // OES_depth_texture supports loading depth data and multiple levels, | |
| // but ANGLE_depth_texture does not | |
| if (pixels != nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelDataNotNull); | |
| return false; | |
| } | |
| if (level != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), LevelNotZero); | |
| return false; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| if (!isSubImage) | |
| { | |
| switch (internalformat) | |
| { | |
| case GL_RGBA32F: | |
| if (!context->getExtensions().colorBufferFloatRGBA) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Sized GL_RGBA32F internal format requires " | |
| "GL_CHROMIUM_color_buffer_float_rgba"); | |
| return false; | |
| } | |
| if (type != GL_FLOAT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| if (format != GL_RGBA) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| case GL_RGB32F: | |
| if (!context->getExtensions().colorBufferFloatRGB) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Sized GL_RGB32F internal format requires " | |
| "GL_CHROMIUM_color_buffer_float_rgb"); | |
| return false; | |
| } | |
| if (type != GL_FLOAT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| if (format != GL_RGB) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| if (type == GL_FLOAT) | |
| { | |
| if (!context->getExtensions().textureFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| } | |
| else if (type == GL_HALF_FLOAT_OES) | |
| { | |
| if (!context->getExtensions().textureHalfFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| } | |
| } | |
| GLenum sizeCheckFormat = isSubImage ? format : internalformat; | |
| if (!ValidImageDataSize(context, texType, width, height, 1, sizeCheckFormat, type, pixels, | |
| imageSize)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateES2TexStorageParameters(Context *context, | |
| TextureType target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (target != TextureType::_2D && target != TextureType::CubeMap && | |
| target != TextureType::Rectangle) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| if (width < 1 || height < 1 || levels < 1) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (target == TextureType::CubeMap && width != height) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat); | |
| if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| const gl::Caps &caps = context->getCaps(); | |
| switch (target) | |
| { | |
| case TextureType::_2D: | |
| if (static_cast<GLuint>(width) > caps.max2DTextureSize || | |
| static_cast<GLuint>(height) > caps.max2DTextureSize) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| break; | |
| case TextureType::Rectangle: | |
| if (static_cast<GLuint>(width) > caps.maxRectangleTextureSize || | |
| static_cast<GLuint>(height) > caps.maxRectangleTextureSize || levels != 1) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (formatInfo.compressed) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Rectangle texture cannot have a compressed format."); | |
| return false; | |
| } | |
| break; | |
| case TextureType::CubeMap: | |
| if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize || | |
| static_cast<GLuint>(height) > caps.maxCubeMapTextureSize) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| break; | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| if (levels != 1 && !context->getExtensions().textureNPOT) | |
| { | |
| if (!gl::isPow2(width) || !gl::isPow2(height)) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| } | |
| switch (internalformat) | |
| { | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| if (!context->getExtensions().textureCompressionDXT1) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| if (!context->getExtensions().textureCompressionDXT3) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| if (!context->getExtensions().textureCompressionDXT5) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_OES: | |
| if (!context->getExtensions().compressedETC1RGB8Texture) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: | |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| if (!context->getExtensions().lossyETCDecode) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "ANGLE_lossy_etc_decode extension is not supported."); | |
| return false; | |
| } | |
| break; | |
| case GL_RGBA32F_EXT: | |
| case GL_RGB32F_EXT: | |
| case GL_ALPHA32F_EXT: | |
| case GL_LUMINANCE32F_EXT: | |
| case GL_LUMINANCE_ALPHA32F_EXT: | |
| if (!context->getExtensions().textureFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_RGBA16F_EXT: | |
| case GL_RGB16F_EXT: | |
| case GL_ALPHA16F_EXT: | |
| case GL_LUMINANCE16F_EXT: | |
| case GL_LUMINANCE_ALPHA16F_EXT: | |
| if (!context->getExtensions().textureHalfFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_R8_EXT: | |
| case GL_RG8_EXT: | |
| if (!context->getExtensions().textureRG) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_R16F_EXT: | |
| case GL_RG16F_EXT: | |
| if (!context->getExtensions().textureRG || !context->getExtensions().textureHalfFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_R32F_EXT: | |
| case GL_RG32F_EXT: | |
| if (!context->getExtensions().textureRG || !context->getExtensions().textureFloat) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_COMPONENT16: | |
| case GL_DEPTH_COMPONENT32_OES: | |
| case GL_DEPTH24_STENCIL8_OES: | |
| if (!context->getExtensions().depthTextures) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| if (target != TextureType::_2D) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| // ANGLE_depth_texture only supports 1-level textures | |
| if (levels != 1) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| gl::Texture *texture = context->getTargetTexture(target); | |
| if (!texture || texture->id() == 0) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| if (texture->getImmutableFormat()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDiscardFramebufferEXT(Context *context, | |
| GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| if (!context->getExtensions().discardFramebuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| bool defaultFramebuffer = false; | |
| switch (target) | |
| { | |
| case GL_FRAMEBUFFER: | |
| defaultFramebuffer = | |
| (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0); | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); | |
| return false; | |
| } | |
| return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, | |
| defaultFramebuffer); | |
| } | |
| bool ValidateBindVertexArrayOES(Context *context, GLuint array) | |
| { | |
| if (!context->getExtensions().vertexArrayObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateBindVertexArrayBase(context, array); | |
| } | |
| bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n, const GLuint *arrays) | |
| { | |
| if (!context->getExtensions().vertexArrayObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateGenVertexArraysOES(Context *context, GLsizei n, GLuint *arrays) | |
| { | |
| if (!context->getExtensions().vertexArrayObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateIsVertexArrayOES(Context *context, GLuint array) | |
| { | |
| if (!context->getExtensions().vertexArrayObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateProgramBinaryOES(Context *context, | |
| GLuint program, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLint length) | |
| { | |
| if (!context->getExtensions().getProgramBinary) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length); | |
| } | |
| bool ValidateGetProgramBinaryOES(Context *context, | |
| GLuint program, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLenum *binaryFormat, | |
| void *binary) | |
| { | |
| if (!context->getExtensions().getProgramBinary) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary); | |
| } | |
| static bool ValidDebugSource(GLenum source, bool mustBeThirdPartyOrApplication) | |
| { | |
| switch (source) | |
| { | |
| case GL_DEBUG_SOURCE_API: | |
| case GL_DEBUG_SOURCE_SHADER_COMPILER: | |
| case GL_DEBUG_SOURCE_WINDOW_SYSTEM: | |
| case GL_DEBUG_SOURCE_OTHER: | |
| // Only THIRD_PARTY and APPLICATION sources are allowed to be manually inserted | |
| return !mustBeThirdPartyOrApplication; | |
| case GL_DEBUG_SOURCE_THIRD_PARTY: | |
| case GL_DEBUG_SOURCE_APPLICATION: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| static bool ValidDebugType(GLenum type) | |
| { | |
| switch (type) | |
| { | |
| case GL_DEBUG_TYPE_ERROR: | |
| case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: | |
| case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: | |
| case GL_DEBUG_TYPE_PERFORMANCE: | |
| case GL_DEBUG_TYPE_PORTABILITY: | |
| case GL_DEBUG_TYPE_OTHER: | |
| case GL_DEBUG_TYPE_MARKER: | |
| case GL_DEBUG_TYPE_PUSH_GROUP: | |
| case GL_DEBUG_TYPE_POP_GROUP: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| static bool ValidDebugSeverity(GLenum severity) | |
| { | |
| switch (severity) | |
| { | |
| case GL_DEBUG_SEVERITY_HIGH: | |
| case GL_DEBUG_SEVERITY_MEDIUM: | |
| case GL_DEBUG_SEVERITY_LOW: | |
| case GL_DEBUG_SEVERITY_NOTIFICATION: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidateDebugMessageControlKHR(Context *context, | |
| GLenum source, | |
| GLenum type, | |
| GLenum severity, | |
| GLsizei count, | |
| const GLuint *ids, | |
| GLboolean enabled) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidDebugSource(source, false) && source != GL_DONT_CARE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource); | |
| return false; | |
| } | |
| if (!ValidDebugType(type) && type != GL_DONT_CARE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType); | |
| return false; | |
| } | |
| if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSeverity); | |
| return false; | |
| } | |
| if (count > 0) | |
| { | |
| if (source == GL_DONT_CARE || type == GL_DONT_CARE) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "If count is greater than zero, source and severity cannot be GL_DONT_CARE."); | |
| return false; | |
| } | |
| if (severity != GL_DONT_CARE) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "If count is greater than zero, severity must be GL_DONT_CARE."); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDebugMessageInsertKHR(Context *context, | |
| GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar *buf) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!context->getGLState().getDebug().isOutputEnabled()) | |
| { | |
| // If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do | |
| // not generate an error. | |
| return false; | |
| } | |
| if (!ValidDebugSeverity(severity)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource); | |
| return false; | |
| } | |
| if (!ValidDebugType(type)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugType); | |
| return false; | |
| } | |
| if (!ValidDebugSource(source, true)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource); | |
| return false; | |
| } | |
| size_t messageLength = (length < 0) ? strlen(buf) : length; | |
| if (messageLength > context->getExtensions().maxDebugMessageLength) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDebugMessageCallbackKHR(Context *context, | |
| GLDEBUGPROCKHR callback, | |
| const void *userParam) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetDebugMessageLogKHR(Context *context, | |
| GLuint count, | |
| GLsizei bufSize, | |
| GLenum *sources, | |
| GLenum *types, | |
| GLuint *ids, | |
| GLenum *severities, | |
| GLsizei *lengths, | |
| GLchar *messageLog) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (bufSize < 0 && messageLog != nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePushDebugGroupKHR(Context *context, | |
| GLenum source, | |
| GLuint id, | |
| GLsizei length, | |
| const GLchar *message) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidDebugSource(source, true)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDebugSource); | |
| return false; | |
| } | |
| size_t messageLength = (length < 0) ? strlen(message) : length; | |
| if (messageLength > context->getExtensions().maxDebugMessageLength) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."); | |
| return false; | |
| } | |
| size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth(); | |
| if (currentStackSize >= context->getExtensions().maxDebugGroupStackDepth) | |
| { | |
| context | |
| ->handleError(StackOverflow() | |
| << "Cannot push more than GL_MAX_DEBUG_GROUP_STACK_DEPTH debug groups."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePopDebugGroupKHR(Context *context) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth(); | |
| if (currentStackSize <= 1) | |
| { | |
| context->handleError(StackUnderflow() << "Cannot pop the default debug group."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier, GLuint name) | |
| { | |
| switch (identifier) | |
| { | |
| case GL_BUFFER: | |
| if (context->getBuffer(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid buffer."); | |
| return false; | |
| } | |
| return true; | |
| case GL_SHADER: | |
| if (context->getShader(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid shader."); | |
| return false; | |
| } | |
| return true; | |
| case GL_PROGRAM: | |
| if (context->getProgram(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid program."); | |
| return false; | |
| } | |
| return true; | |
| case GL_VERTEX_ARRAY: | |
| if (context->getVertexArray(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid vertex array."); | |
| return false; | |
| } | |
| return true; | |
| case GL_QUERY: | |
| if (context->getQuery(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid query."); | |
| return false; | |
| } | |
| return true; | |
| case GL_TRANSFORM_FEEDBACK: | |
| if (context->getTransformFeedback(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid transform feedback."); | |
| return false; | |
| } | |
| return true; | |
| case GL_SAMPLER: | |
| if (context->getSampler(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid sampler."); | |
| return false; | |
| } | |
| return true; | |
| case GL_TEXTURE: | |
| if (context->getTexture(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid texture."); | |
| return false; | |
| } | |
| return true; | |
| case GL_RENDERBUFFER: | |
| if (context->getRenderbuffer(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid renderbuffer."); | |
| return false; | |
| } | |
| return true; | |
| case GL_FRAMEBUFFER: | |
| if (context->getFramebuffer(name) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid framebuffer."); | |
| return false; | |
| } | |
| return true; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid identifier."); | |
| return false; | |
| } | |
| } | |
| static bool ValidateLabelLength(Context *context, GLsizei length, const GLchar *label) | |
| { | |
| size_t labelLength = 0; | |
| if (length < 0) | |
| { | |
| if (label != nullptr) | |
| { | |
| labelLength = strlen(label); | |
| } | |
| } | |
| else | |
| { | |
| labelLength = static_cast<size_t>(length); | |
| } | |
| if (labelLength > context->getExtensions().maxLabelLength) | |
| { | |
| context->handleError(InvalidValue() << "Label length is larger than GL_MAX_LABEL_LENGTH."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateObjectLabelKHR(Context *context, | |
| GLenum identifier, | |
| GLuint name, | |
| GLsizei length, | |
| const GLchar *label) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateObjectIdentifierAndName(context, identifier, name)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateLabelLength(context, length, label)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetObjectLabelKHR(Context *context, | |
| GLenum identifier, | |
| GLuint name, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| if (!ValidateObjectIdentifierAndName(context, identifier, name)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool ValidateObjectPtrName(Context *context, const void *ptr) | |
| { | |
| if (context->getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "name is not a valid sync."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateObjectPtrLabelKHR(Context *context, | |
| const void *ptr, | |
| GLsizei length, | |
| const GLchar *label) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateObjectPtrName(context, ptr)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateLabelLength(context, length, label)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetObjectPtrLabelKHR(Context *context, | |
| const void *ptr, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| if (!ValidateObjectPtrName(context, ptr)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params) | |
| { | |
| if (!context->getExtensions().debug) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| // TODO: represent this in Context::getQueryParameterInfo. | |
| switch (pname) | |
| { | |
| case GL_DEBUG_CALLBACK_FUNCTION: | |
| case GL_DEBUG_CALLBACK_USER_PARAM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetPointervRobustANGLERobustANGLE(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| void **params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateBlitFramebufferANGLE(Context *context, | |
| GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| if (!context->getExtensions().framebufferBlit) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitExtensionNotAvailable); | |
| return false; | |
| } | |
| if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) | |
| { | |
| // TODO(jmadill): Determine if this should be available on other implementations. | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitExtensionScaleOrFlip); | |
| return false; | |
| } | |
| if (filter == GL_LINEAR) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), BlitExtensionLinear); | |
| return false; | |
| } | |
| Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer(); | |
| Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer(); | |
| if (mask & GL_COLOR_BUFFER_BIT) | |
| { | |
| const FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer(); | |
| const FramebufferAttachment *drawColorAttachment = drawFramebuffer->getFirstColorbuffer(); | |
| if (readColorAttachment && drawColorAttachment) | |
| { | |
| if (!(readColorAttachment->type() == GL_TEXTURE && | |
| readColorAttachment->getTextureImageIndex().getType() == TextureType::_2D) && | |
| readColorAttachment->type() != GL_RENDERBUFFER && | |
| readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionFromInvalidAttachmentType); | |
| return false; | |
| } | |
| for (size_t drawbufferIdx = 0; | |
| drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) | |
| { | |
| const FramebufferAttachment *attachment = | |
| drawFramebuffer->getDrawBuffer(drawbufferIdx); | |
| if (attachment) | |
| { | |
| if (!(attachment->type() == GL_TEXTURE && | |
| attachment->getTextureImageIndex().getType() == TextureType::_2D) && | |
| attachment->type() != GL_RENDERBUFFER && | |
| attachment->type() != GL_FRAMEBUFFER_DEFAULT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionToInvalidAttachmentType); | |
| return false; | |
| } | |
| // Return an error if the destination formats do not match | |
| if (!Format::EquivalentForBlit(attachment->getFormat(), | |
| readColorAttachment->getFormat())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionFormatMismatch); | |
| return false; | |
| } | |
| } | |
| } | |
| GLint samples = readFramebuffer->getSamples(context); | |
| if (samples != 0 && | |
| IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0, | |
| srcX1, srcY1, dstX0, dstY0, dstX1, dstY1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionMultisampledWholeBufferBlit); | |
| return false; | |
| } | |
| } | |
| } | |
| GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; | |
| GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; | |
| for (size_t i = 0; i < 2; i++) | |
| { | |
| if (mask & masks[i]) | |
| { | |
| const FramebufferAttachment *readBuffer = | |
| readFramebuffer->getAttachment(context, attachments[i]); | |
| const FramebufferAttachment *drawBuffer = | |
| drawFramebuffer->getAttachment(context, attachments[i]); | |
| if (readBuffer && drawBuffer) | |
| { | |
| if (IsPartialBlit(context, readBuffer, drawBuffer, srcX0, srcY0, srcX1, srcY1, | |
| dstX0, dstY0, dstX1, dstY1)) | |
| { | |
| // only whole-buffer copies are permitted | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionDepthStencilWholeBufferBlit); | |
| return false; | |
| } | |
| if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitExtensionMultisampledDepthOrStencil); | |
| return false; | |
| } | |
| } | |
| } | |
| } | |
| return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, | |
| dstX1, dstY1, mask, filter); | |
| } | |
| bool ValidateClear(Context *context, GLbitfield mask) | |
| { | |
| Framebuffer *fbo = context->getGLState().getDrawFramebuffer(); | |
| const Extensions &extensions = context->getExtensions(); | |
| if (!ValidateFramebufferComplete(context, fbo)) | |
| { | |
| return false; | |
| } | |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidClearMask); | |
| return false; | |
| } | |
| if (extensions.webglCompatibility && (mask & GL_COLOR_BUFFER_BIT) != 0) | |
| { | |
| constexpr GLenum validComponentTypes[] = {GL_FLOAT, GL_UNSIGNED_NORMALIZED, | |
| GL_SIGNED_NORMALIZED}; | |
| for (GLuint drawBufferIdx = 0; drawBufferIdx < fbo->getDrawbufferStateCount(); | |
| drawBufferIdx++) | |
| { | |
| if (!ValidateWebGLFramebufferAttachmentClearType( | |
| context, drawBufferIdx, validComponentTypes, ArraySize(validComponentTypes))) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| if (extensions.multiview && extensions.disjointTimerQuery) | |
| { | |
| const State &state = context->getGLState(); | |
| Framebuffer *framebuffer = state.getDrawFramebuffer(); | |
| if (framebuffer->getNumViews() > 1 && state.isQueryActive(QueryType::TimeElapsed)) | |
| { | |
| context->handleError(InvalidOperation() << "There is an active query for target " | |
| "GL_TIME_ELAPSED_EXT when the number of " | |
| "views in the active draw framebuffer is " | |
| "greater than 1."); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawBuffersEXT(Context *context, GLsizei n, const GLenum *bufs) | |
| { | |
| if (!context->getExtensions().drawBuffers) | |
| { | |
| context->handleError(InvalidOperation() << "Extension not supported."); | |
| return false; | |
| } | |
| return ValidateDrawBuffersBase(context, n, bufs); | |
| } | |
| bool ValidateTexImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2TexImageParameters(context, target, level, internalformat, false, false, | |
| 0, 0, width, height, border, format, type, -1, pixels); | |
| } | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0, | |
| 0, 0, width, height, 1, border, format, type, -1, | |
| pixels); | |
| } | |
| bool ValidateTexImage2DRobustANGLE(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2TexImageParameters(context, target, level, internalformat, false, false, | |
| 0, 0, width, height, border, format, type, bufSize, | |
| pixels); | |
| } | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0, | |
| 0, 0, width, height, 1, border, format, type, bufSize, | |
| pixels); | |
| } | |
| bool ValidateTexSubImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, | |
| yoffset, width, height, 0, format, type, -1, pixels); | |
| } | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset, | |
| yoffset, 0, width, height, 1, 0, format, type, -1, | |
| pixels); | |
| } | |
| bool ValidateTexSubImage2DRobustANGLE(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset, | |
| yoffset, width, height, 0, format, type, bufSize, | |
| pixels); | |
| } | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset, | |
| yoffset, 0, width, height, 1, 0, format, type, bufSize, | |
| pixels); | |
| } | |
| bool ValidateCompressedTexImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| if (!ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0, | |
| 0, width, height, border, GL_NONE, GL_NONE, -1, data)) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| if (!ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0, | |
| 0, 0, width, height, 1, border, GL_NONE, GL_NONE, -1, | |
| data)) | |
| { | |
| return false; | |
| } | |
| } | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalformat); | |
| GLuint blockSize = 0; | |
| if (!formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1), &blockSize)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSize) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), CompressedTextureDimensionsMustMatchData); | |
| return false; | |
| } | |
| if (target == TextureTarget::Rectangle) | |
| { | |
| context->handleError(InvalidEnum() << "Rectangle texture cannot have a compressed format."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCompressedTexImage2DRobustANGLE(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const void *data) | |
| { | |
| if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateCompressedTexImage2D(context, target, level, internalformat, width, height, | |
| border, imageSize, data); | |
| } | |
| bool ValidateCompressedTexSubImage2DRobustANGLE(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const void *data) | |
| { | |
| if (!ValidateRobustCompressedTexImageBase(context, imageSize, dataSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width, height, | |
| format, imageSize, data); | |
| } | |
| bool ValidateCompressedTexSubImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| if (!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset, | |
| yoffset, width, height, 0, format, GL_NONE, -1, data)) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| if (!ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset, | |
| yoffset, 0, width, height, 1, 0, format, GL_NONE, -1, | |
| data)) | |
| { | |
| return false; | |
| } | |
| } | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(format); | |
| GLuint blockSize = 0; | |
| if (!formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1), &blockSize)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSize) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBufferPointervOES(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| void **params) | |
| { | |
| return ValidateGetBufferPointervBase(context, target, pname, nullptr, params); | |
| } | |
| bool ValidateMapBufferOES(Context *context, BufferBinding target, GLenum access) | |
| { | |
| if (!context->getExtensions().mapBuffer) | |
| { | |
| context->handleError(InvalidOperation() << "Map buffer extension not available."); | |
| return false; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (buffer == nullptr) | |
| { | |
| context->handleError(InvalidOperation() << "Attempted to map buffer object zero."); | |
| return false; | |
| } | |
| if (access != GL_WRITE_ONLY_OES) | |
| { | |
| context->handleError(InvalidEnum() << "Non-write buffer mapping not supported."); | |
| return false; | |
| } | |
| if (buffer->isMapped()) | |
| { | |
| context->handleError(InvalidOperation() << "Buffer is already mapped."); | |
| return false; | |
| } | |
| return ValidateMapBufferBase(context, target); | |
| } | |
| bool ValidateUnmapBufferOES(Context *context, BufferBinding target) | |
| { | |
| if (!context->getExtensions().mapBuffer) | |
| { | |
| context->handleError(InvalidOperation() << "Map buffer extension not available."); | |
| return false; | |
| } | |
| return ValidateUnmapBufferBase(context, target); | |
| } | |
| bool ValidateMapBufferRangeEXT(Context *context, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| if (!context->getExtensions().mapBufferRange) | |
| { | |
| context->handleError(InvalidOperation() << "Map buffer range extension not available."); | |
| return false; | |
| } | |
| return ValidateMapBufferRangeBase(context, target, offset, length, access); | |
| } | |
| bool ValidateMapBufferBase(Context *context, BufferBinding target) | |
| { | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| ASSERT(buffer != nullptr); | |
| // Check if this buffer is currently being used as a transform feedback output buffer | |
| TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback(); | |
| if (transformFeedback != nullptr && transformFeedback->isActive()) | |
| { | |
| for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++) | |
| { | |
| const auto &transformFeedbackBuffer = transformFeedback->getIndexedBuffer(i); | |
| if (transformFeedbackBuffer.get() == buffer) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Buffer is currently bound for transform feedback."); | |
| return false; | |
| } | |
| } | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| buffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFlushMappedBufferRangeEXT(Context *context, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr length) | |
| { | |
| if (!context->getExtensions().mapBufferRange) | |
| { | |
| context->handleError(InvalidOperation() << "Map buffer range extension not available."); | |
| return false; | |
| } | |
| return ValidateFlushMappedBufferRangeBase(context, target, offset, length); | |
| } | |
| bool ValidateBindTexture(Context *context, TextureType target, GLuint texture) | |
| { | |
| switch (target) | |
| { | |
| case TextureType::_2D: | |
| case TextureType::CubeMap: | |
| break; | |
| case TextureType::Rectangle: | |
| if (!context->getExtensions().textureRectangle) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Context does not support GL_ANGLE_texture_rectangle"); | |
| return false; | |
| } | |
| break; | |
| case TextureType::_3D: | |
| case TextureType::_2DArray: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required); | |
| return false; | |
| } | |
| break; | |
| case TextureType::_2DMultisample: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required); | |
| return false; | |
| } | |
| break; | |
| case TextureType::_2DMultisampleArray: | |
| if (!context->getExtensions().textureStorageMultisample2DArray) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired); | |
| return false; | |
| } | |
| break; | |
| case TextureType::External: | |
| if (!context->getExtensions().eglImageExternal && | |
| !context->getExtensions().eglStreamConsumerExternal) | |
| { | |
| context->handleError(InvalidEnum() << "External texture extension not enabled"); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| if (texture == 0) | |
| { | |
| return true; | |
| } | |
| Texture *textureObject = context->getTexture(texture); | |
| if (textureObject && textureObject->getType() != target) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TypeMismatch); | |
| return false; | |
| } | |
| if (!context->getGLState().isBindGeneratesResourceEnabled() && | |
| !context->isTextureGenerated(texture)) | |
| { | |
| context->handleError(InvalidOperation() << "Texture was not generated"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindUniformLocationCHROMIUM(Context *context, | |
| GLuint program, | |
| GLint location, | |
| const GLchar *name) | |
| { | |
| if (!context->getExtensions().bindUniformLocation) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_CHROMIUM_bind_uniform_location is not available."); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (location < 0) | |
| { | |
| context->handleError(InvalidValue() << "Location cannot be less than 0."); | |
| return false; | |
| } | |
| const Caps &caps = context->getCaps(); | |
| if (static_cast<size_t>(location) >= | |
| (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4) | |
| { | |
| context->handleError(InvalidValue() << "Location must be less than " | |
| "(MAX_VERTEX_UNIFORM_VECTORS + " | |
| "MAX_FRAGMENT_UNIFORM_VECTORS) * 4"); | |
| return false; | |
| } | |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for | |
| // shader-related entry points | |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters); | |
| return false; | |
| } | |
| if (strncmp(name, "gl_", 3) == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NameBeginsWithGL); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components) | |
| { | |
| if (!context->getExtensions().framebufferMixedSamples) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_CHROMIUM_framebuffer_mixed_samples is not available."); | |
| return false; | |
| } | |
| switch (components) | |
| { | |
| case GL_RGB: | |
| case GL_RGBA: | |
| case GL_ALPHA: | |
| case GL_NONE: | |
| break; | |
| default: | |
| context->handleError( | |
| InvalidEnum() | |
| << "GLenum components is not one of GL_RGB, GL_RGBA, GL_ALPHA or GL_NONE."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| // CHROMIUM_path_rendering | |
| bool ValidateMatrixLoadfCHROMIUM(Context *context, GLenum matrixMode, const GLfloat *matrix) | |
| { | |
| if (!ValidateMatrixMode(context, matrixMode)) | |
| { | |
| return false; | |
| } | |
| if (matrix == nullptr) | |
| { | |
| context->handleError(InvalidOperation() << "Invalid matrix."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateMatrixLoadIdentityCHROMIUM(Context *context, GLenum matrixMode) | |
| { | |
| return ValidateMatrixMode(context, matrixMode); | |
| } | |
| bool ValidateGenPathsCHROMIUM(Context *context, GLsizei range) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| // range = 0 is undefined in NV_path_rendering. | |
| // we add stricter semantic check here and require a non zero positive range. | |
| if (range <= 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange); | |
| return false; | |
| } | |
| if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDeletePathsCHROMIUM(Context *context, GLuint path, GLsizei range) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| // range = 0 is undefined in NV_path_rendering. | |
| // we add stricter semantic check here and require a non zero positive range. | |
| if (range <= 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRange); | |
| return false; | |
| } | |
| angle::CheckedNumeric<std::uint32_t> checkedRange(path); | |
| checkedRange += range; | |
| if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range) || !checkedRange.IsValid()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePathCommandsCHROMIUM(Context *context, | |
| GLuint path, | |
| GLsizei numCommands, | |
| const GLubyte *commands, | |
| GLsizei numCoords, | |
| GLenum coordType, | |
| const void *coords) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (!context->isPathGenerated(path)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| if (numCommands < 0) | |
| { | |
| context->handleError(InvalidValue() << "Invalid number of commands."); | |
| return false; | |
| } | |
| else if (numCommands > 0) | |
| { | |
| if (!commands) | |
| { | |
| context->handleError(InvalidValue() << "No commands array given."); | |
| return false; | |
| } | |
| } | |
| if (numCoords < 0) | |
| { | |
| context->handleError(InvalidValue() << "Invalid number of coordinates."); | |
| return false; | |
| } | |
| else if (numCoords > 0) | |
| { | |
| if (!coords) | |
| { | |
| context->handleError(InvalidValue() << "No coordinate array given."); | |
| return false; | |
| } | |
| } | |
| std::uint32_t coordTypeSize = 0; | |
| switch (coordType) | |
| { | |
| case GL_BYTE: | |
| coordTypeSize = sizeof(GLbyte); | |
| break; | |
| case GL_UNSIGNED_BYTE: | |
| coordTypeSize = sizeof(GLubyte); | |
| break; | |
| case GL_SHORT: | |
| coordTypeSize = sizeof(GLshort); | |
| break; | |
| case GL_UNSIGNED_SHORT: | |
| coordTypeSize = sizeof(GLushort); | |
| break; | |
| case GL_FLOAT: | |
| coordTypeSize = sizeof(GLfloat); | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid coordinate type."); | |
| return false; | |
| } | |
| angle::CheckedNumeric<std::uint32_t> checkedSize(numCommands); | |
| checkedSize += (coordTypeSize * numCoords); | |
| if (!checkedSize.IsValid()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| // early return skips command data validation when it doesn't exist. | |
| if (!commands) | |
| return true; | |
| GLsizei expectedNumCoords = 0; | |
| for (GLsizei i = 0; i < numCommands; ++i) | |
| { | |
| switch (commands[i]) | |
| { | |
| case GL_CLOSE_PATH_CHROMIUM: // no coordinates. | |
| break; | |
| case GL_MOVE_TO_CHROMIUM: | |
| case GL_LINE_TO_CHROMIUM: | |
| expectedNumCoords += 2; | |
| break; | |
| case GL_QUADRATIC_CURVE_TO_CHROMIUM: | |
| expectedNumCoords += 4; | |
| break; | |
| case GL_CUBIC_CURVE_TO_CHROMIUM: | |
| expectedNumCoords += 6; | |
| break; | |
| case GL_CONIC_CURVE_TO_CHROMIUM: | |
| expectedNumCoords += 5; | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid command."); | |
| return false; | |
| } | |
| } | |
| if (expectedNumCoords != numCoords) | |
| { | |
| context->handleError(InvalidValue() << "Invalid number of coordinates."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePathParameterfCHROMIUM(Context *context, GLuint path, GLenum pname, GLfloat value) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (!context->isPathGenerated(path)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: | |
| if (value < 0.0f) | |
| { | |
| context->handleError(InvalidValue() << "Invalid stroke width."); | |
| return false; | |
| } | |
| break; | |
| case GL_PATH_END_CAPS_CHROMIUM: | |
| switch (static_cast<GLenum>(value)) | |
| { | |
| case GL_FLAT_CHROMIUM: | |
| case GL_SQUARE_CHROMIUM: | |
| case GL_ROUND_CHROMIUM: | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid end caps."); | |
| return false; | |
| } | |
| break; | |
| case GL_PATH_JOIN_STYLE_CHROMIUM: | |
| switch (static_cast<GLenum>(value)) | |
| { | |
| case GL_MITER_REVERT_CHROMIUM: | |
| case GL_BEVEL_CHROMIUM: | |
| case GL_ROUND_CHROMIUM: | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid join style."); | |
| return false; | |
| } | |
| break; | |
| case GL_PATH_MITER_LIMIT_CHROMIUM: | |
| if (value < 0.0f) | |
| { | |
| context->handleError(InvalidValue() << "Invalid miter limit."); | |
| return false; | |
| } | |
| break; | |
| case GL_PATH_STROKE_BOUND_CHROMIUM: | |
| // no errors, only clamping. | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid path parameter."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePathParameteriCHROMIUM(Context *context, GLuint path, GLenum pname, GLint value) | |
| { | |
| // TODO(jmadill): Use proper clamping cast. | |
| return ValidatePathParameterfCHROMIUM(context, path, pname, static_cast<GLfloat>(value)); | |
| } | |
| bool ValidateGetPathParameterfvCHROMIUM(Context *context, GLuint path, GLenum pname, GLfloat *value) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (!context->isPathGenerated(path)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| if (!value) | |
| { | |
| context->handleError(InvalidValue() << "No value array."); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: | |
| case GL_PATH_END_CAPS_CHROMIUM: | |
| case GL_PATH_JOIN_STYLE_CHROMIUM: | |
| case GL_PATH_MITER_LIMIT_CHROMIUM: | |
| case GL_PATH_STROKE_BOUND_CHROMIUM: | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid path parameter."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetPathParameterivCHROMIUM(Context *context, GLuint path, GLenum pname, GLint *value) | |
| { | |
| return ValidateGetPathParameterfvCHROMIUM(context, path, pname, | |
| reinterpret_cast<GLfloat *>(value)); | |
| } | |
| bool ValidatePathStencilFuncCHROMIUM(Context *context, GLenum func, GLint ref, GLuint mask) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| switch (func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GEQUAL: | |
| case GL_GREATER: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return true; | |
| } | |
| // Note that the spec specifies that for the path drawing commands | |
| // if the path object is not an existing path object the command | |
| // does nothing and no error is generated. | |
| // However if the path object exists but has not been specified any | |
| // commands then an error is generated. | |
| bool ValidateStencilFillPathCHROMIUM(Context *context, GLuint path, GLenum fillMode, GLuint mask) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (context->isPathGenerated(path) && !context->isPath(path)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| switch (fillMode) | |
| { | |
| case GL_COUNT_UP_CHROMIUM: | |
| case GL_COUNT_DOWN_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode); | |
| return false; | |
| } | |
| if (!isPow2(mask + 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilStrokePathCHROMIUM(Context *context, GLuint path, GLint reference, GLuint mask) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (context->isPathGenerated(path) && !context->isPath(path)) | |
| { | |
| context->handleError(InvalidOperation() << "No such path or path has no data."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCoverFillPathCHROMIUM(Context *context, GLuint path, GLenum coverMode) | |
| { | |
| return ValidateCoverPathCHROMIUM(context, path, coverMode); | |
| } | |
| bool ValidateCoverStrokePathCHROMIUM(Context *context, GLuint path, GLenum coverMode) | |
| { | |
| return ValidateCoverPathCHROMIUM(context, path, coverMode); | |
| } | |
| bool ValidateCoverPathCHROMIUM(Context *context, GLuint path, GLenum coverMode) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| if (context->isPathGenerated(path) && !context->isPath(path)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoSuchPath); | |
| return false; | |
| } | |
| switch (coverMode) | |
| { | |
| case GL_CONVEX_HULL_CHROMIUM: | |
| case GL_BOUNDING_BOX_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilThenCoverFillPathCHROMIUM(Context *context, | |
| GLuint path, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| return ValidateStencilFillPathCHROMIUM(context, path, fillMode, mask) && | |
| ValidateCoverPathCHROMIUM(context, path, coverMode); | |
| } | |
| bool ValidateStencilThenCoverStrokePathCHROMIUM(Context *context, | |
| GLuint path, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| return ValidateStencilStrokePathCHROMIUM(context, path, reference, mask) && | |
| ValidateCoverPathCHROMIUM(context, path, coverMode); | |
| } | |
| bool ValidateIsPathCHROMIUM(Context *context, GLuint path) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCoverFillPathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| switch (coverMode) | |
| { | |
| case GL_CONVEX_HULL_CHROMIUM: | |
| case GL_BOUNDING_BOX_CHROMIUM: | |
| case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCoverStrokePathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| switch (coverMode) | |
| { | |
| case GL_CONVEX_HULL_CHROMIUM: | |
| case GL_BOUNDING_BOX_CHROMIUM: | |
| case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilFillPathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| switch (fillMode) | |
| { | |
| case GL_COUNT_UP_CHROMIUM: | |
| case GL_COUNT_DOWN_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode); | |
| return false; | |
| } | |
| if (!isPow2(mask + 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilStrokePathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| // no more validation here. | |
| return true; | |
| } | |
| bool ValidateStencilThenCoverFillPathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| switch (coverMode) | |
| { | |
| case GL_CONVEX_HULL_CHROMIUM: | |
| case GL_BOUNDING_BOX_CHROMIUM: | |
| case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode); | |
| return false; | |
| } | |
| switch (fillMode) | |
| { | |
| case GL_COUNT_UP_CHROMIUM: | |
| case GL_COUNT_DOWN_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFillMode); | |
| return false; | |
| } | |
| if (!isPow2(mask + 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidStencilBitMask); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilThenCoverStrokePathInstancedCHROMIUM(Context *context, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase, | |
| transformType, transformValues)) | |
| return false; | |
| switch (coverMode) | |
| { | |
| case GL_CONVEX_HULL_CHROMIUM: | |
| case GL_BOUNDING_BOX_CHROMIUM: | |
| case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCoverMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindFragmentInputLocationCHROMIUM(Context *context, | |
| GLuint program, | |
| GLint location, | |
| const GLchar *name) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| const GLint MaxLocation = context->getCaps().maxVaryingVectors * 4; | |
| if (location >= MaxLocation) | |
| { | |
| context->handleError(InvalidValue() << "Location exceeds max varying."); | |
| return false; | |
| } | |
| const auto *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound); | |
| return false; | |
| } | |
| if (!name) | |
| { | |
| context->handleError(InvalidValue() << "No name given."); | |
| return false; | |
| } | |
| if (angle::BeginsWith(name, "gl_")) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateProgramPathFragmentInputGenCHROMIUM(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLenum genMode, | |
| GLint components, | |
| const GLfloat *coeffs) | |
| { | |
| if (!context->getExtensions().pathRendering) | |
| { | |
| context->handleError(InvalidOperation() << "GL_CHROMIUM_path_rendering is not available."); | |
| return false; | |
| } | |
| const auto *programObject = context->getProgram(program); | |
| if (!programObject || programObject->isFlaggedForDeletion()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramDoesNotExist); | |
| return false; | |
| } | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| switch (genMode) | |
| { | |
| case GL_NONE: | |
| if (components != 0) | |
| { | |
| context->handleError(InvalidValue() << "Invalid components."); | |
| return false; | |
| } | |
| break; | |
| case GL_OBJECT_LINEAR_CHROMIUM: | |
| case GL_EYE_LINEAR_CHROMIUM: | |
| case GL_CONSTANT_CHROMIUM: | |
| if (components < 1 || components > 4) | |
| { | |
| context->handleError(InvalidValue() << "Invalid components."); | |
| return false; | |
| } | |
| if (!coeffs) | |
| { | |
| context->handleError(InvalidValue() << "No coefficients array given."); | |
| return false; | |
| } | |
| break; | |
| default: | |
| context->handleError(InvalidEnum() << "Invalid gen mode."); | |
| return false; | |
| } | |
| // If the location is -1 then the command is silently ignored | |
| // and no further validation is needed. | |
| if (location == -1) | |
| return true; | |
| const auto &binding = programObject->getFragmentInputBindingInfo(location); | |
| if (!binding.valid) | |
| { | |
| context->handleError(InvalidOperation() << "No such binding."); | |
| return false; | |
| } | |
| if (binding.type != GL_NONE) | |
| { | |
| GLint expectedComponents = 0; | |
| switch (binding.type) | |
| { | |
| case GL_FLOAT: | |
| expectedComponents = 1; | |
| break; | |
| case GL_FLOAT_VEC2: | |
| expectedComponents = 2; | |
| break; | |
| case GL_FLOAT_VEC3: | |
| expectedComponents = 3; | |
| break; | |
| case GL_FLOAT_VEC4: | |
| expectedComponents = 4; | |
| break; | |
| default: | |
| context->handleError( | |
| InvalidOperation() | |
| << "Fragment input type is not a floating point scalar or vector."); | |
| return false; | |
| } | |
| if (expectedComponents != components && genMode != GL_NONE) | |
| { | |
| context->handleError(InvalidOperation() << "Unexpected number of components"); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateCopyTextureCHROMIUM(Context *context, | |
| GLuint sourceId, | |
| GLint sourceLevel, | |
| TextureTarget destTarget, | |
| GLuint destId, | |
| GLint destLevel, | |
| GLint internalFormat, | |
| GLenum destType, | |
| GLboolean unpackFlipY, | |
| GLboolean unpackPremultiplyAlpha, | |
| GLboolean unpackUnmultiplyAlpha) | |
| { | |
| if (!context->getExtensions().copyTexture) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_CHROMIUM_copy_texture extension not available."); | |
| return false; | |
| } | |
| const Texture *source = context->getTexture(sourceId); | |
| if (source == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "Source texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureSourceTarget(context, source->getType())) | |
| { | |
| context->handleError(InvalidValue() << "Source texture a valid texture type."); | |
| return false; | |
| } | |
| TextureType sourceType = source->getType(); | |
| ASSERT(sourceType != TextureType::CubeMap); | |
| TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); | |
| if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) | |
| { | |
| context->handleError(InvalidValue() << "Source texture level is not valid."); | |
| return false; | |
| } | |
| GLsizei sourceWidth = static_cast<GLsizei>(source->getWidth(sourceTarget, sourceLevel)); | |
| GLsizei sourceHeight = static_cast<GLsizei>(source->getHeight(sourceTarget, sourceLevel)); | |
| if (sourceWidth == 0 || sourceHeight == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat); | |
| return false; | |
| } | |
| const InternalFormat &sourceFormat = *source->getFormat(sourceTarget, sourceLevel).info; | |
| if (!IsValidCopyTextureSourceInternalFormatEnum(sourceFormat.internalFormat)) | |
| { | |
| context->handleError(InvalidOperation() << "Source texture internal format is invalid."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| const Texture *dest = context->getTexture(destId); | |
| if (dest == nullptr) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Destination texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) | |
| { | |
| context->handleError(InvalidValue() << "Destination texture a valid texture type."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationLevel(context, dest->getType(), destLevel, sourceWidth, | |
| sourceHeight, false)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| if (dest->getType() == TextureType::CubeMap && sourceWidth != sourceHeight) | |
| { | |
| context->handleError( | |
| InvalidValue() << "Destination width and height must be equal for cube map textures."); | |
| return false; | |
| } | |
| if (dest->getImmutableFormat()) | |
| { | |
| context->handleError(InvalidOperation() << "Destination texture is immutable."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCopySubTextureCHROMIUM(Context *context, | |
| GLuint sourceId, | |
| GLint sourceLevel, | |
| TextureTarget destTarget, | |
| GLuint destId, | |
| GLint destLevel, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean unpackFlipY, | |
| GLboolean unpackPremultiplyAlpha, | |
| GLboolean unpackUnmultiplyAlpha) | |
| { | |
| if (!context->getExtensions().copyTexture) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_CHROMIUM_copy_texture extension not available."); | |
| return false; | |
| } | |
| const Texture *source = context->getTexture(sourceId); | |
| if (source == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "Source texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureSourceTarget(context, source->getType())) | |
| { | |
| context->handleError(InvalidValue() << "Source texture a valid texture type."); | |
| return false; | |
| } | |
| TextureType sourceType = source->getType(); | |
| ASSERT(sourceType != TextureType::CubeMap); | |
| TextureTarget sourceTarget = NonCubeTextureTypeToTarget(sourceType); | |
| if (!IsValidCopyTextureSourceLevel(context, sourceType, sourceLevel)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| if (source->getWidth(sourceTarget, sourceLevel) == 0 || | |
| source->getHeight(sourceTarget, sourceLevel) == 0) | |
| { | |
| context->handleError(InvalidValue() | |
| << "The source level of the source texture must be defined."); | |
| return false; | |
| } | |
| if (x < 0 || y < 0) | |
| { | |
| context->handleError(InvalidValue() << "x and y cannot be negative."); | |
| return false; | |
| } | |
| if (width < 0 || height < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, sourceLevel) || | |
| static_cast<size_t>(y + height) > source->getHeight(sourceTarget, sourceLevel)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), SourceTextureTooSmall); | |
| return false; | |
| } | |
| const Format &sourceFormat = source->getFormat(sourceTarget, sourceLevel); | |
| if (!IsValidCopySubTextureSourceInternalFormat(sourceFormat.info->internalFormat)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidInternalFormat); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationTargetEnum(context, destTarget)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| const Texture *dest = context->getTexture(destId); | |
| if (dest == nullptr) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Destination texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationTarget(context, dest->getType(), destTarget)) | |
| { | |
| context->handleError(InvalidValue() << "Destination texture a valid texture type."); | |
| return false; | |
| } | |
| if (!IsValidCopyTextureDestinationLevel(context, dest->getType(), destLevel, width, height, | |
| true)) | |
| { | |
| context->handleError(InvalidValue() << "Destination texture level is not valid."); | |
| return false; | |
| } | |
| if (dest->getWidth(destTarget, destLevel) == 0 || dest->getHeight(destTarget, destLevel) == 0) | |
| { | |
| context | |
| ->handleError(InvalidOperation() | |
| << "The destination level of the destination texture must be defined."); | |
| return false; | |
| } | |
| const InternalFormat &destFormat = *dest->getFormat(destTarget, destLevel).info; | |
| if (!IsValidCopySubTextureDestionationInternalFormat(destFormat.internalFormat)) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Destination internal format and type combination is not valid."); | |
| return false; | |
| } | |
| if (xoffset < 0 || yoffset < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, destLevel) || | |
| static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, destLevel)) | |
| { | |
| context->handleError(InvalidValue() << "Destination texture not large enough to copy to."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId) | |
| { | |
| if (!context->getExtensions().copyCompressedTexture) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_CHROMIUM_copy_compressed_texture extension not available."); | |
| return false; | |
| } | |
| const gl::Texture *source = context->getTexture(sourceId); | |
| if (source == nullptr) | |
| { | |
| context->handleError(InvalidValue() << "Source texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (source->getType() != TextureType::_2D) | |
| { | |
| context->handleError(InvalidValue() << "Source texture must be of type GL_TEXTURE_2D."); | |
| return false; | |
| } | |
| if (source->getWidth(TextureTarget::_2D, 0) == 0 || | |
| source->getHeight(TextureTarget::_2D, 0) == 0) | |
| { | |
| context->handleError(InvalidValue() << "Source texture must level 0 defined."); | |
| return false; | |
| } | |
| const gl::Format &sourceFormat = source->getFormat(TextureTarget::_2D, 0); | |
| if (!sourceFormat.info->compressed) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Source texture must have a compressed internal format."); | |
| return false; | |
| } | |
| const gl::Texture *dest = context->getTexture(destId); | |
| if (dest == nullptr) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Destination texture is not a valid texture object."); | |
| return false; | |
| } | |
| if (dest->getType() != TextureType::_2D) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Destination texture must be of type GL_TEXTURE_2D."); | |
| return false; | |
| } | |
| if (dest->getImmutableFormat()) | |
| { | |
| context->handleError(InvalidOperation() << "Destination cannot be immutable."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCreateShader(Context *context, ShaderType type) | |
| { | |
| switch (type) | |
| { | |
| case ShaderType::Vertex: | |
| case ShaderType::Fragment: | |
| break; | |
| case ShaderType::Compute: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required); | |
| return false; | |
| } | |
| break; | |
| case ShaderType::Geometry: | |
| if (!context->getExtensions().geometryShader) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBufferData(Context *context, | |
| BufferBinding target, | |
| GLsizeiptr size, | |
| const void *data, | |
| BufferUsage usage) | |
| { | |
| if (size < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| switch (usage) | |
| { | |
| case BufferUsage::StreamDraw: | |
| case BufferUsage::StaticDraw: | |
| case BufferUsage::DynamicDraw: | |
| break; | |
| case BufferUsage::StreamRead: | |
| case BufferUsage::StaticRead: | |
| case BufferUsage::DynamicRead: | |
| case BufferUsage::StreamCopy: | |
| case BufferUsage::StaticCopy: | |
| case BufferUsage::DynamicCopy: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferUsage); | |
| return false; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (!buffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| buffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBufferSubData(Context *context, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| const void *data) | |
| { | |
| if (size < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| if (offset < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (!buffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound); | |
| return false; | |
| } | |
| if (buffer->isMapped()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| buffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| // Check for possible overflow of size + offset | |
| angle::CheckedNumeric<size_t> checkedSize(size); | |
| checkedSize += offset; | |
| if (!checkedSize.IsValid()) | |
| { | |
| context->handleError(OutOfMemory()); | |
| return false; | |
| } | |
| if (size + offset > buffer->getSize()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateRequestExtensionANGLE(Context *context, const GLchar *name) | |
| { | |
| if (!context->getExtensions().requestExtension) | |
| { | |
| context->handleError(InvalidOperation() << "GL_ANGLE_request_extension is not available."); | |
| return false; | |
| } | |
| if (!context->isExtensionRequestable(name)) | |
| { | |
| context->handleError(InvalidOperation() << "Extension " << name << " is not requestable."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateActiveTexture(Context *context, GLenum texture) | |
| { | |
| if (context->getClientMajorVersion() < 2) | |
| { | |
| return ValidateMultitextureUnit(context, texture); | |
| } | |
| if (texture < GL_TEXTURE0 || | |
| texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCombinedImageUnit); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateAttachShader(Context *context, GLuint program, GLuint shader) | |
| { | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| Shader *shaderObject = GetValidShader(context, shader); | |
| if (!shaderObject) | |
| { | |
| return false; | |
| } | |
| if (programObject->getAttachedShader(shaderObject->getType())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderAttachmentHasShader); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindAttribLocation(Context *context, GLuint program, GLuint index, const GLchar *name) | |
| { | |
| if (index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| if (strncmp(name, "gl_", 3) == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NameBeginsWithGL); | |
| return false; | |
| } | |
| if (context->isWebGL()) | |
| { | |
| const size_t length = strlen(name); | |
| if (!IsValidESSLString(name, length)) | |
| { | |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters | |
| // for shader-related entry points | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters); | |
| return false; | |
| } | |
| if (!ValidateWebGLNameLength(context, length) || !ValidateWebGLNamePrefix(context, name)) | |
| { | |
| return false; | |
| } | |
| } | |
| return GetValidProgram(context, program) != nullptr; | |
| } | |
| bool ValidateBindBuffer(Context *context, BufferBinding target, GLuint buffer) | |
| { | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| if (!context->getGLState().isBindGeneratesResourceEnabled() && | |
| !context->isBufferGenerated(buffer)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindFramebuffer(Context *context, GLenum target, GLuint framebuffer) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); | |
| return false; | |
| } | |
| if (!context->getGLState().isBindGeneratesResourceEnabled() && | |
| !context->isFramebufferGenerated(framebuffer)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindRenderbuffer(Context *context, GLenum target, GLuint renderbuffer) | |
| { | |
| if (target != GL_RENDERBUFFER) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| if (!context->getGLState().isBindGeneratesResourceEnabled() && | |
| !context->isRenderbufferGenerated(renderbuffer)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated); | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool ValidBlendEquationMode(const Context *context, GLenum mode) | |
| { | |
| switch (mode) | |
| { | |
| case GL_FUNC_ADD: | |
| case GL_FUNC_SUBTRACT: | |
| case GL_FUNC_REVERSE_SUBTRACT: | |
| return true; | |
| case GL_MIN: | |
| case GL_MAX: | |
| return context->getClientVersion() >= ES_3_0 || context->getExtensions().blendMinMax; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidateBlendColor(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| return true; | |
| } | |
| bool ValidateBlendEquation(Context *context, GLenum mode) | |
| { | |
| if (!ValidBlendEquationMode(context, mode)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBlendEquationSeparate(Context *context, GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| if (!ValidBlendEquationMode(context, modeRGB)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation); | |
| return false; | |
| } | |
| if (!ValidBlendEquationMode(context, modeAlpha)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendEquation); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBlendFunc(Context *context, GLenum sfactor, GLenum dfactor) | |
| { | |
| return ValidateBlendFuncSeparate(context, sfactor, dfactor, sfactor, dfactor); | |
| } | |
| bool ValidateBlendFuncSeparate(Context *context, | |
| GLenum srcRGB, | |
| GLenum dstRGB, | |
| GLenum srcAlpha, | |
| GLenum dstAlpha) | |
| { | |
| if (!ValidSrcBlendFunc(context, srcRGB)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction); | |
| return false; | |
| } | |
| if (!ValidDstBlendFunc(context, dstRGB)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction); | |
| return false; | |
| } | |
| if (!ValidSrcBlendFunc(context, srcAlpha)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction); | |
| return false; | |
| } | |
| if (!ValidDstBlendFunc(context, dstAlpha)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBlendFunction); | |
| return false; | |
| } | |
| if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc || | |
| context->getExtensions().webglCompatibility) | |
| { | |
| bool constantColorUsed = | |
| (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || | |
| dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); | |
| bool constantAlphaUsed = | |
| (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || | |
| dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); | |
| if (constantColorUsed && constantAlphaUsed) | |
| { | |
| const char *msg; | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| msg = kErrorInvalidConstantColor; | |
| } | |
| else | |
| { | |
| msg = | |
| "Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and " | |
| "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this " | |
| "implementation."; | |
| WARN() << msg; | |
| } | |
| context->handleError(InvalidOperation() << msg); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateGetString(Context *context, GLenum name) | |
| { | |
| switch (name) | |
| { | |
| case GL_VENDOR: | |
| case GL_RENDERER: | |
| case GL_VERSION: | |
| case GL_SHADING_LANGUAGE_VERSION: | |
| case GL_EXTENSIONS: | |
| break; | |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: | |
| if (!context->getExtensions().requestExtension) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidName); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateLineWidth(Context *context, GLfloat width) | |
| { | |
| if (width <= 0.0f || isNaN(width)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidWidth); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateVertexAttribPointer(Context *context, | |
| GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void *ptr) | |
| { | |
| if (!ValidateVertexFormatBase(context, index, size, type, false)) | |
| { | |
| return false; | |
| } | |
| if (stride < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStride); | |
| return false; | |
| } | |
| const Caps &caps = context->getCaps(); | |
| if (context->getClientVersion() >= ES_3_1) | |
| { | |
| if (stride > caps.maxVertexAttribStride) | |
| { | |
| context->handleError(InvalidValue() | |
| << "stride cannot be greater than MAX_VERTEX_ATTRIB_STRIDE."); | |
| return false; | |
| } | |
| if (index >= caps.maxVertexAttribBindings) | |
| { | |
| context->handleError(InvalidValue() | |
| << "index must be smaller than MAX_VERTEX_ATTRIB_BINDINGS."); | |
| return false; | |
| } | |
| } | |
| // [OpenGL ES 3.0.2] Section 2.8 page 24: | |
| // An INVALID_OPERATION error is generated when a non-zero vertex array object | |
| // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point, | |
| // and the pointer argument is not NULL. | |
| bool nullBufferAllowed = context->getGLState().areClientArraysEnabled() && | |
| context->getGLState().getVertexArray()->id() == 0; | |
| if (!nullBufferAllowed && context->getGLState().getTargetBuffer(BufferBinding::Array) == 0 && | |
| ptr != nullptr) | |
| { | |
| context | |
| ->handleError(InvalidOperation() | |
| << "Client data cannot be used with a non-default vertex array object."); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| // WebGL 1.0 [Section 6.14] Fixed point support | |
| // The WebGL API does not support the GL_FIXED data type. | |
| if (type == GL_FIXED) | |
| { | |
| context->handleError(InvalidEnum() << "GL_FIXED is not supported in WebGL."); | |
| return false; | |
| } | |
| if (!ValidateWebGLVertexAttribPointer(context, type, normalized, stride, ptr, false)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDepthRangef(Context *context, GLfloat zNear, GLfloat zFar) | |
| { | |
| if (context->getExtensions().webglCompatibility && zNear > zFar) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDepthRange); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateRenderbufferStorage(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| return ValidateRenderbufferStorageParametersBase(context, target, 0, internalformat, width, | |
| height); | |
| } | |
| bool ValidateRenderbufferStorageMultisampleANGLE(Context *context, | |
| GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (!context->getExtensions().framebufferMultisample) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_ANGLE_framebuffer_multisample not available"); | |
| return false; | |
| } | |
| // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal | |
| // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_OPERATION is | |
| // generated. | |
| if (static_cast<GLuint>(samples) > context->getCaps().maxSamples) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create | |
| // the specified storage. This is different than ES 3.0 in which a sample number higher | |
| // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. | |
| // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. | |
| if (context->getClientMajorVersion() >= 3) | |
| { | |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); | |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) | |
| { | |
| context->handleError(OutOfMemory()); | |
| return false; | |
| } | |
| } | |
| return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, | |
| width, height); | |
| } | |
| bool ValidateCheckFramebufferStatus(Context *context, GLenum target) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateClearColor(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| return true; | |
| } | |
| bool ValidateClearDepthf(Context *context, GLfloat depth) | |
| { | |
| return true; | |
| } | |
| bool ValidateClearStencil(Context *context, GLint s) | |
| { | |
| return true; | |
| } | |
| bool ValidateColorMask(Context *context, | |
| GLboolean red, | |
| GLboolean green, | |
| GLboolean blue, | |
| GLboolean alpha) | |
| { | |
| return true; | |
| } | |
| bool ValidateCompileShader(Context *context, GLuint shader) | |
| { | |
| return true; | |
| } | |
| bool ValidateCreateProgram(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidateCullFace(Context *context, CullFaceMode mode) | |
| { | |
| switch (mode) | |
| { | |
| case CullFaceMode::Front: | |
| case CullFaceMode::Back: | |
| case CullFaceMode::FrontAndBack: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidCullMode); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDeleteProgram(Context *context, GLuint program) | |
| { | |
| if (program == 0) | |
| { | |
| return false; | |
| } | |
| if (!context->getProgram(program)) | |
| { | |
| if (context->getShader(program)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDeleteShader(Context *context, GLuint shader) | |
| { | |
| if (shader == 0) | |
| { | |
| return false; | |
| } | |
| if (!context->getShader(shader)) | |
| { | |
| if (context->getProgram(shader)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidShaderName); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), ExpectedShaderName); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDepthFunc(Context *context, GLenum func) | |
| { | |
| switch (func) | |
| { | |
| case GL_NEVER: | |
| case GL_ALWAYS: | |
| case GL_LESS: | |
| case GL_LEQUAL: | |
| case GL_EQUAL: | |
| case GL_GREATER: | |
| case GL_GEQUAL: | |
| case GL_NOTEQUAL: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDepthMask(Context *context, GLboolean flag) | |
| { | |
| return true; | |
| } | |
| bool ValidateDetachShader(Context *context, GLuint program, GLuint shader) | |
| { | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| Shader *shaderObject = GetValidShader(context, shader); | |
| if (!shaderObject) | |
| { | |
| return false; | |
| } | |
| const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); | |
| if (attachedShader != shaderObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ShaderToDetachMustBeAttached); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDisableVertexAttribArray(Context *context, GLuint index) | |
| { | |
| if (index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateEnableVertexAttribArray(Context *context, GLuint index) | |
| { | |
| if (index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFinish(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidateFlush(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidateFrontFace(Context *context, GLenum mode) | |
| { | |
| switch (mode) | |
| { | |
| case GL_CW: | |
| case GL_CCW: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetActiveAttrib(Context *context, | |
| GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| if (bufsize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (index >= static_cast<GLuint>(programObject->getActiveAttributeCount())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetActiveUniform(Context *context, | |
| GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| if (bufsize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (index >= static_cast<GLuint>(programObject->getActiveUniformCount())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxActiveUniform); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetAttachedShaders(Context *context, | |
| GLuint program, | |
| GLsizei maxcount, | |
| GLsizei *count, | |
| GLuint *shaders) | |
| { | |
| if (maxcount < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeMaxCount); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetAttribLocation(Context *context, GLuint program, const GLchar *name) | |
| { | |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for | |
| // shader-related entry points | |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotBound); | |
| return false; | |
| } | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBooleanv(Context *context, GLenum pname, GLboolean *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); | |
| } | |
| bool ValidateGetError(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidateGetFloatv(Context *context, GLenum pname, GLfloat *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); | |
| } | |
| bool ValidateGetIntegerv(Context *context, GLenum pname, GLint *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| return ValidateStateQuery(context, pname, &nativeType, &numParams); | |
| } | |
| bool ValidateGetProgramInfoLog(Context *context, | |
| GLuint program, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *infolog) | |
| { | |
| if (bufsize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetShaderInfoLog(Context *context, | |
| GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *infolog) | |
| { | |
| if (bufsize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Shader *shaderObject = GetValidShader(context, shader); | |
| if (!shaderObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetShaderPrecisionFormat(Context *context, | |
| GLenum shadertype, | |
| GLenum precisiontype, | |
| GLint *range, | |
| GLint *precision) | |
| { | |
| switch (shadertype) | |
| { | |
| case GL_VERTEX_SHADER: | |
| case GL_FRAGMENT_SHADER: | |
| break; | |
| case GL_COMPUTE_SHADER: | |
| context->handleError(InvalidOperation() | |
| << "compute shader precision not yet implemented."); | |
| return false; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidShaderType); | |
| return false; | |
| } | |
| switch (precisiontype) | |
| { | |
| case GL_LOW_FLOAT: | |
| case GL_MEDIUM_FLOAT: | |
| case GL_HIGH_FLOAT: | |
| case GL_LOW_INT: | |
| case GL_MEDIUM_INT: | |
| case GL_HIGH_INT: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPrecision); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetShaderSource(Context *context, | |
| GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *source) | |
| { | |
| if (bufsize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Shader *shaderObject = GetValidShader(context, shader); | |
| if (!shaderObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetUniformLocation(Context *context, GLuint program, const GLchar *name) | |
| { | |
| if (strstr(name, "gl_") == name) | |
| { | |
| return false; | |
| } | |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for | |
| // shader-related entry points | |
| if (context->getExtensions().webglCompatibility && !IsValidESSLString(name, strlen(name))) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidNameCharacters); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateHint(Context *context, GLenum target, GLenum mode) | |
| { | |
| switch (mode) | |
| { | |
| case GL_FASTEST: | |
| case GL_NICEST: | |
| case GL_DONT_CARE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| switch (target) | |
| { | |
| case GL_GENERATE_MIPMAP_HINT: | |
| break; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: | |
| if (context->getClientVersion() < ES_3_0 && | |
| !context->getExtensions().standardDerivatives) | |
| { | |
| context->handleError(InvalidEnum() << "hint requires OES_standard_derivatives."); | |
| return false; | |
| } | |
| break; | |
| case GL_PERSPECTIVE_CORRECTION_HINT: | |
| case GL_POINT_SMOOTH_HINT: | |
| case GL_LINE_SMOOTH_HINT: | |
| case GL_FOG_HINT: | |
| if (context->getClientMajorVersion() >= 2) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateIsBuffer(Context *context, GLuint buffer) | |
| { | |
| return true; | |
| } | |
| bool ValidateIsFramebuffer(Context *context, GLuint framebuffer) | |
| { | |
| return true; | |
| } | |
| bool ValidateIsProgram(Context *context, GLuint program) | |
| { | |
| return true; | |
| } | |
| bool ValidateIsRenderbuffer(Context *context, GLuint renderbuffer) | |
| { | |
| return true; | |
| } | |
| bool ValidateIsShader(Context *context, GLuint shader) | |
| { | |
| return true; | |
| } | |
| bool ValidateIsTexture(Context *context, GLuint texture) | |
| { | |
| return true; | |
| } | |
| bool ValidatePixelStorei(Context *context, GLenum pname, GLint param) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| switch (pname) | |
| { | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| case GL_UNPACK_SKIP_IMAGES: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| case GL_UNPACK_ROW_LENGTH: | |
| case GL_UNPACK_SKIP_ROWS: | |
| case GL_UNPACK_SKIP_PIXELS: | |
| if (!context->getExtensions().unpackSubimage) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_PACK_ROW_LENGTH: | |
| case GL_PACK_SKIP_ROWS: | |
| case GL_PACK_SKIP_PIXELS: | |
| if (!context->getExtensions().packSubimage) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| } | |
| } | |
| if (param < 0) | |
| { | |
| context->handleError(InvalidValue() << "Cannot use negative values in PixelStorei"); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_UNPACK_ALIGNMENT: | |
| if (param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment); | |
| return false; | |
| } | |
| break; | |
| case GL_PACK_ALIGNMENT: | |
| if (param != 1 && param != 2 && param != 4 && param != 8) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidUnpackAlignment); | |
| return false; | |
| } | |
| break; | |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: | |
| if (!context->getExtensions().packReverseRowOrder) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| } | |
| break; | |
| case GL_UNPACK_ROW_LENGTH: | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| case GL_UNPACK_SKIP_IMAGES: | |
| case GL_UNPACK_SKIP_ROWS: | |
| case GL_UNPACK_SKIP_PIXELS: | |
| case GL_PACK_ROW_LENGTH: | |
| case GL_PACK_SKIP_ROWS: | |
| case GL_PACK_SKIP_PIXELS: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePolygonOffset(Context *context, GLfloat factor, GLfloat units) | |
| { | |
| return true; | |
| } | |
| bool ValidateReleaseShaderCompiler(Context *context) | |
| { | |
| return true; | |
| } | |
| bool ValidateSampleCoverage(Context *context, GLfloat value, GLboolean invert) | |
| { | |
| return true; | |
| } | |
| bool ValidateScissor(Context *context, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| if (width < 0 || height < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateShaderBinary(Context *context, | |
| GLsizei n, | |
| const GLuint *shaders, | |
| GLenum binaryformat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats; | |
| if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == | |
| shaderBinaryFormats.end()) | |
| { | |
| context->handleError(InvalidEnum() << "Invalid shader binary format."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateShaderSource(Context *context, | |
| GLuint shader, | |
| GLsizei count, | |
| const GLchar *const *string, | |
| const GLint *length) | |
| { | |
| if (count < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| // The WebGL spec (section 6.20) disallows strings containing invalid ESSL characters for | |
| // shader-related entry points | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| for (GLsizei i = 0; i < count; i++) | |
| { | |
| size_t len = | |
| (length && length[i] >= 0) ? static_cast<size_t>(length[i]) : strlen(string[i]); | |
| // Backslash as line-continuation is allowed in WebGL 2.0. | |
| if (!IsValidESSLShaderSourceString(string[i], len, | |
| context->getClientVersion() >= ES_3_0)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), ShaderSourceInvalidCharacters); | |
| return false; | |
| } | |
| } | |
| } | |
| Shader *shaderObject = GetValidShader(context, shader); | |
| if (!shaderObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask) | |
| { | |
| if (!IsValidStencilFunc(func)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilFuncSeparate(Context *context, GLenum face, GLenum func, GLint ref, GLuint mask) | |
| { | |
| if (!IsValidStencilFace(face)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| if (!IsValidStencilFunc(func)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilMask(Context *context, GLuint mask) | |
| { | |
| return true; | |
| } | |
| bool ValidateStencilMaskSeparate(Context *context, GLenum face, GLuint mask) | |
| { | |
| if (!IsValidStencilFace(face)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilOp(Context *context, GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| if (!IsValidStencilOp(fail)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| if (!IsValidStencilOp(zfail)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| if (!IsValidStencilOp(zpass)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateStencilOpSeparate(Context *context, | |
| GLenum face, | |
| GLenum fail, | |
| GLenum zfail, | |
| GLenum zpass) | |
| { | |
| if (!IsValidStencilFace(face)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidStencil); | |
| return false; | |
| } | |
| return ValidateStencilOp(context, fail, zfail, zpass); | |
| } | |
| bool ValidateUniform1f(Context *context, GLint location, GLfloat x) | |
| { | |
| return ValidateUniform(context, GL_FLOAT, location, 1); | |
| } | |
| bool ValidateUniform1fv(Context *context, GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return ValidateUniform(context, GL_FLOAT, location, count); | |
| } | |
| bool ValidateUniform1i(Context *context, GLint location, GLint x) | |
| { | |
| return ValidateUniform1iv(context, location, 1, &x); | |
| } | |
| bool ValidateUniform2f(Context *context, GLint location, GLfloat x, GLfloat y) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC2, location, 1); | |
| } | |
| bool ValidateUniform2fv(Context *context, GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC2, location, count); | |
| } | |
| bool ValidateUniform2i(Context *context, GLint location, GLint x, GLint y) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC2, location, 1); | |
| } | |
| bool ValidateUniform2iv(Context *context, GLint location, GLsizei count, const GLint *v) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC2, location, count); | |
| } | |
| bool ValidateUniform3f(Context *context, GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC3, location, 1); | |
| } | |
| bool ValidateUniform3fv(Context *context, GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC3, location, count); | |
| } | |
| bool ValidateUniform3i(Context *context, GLint location, GLint x, GLint y, GLint z) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC3, location, 1); | |
| } | |
| bool ValidateUniform3iv(Context *context, GLint location, GLsizei count, const GLint *v) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC3, location, count); | |
| } | |
| bool ValidateUniform4f(Context *context, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC4, location, 1); | |
| } | |
| bool ValidateUniform4fv(Context *context, GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| return ValidateUniform(context, GL_FLOAT_VEC4, location, count); | |
| } | |
| bool ValidateUniform4i(Context *context, GLint location, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC4, location, 1); | |
| } | |
| bool ValidateUniform4iv(Context *context, GLint location, GLsizei count, const GLint *v) | |
| { | |
| return ValidateUniform(context, GL_INT_VEC4, location, count); | |
| } | |
| bool ValidateUniformMatrix2fv(Context *context, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose); | |
| } | |
| bool ValidateUniformMatrix3fv(Context *context, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose); | |
| } | |
| bool ValidateUniformMatrix4fv(Context *context, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| return ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose); | |
| } | |
| bool ValidateValidateProgram(Context *context, GLuint program) | |
| { | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateVertexAttrib1f(Context *context, GLuint index, GLfloat x) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib1fv(Context *context, GLuint index, const GLfloat *values) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib2f(Context *context, GLuint index, GLfloat x, GLfloat y) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib2fv(Context *context, GLuint index, const GLfloat *values) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib3f(Context *context, GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib3fv(Context *context, GLuint index, const GLfloat *values) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib4f(Context *context, | |
| GLuint index, | |
| GLfloat x, | |
| GLfloat y, | |
| GLfloat z, | |
| GLfloat w) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateVertexAttrib4fv(Context *context, GLuint index, const GLfloat *values) | |
| { | |
| return ValidateVertexAttribIndex(context, index); | |
| } | |
| bool ValidateViewport(Context *context, GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| if (width < 0 || height < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), ViewportNegativeSize); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawElements(Context *context, | |
| PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices) | |
| { | |
| return ValidateDrawElementsCommon(context, mode, count, type, indices, 1); | |
| } | |
| bool ValidateGetFramebufferAttachmentParameteriv(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname, | |
| nullptr); | |
| } | |
| bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLint *params) | |
| { | |
| return ValidateGetProgramivBase(context, program, pname, nullptr); | |
| } | |
| bool ValidateCopyTexImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0, | |
| 0, x, y, width, height, border); | |
| } | |
| ASSERT(context->getClientMajorVersion() == 3); | |
| return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0, | |
| 0, x, y, width, height, border); | |
| } | |
| bool ValidateCopyTexSubImage2D(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, | |
| yoffset, x, y, width, height, 0); | |
| } | |
| return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset, | |
| yoffset, 0, x, y, width, height, 0); | |
| } | |
| bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateDisable(Context *context, GLenum cap) | |
| { | |
| if (!ValidCap(context, cap, false)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateEnable(Context *context, GLenum cap) | |
| { | |
| if (!ValidCap(context, cap, false)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (context->getLimitations().noSampleAlphaToCoverageSupport && | |
| cap == GL_SAMPLE_ALPHA_TO_COVERAGE) | |
| { | |
| const char *errorMessage = "Current renderer doesn't support alpha-to-coverage"; | |
| context->handleError(InvalidOperation() << errorMessage); | |
| // We also output an error message to the debugger window if tracing is active, so that | |
| // developers can see the error message. | |
| ERR() << errorMessage; | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFramebufferRenderbuffer(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); | |
| return false; | |
| } | |
| if (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| return ValidateFramebufferRenderbufferParameters(context, target, attachment, | |
| renderbuffertarget, renderbuffer); | |
| } | |
| bool ValidateFramebufferTexture2D(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| TextureTarget textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap | |
| // extension | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap && | |
| level != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidFramebufferTextureLevel); | |
| return false; | |
| } | |
| if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) | |
| { | |
| return false; | |
| } | |
| if (texture != 0) | |
| { | |
| gl::Texture *tex = context->getTexture(texture); | |
| ASSERT(tex); | |
| const gl::Caps &caps = context->getCaps(); | |
| switch (textarget) | |
| { | |
| case TextureTarget::_2D: | |
| { | |
| if (level > gl::log2(caps.max2DTextureSize)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (tex->getType() != TextureType::_2D) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidTextureTarget); | |
| return false; | |
| } | |
| } | |
| break; | |
| case TextureTarget::Rectangle: | |
| { | |
| if (level != 0) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (tex->getType() != TextureType::Rectangle) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Textarget must match the texture target type."); | |
| return false; | |
| } | |
| } | |
| break; | |
| case TextureTarget::CubeMapNegativeX: | |
| case TextureTarget::CubeMapNegativeY: | |
| case TextureTarget::CubeMapNegativeZ: | |
| case TextureTarget::CubeMapPositiveX: | |
| case TextureTarget::CubeMapPositiveY: | |
| case TextureTarget::CubeMapPositiveZ: | |
| { | |
| if (level > gl::log2(caps.maxCubeMapTextureSize)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (tex->getType() != TextureType::CubeMap) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Textarget must match the texture target type."); | |
| return false; | |
| } | |
| } | |
| break; | |
| case TextureTarget::_2DMultisample: | |
| { | |
| if (context->getClientVersion() < ES_3_1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required); | |
| return false; | |
| } | |
| if (level != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), LevelNotZero); | |
| return false; | |
| } | |
| if (tex->getType() != TextureType::_2DMultisample) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Textarget must match the texture target type."); | |
| return false; | |
| } | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateGenBuffers(Context *context, GLint n, GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateGenTextures(Context *context, GLint n, GLuint *) | |
| { | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateGenerateMipmap(Context *context, TextureType target) | |
| { | |
| if (!ValidTextureTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| Texture *texture = context->getTargetTexture(target); | |
| if (texture == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound); | |
| return false; | |
| } | |
| const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); | |
| // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so | |
| // that out-of-range base level has a non-color-renderable / non-texture-filterable format. | |
| if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| TextureTarget baseTarget = (target == TextureType::CubeMap) | |
| ? TextureTarget::CubeMapPositiveX | |
| : NonCubeTextureTypeToTarget(target); | |
| const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info); | |
| if (format.sizedInternalFormat == GL_NONE || format.compressed || format.depthBits > 0 || | |
| format.stencilBits > 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed); | |
| return false; | |
| } | |
| // GenerateMipmap accepts formats that are unsized or both color renderable and filterable. | |
| bool formatUnsized = !format.sized; | |
| bool formatColorRenderableAndFilterable = | |
| format.filterSupport(context->getClientVersion(), context->getExtensions()) && | |
| format.textureAttachmentSupport(context->getClientVersion(), context->getExtensions()); | |
| if (!formatUnsized && !formatColorRenderableAndFilterable) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed); | |
| return false; | |
| } | |
| // GL_EXT_sRGB adds an unsized SRGB (no alpha) format which has explicitly disabled mipmap | |
| // generation | |
| if (format.colorEncoding == GL_SRGB && format.format == GL_RGB) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed); | |
| return false; | |
| } | |
| // According to the OpenGL extension spec EXT_sRGB.txt, EXT_SRGB is based on ES 2.0 and | |
| // generateMipmap is not allowed if texture format is SRGB_EXT or SRGB_ALPHA_EXT. | |
| if (context->getClientVersion() < Version(3, 0) && format.colorEncoding == GL_SRGB) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), GenerateMipmapNotAllowed); | |
| return false; | |
| } | |
| // Non-power of 2 ES2 check | |
| if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNPOT && | |
| (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) || | |
| !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0))))) | |
| { | |
| ASSERT(target == TextureType::_2D || target == TextureType::Rectangle || | |
| target == TextureType::CubeMap); | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotPow2); | |
| return false; | |
| } | |
| // Cube completeness check | |
| if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), CubemapIncomplete); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBufferParameteriv(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); | |
| } | |
| bool ValidateGetRenderbufferParameteriv(Context *context, | |
| GLenum target, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr); | |
| } | |
| bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params) | |
| { | |
| return ValidateGetShaderivBase(context, shader, pname, nullptr); | |
| } | |
| bool ValidateGetTexParameterfv(Context *context, TextureType target, GLenum pname, GLfloat *params) | |
| { | |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); | |
| } | |
| bool ValidateGetTexParameteriv(Context *context, TextureType target, GLenum pname, GLint *params) | |
| { | |
| return ValidateGetTexParameterBase(context, target, pname, nullptr); | |
| } | |
| bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat *params) | |
| { | |
| return ValidateGetUniformBase(context, program, location); | |
| } | |
| bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint *params) | |
| { | |
| return ValidateGetUniformBase(context, program, location); | |
| } | |
| bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params) | |
| { | |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); | |
| } | |
| bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params) | |
| { | |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); | |
| } | |
| bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer) | |
| { | |
| return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false); | |
| } | |
| bool ValidateIsEnabled(Context *context, GLenum cap) | |
| { | |
| if (!ValidCap(context, cap, true)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateLinkProgram(Context *context, GLuint program) | |
| { | |
| if (context->hasActiveTransformFeedback(program)) | |
| { | |
| // ES 3.0.4 section 2.15 page 91 | |
| context->handleError(InvalidOperation() << "Cannot link program while program is " | |
| "associated with an active transform " | |
| "feedback object."); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateReadPixels(Context *context, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| void *pixels) | |
| { | |
| return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, nullptr, | |
| nullptr, pixels); | |
| } | |
| bool ValidateTexParameterf(Context *context, TextureType target, GLenum pname, GLfloat param) | |
| { | |
| return ValidateTexParameterBase(context, target, pname, 1, ¶m); | |
| } | |
| bool ValidateTexParameterfv(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| const GLfloat *params) | |
| { | |
| return ValidateTexParameterBase(context, target, pname, -1, params); | |
| } | |
| bool ValidateTexParameteri(Context *context, TextureType target, GLenum pname, GLint param) | |
| { | |
| return ValidateTexParameterBase(context, target, pname, 1, ¶m); | |
| } | |
| bool ValidateTexParameteriv(Context *context, TextureType target, GLenum pname, const GLint *params) | |
| { | |
| return ValidateTexParameterBase(context, target, pname, -1, params); | |
| } | |
| bool ValidateUseProgram(Context *context, GLuint program) | |
| { | |
| if (program != 0) | |
| { | |
| Program *programObject = context->getProgram(program); | |
| if (!programObject) | |
| { | |
| // ES 3.1.0 section 7.3 page 72 | |
| if (context->getShader(program)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName); | |
| return false; | |
| } | |
| } | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| } | |
| if (context->getGLState().isTransformFeedbackActiveUnpaused()) | |
| { | |
| // ES 3.0.4 section 2.15 page 91 | |
| context | |
| ->handleError(InvalidOperation() | |
| << "Cannot change active program while transform feedback is unpaused."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDeleteFencesNV(Context *context, GLsizei n, const GLuint *fences) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| if (n < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFinishFenceNV(Context *context, GLuint fence) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFence); | |
| return false; | |
| } | |
| if (!fenceObject->isSet()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFenceState); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGenFencesNV(Context *context, GLsizei n, GLuint *fences) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| if (n < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetFenceivNV(Context *context, GLuint fence, GLenum pname, GLint *params) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFence); | |
| return false; | |
| } | |
| if (!fenceObject->isSet()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFenceState); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_FENCE_STATUS_NV: | |
| case GL_FENCE_CONDITION_NV: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetGraphicsResetStatusEXT(Context *context) | |
| { | |
| if (!context->getExtensions().robustness) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetTranslatedShaderSourceANGLE(Context *context, | |
| GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *source) | |
| { | |
| if (!context->getExtensions().translatedShaderSource) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (bufsize < 0) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| Shader *shaderObject = context->getShader(shader); | |
| if (!shaderObject) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateIsFenceNV(Context *context, GLuint fence) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateSetFenceNV(Context *context, GLuint fence, GLenum condition) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| if (condition != GL_ALL_COMPLETED_NV) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFence); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTestFenceNV(Context *context, GLuint fence) | |
| { | |
| if (!context->getExtensions().fence) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NVFenceNotSupported); | |
| return false; | |
| } | |
| FenceNV *fenceObject = context->getFenceNV(fence); | |
| if (fenceObject == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFence); | |
| return false; | |
| } | |
| if (fenceObject->isSet() != GL_TRUE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidFenceState); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTexStorage2DEXT(Context *context, | |
| TextureType type, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (!context->getExtensions().textureStorage) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| return ValidateES2TexStorageParameters(context, type, levels, internalformat, width, | |
| height); | |
| } | |
| ASSERT(context->getClientMajorVersion() >= 3); | |
| return ValidateES3TexStorage2DParameters(context, type, levels, internalformat, width, height, | |
| 1); | |
| } | |
| bool ValidateVertexAttribDivisorANGLE(Context *context, GLuint index, GLuint divisor) | |
| { | |
| if (!context->getExtensions().instancedArrays) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT) | |
| { | |
| if (index == 0 && divisor != 0) | |
| { | |
| const char *errorMessage = | |
| "The current context doesn't support setting a non-zero divisor on the " | |
| "attribute with index zero. " | |
| "Please reorder the attributes in your vertex shader so that attribute zero " | |
| "can have a zero divisor."; | |
| context->handleError(InvalidOperation() << errorMessage); | |
| // We also output an error message to the debugger window if tracing is active, so | |
| // that developers can see the error message. | |
| ERR() << errorMessage; | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateTexImage3DOES(Context *context, | |
| GLenum target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| UNIMPLEMENTED(); // FIXME | |
| return false; | |
| } | |
| bool ValidatePopGroupMarkerEXT(Context *context) | |
| { | |
| if (!context->getExtensions().debugMarker) | |
| { | |
| // The debug marker calls should not set error state | |
| // However, it seems reasonable to set an error state if the extension is not enabled | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTexStorage1DEXT(Context *context, | |
| GLenum target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width) | |
| { | |
| UNIMPLEMENTED(); | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| bool ValidateTexStorage3DEXT(Context *context, | |
| TextureType target, | |
| GLsizei levels, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| if (!context->getExtensions().textureStorage) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width, height, | |
| depth); | |
| } | |
| bool ValidateMaxShaderCompilerThreadsKHR(Context *context, GLuint count) | |
| { | |
| if (!context->getExtensions().parallelShaderCompile) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| } // namespace gl |