| // | |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // validationES.h: Validation functions for generic OpenGL ES entry point parameters | |
| #include "libANGLE/validationES.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Display.h" | |
| #include "libANGLE/ErrorStrings.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Program.h" | |
| #include "libANGLE/Query.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/TransformFeedback.h" | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/angletypes.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/queryconversions.h" | |
| #include "libANGLE/queryutils.h" | |
| #include "libANGLE/validationES2.h" | |
| #include "libANGLE/validationES3.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| using namespace angle; | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat) | |
| { | |
| // List of compressed format that require that the texture size is smaller than or a multiple of | |
| // the compressed block size. | |
| switch (internalFormat) | |
| { | |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: | |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: | |
| case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: | |
| case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: | |
| case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: | |
| case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: | |
| case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE: | |
| case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE: | |
| case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat) | |
| { | |
| // Compressed sub textures have additional formats that requires exact size. | |
| // ES 3.1, Section 8.7, Page 171 | |
| return CompressedTextureFormatRequiresExactSize(internalFormat) || | |
| IsETC2EACFormat(internalFormat); | |
| } | |
| bool DifferenceCanOverflow(GLint a, GLint b) | |
| { | |
| CheckedNumeric<GLint> checkedA(a); | |
| checkedA -= b; | |
| // Use negation to make sure that the difference can't overflow regardless of the order. | |
| checkedA = -checkedA; | |
| return !checkedA.IsValid(); | |
| } | |
| bool ValidateDrawAttribsImpl(Context *context, GLint primcount, GLint maxVertex) | |
| { | |
| // If we're drawing zero vertices, we have enough data. | |
| ASSERT(primcount > 0); | |
| // An overflow can happen when adding the offset. Check against a special constant. | |
| if (context->getStateCache().getNonInstancedVertexElementLimit() == | |
| VertexAttribute::kIntegerOverflow || | |
| context->getStateCache().getInstancedVertexElementLimit() == | |
| VertexAttribute::kIntegerOverflow) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| // [OpenGL ES 3.0.2] section 2.9.4 page 40: | |
| // We can return INVALID_OPERATION if our buffer does not have enough backing data. | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientVertexBufferSize); | |
| return false; | |
| } | |
| ANGLE_INLINE bool ValidateDrawAttribs(Context *context, GLint primcount, GLint maxVertex) | |
| { | |
| if (maxVertex <= context->getStateCache().getNonInstancedVertexElementLimit() && | |
| (primcount - 1) <= context->getStateCache().getInstancedVertexElementLimit()) | |
| { | |
| return true; | |
| } | |
| else | |
| { | |
| return ValidateDrawAttribsImpl(context, primcount, maxVertex); | |
| } | |
| } | |
| bool ValidReadPixelsTypeEnum(Context *context, GLenum type) | |
| { | |
| switch (type) | |
| { | |
| // Types referenced in Table 3.4 of the ES 2.0.25 spec | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT_4_4_4_4: | |
| case GL_UNSIGNED_SHORT_5_5_5_1: | |
| case GL_UNSIGNED_SHORT_5_6_5: | |
| return context->getClientVersion() >= ES_2_0; | |
| // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil) | |
| case GL_BYTE: | |
| case GL_INT: | |
| case GL_SHORT: | |
| case GL_UNSIGNED_INT: | |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: | |
| case GL_UNSIGNED_INT_24_8: | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_5_9_9_9_REV: | |
| case GL_UNSIGNED_SHORT: | |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: | |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: | |
| return context->getClientVersion() >= ES_3_0; | |
| case GL_FLOAT: | |
| return context->getClientVersion() >= ES_3_0 || context->getExtensions().textureFloat || | |
| context->getExtensions().colorBufferHalfFloat; | |
| case GL_HALF_FLOAT: | |
| return context->getClientVersion() >= ES_3_0 || | |
| context->getExtensions().textureHalfFloat; | |
| case GL_HALF_FLOAT_OES: | |
| return context->getExtensions().colorBufferHalfFloat; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidReadPixelsFormatEnum(Context *context, GLenum format) | |
| { | |
| switch (format) | |
| { | |
| // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance) | |
| case GL_RGBA: | |
| case GL_RGB: | |
| case GL_ALPHA: | |
| return context->getClientVersion() >= ES_2_0; | |
| // Formats referenced in Table 3.2 of the ES 3.0.5 spec | |
| case GL_RG: | |
| case GL_RED: | |
| case GL_RGBA_INTEGER: | |
| case GL_RGB_INTEGER: | |
| case GL_RG_INTEGER: | |
| case GL_RED_INTEGER: | |
| return context->getClientVersion() >= ES_3_0; | |
| case GL_SRGB_ALPHA_EXT: | |
| case GL_SRGB_EXT: | |
| return context->getExtensions().sRGB; | |
| case GL_BGRA_EXT: | |
| return context->getExtensions().readFormatBGRA; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidReadPixelsFormatType(Context *context, | |
| GLenum framebufferComponentType, | |
| GLenum format, | |
| GLenum type) | |
| { | |
| switch (framebufferComponentType) | |
| { | |
| case GL_UNSIGNED_NORMALIZED: | |
| // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use | |
| // ReadPixels with BGRA even if the extension is not present | |
| return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) || | |
| (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT && | |
| type == GL_UNSIGNED_BYTE); | |
| case GL_SIGNED_NORMALIZED: | |
| return (format == GL_RGBA && type == GL_UNSIGNED_BYTE); | |
| case GL_INT: | |
| return (format == GL_RGBA_INTEGER && type == GL_INT); | |
| case GL_UNSIGNED_INT: | |
| return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT); | |
| case GL_FLOAT: | |
| return (format == GL_RGBA && type == GL_FLOAT); | |
| default: | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool restrictedWrapModes) | |
| { | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_CLAMP_TO_EDGE: | |
| break; | |
| case GL_REPEAT: | |
| case GL_MIRRORED_REPEAT: | |
| if (restrictedWrapModes) | |
| { | |
| // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error. | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidWrapModeTexture); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureWrap); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureMinFilterValue(Context *context, ParamType *params, bool restrictedMinFilter) | |
| { | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| break; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| if (restrictedMinFilter) | |
| { | |
| // OES_EGL_image_external specifies this error. | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFilterTexture); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureMagFilterValue(Context *context, ParamType *params) | |
| { | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureFilterParam); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureCompareModeValue(Context *context, ParamType *params) | |
| { | |
| // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_NONE: | |
| case GL_COMPARE_REF_TO_TEXTURE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureCompareFuncValue(Context *context, ParamType *params) | |
| { | |
| // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_LEQUAL: | |
| case GL_GEQUAL: | |
| case GL_LESS: | |
| case GL_GREATER: | |
| case GL_EQUAL: | |
| case GL_NOTEQUAL: | |
| case GL_ALWAYS: | |
| case GL_NEVER: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params) | |
| { | |
| if (!context->getExtensions().textureSRGBDecode) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_DECODE_EXT: | |
| case GL_SKIP_DECODE_EXT: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnknownParameter); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTextureMaxAnisotropyExtensionEnabled(Context *context) | |
| { | |
| if (!context->getExtensions().textureFilterAnisotropic) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTextureMaxAnisotropyValue(Context *context, GLfloat paramValue) | |
| { | |
| if (!ValidateTextureMaxAnisotropyExtensionEnabled(context)) | |
| { | |
| return false; | |
| } | |
| GLfloat largest = context->getExtensions().maxTextureAnisotropy; | |
| if (paramValue < 1 || paramValue > largest) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), OutsideOfBounds); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFragmentShaderColorBufferTypeMatch(Context *context) | |
| { | |
| const Program *program = context->getGLState().getProgram(); | |
| const Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer(); | |
| return ComponentTypeMask::Validate(program->getDrawBufferTypeMask().to_ulong(), | |
| framebuffer->getDrawBufferTypeMask().to_ulong(), | |
| program->getActiveOutputVariables().to_ulong(), | |
| framebuffer->getDrawBufferMask().to_ulong()); | |
| } | |
| bool ValidateVertexShaderAttributeTypeMatch(Context *context) | |
| { | |
| const auto &glState = context->getGLState(); | |
| const Program *program = context->getGLState().getProgram(); | |
| const VertexArray *vao = context->getGLState().getVertexArray(); | |
| unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong(); | |
| unsigned long vaoAttribTypeBits = vao->getAttributesTypeMask().to_ulong(); | |
| unsigned long vaoAttribEnabledMask = vao->getAttributesMask().to_ulong(); | |
| vaoAttribEnabledMask |= vaoAttribEnabledMask << MAX_COMPONENT_TYPE_MASK_INDEX; | |
| vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits); | |
| vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits); | |
| return ComponentTypeMask::Validate(program->getAttributesTypeMask().to_ulong(), | |
| vaoAttribTypeBits, program->getAttributesMask().to_ulong(), | |
| 0xFFFF); | |
| } | |
| bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode, | |
| PrimitiveMode geometryShaderInputPrimitiveType) | |
| { | |
| // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives | |
| switch (drawMode) | |
| { | |
| case PrimitiveMode::Points: | |
| return geometryShaderInputPrimitiveType == PrimitiveMode::Points; | |
| case PrimitiveMode::Lines: | |
| case PrimitiveMode::LineStrip: | |
| case PrimitiveMode::LineLoop: | |
| return geometryShaderInputPrimitiveType == PrimitiveMode::Lines; | |
| case PrimitiveMode::LinesAdjacency: | |
| case PrimitiveMode::LineStripAdjacency: | |
| return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency; | |
| case PrimitiveMode::Triangles: | |
| case PrimitiveMode::TriangleFan: | |
| case PrimitiveMode::TriangleStrip: | |
| return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles; | |
| case PrimitiveMode::TrianglesAdjacency: | |
| case PrimitiveMode::TriangleStripAdjacency: | |
| return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency; | |
| default: | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| // GLES1 texture parameters are a small subset of the others | |
| bool IsValidGLES1TextureParameter(GLenum pname) | |
| { | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| case GL_TEXTURE_MIN_FILTER: | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| case GL_TEXTURE_WRAP_R: | |
| case GL_GENERATE_MIPMAP: | |
| case GL_TEXTURE_CROP_RECT_OES: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| } // anonymous namespace | |
| void SetRobustLengthParam(GLsizei *length, GLsizei value) | |
| { | |
| if (length) | |
| { | |
| *length = value; | |
| } | |
| } | |
| bool IsETC2EACFormat(const GLenum format) | |
| { | |
| // ES 3.1, Table 8.19 | |
| switch (format) | |
| { | |
| case GL_COMPRESSED_R11_EAC: | |
| case GL_COMPRESSED_SIGNED_R11_EAC: | |
| case GL_COMPRESSED_RG11_EAC: | |
| case GL_COMPRESSED_SIGNED_RG11_EAC: | |
| case GL_COMPRESSED_RGB8_ETC2: | |
| case GL_COMPRESSED_SRGB8_ETC2: | |
| case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
| case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: | |
| case GL_COMPRESSED_RGBA8_ETC2_EAC: | |
| case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidTextureTarget(const Context *context, TextureType type) | |
| { | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| case TextureType::CubeMap: | |
| return true; | |
| case TextureType::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| case TextureType::_3D: | |
| case TextureType::_2DArray: | |
| return (context->getClientMajorVersion() >= 3); | |
| case TextureType::_2DMultisample: | |
| return (context->getClientVersion() >= Version(3, 1)); | |
| case TextureType::_2DMultisampleArray: | |
| return context->getExtensions().textureStorageMultisample2DArray; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidTexture2DTarget(const Context *context, TextureType type) | |
| { | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| case TextureType::CubeMap: | |
| return true; | |
| case TextureType::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidTexture3DTarget(const Context *context, TextureType target) | |
| { | |
| switch (target) | |
| { | |
| case TextureType::_3D: | |
| case TextureType::_2DArray: | |
| return (context->getClientMajorVersion() >= 3); | |
| default: | |
| return false; | |
| } | |
| } | |
| // Most texture GL calls are not compatible with external textures, so we have a separate validation | |
| // function for use in the GL calls that do | |
| bool ValidTextureExternalTarget(const Context *context, TextureType target) | |
| { | |
| return (target == TextureType::External) && | |
| (context->getExtensions().eglImageExternal || | |
| context->getExtensions().eglStreamConsumerExternal); | |
| } | |
| // This function differs from ValidTextureTarget in that the target must be | |
| // usable as the destination of a 2D operation-- so a cube face is valid, but | |
| // GL_TEXTURE_CUBE_MAP is not. | |
| // Note: duplicate of IsInternalTextureTarget | |
| bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target) | |
| { | |
| switch (target) | |
| { | |
| case TextureTarget::_2D: | |
| case TextureTarget::CubeMapNegativeX: | |
| case TextureTarget::CubeMapNegativeY: | |
| case TextureTarget::CubeMapNegativeZ: | |
| case TextureTarget::CubeMapPositiveX: | |
| case TextureTarget::CubeMapPositiveY: | |
| case TextureTarget::CubeMapPositiveZ: | |
| return true; | |
| case TextureTarget::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidateTransformFeedbackPrimitiveMode(const Context *context, | |
| PrimitiveMode transformFeedbackPrimitiveMode, | |
| PrimitiveMode renderPrimitiveMode) | |
| { | |
| ASSERT(context); | |
| if (!context->getExtensions().geometryShader) | |
| { | |
| // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode | |
| // that does not match the current transform feedback object's draw mode (if transform | |
| // feedback is active), (3.0.2, section 2.14, pg 86) | |
| return transformFeedbackPrimitiveMode == renderPrimitiveMode; | |
| } | |
| // [GL_EXT_geometry_shader] Table 12.1gs | |
| switch (renderPrimitiveMode) | |
| { | |
| case PrimitiveMode::Points: | |
| return transformFeedbackPrimitiveMode == PrimitiveMode::Points; | |
| case PrimitiveMode::Lines: | |
| case PrimitiveMode::LineStrip: | |
| case PrimitiveMode::LineLoop: | |
| return transformFeedbackPrimitiveMode == PrimitiveMode::Lines; | |
| case PrimitiveMode::Triangles: | |
| case PrimitiveMode::TriangleFan: | |
| case PrimitiveMode::TriangleStrip: | |
| return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles; | |
| default: | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool ValidateDrawElementsInstancedBase(Context *context, | |
| PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const GLvoid *indices, | |
| GLsizei primcount) | |
| { | |
| if (primcount < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount); | |
| return false; | |
| } | |
| if (!ValidateDrawElementsCommon(context, mode, count, type, indices, primcount)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawArraysInstancedBase(Context *context, | |
| PrimitiveMode mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei primcount) | |
| { | |
| if (primcount < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativePrimcount); | |
| return false; | |
| } | |
| if (!ValidateDrawArraysCommon(context, mode, first, count, primcount)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawInstancedANGLE(Context *context) | |
| { | |
| // Verify there is at least one active attribute with a divisor of zero | |
| const State &state = context->getGLState(); | |
| Program *program = state.getProgram(); | |
| const auto &attribs = state.getVertexArray()->getVertexAttributes(); | |
| const auto &bindings = state.getVertexArray()->getVertexBindings(); | |
| for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) | |
| { | |
| const VertexAttribute &attrib = attribs[attributeIndex]; | |
| const VertexBinding &binding = bindings[attrib.bindingIndex]; | |
| if (program->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0) | |
| { | |
| return true; | |
| } | |
| } | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoZeroDivisor); | |
| return false; | |
| } | |
| bool ValidTexture3DDestinationTarget(const Context *context, TextureType target) | |
| { | |
| switch (target) | |
| { | |
| case TextureType::_3D: | |
| case TextureType::_2DArray: | |
| return true; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidTexLevelDestinationTarget(const Context *context, TextureType type) | |
| { | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| case TextureType::_2DArray: | |
| case TextureType::_2DMultisample: | |
| case TextureType::CubeMap: | |
| case TextureType::_3D: | |
| return true; | |
| case TextureType::Rectangle: | |
| return context->getExtensions().textureRectangle; | |
| case TextureType::_2DMultisampleArray: | |
| return context->getExtensions().textureStorageMultisample2DArray; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidFramebufferTarget(const Context *context, GLenum target) | |
| { | |
| static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && | |
| GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER, | |
| "ANGLE framebuffer enums must equal the ES3 framebuffer enums."); | |
| switch (target) | |
| { | |
| case GL_FRAMEBUFFER: | |
| return true; | |
| case GL_READ_FRAMEBUFFER: | |
| case GL_DRAW_FRAMEBUFFER: | |
| return (context->getExtensions().framebufferBlit || | |
| context->getClientMajorVersion() >= 3); | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidMipLevel(const Context *context, TextureType type, GLint level) | |
| { | |
| const auto &caps = context->getCaps(); | |
| size_t maxDimension = 0; | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| case TextureType::_2DArray: | |
| case TextureType::_2DMultisample: | |
| case TextureType::_2DMultisampleArray: | |
| // TODO(http://anglebug.com/2775): It's a bit unclear what the "maximum allowable | |
| // level-of-detail" for multisample textures should be. Could maybe make it zero. | |
| maxDimension = caps.max2DTextureSize; | |
| break; | |
| case TextureType::CubeMap: | |
| maxDimension = caps.maxCubeMapTextureSize; | |
| break; | |
| case TextureType::Rectangle: | |
| return level == 0; | |
| case TextureType::_3D: | |
| maxDimension = caps.max3DTextureSize; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| return level <= log2(static_cast<int>(maxDimension)) && level >= 0; | |
| } | |
| bool ValidImageSizeParameters(Context *context, | |
| TextureType target, | |
| GLint level, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| bool isSubImage) | |
| { | |
| if (width < 0 || height < 0 || depth < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| // TexSubImage parameters can be NPOT without textureNPOT extension, | |
| // as long as the destination texture is POT. | |
| bool hasNPOTSupport = | |
| context->getExtensions().textureNPOT || context->getClientVersion() >= Version(3, 0); | |
| if (!isSubImage && !hasNPOTSupport && | |
| (level != 0 && (!isPow2(width) || !isPow2(height) || !isPow2(depth)))) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureNotPow2); | |
| return false; | |
| } | |
| if (!ValidMipLevel(context, target, level)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidCompressedDimension(GLsizei size, GLuint blockSize, bool smallerThanBlockSizeAllowed) | |
| { | |
| return (smallerThanBlockSizeAllowed && (size > 0) && (blockSize % size == 0)) || | |
| (size % blockSize == 0); | |
| } | |
| bool ValidCompressedImageSize(const Context *context, | |
| GLenum internalFormat, | |
| GLint level, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); | |
| if (!formatInfo.compressed) | |
| { | |
| return false; | |
| } | |
| if (width < 0 || height < 0) | |
| { | |
| return false; | |
| } | |
| if (CompressedTextureFormatRequiresExactSize(internalFormat)) | |
| { | |
| // The ANGLE extensions allow specifying compressed textures with sizes smaller than the | |
| // block size for level 0 but WebGL disallows this. | |
| bool smallerThanBlockSizeAllowed = | |
| level > 0 || !context->getExtensions().webglCompatibility; | |
| if (!ValidCompressedDimension(width, formatInfo.compressedBlockWidth, | |
| smallerThanBlockSizeAllowed) || | |
| !ValidCompressedDimension(height, formatInfo.compressedBlockHeight, | |
| smallerThanBlockSizeAllowed)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidCompressedSubImageSize(const Context *context, | |
| GLenum internalFormat, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| size_t textureWidth, | |
| size_t textureHeight) | |
| { | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); | |
| if (!formatInfo.compressed) | |
| { | |
| return false; | |
| } | |
| if (xoffset < 0 || yoffset < 0 || width < 0 || height < 0) | |
| { | |
| return false; | |
| } | |
| if (CompressedSubTextureFormatRequiresExactSize(internalFormat)) | |
| { | |
| if (xoffset % formatInfo.compressedBlockWidth != 0 || | |
| yoffset % formatInfo.compressedBlockHeight != 0) | |
| { | |
| return false; | |
| } | |
| // Allowed to either have data that is a multiple of block size or is smaller than the block | |
| // size but fills the entire mip | |
| bool fillsEntireMip = xoffset == 0 && yoffset == 0 && | |
| static_cast<size_t>(width) == textureWidth && | |
| static_cast<size_t>(height) == textureHeight; | |
| bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 && | |
| (height % formatInfo.compressedBlockHeight) == 0; | |
| if (!sizeMultipleOfBlockSize && !fillsEntireMip) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidImageDataSize(Context *context, | |
| TextureType texType, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels, | |
| GLsizei imageSize) | |
| { | |
| Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack); | |
| if (pixelUnpackBuffer == nullptr && imageSize < 0) | |
| { | |
| // Checks are not required | |
| return true; | |
| } | |
| // ...the data would be unpacked from the buffer object such that the memory reads required | |
| // would exceed the data store size. | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(format, type); | |
| ASSERT(formatInfo.internalFormat != GL_NONE); | |
| const Extents size(width, height, depth); | |
| const auto &unpack = context->getGLState().getUnpackState(); | |
| bool targetIs3D = texType == TextureType::_3D || texType == TextureType::_2DArray; | |
| GLuint endByte = 0; | |
| if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (pixelUnpackBuffer) | |
| { | |
| CheckedNumeric<size_t> checkedEndByte(endByte); | |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); | |
| checkedEndByte += checkedOffset; | |
| if (!checkedEndByte.IsValid() || | |
| (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize()))) | |
| { | |
| // Overflow past the end of the buffer | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| pixelUnpackBuffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| PixelUnpackBufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| ASSERT(imageSize >= 0); | |
| if (pixels == nullptr && imageSize != 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "imageSize must be 0 if no texture data is provided."); | |
| return false; | |
| } | |
| if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize)) | |
| { | |
| context->handleError(InvalidOperation() << "imageSize must be at least " << endByte); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidQueryType(const Context *context, QueryType queryType) | |
| { | |
| switch (queryType) | |
| { | |
| case QueryType::AnySamples: | |
| case QueryType::AnySamplesConservative: | |
| return context->getClientMajorVersion() >= 3 || | |
| context->getExtensions().occlusionQueryBoolean; | |
| case QueryType::TransformFeedbackPrimitivesWritten: | |
| return (context->getClientMajorVersion() >= 3); | |
| case QueryType::TimeElapsed: | |
| return context->getExtensions().disjointTimerQuery; | |
| case QueryType::CommandsCompleted: | |
| return context->getExtensions().syncQuery; | |
| case QueryType::PrimitivesGenerated: | |
| return context->getExtensions().geometryShader; | |
| default: | |
| return false; | |
| } | |
| } | |
| bool ValidateWebGLVertexAttribPointer(Context *context, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void *ptr, | |
| bool pureInteger) | |
| { | |
| ASSERT(context->getExtensions().webglCompatibility); | |
| // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride | |
| // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to | |
| // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride | |
| // parameter exceeds 255. | |
| constexpr GLsizei kMaxWebGLStride = 255; | |
| if (stride > kMaxWebGLStride) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Stride is over the maximum stride allowed by WebGL."); | |
| return false; | |
| } | |
| // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements | |
| // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to | |
| // vertexAttribPointer, must be a multiple of the size of the data type passed to the call, | |
| // or an INVALID_OPERATION error is generated. | |
| VertexFormatType internalType = GetVertexFormatType(type, normalized, 1, pureInteger); | |
| size_t typeSize = GetVertexFormatTypeSize(internalType); | |
| ASSERT(isPow2(typeSize) && typeSize > 0); | |
| size_t sizeMask = (typeSize - 1); | |
| if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType); | |
| return false; | |
| } | |
| if ((stride & sizeMask) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), StrideMustBeMultipleOfType); | |
| return false; | |
| } | |
| return true; | |
| } | |
| Program *GetValidProgram(Context *context, GLuint id) | |
| { | |
| // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will | |
| // generate the error INVALID_VALUE if the provided name is not the name of either a shader | |
| // or program object and INVALID_OPERATION if the provided name identifies an object | |
| // that is not the expected type." | |
| Program *validProgram = context->getProgram(id); | |
| if (!validProgram) | |
| { | |
| if (context->getShader(id)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedProgramName); | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidProgramName); | |
| } | |
| } | |
| return validProgram; | |
| } | |
| Shader *GetValidShader(Context *context, GLuint id) | |
| { | |
| // See ValidProgram for spec details. | |
| Shader *validShader = context->getShader(id); | |
| if (!validShader) | |
| { | |
| if (context->getProgram(id)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExpectedShaderName); | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidShaderName); | |
| } | |
| } | |
| return validShader; | |
| } | |
| bool ValidateAttachmentTarget(Context *context, GLenum attachment) | |
| { | |
| if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffers) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| // Color attachment 0 is validated below because it is always valid | |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); | |
| if (colorAttachment >= context->getCaps().maxColorAttachments) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_COLOR_ATTACHMENT0: | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (!context->getExtensions().webglCompatibility && | |
| context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateRenderbufferStorageParametersBase(Context *context, | |
| GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| switch (target) | |
| { | |
| case GL_RENDERBUFFER: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| if (width < 0 || height < 0 || samples < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidRenderbufferWidthHeight); | |
| return false; | |
| } | |
| // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. | |
| GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat); | |
| const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat); | |
| if (!formatCaps.renderbuffer) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be | |
| // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains | |
| // only sized internal formats. | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat); | |
| if (formatInfo.internalFormat == GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferInternalFormat); | |
| return false; | |
| } | |
| if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| GLuint handle = context->getGLState().getRenderbufferId(); | |
| if (handle == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateFramebufferRenderbufferParameters(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (framebuffer->id() == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget); | |
| return false; | |
| } | |
| if (!ValidateAttachmentTarget(context, attachment)) | |
| { | |
| return false; | |
| } | |
| // [OpenGL ES 2.0.25] Section 4.4.3 page 112 | |
| // [OpenGL ES 3.0.2] Section 4.4.2 page 201 | |
| // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of | |
| // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. | |
| if (renderbuffer != 0) | |
| { | |
| if (!context->getRenderbuffer(renderbuffer)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateBlitFramebufferParameters(Context *context, | |
| GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| switch (filter) | |
| { | |
| case GL_NEAREST: | |
| break; | |
| case GL_LINEAR: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), BlitInvalidFilter); | |
| return false; | |
| } | |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitInvalidMask); | |
| return false; | |
| } | |
| // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the | |
| // color buffer, leaving only nearest being unfiltered from above | |
| if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitOnlyNearestForNonColor); | |
| return false; | |
| } | |
| const auto &glState = context->getGLState(); | |
| Framebuffer *readFramebuffer = glState.getReadFramebuffer(); | |
| Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); | |
| if (!readFramebuffer || !drawFramebuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFramebufferMissing); | |
| return false; | |
| } | |
| if (!ValidateFramebufferComplete(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateFramebufferComplete(context, drawFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (readFramebuffer->id() == drawFramebuffer->id()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitFeedbackLoop); | |
| return false; | |
| } | |
| if (!ValidateFramebufferNotMultisampled(context, drawFramebuffer)) | |
| { | |
| return false; | |
| } | |
| // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we | |
| // always run it in order to avoid triggering driver bugs. | |
| if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) || | |
| DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), BlitDimensionsOutOfRange); | |
| return false; | |
| } | |
| bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1; | |
| if (mask & GL_COLOR_BUFFER_BIT) | |
| { | |
| const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer(); | |
| const Extensions &extensions = context->getExtensions(); | |
| if (readColorBuffer) | |
| { | |
| const Format &readFormat = readColorBuffer->getFormat(); | |
| for (size_t drawbufferIdx = 0; | |
| drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) | |
| { | |
| const FramebufferAttachment *attachment = | |
| drawFramebuffer->getDrawBuffer(drawbufferIdx); | |
| if (attachment) | |
| { | |
| const Format &drawFormat = attachment->getFormat(); | |
| // The GL ES 3.0.2 spec (pg 193) states that: | |
| // 1) If the read buffer is fixed point format, the draw buffer must be as well | |
| // 2) If the read buffer is an unsigned integer format, the draw buffer must be | |
| // as well | |
| // 3) If the read buffer is a signed integer format, the draw buffer must be as | |
| // well | |
| // Changes with EXT_color_buffer_float: | |
| // Case 1) is changed to fixed point OR floating point | |
| GLenum readComponentType = readFormat.info->componentType; | |
| GLenum drawComponentType = drawFormat.info->componentType; | |
| bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || | |
| readComponentType == GL_SIGNED_NORMALIZED); | |
| bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED || | |
| drawComponentType == GL_SIGNED_NORMALIZED); | |
| if (extensions.colorBufferFloat) | |
| { | |
| bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); | |
| bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT); | |
| if (readFixedOrFloat != drawFixedOrFloat) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitTypeMismatchFixedOrFloat); | |
| return false; | |
| } | |
| } | |
| else if (readFixedPoint != drawFixedPoint) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitTypeMismatchFixedPoint); | |
| return false; | |
| } | |
| if (readComponentType == GL_UNSIGNED_INT && | |
| drawComponentType != GL_UNSIGNED_INT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitTypeMismatchUnsignedInteger); | |
| return false; | |
| } | |
| if (readComponentType == GL_INT && drawComponentType != GL_INT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitTypeMismatchSignedInteger); | |
| return false; | |
| } | |
| if (readColorBuffer->getSamples() > 0 && | |
| (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitMultisampledFormatOrBoundsMismatch); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| *readColorBuffer == *attachment) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageColor); | |
| return false; | |
| } | |
| } | |
| } | |
| if ((readFormat.info->componentType == GL_INT || | |
| readFormat.info->componentType == GL_UNSIGNED_INT) && | |
| filter == GL_LINEAR) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitIntegerWithLinearFilter); | |
| return false; | |
| } | |
| } | |
| // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment | |
| // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing | |
| // attachment and WebGL defines it to be an error. We do the check unconditionally as the | |
| // situation is an application error that would lead to a crash in ANGLE. | |
| else if (drawFramebuffer->hasEnabledDrawBuffer()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingColor); | |
| return false; | |
| } | |
| } | |
| GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; | |
| GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; | |
| for (size_t i = 0; i < 2; i++) | |
| { | |
| if (mask & masks[i]) | |
| { | |
| const FramebufferAttachment *readBuffer = | |
| readFramebuffer->getAttachment(context, attachments[i]); | |
| const FramebufferAttachment *drawBuffer = | |
| drawFramebuffer->getAttachment(context, attachments[i]); | |
| if (readBuffer && drawBuffer) | |
| { | |
| if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitDepthOrStencilFormatMismatch); | |
| return false; | |
| } | |
| if (readBuffer->getSamples() > 0 && !sameBounds) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| BlitMultisampledBoundsMismatch); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && *readBuffer == *drawBuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitSameImageDepthOrStencil); | |
| return false; | |
| } | |
| } | |
| // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment | |
| else if (drawBuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BlitMissingDepthOrStencil); | |
| return false; | |
| } | |
| } | |
| } | |
| // ANGLE_multiview, Revision 1: | |
| // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the | |
| // multi-view layout of the current draw framebuffer is not NONE, or if the multi-view layout of | |
| // the current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of | |
| // views in the current read framebuffer is more than one. | |
| if (readFramebuffer->readDisallowedByMultiview()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitFromMultiview); | |
| return false; | |
| } | |
| if (drawFramebuffer->getMultiviewLayout() != GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidFramebufferOperation(), BlitToMultiview); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateReadPixelsRobustANGLE(Context *context, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *columns, | |
| GLsizei *rows, | |
| void *pixels) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| GLsizei writeColumns = 0; | |
| GLsizei writeRows = 0; | |
| if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength, | |
| &writeColumns, &writeRows, pixels)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| SetRobustLengthParam(columns, writeColumns); | |
| SetRobustLengthParam(rows, writeRows); | |
| return true; | |
| } | |
| bool ValidateReadnPixelsEXT(Context *context, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *pixels) | |
| { | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr, | |
| nullptr, nullptr, pixels); | |
| } | |
| bool ValidateReadnPixelsRobustANGLE(Context *context, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *columns, | |
| GLsizei *rows, | |
| void *data) | |
| { | |
| GLsizei writeLength = 0; | |
| GLsizei writeColumns = 0; | |
| GLsizei writeRows = 0; | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, &writeLength, | |
| &writeColumns, &writeRows, data)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| SetRobustLengthParam(columns, writeColumns); | |
| SetRobustLengthParam(rows, writeRows); | |
| return true; | |
| } | |
| bool ValidateGenQueriesEXT(Context *context, GLsizei n, GLuint *ids) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateDeleteQueriesEXT(Context *context, GLsizei n, const GLuint *ids) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGenOrDelete(context, n); | |
| } | |
| bool ValidateIsQueryEXT(Context *context, GLuint id) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBeginQueryBase(Context *context, QueryType target, GLuint id) | |
| { | |
| if (!ValidQueryType(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType); | |
| return false; | |
| } | |
| if (id == 0) | |
| { | |
| context->handleError(InvalidOperation() << "Query id is 0"); | |
| return false; | |
| } | |
| // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> | |
| // of zero, if the active query object name for <target> is non-zero (for the | |
| // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if | |
| // the active query for either target is non-zero), if <id> is the name of an | |
| // existing query object whose type does not match <target>, or if <id> is the | |
| // active query object name for any query type, the error INVALID_OPERATION is | |
| // generated. | |
| // Ensure no other queries are active | |
| // NOTE: If other queries than occlusion are supported, we will need to check | |
| // separately that: | |
| // a) The query ID passed is not the current active query for any target/type | |
| // b) There are no active queries for the requested target (and in the case | |
| // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, | |
| // no query may be active for either if glBeginQuery targets either. | |
| if (context->getGLState().isQueryActive(target)) | |
| { | |
| context->handleError(InvalidOperation() << "Other query is active"); | |
| return false; | |
| } | |
| Query *queryObject = context->getQuery(id, true, target); | |
| // check that name was obtained with glGenQueries | |
| if (!queryObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId); | |
| return false; | |
| } | |
| // check for type mismatch | |
| if (queryObject->getType() != target) | |
| { | |
| context->handleError(InvalidOperation() << "Query type does not match target"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBeginQueryEXT(Context *context, QueryType target, GLuint id) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateBeginQueryBase(context, target, id); | |
| } | |
| bool ValidateEndQueryBase(Context *context, QueryType target) | |
| { | |
| if (!ValidQueryType(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType); | |
| return false; | |
| } | |
| const Query *queryObject = context->getGLState().getActiveQuery(target); | |
| if (queryObject == nullptr) | |
| { | |
| context->handleError(InvalidOperation() << "Query target not active"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateEndQueryEXT(Context *context, QueryType target) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateEndQueryBase(context, target); | |
| } | |
| bool ValidateQueryCounterEXT(Context *context, GLuint id, QueryType target) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| context->handleError(InvalidOperation() << "Disjoint timer query not enabled"); | |
| return false; | |
| } | |
| if (target != QueryType::Timestamp) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryTarget); | |
| return false; | |
| } | |
| Query *queryObject = context->getQuery(id, true, target); | |
| if (queryObject == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId); | |
| return false; | |
| } | |
| if (context->getGLState().isQueryActive(queryObject)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetQueryivBase(Context *context, QueryType target, GLenum pname, GLsizei *numParams) | |
| { | |
| if (numParams) | |
| { | |
| *numParams = 0; | |
| } | |
| if (!ValidQueryType(context, target) && target != QueryType::Timestamp) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidQueryType); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_CURRENT_QUERY_EXT: | |
| if (target == QueryType::Timestamp) | |
| { | |
| context->handleError(InvalidEnum() << "Cannot use current query for timestamp"); | |
| return false; | |
| } | |
| break; | |
| case GL_QUERY_COUNTER_BITS_EXT: | |
| if (!context->getExtensions().disjointTimerQuery || | |
| (target != QueryType::Timestamp && target != QueryType::TimeElapsed)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname); | |
| return false; | |
| } | |
| if (numParams) | |
| { | |
| // All queries return only one value | |
| *numParams = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetQueryivEXT(Context *context, QueryType target, GLenum pname, GLint *params) | |
| { | |
| if (!context->getExtensions().occlusionQueryBoolean && | |
| !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGetQueryivBase(context, target, pname, nullptr); | |
| } | |
| bool ValidateGetQueryivRobustANGLE(Context *context, | |
| QueryType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetQueryivBase(context, target, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams) | |
| { | |
| if (numParams) | |
| { | |
| *numParams = 0; | |
| } | |
| Query *queryObject = context->getQuery(id, false, QueryType::InvalidEnum); | |
| if (!queryObject) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidQueryId); | |
| return false; | |
| } | |
| if (context->getGLState().isQueryActive(queryObject)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), QueryActive); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (numParams) | |
| { | |
| *numParams = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| context->handleError(InvalidOperation() << "Timer query extension not enabled"); | |
| return false; | |
| } | |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); | |
| } | |
| bool ValidateGetQueryObjectivRobustANGLE(Context *context, | |
| GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| context->handleError(InvalidOperation() << "Timer query extension not enabled"); | |
| return false; | |
| } | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery && | |
| !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); | |
| } | |
| bool ValidateGetQueryObjectuivRobustANGLE(Context *context, | |
| GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery && | |
| !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); | |
| } | |
| bool ValidateGetQueryObjecti64vRobustANGLE(Context *context, | |
| GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); | |
| } | |
| bool ValidateGetQueryObjectui64vRobustANGLE(Context *context, | |
| GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint64 *params) | |
| { | |
| if (!context->getExtensions().disjointTimerQuery) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetQueryObjectValueBase(context, id, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateUniformCommonBase(Context *context, | |
| Program *program, | |
| GLint location, | |
| GLsizei count, | |
| const LinkedUniform **uniformOut) | |
| { | |
| // TODO(Jiajia): Add image uniform check in future. | |
| if (count < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| if (!program) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidProgramName); | |
| return false; | |
| } | |
| if (!program->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| if (location == -1) | |
| { | |
| // Silently ignore the uniform command | |
| return false; | |
| } | |
| const auto &uniformLocations = program->getUniformLocations(); | |
| size_t castedLocation = static_cast<size_t>(location); | |
| if (castedLocation >= uniformLocations.size()) | |
| { | |
| context->handleError(InvalidOperation() << "Invalid uniform location"); | |
| return false; | |
| } | |
| const auto &uniformLocation = uniformLocations[castedLocation]; | |
| if (uniformLocation.ignored) | |
| { | |
| // Silently ignore the uniform command | |
| return false; | |
| } | |
| if (!uniformLocation.used()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| const auto &uniform = program->getUniformByIndex(uniformLocation.index); | |
| // attempting to write an array to a non-array uniform is an INVALID_OPERATION | |
| if (count > 1 && !uniform.isArray()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| *uniformOut = &uniform; | |
| return true; | |
| } | |
| bool ValidateUniform1ivValue(Context *context, | |
| GLenum uniformType, | |
| GLsizei count, | |
| const GLint *value) | |
| { | |
| // Value type is GL_INT, because we only get here from glUniform1i{v}. | |
| // It is compatible with INT or BOOL. | |
| // Do these cheap tests first, for a little extra speed. | |
| if (GL_INT == uniformType || GL_BOOL == uniformType) | |
| { | |
| return true; | |
| } | |
| if (IsSamplerType(uniformType)) | |
| { | |
| // Check that the values are in range. | |
| const GLint max = context->getCaps().maxCombinedTextureImageUnits; | |
| for (GLsizei i = 0; i < count; ++i) | |
| { | |
| if (value[i] < 0 || value[i] >= max) | |
| { | |
| context->handleError(InvalidValue() << "sampler uniform value out of range"); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| context->handleError(InvalidOperation() << "wrong type of value for uniform"); | |
| return false; | |
| } | |
| bool ValidateUniformValue(Context *context, GLenum valueType, GLenum uniformType) | |
| { | |
| // Check that the value type is compatible with uniform type. | |
| // Do the cheaper test first, for a little extra speed. | |
| if (valueType == uniformType || VariableBoolVectorType(valueType) == uniformType) | |
| { | |
| return true; | |
| } | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), UniformSizeMismatch); | |
| return false; | |
| } | |
| bool ValidateUniformMatrixValue(Context *context, GLenum valueType, GLenum uniformType) | |
| { | |
| // Check that the value type is compatible with uniform type. | |
| if (valueType == uniformType) | |
| { | |
| return true; | |
| } | |
| context->handleError(InvalidOperation() << "wrong type of value for uniform"); | |
| return false; | |
| } | |
| bool ValidateUniform(Context *context, GLenum valueType, GLint location, GLsizei count) | |
| { | |
| const LinkedUniform *uniform = nullptr; | |
| Program *programObject = context->getGLState().getProgram(); | |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && | |
| ValidateUniformValue(context, valueType, uniform->type); | |
| } | |
| bool ValidateUniform1iv(Context *context, GLint location, GLsizei count, const GLint *value) | |
| { | |
| const LinkedUniform *uniform = nullptr; | |
| Program *programObject = context->getGLState().getProgram(); | |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && | |
| ValidateUniform1ivValue(context, uniform->type, count, value); | |
| } | |
| bool ValidateUniformMatrix(Context *context, | |
| GLenum valueType, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose) | |
| { | |
| if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| const LinkedUniform *uniform = nullptr; | |
| Program *programObject = context->getGLState().getProgram(); | |
| return ValidateUniformCommonBase(context, programObject, location, count, &uniform) && | |
| ValidateUniformMatrixValue(context, valueType, uniform->type); | |
| } | |
| bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams) | |
| { | |
| if (!context->getQueryParameterInfo(pname, nativeType, numParams)) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| const Caps &caps = context->getCaps(); | |
| if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) | |
| { | |
| unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0); | |
| if (colorAttachment >= caps.maxDrawBuffers) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_BINDING_2D: | |
| case GL_TEXTURE_BINDING_CUBE_MAP: | |
| case GL_TEXTURE_BINDING_3D: | |
| case GL_TEXTURE_BINDING_2D_ARRAY: | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE: | |
| break; | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: | |
| if (!context->getExtensions().textureStorageMultisample2DArray) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_BINDING_RECTANGLE_ANGLE: | |
| if (!context->getExtensions().textureRectangle) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "ANGLE_texture_rectangle extension not present"); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: | |
| if (!context->getExtensions().eglStreamConsumerExternal && | |
| !context->getExtensions().eglImageExternal) | |
| { | |
| context->handleError(InvalidEnum() << "Neither NV_EGL_stream_consumer_external " | |
| "nor GL_OES_EGL_image_external " | |
| "extensions enabled"); | |
| return false; | |
| } | |
| break; | |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: | |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | |
| { | |
| Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer(); | |
| ASSERT(readFramebuffer); | |
| if (!ValidateFramebufferComplete<InvalidOperation>(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (readFramebuffer->getReadBufferState() == GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone); | |
| return false; | |
| } | |
| const FramebufferAttachment *attachment = readFramebuffer->getReadColorbuffer(); | |
| if (!attachment) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| // pname is valid, but there are no parameters to return | |
| if (*numParams == 0) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBooleanvRobustANGLE(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLboolean *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetFloatvRobustANGLE(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetIntegervRobustANGLE(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *data) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetInteger64vRobustANGLE(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *data) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| CastStateValues(context, nativeType, pname, numParams, data); | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateRobustStateQuery(Context *context, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLenum *nativeType, | |
| unsigned int *numParams) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateStateQuery(context, pname, nativeType, numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, *numParams)) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateCopyTexImageParametersBase(Context *context, | |
| TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| bool isSubImage, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| Format *textureFormatOut) | |
| { | |
| TextureType texType = TextureTargetToType(target); | |
| if (xoffset < 0 || yoffset < 0 || zoffset < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| if (width < 0 || height < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || | |
| std::numeric_limits<GLsizei>::max() - yoffset < height) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| if (border != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidBorder); | |
| return false; | |
| } | |
| if (!ValidMipLevel(context, texType, level)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| const State &state = context->getGLState(); | |
| Framebuffer *readFramebuffer = state.getReadFramebuffer(); | |
| if (!ValidateFramebufferComplete(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (readFramebuffer->getReadBufferState() == GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone); | |
| return false; | |
| } | |
| // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment | |
| // In OpenGL ES it is undefined what happens when an operation tries to read from a missing | |
| // attachment and WebGL defines it to be an error. We do the check unconditionally as the | |
| // situation is an application error that would lead to a crash in ANGLE. | |
| const FramebufferAttachment *source = readFramebuffer->getReadColorbuffer(); | |
| if (source == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment); | |
| return false; | |
| } | |
| // ANGLE_multiview spec, Revision 1: | |
| // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an | |
| // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer | |
| // is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views in the current read | |
| // framebuffer is more than one. | |
| if (readFramebuffer->readDisallowedByMultiview()) | |
| { | |
| context->handleError(InvalidFramebufferOperation() | |
| << "The active read framebuffer object has multiview attachments."); | |
| return false; | |
| } | |
| const Caps &caps = context->getCaps(); | |
| GLuint maxDimension = 0; | |
| switch (texType) | |
| { | |
| case TextureType::_2D: | |
| maxDimension = caps.max2DTextureSize; | |
| break; | |
| case TextureType::CubeMap: | |
| maxDimension = caps.maxCubeMapTextureSize; | |
| break; | |
| case TextureType::Rectangle: | |
| maxDimension = caps.maxRectangleTextureSize; | |
| break; | |
| case TextureType::_2DArray: | |
| maxDimension = caps.max2DTextureSize; | |
| break; | |
| case TextureType::_3D: | |
| maxDimension = caps.max3DTextureSize; | |
| break; | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| Texture *texture = state.getTargetTexture(texType); | |
| if (!texture) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TextureNotBound); | |
| return false; | |
| } | |
| if (texture->getImmutableFormat() && !isSubImage) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| const InternalFormat &formatInfo = | |
| isSubImage ? *texture->getFormat(target, level).info | |
| : GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE); | |
| if (formatInfo.depthBits > 0 || formatInfo.compressed) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| if (isSubImage) | |
| { | |
| if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || | |
| static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) || | |
| static_cast<size_t>(zoffset) >= texture->getDepth(target, level)) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (texType == TextureType::CubeMap && width != height) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), CubemapIncomplete); | |
| return false; | |
| } | |
| if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| int maxLevelDimension = (maxDimension >> level); | |
| if (static_cast<int>(width) > maxLevelDimension || | |
| static_cast<int>(height) > maxLevelDimension) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), ResourceMaxTextureSize); | |
| return false; | |
| } | |
| } | |
| if (textureFormatOut) | |
| { | |
| *textureFormatOut = texture->getFormat(target, level); | |
| } | |
| // Detect texture copying feedback loops for WebGL. | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), FeedbackLoop); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| // Note all errors returned from this function are INVALID_OPERATION except for the draw framebuffer | |
| // completeness check. | |
| const char *ValidateDrawStates(Context *context) | |
| { | |
| const Extensions &extensions = context->getExtensions(); | |
| const State &state = context->getGLState(); | |
| // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange, | |
| // and UnmapBuffer entry points are removed from the WebGL 2.0 API. | |
| // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14 | |
| VertexArray *vertexArray = state.getVertexArray(); | |
| ASSERT(vertexArray); | |
| if (!extensions.webglCompatibility && vertexArray->hasMappedEnabledArrayBuffer()) | |
| { | |
| return kErrorBufferMapped; | |
| } | |
| // Note: these separate values are not supported in WebGL, due to D3D's limitations. See | |
| // Section 6.10 of the WebGL 1.0 spec. | |
| Framebuffer *framebuffer = state.getDrawFramebuffer(); | |
| ASSERT(framebuffer); | |
| if (context->getLimitations().noSeparateStencilRefsAndMasks || extensions.webglCompatibility) | |
| { | |
| ASSERT(framebuffer); | |
| const FramebufferAttachment *dsAttachment = | |
| framebuffer->getStencilOrDepthStencilAttachment(); | |
| const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0; | |
| ASSERT(stencilBits <= 8); | |
| const DepthStencilState &depthStencilState = state.getDepthStencilState(); | |
| if (depthStencilState.stencilTest && stencilBits > 0) | |
| { | |
| GLuint maxStencilValue = (1 << stencilBits) - 1; | |
| bool differentRefs = | |
| clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) != | |
| clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue)); | |
| bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) != | |
| (depthStencilState.stencilBackWritemask & maxStencilValue); | |
| bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) != | |
| (depthStencilState.stencilBackMask & maxStencilValue); | |
| if (differentRefs || differentWritemasks || differentMasks) | |
| { | |
| if (!extensions.webglCompatibility) | |
| { | |
| WARN() << "This ANGLE implementation does not support separate front/back " | |
| "stencil writemasks, reference values, or stencil mask values."; | |
| } | |
| return kErrorStencilReferenceMaskOrMismatch; | |
| } | |
| } | |
| } | |
| if (!framebuffer->isComplete(context)) | |
| { | |
| // Note: this error should be generated as INVALID_FRAMEBUFFER_OPERATION. | |
| return kErrorDrawFramebufferIncomplete; | |
| } | |
| if (context->getStateCache().hasAnyEnabledClientAttrib()) | |
| { | |
| if (context->getExtensions().webglCompatibility || !state.areClientArraysEnabled()) | |
| { | |
| // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking | |
| // If a vertex attribute is enabled as an array via enableVertexAttribArray but no | |
| // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls | |
| // to drawArrays or drawElements will generate an INVALID_OPERATION error. | |
| return kErrorVertexArrayNoBuffer; | |
| } | |
| if (state.getVertexArray()->hasEnabledNullPointerClientArray()) | |
| { | |
| // This is an application error that would normally result in a crash, but we catch it | |
| // and return an error | |
| return kErrorVertexArrayNoBufferPointer; | |
| } | |
| } | |
| // If we are running GLES1, there is no current program. | |
| if (context->getClientVersion() >= Version(2, 0)) | |
| { | |
| Program *program = state.getProgram(); | |
| if (!program) | |
| { | |
| return kErrorProgramNotBound; | |
| } | |
| // In OpenGL ES spec for UseProgram at section 7.3, trying to render without | |
| // vertex shader stage or fragment shader stage is a undefined behaviour. | |
| // But ANGLE should clearly generate an INVALID_OPERATION error instead of | |
| // produce undefined result. | |
| if (!program->hasLinkedShaderStage(ShaderType::Vertex) || | |
| !program->hasLinkedShaderStage(ShaderType::Fragment)) | |
| { | |
| return kErrorNoActiveGraphicsShaderStage; | |
| } | |
| if (!program->validateSamplers(nullptr, context->getCaps())) | |
| { | |
| return kErrorTextureTypeConflict; | |
| } | |
| if (extensions.multiview) | |
| { | |
| const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1; | |
| const int framebufferNumViews = framebuffer->getNumViews(); | |
| if (framebufferNumViews != programNumViews) | |
| { | |
| return kErrorMultiviewMismatch; | |
| } | |
| const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback(); | |
| if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() && | |
| framebufferNumViews > 1) | |
| { | |
| return kErrorMultiviewTransformFeedback; | |
| } | |
| if (extensions.disjointTimerQuery && framebufferNumViews > 1 && | |
| state.isQueryActive(QueryType::TimeElapsed)) | |
| { | |
| return kErrorMultiviewTimerQuery; | |
| } | |
| } | |
| // Uniform buffer validation | |
| for (unsigned int uniformBlockIndex = 0; | |
| uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++) | |
| { | |
| const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); | |
| GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); | |
| const OffsetBindingPointer<Buffer> &uniformBuffer = | |
| state.getIndexedUniformBuffer(blockBinding); | |
| if (uniformBuffer.get() == nullptr) | |
| { | |
| // undefined behaviour | |
| return kErrorUniformBufferUnbound; | |
| } | |
| size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer); | |
| if (uniformBufferSize < uniformBlock.dataSize) | |
| { | |
| // undefined behaviour | |
| return kErrorUniformBufferTooSmall; | |
| } | |
| if (extensions.webglCompatibility && | |
| uniformBuffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| return kErrorUniformBufferBoundForTransformFeedback; | |
| } | |
| } | |
| // Do some additonal WebGL-specific validation | |
| if (extensions.webglCompatibility) | |
| { | |
| const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback(); | |
| if (transformFeedbackObject != nullptr && transformFeedbackObject->isActive() && | |
| transformFeedbackObject->buffersBoundForOtherUse()) | |
| { | |
| return kErrorTransformFeedbackBufferDoubleBound; | |
| } | |
| // Detect rendering feedback loops for WebGL. | |
| if (framebuffer->formsRenderingFeedbackLoopWith(state)) | |
| { | |
| return kErrorFeedbackLoop; | |
| } | |
| // Detect that the vertex shader input types match the attribute types | |
| if (!ValidateVertexShaderAttributeTypeMatch(context)) | |
| { | |
| return kErrorVertexShaderTypeMismatch; | |
| } | |
| // Detect that the color buffer types match the fragment shader output types | |
| if (!ValidateFragmentShaderColorBufferTypeMatch(context)) | |
| { | |
| return kErrorDrawBufferTypeMismatch; | |
| } | |
| const VertexArray *vao = context->getGLState().getVertexArray(); | |
| if (vao->hasTransformFeedbackBindingConflict(context)) | |
| { | |
| return kErrorVertexBufferBoundForTransformFeedback; | |
| } | |
| } | |
| } | |
| return nullptr; | |
| } | |
| bool ValidateDrawMode(Context *context, PrimitiveMode mode) | |
| { | |
| const Extensions &extensions = context->getExtensions(); | |
| switch (mode) | |
| { | |
| case PrimitiveMode::Points: | |
| case PrimitiveMode::Lines: | |
| case PrimitiveMode::LineLoop: | |
| case PrimitiveMode::LineStrip: | |
| case PrimitiveMode::Triangles: | |
| case PrimitiveMode::TriangleStrip: | |
| case PrimitiveMode::TriangleFan: | |
| break; | |
| case PrimitiveMode::LinesAdjacency: | |
| case PrimitiveMode::LineStripAdjacency: | |
| case PrimitiveMode::TrianglesAdjacency: | |
| case PrimitiveMode::TriangleStripAdjacency: | |
| if (!extensions.geometryShader) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidDrawMode); | |
| return false; | |
| } | |
| // If we are running GLES1, there is no current program. | |
| if (context->getClientVersion() >= Version(2, 0)) | |
| { | |
| const State &state = context->getGLState(); | |
| Program *program = state.getProgram(); | |
| ASSERT(program); | |
| // Do geometry shader specific validations | |
| if (program->hasLinkedShaderStage(ShaderType::Geometry)) | |
| { | |
| if (!IsCompatibleDrawModeWithGeometryShader( | |
| mode, program->getGeometryShaderInputPrimitiveType())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| IncompatibleDrawModeAgainstGeometryShader); | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawBase(Context *context, PrimitiveMode mode, GLsizei count) | |
| { | |
| if (!context->getStateCache().isValidDrawMode(mode)) | |
| { | |
| return ValidateDrawMode(context, mode); | |
| } | |
| if (count < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context); | |
| if (drawStatesError) | |
| { | |
| const char *errorMessage = reinterpret_cast<const char *>(drawStatesError); | |
| // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer | |
| // Incomplete. | |
| GLenum errorCode = | |
| (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION | |
| : GL_INVALID_OPERATION); | |
| context->handleError(Error(errorCode, errorMessage)); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawArraysCommon(Context *context, | |
| PrimitiveMode mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei primcount) | |
| { | |
| if (first < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeStart); | |
| return false; | |
| } | |
| if (count < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| const State &state = context->getGLState(); | |
| TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); | |
| if (curTransformFeedback && curTransformFeedback->isActive() && | |
| !curTransformFeedback->isPaused()) | |
| { | |
| if (!ValidateTransformFeedbackPrimitiveMode(context, | |
| curTransformFeedback->getPrimitiveMode(), mode)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback); | |
| return false; | |
| } | |
| if (!curTransformFeedback->checkBufferSpaceForDraw(count, primcount)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), TransformFeedbackBufferTooSmall); | |
| return false; | |
| } | |
| } | |
| if (!context->getStateCache().isValidDrawMode(mode)) | |
| { | |
| return ValidateDrawMode(context, mode); | |
| } | |
| intptr_t drawStatesError = context->getStateCache().getBasicDrawStatesError(context); | |
| if (drawStatesError) | |
| { | |
| const char *errorMessage = reinterpret_cast<const char *>(drawStatesError); | |
| // All errors from ValidateDrawStates should return INVALID_OPERATION except Framebuffer | |
| // Incomplete. | |
| GLenum errorCode = | |
| (errorMessage == kErrorDrawFramebufferIncomplete ? GL_INVALID_FRAMEBUFFER_OPERATION | |
| : GL_INVALID_OPERATION); | |
| context->handleError(Error(errorCode, errorMessage)); | |
| return false; | |
| } | |
| // Check the computation of maxVertex doesn't overflow. | |
| // - first < 0 has been checked as an error condition. | |
| // - if count < 0, skip validating no-op draw calls. | |
| // From this we know maxVertex will be positive, and only need to check if it overflows GLint. | |
| ASSERT(first >= 0); | |
| if (count > 0 && primcount > 0) | |
| { | |
| int64_t maxVertex = static_cast<int64_t>(first) + static_cast<int64_t>(count) - 1; | |
| if (maxVertex > static_cast<int64_t>(std::numeric_limits<GLint>::max())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(maxVertex))) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawArraysInstancedANGLE(Context *context, | |
| PrimitiveMode mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei primcount) | |
| { | |
| if (!context->getExtensions().instancedArrays) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateDrawArraysInstancedBase(context, mode, first, count, primcount)) | |
| { | |
| return false; | |
| } | |
| return ValidateDrawInstancedANGLE(context); | |
| } | |
| bool ValidateDrawElementsBase(Context *context, PrimitiveMode mode, GLenum type) | |
| { | |
| switch (type) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| case GL_UNSIGNED_SHORT: | |
| break; | |
| case GL_UNSIGNED_INT: | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), TypeNotUnsignedShortByte); | |
| return false; | |
| } | |
| const State &state = context->getGLState(); | |
| TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); | |
| if (curTransformFeedback && curTransformFeedback->isActive() && | |
| !curTransformFeedback->isPaused()) | |
| { | |
| // EXT_geometry_shader allows transform feedback to work with all draw commands. | |
| // [EXT_geometry_shader] Section 12.1, "Transform Feedback" | |
| if (context->getExtensions().geometryShader) | |
| { | |
| if (!ValidateTransformFeedbackPrimitiveMode( | |
| context, curTransformFeedback->getPrimitiveMode(), mode)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidDrawModeTransformFeedback); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| // It is an invalid operation to call DrawElements, DrawRangeElements or | |
| // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg | |
| // 86) | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| UnsupportedDrawModeForTransformFeedback); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawElementsCommon(Context *context, | |
| PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei primcount) | |
| { | |
| if (!ValidateDrawElementsBase(context, mode, type)) | |
| return false; | |
| const State &state = context->getGLState(); | |
| if (!ValidateDrawBase(context, mode, count)) | |
| { | |
| return false; | |
| } | |
| const VertexArray *vao = state.getVertexArray(); | |
| Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get(); | |
| GLuint typeBytes = GetTypeInfo(type).bytes; | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| ASSERT(isPow2(typeBytes) && typeBytes > 0); | |
| if ((reinterpret_cast<uintptr_t>(indices) & static_cast<uintptr_t>(typeBytes - 1)) != 0) | |
| { | |
| // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements | |
| // The offset arguments to drawElements and [...], must be a multiple of the size of the | |
| // data type passed to the call, or an INVALID_OPERATION error is generated. | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), OffsetMustBeMultipleOfType); | |
| return false; | |
| } | |
| // [WebGL 1.0] Section 6.4 Buffer Offset and Stride Requirements | |
| // In addition the offset argument to drawElements must be non-negative or an INVALID_VALUE | |
| // error is generated. | |
| if (reinterpret_cast<intptr_t>(indices) < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| } | |
| else if (elementArrayBuffer && elementArrayBuffer->isMapped()) | |
| { | |
| // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, | |
| // FlushMappedBufferRange, and UnmapBuffer entry points are removed from the WebGL 2.0 API. | |
| // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14 | |
| context->handleError(InvalidOperation() << "Index buffer is mapped."); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility || | |
| !context->getGLState().areClientArraysEnabled()) | |
| { | |
| if (!elementArrayBuffer) | |
| { | |
| // [WebGL 1.0] Section 6.2 No Client Side Arrays | |
| // If an indexed draw command (drawElements) is called and no WebGLBuffer is bound to | |
| // the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated. | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MustHaveElementArrayBinding); | |
| return false; | |
| } | |
| } | |
| if (count > 0 && !elementArrayBuffer && !indices) | |
| { | |
| // This is an application error that would normally result in a crash, but we catch it and | |
| // return an error | |
| context->handleError(InvalidOperation() << "No element array buffer and no pointer."); | |
| return false; | |
| } | |
| if (count > 0 && elementArrayBuffer) | |
| { | |
| // The max possible type size is 8 and count is on 32 bits so doing the multiplication | |
| // in a 64 bit integer is safe. Also we are guaranteed that here count > 0. | |
| static_assert(std::is_same<int, GLsizei>::value, "GLsizei isn't the expected type"); | |
| constexpr uint64_t kMaxTypeSize = 8; | |
| constexpr uint64_t kIntMax = std::numeric_limits<int>::max(); | |
| constexpr uint64_t kUint64Max = std::numeric_limits<uint64_t>::max(); | |
| static_assert(kIntMax < kUint64Max / kMaxTypeSize, ""); | |
| uint64_t typeSize = typeBytes; | |
| uint64_t elementCount = static_cast<uint64_t>(count); | |
| ASSERT(elementCount > 0 && typeSize <= kMaxTypeSize); | |
| // Doing the multiplication here is overflow-safe | |
| uint64_t elementDataSizeNoOffset = typeSize * elementCount; | |
| // The offset can be any value, check for overflows | |
| uint64_t offset = static_cast<uint64_t>(reinterpret_cast<uintptr_t>(indices)); | |
| if (elementDataSizeNoOffset > kUint64Max - offset) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| uint64_t elementDataSizeWithOffset = elementDataSizeNoOffset + offset; | |
| if (elementDataSizeWithOffset > static_cast<uint64_t>(elementArrayBuffer->getSize())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize); | |
| return false; | |
| } | |
| ASSERT(isPow2(typeSize) && typeSize > 0); | |
| if ((elementArrayBuffer->getSize() & (typeSize - 1)) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedByteCountType); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && | |
| elementArrayBuffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| ElementArrayBufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| } | |
| if (!context->getExtensions().robustBufferAccessBehavior && count > 0 && primcount > 0) | |
| { | |
| // Use the parameter buffer to retrieve and cache the index range. | |
| const DrawCallParams ¶ms = context->getParams<DrawCallParams>(); | |
| ANGLE_VALIDATION_TRY(params.ensureIndexRangeResolved(context)); | |
| const IndexRange &indexRange = params.getIndexRange(); | |
| // If we use an index greater than our maximum supported index range, return an error. | |
| // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always | |
| // return an error if possible here. | |
| if (static_cast<GLuint64>(indexRange.end) >= context->getCaps().maxElementIndex) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExceedsMaxElement); | |
| return false; | |
| } | |
| if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRange.end))) | |
| { | |
| return false; | |
| } | |
| // No op if there are no real indices in the index data (all are primitive restart). | |
| return (indexRange.vertexIndexCount > 0); | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawElementsInstancedCommon(Context *context, | |
| PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei primcount) | |
| { | |
| return ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount); | |
| } | |
| bool ValidateDrawElementsInstancedANGLE(Context *context, | |
| PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei primcount) | |
| { | |
| if (!context->getExtensions().instancedArrays) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| if (!ValidateDrawElementsInstancedBase(context, mode, count, type, indices, primcount)) | |
| { | |
| return false; | |
| } | |
| return ValidateDrawInstancedANGLE(context); | |
| } | |
| bool ValidateFramebufferTextureBase(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget); | |
| return false; | |
| } | |
| if (!ValidateAttachmentTarget(context, attachment)) | |
| { | |
| return false; | |
| } | |
| if (texture != 0) | |
| { | |
| Texture *tex = context->getTexture(texture); | |
| if (tex == nullptr) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| if (level < 0) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| } | |
| const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (framebuffer->id() == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetUniformBase(Context *context, GLuint program, GLint location) | |
| { | |
| if (program == 0) | |
| { | |
| context->handleError(InvalidValue()); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (!programObject || !programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| if (!programObject->isValidUniformLocation(location)) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool ValidateSizedGetUniform(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (!ValidateGetUniformBase(context, program, location)) | |
| { | |
| return false; | |
| } | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| Program *programObject = context->getProgram(program); | |
| ASSERT(programObject); | |
| // sized queries -- ensure the provided buffer is large enough | |
| const LinkedUniform &uniform = programObject->getUniformByLocation(location); | |
| size_t requiredBytes = VariableExternalSize(uniform.type); | |
| if (static_cast<size_t>(bufSize) < requiredBytes) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = VariableComponentCount(uniform.type); | |
| } | |
| return true; | |
| } | |
| bool ValidateGetnUniformfvEXT(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLfloat *params) | |
| { | |
| return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); | |
| } | |
| bool ValidateGetnUniformfvRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetnUniformivEXT(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLint *params) | |
| { | |
| return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); | |
| } | |
| bool ValidateGetnUniformivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetnUniformuivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetUniformfvRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| // bufSize is validated in ValidateSizedGetUniform | |
| if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetUniformivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| // bufSize is validated in ValidateSizedGetUniform | |
| if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetUniformuivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required); | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| // bufSize is validated in ValidateSizedGetUniform | |
| if (!ValidateSizedGetUniform(context, program, location, bufSize, &writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateDiscardFramebufferBase(Context *context, | |
| GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments, | |
| bool defaultFramebuffer) | |
| { | |
| if (numAttachments < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeAttachments); | |
| return false; | |
| } | |
| for (GLsizei i = 0; i < numAttachments; ++i) | |
| { | |
| if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31) | |
| { | |
| if (defaultFramebuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), DefaultFramebufferInvalidAttachment); | |
| return false; | |
| } | |
| if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments) | |
| { | |
| context->handleError(InvalidOperation() << "Requested color attachment is " | |
| "greater than the maximum supported " | |
| "color attachments"); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| switch (attachments[i]) | |
| { | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (defaultFramebuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), | |
| DefaultFramebufferInvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_COLOR: | |
| case GL_DEPTH: | |
| case GL_STENCIL: | |
| if (!defaultFramebuffer) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), | |
| DefaultFramebufferInvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker) | |
| { | |
| if (!context->getExtensions().debugMarker) | |
| { | |
| // The debug marker calls should not set error state | |
| // However, it seems reasonable to set an error state if the extension is not enabled | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| // Note that debug marker calls must not set error state | |
| if (length < 0) | |
| { | |
| return false; | |
| } | |
| if (marker == nullptr) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker) | |
| { | |
| if (!context->getExtensions().debugMarker) | |
| { | |
| // The debug marker calls should not set error state | |
| // However, it seems reasonable to set an error state if the extension is not enabled | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| // Note that debug marker calls must not set error state | |
| if (length < 0) | |
| { | |
| return false; | |
| } | |
| if (length > 0 && marker == nullptr) | |
| { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateEGLImageTargetTexture2DOES(Context *context, TextureType type, GLeglImageOES image) | |
| { | |
| if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| switch (type) | |
| { | |
| case TextureType::_2D: | |
| if (!context->getExtensions().eglImage) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "GL_TEXTURE_2D texture target requires GL_OES_EGL_image."); | |
| } | |
| break; | |
| case TextureType::External: | |
| if (!context->getExtensions().eglImageExternal) | |
| { | |
| context->handleError(InvalidEnum() << "GL_TEXTURE_EXTERNAL_OES texture target " | |
| "requires GL_OES_EGL_image_external."); | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| egl::Image *imageObject = static_cast<egl::Image *>(image); | |
| ASSERT(context->getCurrentDisplay()); | |
| if (!context->getCurrentDisplay()->isValidImage(imageObject)) | |
| { | |
| context->handleError(InvalidValue() << "EGL image is not valid."); | |
| return false; | |
| } | |
| if (imageObject->getSamples() > 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "cannot create a 2D texture from a multisampled EGL image."); | |
| return false; | |
| } | |
| if (!imageObject->isTexturable(context)) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "EGL image internal format is not supported as a texture."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, | |
| GLenum target, | |
| GLeglImageOES image) | |
| { | |
| if (!context->getExtensions().eglImage) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| switch (target) | |
| { | |
| case GL_RENDERBUFFER: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| egl::Image *imageObject = static_cast<egl::Image *>(image); | |
| ASSERT(context->getCurrentDisplay()); | |
| if (!context->getCurrentDisplay()->isValidImage(imageObject)) | |
| { | |
| context->handleError(InvalidValue() << "EGL image is not valid."); | |
| return false; | |
| } | |
| if (!imageObject->isRenderable(context)) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "EGL image internal format is not supported as a renderbuffer."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateBindVertexArrayBase(Context *context, GLuint array) | |
| { | |
| if (!context->isVertexArrayGenerated(array)) | |
| { | |
| // The default VAO should always exist | |
| ASSERT(array != 0); | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateProgramBinaryBase(Context *context, | |
| GLuint program, | |
| GLenum binaryFormat, | |
| const void *binary, | |
| GLint length) | |
| { | |
| Program *programObject = GetValidProgram(context, program); | |
| if (programObject == nullptr) | |
| { | |
| return false; | |
| } | |
| const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats; | |
| if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == | |
| programBinaryFormats.end()) | |
| { | |
| context->handleError(InvalidEnum() << "Program binary format is not valid."); | |
| return false; | |
| } | |
| if (context->hasActiveTransformFeedback(program)) | |
| { | |
| // ES 3.0.4 section 2.15 page 91 | |
| context->handleError(InvalidOperation() << "Cannot change program binary while program " | |
| "is associated with an active transform " | |
| "feedback object."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetProgramBinaryBase(Context *context, | |
| GLuint program, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLenum *binaryFormat, | |
| void *binary) | |
| { | |
| Program *programObject = GetValidProgram(context, program); | |
| if (programObject == nullptr) | |
| { | |
| return false; | |
| } | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| if (context->getCaps().programBinaryFormats.empty()) | |
| { | |
| context->handleError(InvalidOperation() << "No program binary formats supported."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateDrawBuffersBase(Context *context, GLsizei n, const GLenum *bufs) | |
| { | |
| // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS | |
| if (n < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| if (static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxDrawBuffer); | |
| return false; | |
| } | |
| ASSERT(context->getGLState().getDrawFramebuffer()); | |
| GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id(); | |
| GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments; | |
| // This should come first before the check for the default frame buffer | |
| // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM | |
| // rather than INVALID_OPERATION | |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) | |
| { | |
| const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; | |
| if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK && | |
| (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 || | |
| bufs[colorAttachment] > GL_COLOR_ATTACHMENT31)) | |
| { | |
| // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi | |
| // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this | |
| // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects. | |
| // 3.1 is still a bit ambiguous about the error, but future specs are | |
| // expected to clarify that GL_INVALID_ENUM is the correct error. | |
| context->handleError(InvalidEnum() << "Invalid buffer value"); | |
| return false; | |
| } | |
| else if (bufs[colorAttachment] >= maxColorAttachment) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Buffer value is greater than MAX_DRAW_BUFFERS"); | |
| return false; | |
| } | |
| else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment && | |
| frameBufferId != 0) | |
| { | |
| // INVALID_OPERATION-GL is bound to buffer and ith argument | |
| // is not COLOR_ATTACHMENTi or NONE | |
| context->handleError(InvalidOperation() | |
| << "Ith value does not match COLOR_ATTACHMENTi or NONE"); | |
| return false; | |
| } | |
| } | |
| // INVALID_OPERATION is generated if GL is bound to the default framebuffer | |
| // and n is not 1 or bufs is bound to value other than BACK and NONE | |
| if (frameBufferId == 0) | |
| { | |
| if (n != 1) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "n must be 1 when GL is bound to the default framebuffer"); | |
| return false; | |
| } | |
| if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "Only NONE or BACK are valid values when drawing to the default framebuffer"); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBufferPointervBase(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| GLsizei *length, | |
| void **params) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "Context does not support OpenGL ES 3.0 or GL_OES_mapbuffer is not enabled."); | |
| return false; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| context->handleError(InvalidEnum() << "Buffer target not valid"); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_BUFFER_MAP_POINTER: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a | |
| // target bound to zero generate an INVALID_OPERATION error." | |
| // GLES 3.1 section 6.6 explicitly specifies this error. | |
| if (context->getGLState().getTargetBuffer(target) == nullptr) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Can not get pointer for reserved buffer name zero."); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateUnmapBufferBase(Context *context, BufferBinding target) | |
| { | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (buffer == nullptr || !buffer->isMapped()) | |
| { | |
| context->handleError(InvalidOperation() << "Buffer not mapped."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateMapBufferRangeBase(Context *context, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| if (offset < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| if (length < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (!buffer) | |
| { | |
| context->handleError(InvalidOperation() << "Attempted to map buffer object zero."); | |
| return false; | |
| } | |
| // Check for buffer overflow | |
| CheckedNumeric<size_t> checkedOffset(offset); | |
| auto checkedSize = checkedOffset + length; | |
| if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize())) | |
| { | |
| context->handleError(InvalidValue() << "Mapped range does not fit into buffer dimensions."); | |
| return false; | |
| } | |
| // Check for invalid bits in the mask | |
| GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | | |
| GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | | |
| GL_MAP_UNSYNCHRONIZED_BIT; | |
| if (access & ~(allAccessBits)) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Invalid access bits: 0x" << std::hex << std::uppercase << access); | |
| return false; | |
| } | |
| if (length == 0) | |
| { | |
| context->handleError(InvalidOperation() << "Buffer mapping length is zero."); | |
| return false; | |
| } | |
| if (buffer->isMapped()) | |
| { | |
| context->handleError(InvalidOperation() << "Buffer is already mapped."); | |
| return false; | |
| } | |
| // Check for invalid bit combinations | |
| if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Need to map buffer for either reading or writing."); | |
| return false; | |
| } | |
| GLbitfield writeOnlyBits = | |
| GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT; | |
| if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Invalid access bits when mapping buffer for reading: 0x" | |
| << std::hex << std::uppercase << access); | |
| return false; | |
| } | |
| if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "The explicit flushing bit may only be set if the buffer is mapped for writing."); | |
| return false; | |
| } | |
| return ValidateMapBufferBase(context, target); | |
| } | |
| bool ValidateFlushMappedBufferRangeBase(Context *context, | |
| BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr length) | |
| { | |
| if (offset < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset); | |
| return false; | |
| } | |
| if (length < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeLength); | |
| return false; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (buffer == nullptr) | |
| { | |
| context->handleError(InvalidOperation() << "Attempted to flush buffer object zero."); | |
| return false; | |
| } | |
| if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Attempted to flush a buffer not mapped for explicit flushing."); | |
| return false; | |
| } | |
| // Check for buffer overflow | |
| CheckedNumeric<size_t> checkedOffset(offset); | |
| auto checkedSize = checkedOffset + length; | |
| if (!checkedSize.IsValid() || | |
| checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength())) | |
| { | |
| context->handleError(InvalidValue() | |
| << "Flushed range does not fit into buffer mapping dimensions."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGenOrDelete(Context *context, GLint n) | |
| { | |
| if (n < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeCount); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateRobustEntryPoint(Context *context, GLsizei bufSize) | |
| { | |
| if (!context->getExtensions().robustClientMemory) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "GL_ANGLE_robust_client_memory is not available."); | |
| return false; | |
| } | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateRobustBufferSize(Context *context, GLsizei bufSize, GLsizei numParams) | |
| { | |
| if (bufSize < numParams) | |
| { | |
| context->handleError(InvalidOperation() << numParams << " parameters are required but " | |
| << bufSize << " were provided."); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetFramebufferAttachmentParameterivBase(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLsizei *numParams) | |
| { | |
| if (!ValidFramebufferTarget(context, target)) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| int clientVersion = context->getClientMajorVersion(); | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE: | |
| if (clientVersion < 3 || !context->getExtensions().multiview) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: | |
| if (clientVersion < 3 && !context->getExtensions().sRGB) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: | |
| if (clientVersion < 3) | |
| { | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT: | |
| if (!context->getExtensions().geometryShader) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| default: | |
| context->handleError(InvalidEnum()); | |
| return false; | |
| } | |
| // Determine if the attachment is a valid enum | |
| switch (attachment) | |
| { | |
| case GL_BACK: | |
| case GL_DEPTH: | |
| case GL_STENCIL: | |
| if (clientVersion < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (clientVersion < 3 && !context->isWebGL1()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_COLOR_ATTACHMENT0: | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| break; | |
| default: | |
| if ((clientVersion < 3 && !context->getExtensions().drawBuffers) || | |
| attachment < GL_COLOR_ATTACHMENT0_EXT || | |
| (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| } | |
| const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (framebuffer->id() == 0) | |
| { | |
| if (clientVersion < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), DefaultFramebufferTarget); | |
| return false; | |
| } | |
| switch (attachment) | |
| { | |
| case GL_BACK: | |
| case GL_DEPTH: | |
| case GL_STENCIL: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) | |
| { | |
| // Valid attachment query | |
| } | |
| else | |
| { | |
| switch (attachment) | |
| { | |
| case GL_DEPTH_ATTACHMENT: | |
| case GL_STENCIL_ATTACHMENT: | |
| break; | |
| case GL_DEPTH_STENCIL_ATTACHMENT: | |
| if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1()) | |
| { | |
| context->handleError(InvalidOperation()); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment); | |
| return false; | |
| } | |
| } | |
| } | |
| const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment); | |
| if (attachmentObject) | |
| { | |
| ASSERT(attachmentObject->type() == GL_RENDERBUFFER || | |
| attachmentObject->type() == GL_TEXTURE || | |
| attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT); | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| if (attachmentObject->type() != GL_RENDERBUFFER && | |
| attachmentObject->type() != GL_TEXTURE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: | |
| if (attachmentObject->type() != GL_TEXTURE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: | |
| if (attachmentObject->type() != GL_TEXTURE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: | |
| if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidAttachment); | |
| return false; | |
| } | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: | |
| if (attachmentObject->type() != GL_TEXTURE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), FramebufferIncompleteAttachment); | |
| return false; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| } | |
| else | |
| { | |
| // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | |
| // is NONE, then querying any other pname will generate INVALID_ENUM. | |
| // ES 3.0.2 spec pg 235 states that if the attachment type is none, | |
| // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an | |
| // INVALID_OPERATION for all other pnames | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: | |
| break; | |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: | |
| if (clientVersion < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), | |
| InvalidFramebufferAttachmentParameter); | |
| return false; | |
| } | |
| break; | |
| default: | |
| if (clientVersion < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), | |
| InvalidFramebufferAttachmentParameter); | |
| return false; | |
| } | |
| else | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), | |
| InvalidFramebufferAttachmentParameter); | |
| return false; | |
| } | |
| } | |
| } | |
| if (numParams) | |
| { | |
| if (pname == GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE) | |
| { | |
| // Only when the viewport offsets are queried we can have a varying number of output | |
| // parameters. | |
| const int numViews = attachmentObject ? attachmentObject->getNumViews() : 1; | |
| *numParams = numViews * 2; | |
| } | |
| else | |
| { | |
| // For all other queries we can have only one output parameter. | |
| *numParams = 1; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(Context *context, | |
| GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetFramebufferAttachmentParameterivBase(context, target, attachment, pname, | |
| &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetBufferParameterivRobustANGLE(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetBufferParameteri64vRobustANGLE(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *params) | |
| { | |
| GLsizei numParams = 0; | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateGetBufferParameterBase(context, target, pname, false, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetProgramivBase(Context *context, GLuint program, GLenum pname, GLsizei *numParams) | |
| { | |
| // Currently, all GetProgramiv queries return 1 parameter | |
| if (numParams) | |
| { | |
| *numParams = 1; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_DELETE_STATUS: | |
| case GL_LINK_STATUS: | |
| case GL_COMPLETION_STATUS_KHR: | |
| case GL_VALIDATE_STATUS: | |
| case GL_INFO_LOG_LENGTH: | |
| case GL_ATTACHED_SHADERS: | |
| case GL_ACTIVE_ATTRIBUTES: | |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: | |
| case GL_ACTIVE_UNIFORMS: | |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: | |
| break; | |
| case GL_PROGRAM_BINARY_LENGTH: | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary) | |
| { | |
| context->handleError(InvalidEnum() << "Querying GL_PROGRAM_BINARY_LENGTH " | |
| "requires GL_OES_get_program_binary or " | |
| "ES 3.0."); | |
| return false; | |
| } | |
| break; | |
| case GL_ACTIVE_UNIFORM_BLOCKS: | |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: | |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: | |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: | |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required); | |
| return false; | |
| } | |
| break; | |
| case GL_PROGRAM_SEPARABLE: | |
| case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required); | |
| return false; | |
| } | |
| break; | |
| case GL_COMPUTE_WORK_GROUP_SIZE: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES31Required); | |
| return false; | |
| } | |
| // [OpenGL ES 3.1] Chapter 7.12 Page 122 | |
| // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a | |
| // program which has not been linked successfully, or which does not contain objects to | |
| // form a compute shader. | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| if (!programObject->hasLinkedShaderStage(ShaderType::Compute)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveComputeShaderStage); | |
| return false; | |
| } | |
| break; | |
| case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT: | |
| case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT: | |
| case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT: | |
| case GL_GEOMETRY_SHADER_INVOCATIONS_EXT: | |
| if (!context->getExtensions().geometryShader) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GeometryShaderExtensionNotEnabled); | |
| return false; | |
| } | |
| // [EXT_geometry_shader] Chapter 7.12 | |
| // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT, | |
| // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or | |
| // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked | |
| // successfully, or which does not contain objects to form a geometry shader. | |
| if (!programObject->isLinked()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ProgramNotLinked); | |
| return false; | |
| } | |
| if (!programObject->hasLinkedShaderStage(ShaderType::Geometry)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveGeometryShaderStage); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetProgramivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetProgramivBase(context, program, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context, | |
| GLenum target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetRenderbufferParameterivBase(context, target, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetShaderivRobustANGLE(Context *context, | |
| GLuint shader, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetShaderivBase(context, shader, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetTexParameterfvRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetTexParameterBase(context, target, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetTexParameterivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetTexParameterBase(context, target, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetTexParameterIivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetTexParameterIuivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateTexParameterfvRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateTexParameterBase(context, target, pname, bufSize, params); | |
| } | |
| bool ValidateTexParameterivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateTexParameterBase(context, target, pname, bufSize, params); | |
| } | |
| bool ValidateTexParameterIivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateTexParameterIuivRobustANGLE(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetSamplerParameterfvRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLuint bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetSamplerParameterivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetSamplerParameterBase(context, sampler, pname, &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateGetSamplerParameterIivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetSamplerParameterIuivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateSamplerParameterfvRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); | |
| } | |
| bool ValidateSamplerParameterivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); | |
| } | |
| bool ValidateSamplerParameterIivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateSamplerParameterIuivRobustANGLE(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLuint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| bool ValidateGetVertexAttribfvRobustANGLE(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetVertexAttribivRobustANGLE(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, false)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetVertexAttribPointervRobustANGLE(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| void **pointer) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, true, false)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetVertexAttribIivRobustANGLE(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetVertexAttribIuivRobustANGLE(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetVertexAttribBase(context, index, pname, &writeLength, false, true)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context, | |
| GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei writeLength = 0; | |
| if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, | |
| &writeLength)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, writeLength)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, writeLength); | |
| return true; | |
| } | |
| bool ValidateGetInternalformativRobustANGLE(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| if (!ValidateRobustEntryPoint(context, bufSize)) | |
| { | |
| return false; | |
| } | |
| GLsizei numParams = 0; | |
| if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, | |
| &numParams)) | |
| { | |
| return false; | |
| } | |
| if (!ValidateRobustBufferSize(context, bufSize, numParams)) | |
| { | |
| return false; | |
| } | |
| SetRobustLengthParam(length, numParams); | |
| return true; | |
| } | |
| bool ValidateVertexFormatBase(Context *context, | |
| GLuint attribIndex, | |
| GLint size, | |
| GLenum type, | |
| GLboolean pureInteger) | |
| { | |
| const Caps &caps = context->getCaps(); | |
| if (attribIndex >= caps.maxVertexAttributes) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| if (size < 1 || size > 4) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidVertexAttrSize); | |
| return false; | |
| } | |
| switch (type) | |
| { | |
| case GL_BYTE: | |
| case GL_UNSIGNED_BYTE: | |
| case GL_SHORT: | |
| case GL_UNSIGNED_SHORT: | |
| break; | |
| case GL_INT: | |
| case GL_UNSIGNED_INT: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Vertex type not supported before OpenGL ES 3.0."); | |
| return false; | |
| } | |
| break; | |
| case GL_FIXED: | |
| case GL_FLOAT: | |
| if (pureInteger) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt); | |
| return false; | |
| } | |
| break; | |
| case GL_HALF_FLOAT: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Vertex type not supported before OpenGL ES 3.0."); | |
| return false; | |
| } | |
| if (pureInteger) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt); | |
| return false; | |
| } | |
| break; | |
| case GL_INT_2_10_10_10_REV: | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Vertex type not supported before OpenGL ES 3.0."); | |
| return false; | |
| } | |
| if (pureInteger) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTypePureInt); | |
| return false; | |
| } | |
| if (size != 4) | |
| { | |
| context->handleError(InvalidOperation() << "Type is INT_2_10_10_10_REV or " | |
| "UNSIGNED_INT_2_10_10_10_REV and " | |
| "size is not 4."); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType); | |
| return false; | |
| } | |
| return true; | |
| } | |
| // Perform validation from WebGL 2 section 5.10 "Invalid Clears": | |
| // In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the | |
| // specified clear value and the type of a buffer that is being cleared generates an | |
| // INVALID_OPERATION error instead of producing undefined results | |
| bool ValidateWebGLFramebufferAttachmentClearType(Context *context, | |
| GLint drawbuffer, | |
| const GLenum *validComponentTypes, | |
| size_t validComponentTypeCount) | |
| { | |
| const FramebufferAttachment *attachment = | |
| context->getGLState().getDrawFramebuffer()->getDrawBuffer(drawbuffer); | |
| if (attachment) | |
| { | |
| GLenum componentType = attachment->getFormat().info->componentType; | |
| const GLenum *end = validComponentTypes + validComponentTypeCount; | |
| if (std::find(validComponentTypes, end, componentType) == end) | |
| { | |
| context->handleError( | |
| InvalidOperation() | |
| << "No defined conversion between clear value and attachment format."); | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateRobustCompressedTexImageBase(Context *context, GLsizei imageSize, GLsizei dataSize) | |
| { | |
| if (!ValidateRobustEntryPoint(context, dataSize)) | |
| { | |
| return false; | |
| } | |
| Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelUnpack); | |
| if (pixelUnpackBuffer == nullptr) | |
| { | |
| if (dataSize < imageSize) | |
| { | |
| context->handleError(InvalidOperation() << "dataSize must be at least " << imageSize); | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateGetBufferParameterBase(Context *context, | |
| BufferBinding target, | |
| GLenum pname, | |
| bool pointerVersion, | |
| GLsizei *numParams) | |
| { | |
| if (numParams) | |
| { | |
| *numParams = 0; | |
| } | |
| if (!context->isValidBufferBinding(target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidBufferTypes); | |
| return false; | |
| } | |
| const Buffer *buffer = context->getGLState().getTargetBuffer(target); | |
| if (!buffer) | |
| { | |
| // A null buffer means that "0" is bound to the requested buffer target | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), BufferNotBound); | |
| return false; | |
| } | |
| const Extensions &extensions = context->getExtensions(); | |
| switch (pname) | |
| { | |
| case GL_BUFFER_USAGE: | |
| case GL_BUFFER_SIZE: | |
| break; | |
| case GL_BUFFER_ACCESS_OES: | |
| if (!extensions.mapBuffer) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "pname requires OpenGL ES 3.0 or GL_OES_mapbuffer."); | |
| return false; | |
| } | |
| break; | |
| case GL_BUFFER_MAPPED: | |
| static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal."); | |
| if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer && | |
| !extensions.mapBufferRange) | |
| { | |
| context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0, " | |
| "GL_OES_mapbuffer or " | |
| "GL_EXT_map_buffer_range."); | |
| return false; | |
| } | |
| break; | |
| case GL_BUFFER_MAP_POINTER: | |
| if (!pointerVersion) | |
| { | |
| context->handleError( | |
| InvalidEnum() | |
| << "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv."); | |
| return false; | |
| } | |
| break; | |
| case GL_BUFFER_ACCESS_FLAGS: | |
| case GL_BUFFER_MAP_OFFSET: | |
| case GL_BUFFER_MAP_LENGTH: | |
| if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range."); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| // All buffer parameter queries return one value. | |
| if (numParams) | |
| { | |
| *numParams = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetRenderbufferParameterivBase(Context *context, | |
| GLenum target, | |
| GLenum pname, | |
| GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (target != GL_RENDERBUFFER) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidRenderbufferTarget); | |
| return false; | |
| } | |
| Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer(); | |
| if (renderbuffer == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), RenderbufferNotBound); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_RENDERBUFFER_WIDTH: | |
| case GL_RENDERBUFFER_HEIGHT: | |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: | |
| case GL_RENDERBUFFER_RED_SIZE: | |
| case GL_RENDERBUFFER_GREEN_SIZE: | |
| case GL_RENDERBUFFER_BLUE_SIZE: | |
| case GL_RENDERBUFFER_ALPHA_SIZE: | |
| case GL_RENDERBUFFER_DEPTH_SIZE: | |
| case GL_RENDERBUFFER_STENCIL_SIZE: | |
| break; | |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: | |
| if (!context->getExtensions().framebufferMultisample) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (GetValidShader(context, shader) == nullptr) | |
| { | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_SHADER_TYPE: | |
| case GL_DELETE_STATUS: | |
| case GL_COMPILE_STATUS: | |
| case GL_COMPLETION_STATUS_KHR: | |
| case GL_INFO_LOG_LENGTH: | |
| case GL_SHADER_SOURCE_LENGTH: | |
| break; | |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: | |
| if (!context->getExtensions().translatedShaderSource) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetTexParameterBase(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| if (context->getTargetTexture(target) == nullptr) | |
| { | |
| // Should only be possible for external textures | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound); | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_MAG_FILTER: | |
| case GL_TEXTURE_MIN_FILTER: | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| break; | |
| case GL_TEXTURE_USAGE_ANGLE: | |
| if (!context->getExtensions().textureUsage) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if (!ValidateTextureMaxAnisotropyExtensionEnabled(context)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_IMMUTABLE_FORMAT: | |
| if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ExtensionNotEnabled); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_WRAP_R: | |
| case GL_TEXTURE_IMMUTABLE_LEVELS: | |
| case GL_TEXTURE_SWIZZLE_R: | |
| case GL_TEXTURE_SWIZZLE_G: | |
| case GL_TEXTURE_SWIZZLE_B: | |
| case GL_TEXTURE_SWIZZLE_A: | |
| case GL_TEXTURE_BASE_LEVEL: | |
| case GL_TEXTURE_MAX_LEVEL: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| case GL_TEXTURE_COMPARE_MODE: | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidEnum() << "pname requires OpenGL ES 3.0."); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_SRGB_DECODE_EXT: | |
| if (!context->getExtensions().textureSRGBDecode) | |
| { | |
| context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled."); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_STENCIL_TEXTURE_MODE: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31); | |
| return false; | |
| } | |
| break; | |
| case GL_GENERATE_MIPMAP: | |
| case GL_TEXTURE_CROP_RECT_OES: | |
| // TODO(lfy@google.com): Restrict to GL_OES_draw_texture | |
| // after GL_OES_draw_texture functionality implemented | |
| if (context->getClientMajorVersion() > 1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = GetTexParameterCount(pname); | |
| } | |
| return true; | |
| } | |
| bool ValidateGetVertexAttribBase(Context *context, | |
| GLuint index, | |
| GLenum pname, | |
| GLsizei *length, | |
| bool pointer, | |
| bool pureIntegerEntryPoint) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError(InvalidOperation() << "Context does not support OpenGL ES 3.0."); | |
| return false; | |
| } | |
| if (index >= context->getCaps().maxVertexAttributes) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| if (pointer) | |
| { | |
| if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| switch (pname) | |
| { | |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: | |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: | |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: | |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: | |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: | |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: | |
| case GL_CURRENT_VERTEX_ATTRIB: | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: | |
| static_assert( | |
| GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, | |
| "ANGLE extension enums not equal to GL enums."); | |
| if (context->getClientMajorVersion() < 3 && | |
| !context->getExtensions().instancedArrays) | |
| { | |
| context->handleError(InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_DIVISOR " | |
| "requires OpenGL ES 3.0 or " | |
| "GL_ANGLE_instanced_arrays."); | |
| return false; | |
| } | |
| break; | |
| case GL_VERTEX_ATTRIB_ARRAY_INTEGER: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| context->handleError( | |
| InvalidEnum() << "GL_VERTEX_ATTRIB_ARRAY_INTEGER requires OpenGL ES 3.0."); | |
| return false; | |
| } | |
| break; | |
| case GL_VERTEX_ATTRIB_BINDING: | |
| case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: | |
| if (context->getClientVersion() < ES_3_1) | |
| { | |
| context->handleError(InvalidEnum() | |
| << "Vertex Attrib Bindings require OpenGL ES 3.1."); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| } | |
| if (length) | |
| { | |
| if (pname == GL_CURRENT_VERTEX_ATTRIB) | |
| { | |
| *length = 4; | |
| } | |
| else | |
| { | |
| *length = 1; | |
| } | |
| } | |
| return true; | |
| } | |
| bool ValidateReadPixelsBase(Context *context, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *columns, | |
| GLsizei *rows, | |
| void *pixels) | |
| { | |
| if (length != nullptr) | |
| { | |
| *length = 0; | |
| } | |
| if (rows != nullptr) | |
| { | |
| *rows = 0; | |
| } | |
| if (columns != nullptr) | |
| { | |
| *columns = 0; | |
| } | |
| if (width < 0 || height < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize); | |
| return false; | |
| } | |
| Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer(); | |
| if (!ValidateFramebufferComplete(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| if (readFramebuffer->id() != 0 && !ValidateFramebufferNotMultisampled(context, readFramebuffer)) | |
| { | |
| return false; | |
| } | |
| Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); | |
| ASSERT(framebuffer); | |
| if (framebuffer->getReadBufferState() == GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ReadBufferNone); | |
| return false; | |
| } | |
| const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer(); | |
| // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment | |
| // In OpenGL ES it is undefined what happens when an operation tries to read from a missing | |
| // attachment and WebGL defines it to be an error. We do the check unconditionnaly as the | |
| // situation is an application error that would lead to a crash in ANGLE. | |
| if (readBuffer == nullptr) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MissingReadAttachment); | |
| return false; | |
| } | |
| // ANGLE_multiview, Revision 1: | |
| // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the | |
| // current read framebuffer is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views | |
| // in the current read framebuffer is more than one. | |
| if (framebuffer->readDisallowedByMultiview()) | |
| { | |
| context->handleError(InvalidFramebufferOperation() | |
| << "Attempting to read from a multi-view framebuffer."); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility) | |
| { | |
| // The ES 2.0 spec states that the format must be "among those defined in table 3.4, | |
| // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format | |
| // and type before validating the combination of format and type. However, the | |
| // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and | |
| // verifies that GL_INVALID_OPERATION is generated. | |
| // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in | |
| // dEQP/WebGL. | |
| if (!ValidReadPixelsFormatEnum(context, format)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFormat); | |
| return false; | |
| } | |
| if (!ValidReadPixelsTypeEnum(context, type)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidType); | |
| return false; | |
| } | |
| } | |
| GLenum currentFormat = GL_NONE; | |
| ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadFormat(context, ¤tFormat)); | |
| GLenum currentType = GL_NONE; | |
| ANGLE_VALIDATION_TRY(framebuffer->getImplementationColorReadType(context, ¤tType)); | |
| GLenum currentComponentType = readBuffer->getFormat().info->componentType; | |
| bool validFormatTypeCombination = | |
| ValidReadPixelsFormatType(context, currentComponentType, format, type); | |
| if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), MismatchedTypeAndFormat); | |
| return false; | |
| } | |
| // Check for pixel pack buffer related API errors | |
| Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(BufferBinding::PixelPack); | |
| if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped()) | |
| { | |
| // ...the buffer object's data store is currently mapped. | |
| context->handleError(InvalidOperation() << "Pixel pack buffer is mapped."); | |
| return false; | |
| } | |
| if (context->getExtensions().webglCompatibility && pixelPackBuffer != nullptr && | |
| pixelPackBuffer->isBoundForTransformFeedbackAndOtherUse()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), PixelPackBufferBoundForTransformFeedback); | |
| return false; | |
| } | |
| // .. the data would be packed to the buffer object such that the memory writes required | |
| // would exceed the data store size. | |
| const InternalFormat &formatInfo = GetInternalFormatInfo(format, type); | |
| const Extents size(width, height, 1); | |
| const auto &pack = context->getGLState().getPackState(); | |
| GLuint endByte = 0; | |
| if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (bufSize >= 0) | |
| { | |
| if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize); | |
| return false; | |
| } | |
| } | |
| if (pixelPackBuffer != nullptr) | |
| { | |
| CheckedNumeric<size_t> checkedEndByte(endByte); | |
| CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); | |
| checkedEndByte += checkedOffset; | |
| if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize())) | |
| { | |
| // Overflow past the end of the buffer | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ParamOverflow); | |
| return false; | |
| } | |
| } | |
| if (pixelPackBuffer == nullptr && length != nullptr) | |
| { | |
| if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max())) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| *length = static_cast<GLsizei>(endByte); | |
| } | |
| auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) { | |
| angle::CheckedNumeric<int> clippedExtent(length); | |
| if (start < 0) | |
| { | |
| // "subtract" the area that is less than 0 | |
| clippedExtent += start; | |
| } | |
| angle::CheckedNumeric<int> readExtent = start; | |
| readExtent += length; | |
| if (!readExtent.IsValid()) | |
| { | |
| return false; | |
| } | |
| if (readExtent.ValueOrDie() > bufferSize) | |
| { | |
| // Subtract the region to the right of the read buffer | |
| clippedExtent -= (readExtent - bufferSize); | |
| } | |
| if (!clippedExtent.IsValid()) | |
| { | |
| return false; | |
| } | |
| *outExtent = std::max(clippedExtent.ValueOrDie(), 0); | |
| return true; | |
| }; | |
| GLsizei writtenColumns = 0; | |
| if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| GLsizei writtenRows = 0; | |
| if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), IntegerOverflow); | |
| return false; | |
| } | |
| if (columns != nullptr) | |
| { | |
| *columns = writtenColumns; | |
| } | |
| if (rows != nullptr) | |
| { | |
| *rows = writtenRows; | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateTexParameterBase(Context *context, | |
| TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const ParamType *params) | |
| { | |
| if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget); | |
| return false; | |
| } | |
| if (context->getTargetTexture(target) == nullptr) | |
| { | |
| // Should only be possible for external textures | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureNotBound); | |
| return false; | |
| } | |
| const GLsizei minBufSize = GetTexParameterCount(pname); | |
| if (bufSize >= 0 && bufSize < minBufSize) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize); | |
| return false; | |
| } | |
| if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_R: | |
| case GL_TEXTURE_SWIZZLE_R: | |
| case GL_TEXTURE_SWIZZLE_G: | |
| case GL_TEXTURE_SWIZZLE_B: | |
| case GL_TEXTURE_SWIZZLE_A: | |
| case GL_TEXTURE_BASE_LEVEL: | |
| case GL_TEXTURE_MAX_LEVEL: | |
| case GL_TEXTURE_COMPARE_MODE: | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), ES3Required); | |
| return false; | |
| } | |
| if (target == TextureType::External && !context->getExtensions().eglImageExternalEssl3) | |
| { | |
| context->handleError(InvalidEnum() << "ES3 texture parameters are not " | |
| "available without " | |
| "GL_OES_EGL_image_external_essl3."); | |
| return false; | |
| } | |
| break; | |
| case GL_GENERATE_MIPMAP: | |
| case GL_TEXTURE_CROP_RECT_OES: | |
| if (context->getClientMajorVersion() > 1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only); | |
| return false; | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| if (target == TextureType::_2DMultisample || target == TextureType::_2DMultisampleArray) | |
| { | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_MIN_FILTER: | |
| case GL_TEXTURE_MAG_FILTER: | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| case GL_TEXTURE_WRAP_R: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| case GL_TEXTURE_COMPARE_MODE: | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| context->handleError(InvalidEnum() | |
| << "Invalid parameter for 2D multisampled textures."); | |
| return false; | |
| } | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| case GL_TEXTURE_WRAP_R: | |
| { | |
| bool restrictedWrapModes = | |
| target == TextureType::External || target == TextureType::Rectangle; | |
| if (!ValidateTextureWrapModeValue(context, params, restrictedWrapModes)) | |
| { | |
| return false; | |
| } | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| { | |
| bool restrictedMinFilter = | |
| target == TextureType::External || target == TextureType::Rectangle; | |
| if (!ValidateTextureMinFilterValue(context, params, restrictedMinFilter)) | |
| { | |
| return false; | |
| } | |
| } | |
| break; | |
| case GL_TEXTURE_MAG_FILTER: | |
| if (!ValidateTextureMagFilterValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_USAGE_ANGLE: | |
| if (!context->getExtensions().textureUsage) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_NONE: | |
| case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| { | |
| GLfloat paramValue = static_cast<GLfloat>(params[0]); | |
| if (!ValidateTextureMaxAnisotropyValue(context, paramValue)) | |
| { | |
| return false; | |
| } | |
| ASSERT(static_cast<ParamType>(paramValue) == params[0]); | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| // any value is permissible | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| if (!ValidateTextureCompareModeValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| if (!ValidateTextureCompareFuncValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_SWIZZLE_R: | |
| case GL_TEXTURE_SWIZZLE_G: | |
| case GL_TEXTURE_SWIZZLE_B: | |
| case GL_TEXTURE_SWIZZLE_A: | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_RED: | |
| case GL_GREEN: | |
| case GL_BLUE: | |
| case GL_ALPHA: | |
| case GL_ZERO: | |
| case GL_ONE: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_BASE_LEVEL: | |
| if (ConvertToGLint(params[0]) < 0) | |
| { | |
| context->handleError(InvalidValue() << "Base level must be at least 0."); | |
| return false; | |
| } | |
| if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Base level must be 0 for external textures."); | |
| return false; | |
| } | |
| if ((target == TextureType::_2DMultisample || | |
| target == TextureType::_2DMultisampleArray) && | |
| static_cast<GLuint>(params[0]) != 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Base level must be 0 for multisampled textures."); | |
| return false; | |
| } | |
| if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0) | |
| { | |
| context->handleError(InvalidOperation() | |
| << "Base level must be 0 for rectangle textures."); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_LEVEL: | |
| if (ConvertToGLint(params[0]) < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMipLevel); | |
| return false; | |
| } | |
| break; | |
| case GL_DEPTH_STENCIL_TEXTURE_MODE: | |
| if (context->getClientVersion() < Version(3, 1)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumRequiresGLES31); | |
| return false; | |
| } | |
| switch (ConvertToGLenum(params[0])) | |
| { | |
| case GL_DEPTH_COMPONENT: | |
| case GL_STENCIL_INDEX: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_SRGB_DECODE_EXT: | |
| if (!ValidateTextureSRGBDecodeValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_GENERATE_MIPMAP: | |
| case GL_TEXTURE_CROP_RECT_OES: | |
| if (context->getClientMajorVersion() > 1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), GLES1Only); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLfloat *); | |
| template bool ValidateTexParameterBase(Context *, TextureType, GLenum, GLsizei, const GLint *); | |
| bool ValidateVertexAttribIndex(Context *context, GLuint index) | |
| { | |
| if (index >= MAX_VERTEX_ATTRIBS) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetActiveUniformBlockivBase(Context *context, | |
| GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required); | |
| return false; | |
| } | |
| Program *programObject = GetValidProgram(context, program); | |
| if (!programObject) | |
| { | |
| return false; | |
| } | |
| if (uniformBlockIndex >= programObject->getActiveUniformBlockCount()) | |
| { | |
| context->handleError(InvalidValue() | |
| << "uniformBlockIndex exceeds active uniform block count."); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_UNIFORM_BLOCK_BINDING: | |
| case GL_UNIFORM_BLOCK_DATA_SIZE: | |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: | |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: | |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) | |
| { | |
| const InterfaceBlock &uniformBlock = | |
| programObject->getUniformBlockByIndex(uniformBlockIndex); | |
| *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size()); | |
| } | |
| else | |
| { | |
| *length = 1; | |
| } | |
| } | |
| return true; | |
| } | |
| template <typename ParamType> | |
| bool ValidateSamplerParameterBase(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| ParamType *params) | |
| { | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required); | |
| return false; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler); | |
| return false; | |
| } | |
| const GLsizei minBufSize = 1; | |
| if (bufSize >= 0 && bufSize < minBufSize) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| case GL_TEXTURE_WRAP_R: | |
| if (!ValidateTextureWrapModeValue(context, params, false)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_FILTER: | |
| if (!ValidateTextureMinFilterValue(context, params, false)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MAG_FILTER: | |
| if (!ValidateTextureMagFilterValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| // any value is permissible | |
| break; | |
| case GL_TEXTURE_COMPARE_MODE: | |
| if (!ValidateTextureCompareModeValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| if (!ValidateTextureCompareFuncValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_SRGB_DECODE_EXT: | |
| if (!ValidateTextureSRGBDecodeValue(context, params)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| { | |
| GLfloat paramValue = static_cast<GLfloat>(params[0]); | |
| if (!ValidateTextureMaxAnisotropyValue(context, paramValue)) | |
| { | |
| return false; | |
| } | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| return true; | |
| } | |
| template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLfloat *); | |
| template bool ValidateSamplerParameterBase(Context *, GLuint, GLenum, GLsizei, GLint *); | |
| bool ValidateGetSamplerParameterBase(Context *context, | |
| GLuint sampler, | |
| GLenum pname, | |
| GLsizei *length) | |
| { | |
| if (length) | |
| { | |
| *length = 0; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required); | |
| return false; | |
| } | |
| if (!context->isSampler(sampler)) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidSampler); | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_TEXTURE_WRAP_S: | |
| case GL_TEXTURE_WRAP_T: | |
| case GL_TEXTURE_WRAP_R: | |
| case GL_TEXTURE_MIN_FILTER: | |
| case GL_TEXTURE_MAG_FILTER: | |
| case GL_TEXTURE_MIN_LOD: | |
| case GL_TEXTURE_MAX_LOD: | |
| case GL_TEXTURE_COMPARE_MODE: | |
| case GL_TEXTURE_COMPARE_FUNC: | |
| break; | |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if (!ValidateTextureMaxAnisotropyExtensionEnabled(context)) | |
| { | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_SRGB_DECODE_EXT: | |
| if (!context->getExtensions().textureSRGBDecode) | |
| { | |
| context->handleError(InvalidEnum() << "GL_EXT_texture_sRGB_decode is not enabled."); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (length) | |
| { | |
| *length = 1; | |
| } | |
| return true; | |
| } | |
| bool ValidateGetInternalFormativBase(Context *context, | |
| GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *numParams) | |
| { | |
| if (numParams) | |
| { | |
| *numParams = 0; | |
| } | |
| if (context->getClientMajorVersion() < 3) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES3Required); | |
| return false; | |
| } | |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); | |
| if (!formatCaps.renderbuffer) | |
| { | |
| context->handleError(InvalidEnum() << "Internal format is not renderable."); | |
| return false; | |
| } | |
| switch (target) | |
| { | |
| case GL_RENDERBUFFER: | |
| break; | |
| case GL_TEXTURE_2D_MULTISAMPLE: | |
| if (context->getClientVersion() < ES_3_1) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), TextureTargetRequiresES31); | |
| return false; | |
| } | |
| break; | |
| case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES: | |
| if (!context->getExtensions().textureStorageMultisample2DArray) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), MultisampleArrayExtensionRequired); | |
| return false; | |
| } | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTarget); | |
| return false; | |
| } | |
| if (bufSize < 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), InsufficientBufferSize); | |
| return false; | |
| } | |
| GLsizei maxWriteParams = 0; | |
| switch (pname) | |
| { | |
| case GL_NUM_SAMPLE_COUNTS: | |
| maxWriteParams = 1; | |
| break; | |
| case GL_SAMPLES: | |
| maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size()); | |
| break; | |
| default: | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), EnumNotSupported); | |
| return false; | |
| } | |
| if (numParams) | |
| { | |
| // glGetInternalFormativ will not overflow bufSize | |
| *numParams = std::min(bufSize, maxWriteParams); | |
| } | |
| return true; | |
| } | |
| bool ValidateFramebufferNotMultisampled(Context *context, Framebuffer *framebuffer) | |
| { | |
| if (framebuffer->getSamples(context) != 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), InvalidMultisampledFramebufferOperation); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateMultitextureUnit(Context *context, GLenum texture) | |
| { | |
| if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidMultitextureUnit); | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool ValidateTexStorageMultisample(Context *context, | |
| TextureType target, | |
| GLsizei samples, | |
| GLint internalFormat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| const Caps &caps = context->getCaps(); | |
| if (static_cast<GLuint>(width) > caps.max2DTextureSize || | |
| static_cast<GLuint>(height) > caps.max2DTextureSize) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), TextureWidthOrHeightOutOfRange); | |
| return false; | |
| } | |
| if (samples == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidValue(), SamplesZero); | |
| return false; | |
| } | |
| const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat); | |
| if (!formatCaps.textureAttachment) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), RenderableInternalFormat); | |
| return false; | |
| } | |
| // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat | |
| // is one of the unsized base internalformats listed in table 8.11. | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat); | |
| if (formatInfo.internalFormat == GL_NONE) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidEnum(), UnsizedInternalFormatUnsupported); | |
| return false; | |
| } | |
| if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), SamplesOutOfRange); | |
| return false; | |
| } | |
| Texture *texture = context->getTargetTexture(target); | |
| if (!texture || texture->id() == 0) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ZeroBoundToTarget); | |
| return false; | |
| } | |
| if (texture->getImmutableFormat()) | |
| { | |
| ANGLE_VALIDATION_ERR(context, InvalidOperation(), ImmutableTextureBound); | |
| return false; | |
| } | |
| return true; | |
| } | |
| } // namespace gl |