| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| #include "gmock/gmock.h" | |
| #include "gtest/gtest.h" | |
| #include "libANGLE/angletypes.h" | |
| #include "libANGLE/AttributeMap.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/ContextState.h" | |
| #include "libANGLE/State.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/renderer/FramebufferImpl_mock.h" | |
| #include "libANGLE/renderer/SurfaceImpl.h" | |
| #include "tests/angle_unittests_utils.h" | |
| using namespace rx; | |
| using namespace testing; | |
| namespace | |
| { | |
| class MockSurfaceImpl : public rx::SurfaceImpl | |
| { | |
| public: | |
| MockSurfaceImpl() : SurfaceImpl(mockState), mockState(nullptr, egl::AttributeMap()) {} | |
| virtual ~MockSurfaceImpl() { destructor(); } | |
| MOCK_METHOD1(destroy, void(const egl::Display *)); | |
| MOCK_METHOD1(initialize, egl::Error(const egl::Display *)); | |
| MOCK_METHOD2(createDefaultFramebuffer, | |
| rx::FramebufferImpl *(const gl::Context *, const gl::FramebufferState &data)); | |
| MOCK_METHOD1(swap, egl::Error(const gl::Context *)); | |
| MOCK_METHOD3(swapWithDamage, egl::Error(const gl::Context *, EGLint *, EGLint)); | |
| MOCK_METHOD5(postSubBuffer, egl::Error(const gl::Context *, EGLint, EGLint, EGLint, EGLint)); | |
| MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void**)); | |
| MOCK_METHOD3(bindTexImage, egl::Error(const gl::Context *context, gl::Texture *, EGLint)); | |
| MOCK_METHOD2(releaseTexImage, egl::Error(const gl::Context *context, EGLint)); | |
| MOCK_METHOD3(getSyncValues, egl::Error(EGLuint64KHR *, EGLuint64KHR *, EGLuint64KHR *)); | |
| MOCK_METHOD1(setSwapInterval, void(EGLint)); | |
| MOCK_CONST_METHOD0(getWidth, EGLint()); | |
| MOCK_CONST_METHOD0(getHeight, EGLint()); | |
| MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void)); | |
| MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void)); | |
| MOCK_METHOD4(getAttachmentRenderTarget, | |
| gl::Error(const gl::Context *, | |
| GLenum, | |
| const gl::ImageIndex &, | |
| rx::FramebufferAttachmentRenderTarget **)); | |
| MOCK_METHOD0(destructor, void()); | |
| egl::SurfaceState mockState; | |
| }; | |
| TEST(SurfaceTest, DestructionDeletesImpl) | |
| { | |
| NiceMock<MockEGLFactory> factory; | |
| MockSurfaceImpl *impl = new MockSurfaceImpl; | |
| EXPECT_CALL(factory, createWindowSurface(_, _, _)).WillOnce(Return(impl)); | |
| egl::Config config; | |
| egl::Surface *surface = new egl::WindowSurface( | |
| &factory, &config, static_cast<EGLNativeWindowType>(0), egl::AttributeMap()); | |
| EXPECT_CALL(*impl, destroy(_)).Times(1).RetiresOnSaturation(); | |
| EXPECT_CALL(*impl, destructor()).Times(1).RetiresOnSaturation(); | |
| EXPECT_FALSE(surface->onDestroy(nullptr).isError()); | |
| // Only needed because the mock is leaked if bugs are present, | |
| // which logs an error, but does not cause the test to fail. | |
| // Ordinarily mocks are verified when destroyed. | |
| Mock::VerifyAndClear(impl); | |
| } | |
| } // namespace |