| // | |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // RefCountObject.h: Defines the gl::RefCountObject base class that provides | |
| // lifecycle support for GL objects using the traditional BindObject scheme, but | |
| // that need to be reference counted for correct cross-context deletion. | |
| // (Concretely, textures, buffers and renderbuffers.) | |
| #ifndef LIBANGLE_REFCOUNTOBJECT_H_ | |
| #define LIBANGLE_REFCOUNTOBJECT_H_ | |
| #include "angle_gl.h" | |
| #include "common/debug.h" | |
| #include "libANGLE/Error.h" | |
| #include <cstddef> | |
| namespace angle | |
| { | |
| template <typename ContextT, typename ErrorT> | |
| class RefCountObject : angle::NonCopyable | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| RefCountObject() : mRefCount(0) {} | |
| virtual ErrorType onDestroy(const ContextType *context) { return ErrorType::NoError(); } | |
| void addRef() const { ++mRefCount; } | |
| void release(const ContextType *context) | |
| { | |
| ASSERT(mRefCount > 0); | |
| if (--mRefCount == 0) | |
| { | |
| ANGLE_SWALLOW_ERR(onDestroy(context)); | |
| delete this; | |
| } | |
| } | |
| size_t getRefCount() const { return mRefCount; } | |
| protected: | |
| virtual ~RefCountObject() { ASSERT(mRefCount == 0); } | |
| mutable size_t mRefCount; | |
| }; | |
| template <class ObjectType, typename ContextT, typename ErrorT> | |
| class BindingPointer | |
| { | |
| public: | |
| using ContextType = ContextT; | |
| using ErrorType = ErrorT; | |
| BindingPointer() | |
| : mObject(nullptr) | |
| { | |
| } | |
| BindingPointer(ObjectType *object) : mObject(object) | |
| { | |
| if (mObject) | |
| { | |
| mObject->addRef(); | |
| } | |
| } | |
| BindingPointer(const BindingPointer &other) : mObject(other.mObject) | |
| { | |
| if (mObject) | |
| { | |
| mObject->addRef(); | |
| } | |
| } | |
| BindingPointer &operator=(BindingPointer &&other) | |
| { | |
| std::swap(mObject, other.mObject); | |
| return *this; | |
| } | |
| virtual ~BindingPointer() | |
| { | |
| // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up. | |
| ASSERT(mObject == nullptr); | |
| } | |
| virtual void set(const ContextType *context, ObjectType *newObject) | |
| { | |
| // addRef first in case newObject == mObject and this is the last reference to it. | |
| if (newObject != nullptr) | |
| { | |
| reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(newObject)->addRef(); | |
| } | |
| // Store the old pointer in a temporary so we can set the pointer before calling release. | |
| // Otherwise the object could still be referenced when its destructor is called. | |
| ObjectType *oldObject = mObject; | |
| mObject = newObject; | |
| if (oldObject != nullptr) | |
| { | |
| reinterpret_cast<RefCountObject<ContextType, ErrorType> *>(oldObject)->release(context); | |
| } | |
| } | |
| ObjectType *get() const { return mObject; } | |
| ObjectType *operator->() const { return mObject; } | |
| bool operator==(const BindingPointer &other) const { return mObject == other.mObject; } | |
| bool operator!=(const BindingPointer &other) const { return !(*this == other); } | |
| private: | |
| ObjectType *mObject; | |
| }; | |
| } // namespace angle | |
| namespace gl | |
| { | |
| class Context; | |
| template <class ObjectType> | |
| class BindingPointer; | |
| using RefCountObjectNoID = angle::RefCountObject<Context, Error>; | |
| class RefCountObject : public gl::RefCountObjectNoID | |
| { | |
| public: | |
| explicit RefCountObject(GLuint id) : mId(id) {} | |
| GLuint id() const { return mId; } | |
| protected: | |
| ~RefCountObject() override {} | |
| private: | |
| GLuint mId; | |
| }; | |
| template <class ObjectType> | |
| class BindingPointer : public angle::BindingPointer<ObjectType, Context, Error> | |
| { | |
| public: | |
| using ContextType = typename angle::BindingPointer<ObjectType, Context, Error>::ContextType; | |
| using ErrorType = typename angle::BindingPointer<ObjectType, Context, Error>::ErrorType; | |
| BindingPointer() {} | |
| BindingPointer(ObjectType *object) : angle::BindingPointer<ObjectType, Context, Error>(object) | |
| { | |
| } | |
| GLuint id() const | |
| { | |
| ObjectType *obj = this->get(); | |
| return obj ? obj->id() : 0; | |
| } | |
| }; | |
| template <class ObjectType> | |
| class OffsetBindingPointer : public gl::BindingPointer<ObjectType> | |
| { | |
| public: | |
| using ContextType = typename gl::BindingPointer<ObjectType>::ContextType; | |
| using ErrorType = typename gl::BindingPointer<ObjectType>::ErrorType; | |
| OffsetBindingPointer() : mOffset(0), mSize(0) { } | |
| void set(const ContextType *context, ObjectType *newObject) override | |
| { | |
| BindingPointer<ObjectType>::set(context, newObject); | |
| mOffset = 0; | |
| mSize = 0; | |
| } | |
| void set(const ContextType *context, ObjectType *newObject, GLintptr offset, GLsizeiptr size) | |
| { | |
| BindingPointer<ObjectType>::set(context, newObject); | |
| mOffset = offset; | |
| mSize = size; | |
| } | |
| GLintptr getOffset() const { return mOffset; } | |
| GLsizeiptr getSize() const { return mSize; } | |
| bool operator==(const OffsetBindingPointer<ObjectType> &other) const | |
| { | |
| return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize; | |
| } | |
| bool operator!=(const OffsetBindingPointer<ObjectType> &other) const | |
| { | |
| return !(*this == other); | |
| } | |
| private: | |
| GLintptr mOffset; | |
| GLsizeiptr mSize; | |
| }; | |
| } // namespace gl | |
| namespace egl | |
| { | |
| class Display; | |
| using RefCountObject = angle::RefCountObject<Display, Error>; | |
| template <class ObjectType> | |
| using BindingPointer = angle::BindingPointer<ObjectType, Display, Error>; | |
| } // namespace egl | |
| #endif // LIBANGLE_REFCOUNTOBJECT_H_ |