| // | |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // MemoryProgramCache: Stores compiled and linked programs in memory so they don't | |
| // always have to be re-compiled. Can be used in conjunction with the platform | |
| // layer to warm up the cache from disk. | |
| #include "libANGLE/MemoryProgramCache.h" | |
| #include <GLSLANG/ShaderVars.h> | |
| #include <anglebase/sha1.h> | |
| #include "common/utilities.h" | |
| #include "common/version.h" | |
| #include "libANGLE/BinaryStream.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/Uniform.h" | |
| #include "libANGLE/histogram_macros.h" | |
| #include "libANGLE/renderer/ProgramImpl.h" | |
| #include "platform/Platform.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| constexpr unsigned int kWarningLimit = 3; | |
| void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var) | |
| { | |
| stream->writeInt(var.type); | |
| stream->writeInt(var.precision); | |
| stream->writeString(var.name); | |
| stream->writeString(var.mappedName); | |
| stream->writeIntVector(var.arraySizes); | |
| stream->writeInt(var.staticUse); | |
| stream->writeInt(var.active); | |
| stream->writeString(var.structName); | |
| ASSERT(var.fields.empty()); | |
| } | |
| void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var) | |
| { | |
| var->type = stream->readInt<GLenum>(); | |
| var->precision = stream->readInt<GLenum>(); | |
| var->name = stream->readString(); | |
| var->mappedName = stream->readString(); | |
| stream->readIntVector<unsigned int>(&var->arraySizes); | |
| var->staticUse = stream->readBool(); | |
| var->active = stream->readBool(); | |
| var->structName = stream->readString(); | |
| } | |
| void WriteShaderVariableBuffer(BinaryOutputStream *stream, const ShaderVariableBuffer &var) | |
| { | |
| stream->writeInt(var.binding); | |
| stream->writeInt(var.dataSize); | |
| for (ShaderType shaderType : AllShaderTypes()) | |
| { | |
| stream->writeInt(var.isActive(shaderType)); | |
| } | |
| stream->writeInt(var.memberIndexes.size()); | |
| for (unsigned int memberCounterIndex : var.memberIndexes) | |
| { | |
| stream->writeInt(memberCounterIndex); | |
| } | |
| } | |
| void LoadShaderVariableBuffer(BinaryInputStream *stream, ShaderVariableBuffer *var) | |
| { | |
| var->binding = stream->readInt<int>(); | |
| var->dataSize = stream->readInt<unsigned int>(); | |
| for (ShaderType shaderType : AllShaderTypes()) | |
| { | |
| var->setActive(shaderType, stream->readBool()); | |
| } | |
| unsigned int numMembers = stream->readInt<unsigned int>(); | |
| for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++) | |
| { | |
| var->memberIndexes.push_back(stream->readInt<unsigned int>()); | |
| } | |
| } | |
| void WriteBufferVariable(BinaryOutputStream *stream, const BufferVariable &var) | |
| { | |
| WriteShaderVar(stream, var); | |
| stream->writeInt(var.bufferIndex); | |
| stream->writeInt(var.blockInfo.offset); | |
| stream->writeInt(var.blockInfo.arrayStride); | |
| stream->writeInt(var.blockInfo.matrixStride); | |
| stream->writeInt(var.blockInfo.isRowMajorMatrix); | |
| stream->writeInt(var.blockInfo.topLevelArrayStride); | |
| stream->writeInt(var.topLevelArraySize); | |
| for (ShaderType shaderType : AllShaderTypes()) | |
| { | |
| stream->writeInt(var.isActive(shaderType)); | |
| } | |
| } | |
| void LoadBufferVariable(BinaryInputStream *stream, BufferVariable *var) | |
| { | |
| LoadShaderVar(stream, var); | |
| var->bufferIndex = stream->readInt<int>(); | |
| var->blockInfo.offset = stream->readInt<int>(); | |
| var->blockInfo.arrayStride = stream->readInt<int>(); | |
| var->blockInfo.matrixStride = stream->readInt<int>(); | |
| var->blockInfo.isRowMajorMatrix = stream->readBool(); | |
| var->blockInfo.topLevelArrayStride = stream->readInt<int>(); | |
| var->topLevelArraySize = stream->readInt<int>(); | |
| for (ShaderType shaderType : AllShaderTypes()) | |
| { | |
| var->setActive(shaderType, stream->readBool()); | |
| } | |
| } | |
| void WriteInterfaceBlock(BinaryOutputStream *stream, const InterfaceBlock &block) | |
| { | |
| stream->writeString(block.name); | |
| stream->writeString(block.mappedName); | |
| stream->writeInt(block.isArray); | |
| stream->writeInt(block.arrayElement); | |
| WriteShaderVariableBuffer(stream, block); | |
| } | |
| void LoadInterfaceBlock(BinaryInputStream *stream, InterfaceBlock *block) | |
| { | |
| block->name = stream->readString(); | |
| block->mappedName = stream->readString(); | |
| block->isArray = stream->readBool(); | |
| block->arrayElement = stream->readInt<unsigned int>(); | |
| LoadShaderVariableBuffer(stream, block); | |
| } | |
| class HashStream final : angle::NonCopyable | |
| { | |
| public: | |
| std::string str() { return mStringStream.str(); } | |
| template <typename T> | |
| HashStream &operator<<(T value) | |
| { | |
| mStringStream << value << kSeparator; | |
| return *this; | |
| } | |
| private: | |
| static constexpr char kSeparator = ':'; | |
| std::ostringstream mStringStream; | |
| }; | |
| HashStream &operator<<(HashStream &stream, const Shader *shader) | |
| { | |
| if (shader) | |
| { | |
| stream << shader->getSourceString().c_str() << shader->getSourceString().length() | |
| << shader->getCompilerResourcesString().c_str(); | |
| } | |
| return stream; | |
| } | |
| HashStream &operator<<(HashStream &stream, const ProgramBindings &bindings) | |
| { | |
| for (const auto &binding : bindings) | |
| { | |
| stream << binding.first << binding.second; | |
| } | |
| return stream; | |
| } | |
| HashStream &operator<<(HashStream &stream, const std::vector<std::string> &strings) | |
| { | |
| for (const auto &str : strings) | |
| { | |
| stream << str; | |
| } | |
| return stream; | |
| } | |
| } // anonymous namespace | |
| MemoryProgramCache::MemoryProgramCache(egl::BlobCache &blobCache) | |
| : mBlobCache(blobCache), mIssuedWarnings(0) | |
| { | |
| } | |
| MemoryProgramCache::~MemoryProgramCache() | |
| { | |
| } | |
| // static | |
| LinkResult MemoryProgramCache::Deserialize(const Context *context, | |
| const Program *program, | |
| ProgramState *state, | |
| const uint8_t *binary, | |
| size_t length, | |
| InfoLog &infoLog) | |
| { | |
| BinaryInputStream stream(binary, length); | |
| unsigned char commitString[ANGLE_COMMIT_HASH_SIZE]; | |
| stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE); | |
| if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != | |
| 0) | |
| { | |
| infoLog << "Invalid program binary version."; | |
| return false; | |
| } | |
| int majorVersion = stream.readInt<int>(); | |
| int minorVersion = stream.readInt<int>(); | |
| if (majorVersion != context->getClientMajorVersion() || | |
| minorVersion != context->getClientMinorVersion()) | |
| { | |
| infoLog << "Cannot load program binaries across different ES context versions."; | |
| return false; | |
| } | |
| state->mComputeShaderLocalSize[0] = stream.readInt<int>(); | |
| state->mComputeShaderLocalSize[1] = stream.readInt<int>(); | |
| state->mComputeShaderLocalSize[2] = stream.readInt<int>(); | |
| state->mGeometryShaderInputPrimitiveType = stream.readEnum<PrimitiveMode>(); | |
| state->mGeometryShaderOutputPrimitiveType = stream.readEnum<PrimitiveMode>(); | |
| state->mGeometryShaderInvocations = stream.readInt<int>(); | |
| state->mGeometryShaderMaxVertices = stream.readInt<int>(); | |
| state->mNumViews = stream.readInt<int>(); | |
| static_assert(MAX_VERTEX_ATTRIBS * 2 <= sizeof(uint32_t) * 8, | |
| "All bits of mAttributesTypeMask types and mask fit into 32 bits each"); | |
| state->mAttributesTypeMask.from_ulong(stream.readInt<uint32_t>()); | |
| state->mAttributesMask = stream.readInt<gl::AttributesMask>(); | |
| static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8, | |
| "Too many vertex attribs for mask"); | |
| state->mActiveAttribLocationsMask = stream.readInt<gl::AttributesMask>(); | |
| unsigned int attribCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mAttributes.empty()); | |
| for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex) | |
| { | |
| sh::Attribute attrib; | |
| LoadShaderVar(&stream, &attrib); | |
| attrib.location = stream.readInt<int>(); | |
| state->mAttributes.push_back(attrib); | |
| } | |
| unsigned int uniformCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mUniforms.empty()); | |
| for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) | |
| { | |
| LinkedUniform uniform; | |
| LoadShaderVar(&stream, &uniform); | |
| uniform.bufferIndex = stream.readInt<int>(); | |
| uniform.blockInfo.offset = stream.readInt<int>(); | |
| uniform.blockInfo.arrayStride = stream.readInt<int>(); | |
| uniform.blockInfo.matrixStride = stream.readInt<int>(); | |
| uniform.blockInfo.isRowMajorMatrix = stream.readBool(); | |
| uniform.typeInfo = &GetUniformTypeInfo(uniform.type); | |
| state->mUniforms.push_back(uniform); | |
| } | |
| const unsigned int uniformIndexCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mUniformLocations.empty()); | |
| for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount; | |
| uniformIndexIndex++) | |
| { | |
| VariableLocation variable; | |
| stream.readInt(&variable.arrayIndex); | |
| stream.readInt(&variable.index); | |
| stream.readBool(&variable.ignored); | |
| state->mUniformLocations.push_back(variable); | |
| } | |
| unsigned int uniformBlockCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mUniformBlocks.empty()); | |
| for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount; | |
| ++uniformBlockIndex) | |
| { | |
| InterfaceBlock uniformBlock; | |
| LoadInterfaceBlock(&stream, &uniformBlock); | |
| state->mUniformBlocks.push_back(uniformBlock); | |
| state->mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlock.binding != 0); | |
| } | |
| unsigned int bufferVariableCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mBufferVariables.empty()); | |
| for (unsigned int index = 0; index < bufferVariableCount; ++index) | |
| { | |
| BufferVariable bufferVariable; | |
| LoadBufferVariable(&stream, &bufferVariable); | |
| state->mBufferVariables.push_back(bufferVariable); | |
| } | |
| unsigned int shaderStorageBlockCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mShaderStorageBlocks.empty()); | |
| for (unsigned int shaderStorageBlockIndex = 0; | |
| shaderStorageBlockIndex < shaderStorageBlockCount; ++shaderStorageBlockIndex) | |
| { | |
| InterfaceBlock shaderStorageBlock; | |
| LoadInterfaceBlock(&stream, &shaderStorageBlock); | |
| state->mShaderStorageBlocks.push_back(shaderStorageBlock); | |
| } | |
| unsigned int atomicCounterBufferCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mAtomicCounterBuffers.empty()); | |
| for (unsigned int bufferIndex = 0; bufferIndex < atomicCounterBufferCount; ++bufferIndex) | |
| { | |
| AtomicCounterBuffer atomicCounterBuffer; | |
| LoadShaderVariableBuffer(&stream, &atomicCounterBuffer); | |
| state->mAtomicCounterBuffers.push_back(atomicCounterBuffer); | |
| } | |
| unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>(); | |
| // Reject programs that use transform feedback varyings if the hardware cannot support them. | |
| if (transformFeedbackVaryingCount > 0 && | |
| context->getWorkarounds().disableProgramCachingForTransformFeedback) | |
| { | |
| infoLog << "Current driver does not support transform feedback in binary programs."; | |
| return false; | |
| } | |
| ASSERT(state->mLinkedTransformFeedbackVaryings.empty()); | |
| for (unsigned int transformFeedbackVaryingIndex = 0; | |
| transformFeedbackVaryingIndex < transformFeedbackVaryingCount; | |
| ++transformFeedbackVaryingIndex) | |
| { | |
| sh::Varying varying; | |
| stream.readIntVector<unsigned int>(&varying.arraySizes); | |
| stream.readInt(&varying.type); | |
| stream.readString(&varying.name); | |
| GLuint arrayIndex = stream.readInt<GLuint>(); | |
| state->mLinkedTransformFeedbackVaryings.emplace_back(varying, arrayIndex); | |
| } | |
| stream.readInt(&state->mTransformFeedbackBufferMode); | |
| unsigned int outputCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mOutputVariables.empty()); | |
| for (unsigned int outputIndex = 0; outputIndex < outputCount; ++outputIndex) | |
| { | |
| sh::OutputVariable output; | |
| LoadShaderVar(&stream, &output); | |
| output.location = stream.readInt<int>(); | |
| output.index = stream.readInt<int>(); | |
| state->mOutputVariables.push_back(output); | |
| } | |
| unsigned int outputVarCount = stream.readInt<unsigned int>(); | |
| ASSERT(state->mOutputLocations.empty()); | |
| for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex) | |
| { | |
| VariableLocation locationData; | |
| stream.readInt(&locationData.arrayIndex); | |
| stream.readInt(&locationData.index); | |
| stream.readBool(&locationData.ignored); | |
| state->mOutputLocations.push_back(locationData); | |
| } | |
| unsigned int outputTypeCount = stream.readInt<unsigned int>(); | |
| for (unsigned int outputIndex = 0; outputIndex < outputTypeCount; ++outputIndex) | |
| { | |
| state->mOutputVariableTypes.push_back(stream.readInt<GLenum>()); | |
| } | |
| static_assert(IMPLEMENTATION_MAX_DRAW_BUFFERS * 2 <= 8 * sizeof(uint32_t), | |
| "All bits of mDrawBufferTypeMask and mActiveOutputVariables types and mask fit " | |
| "into 32 bits each"); | |
| state->mDrawBufferTypeMask.from_ulong(stream.readInt<uint32_t>()); | |
| state->mActiveOutputVariables = stream.readInt<gl::DrawBufferMask>(); | |
| unsigned int samplerRangeLow = stream.readInt<unsigned int>(); | |
| unsigned int samplerRangeHigh = stream.readInt<unsigned int>(); | |
| state->mSamplerUniformRange = RangeUI(samplerRangeLow, samplerRangeHigh); | |
| unsigned int samplerCount = stream.readInt<unsigned int>(); | |
| for (unsigned int samplerIndex = 0; samplerIndex < samplerCount; ++samplerIndex) | |
| { | |
| TextureType textureType = stream.readEnum<TextureType>(); | |
| size_t bindingCount = stream.readInt<size_t>(); | |
| bool unreferenced = stream.readBool(); | |
| state->mSamplerBindings.emplace_back( | |
| SamplerBinding(textureType, bindingCount, unreferenced)); | |
| } | |
| unsigned int imageRangeLow = stream.readInt<unsigned int>(); | |
| unsigned int imageRangeHigh = stream.readInt<unsigned int>(); | |
| state->mImageUniformRange = RangeUI(imageRangeLow, imageRangeHigh); | |
| unsigned int imageBindingCount = stream.readInt<unsigned int>(); | |
| for (unsigned int imageIndex = 0; imageIndex < imageBindingCount; ++imageIndex) | |
| { | |
| unsigned int elementCount = stream.readInt<unsigned int>(); | |
| ImageBinding imageBinding(elementCount); | |
| for (unsigned int i = 0; i < elementCount; ++i) | |
| { | |
| imageBinding.boundImageUnits[i] = stream.readInt<unsigned int>(); | |
| } | |
| state->mImageBindings.emplace_back(imageBinding); | |
| } | |
| unsigned int atomicCounterRangeLow = stream.readInt<unsigned int>(); | |
| unsigned int atomicCounterRangeHigh = stream.readInt<unsigned int>(); | |
| state->mAtomicCounterUniformRange = RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); | |
| static_assert(static_cast<unsigned long>(ShaderType::EnumCount) <= sizeof(unsigned long) * 8, | |
| "Too many shader types"); | |
| state->mLinkedShaderStages = ShaderBitSet(stream.readInt<uint8_t>()); | |
| state->updateTransformFeedbackStrides(); | |
| state->updateActiveSamplers(); | |
| state->updateActiveImages(); | |
| return program->getImplementation()->load(context, infoLog, &stream); | |
| } | |
| // static | |
| void MemoryProgramCache::Serialize(const Context *context, | |
| const gl::Program *program, | |
| angle::MemoryBuffer *binaryOut) | |
| { | |
| BinaryOutputStream stream; | |
| stream.writeBytes(reinterpret_cast<const unsigned char *>(ANGLE_COMMIT_HASH), | |
| ANGLE_COMMIT_HASH_SIZE); | |
| // nullptr context is supported when computing binary length. | |
| if (context) | |
| { | |
| stream.writeInt(context->getClientVersion().major); | |
| stream.writeInt(context->getClientVersion().minor); | |
| } | |
| else | |
| { | |
| stream.writeInt(2); | |
| stream.writeInt(0); | |
| } | |
| const auto &state = program->getState(); | |
| const auto &computeLocalSize = state.getComputeShaderLocalSize(); | |
| stream.writeInt(computeLocalSize[0]); | |
| stream.writeInt(computeLocalSize[1]); | |
| stream.writeInt(computeLocalSize[2]); | |
| ASSERT(state.mGeometryShaderInvocations >= 1 && state.mGeometryShaderMaxVertices >= 0); | |
| stream.writeEnum(state.mGeometryShaderInputPrimitiveType); | |
| stream.writeEnum(state.mGeometryShaderOutputPrimitiveType); | |
| stream.writeInt(state.mGeometryShaderInvocations); | |
| stream.writeInt(state.mGeometryShaderMaxVertices); | |
| stream.writeInt(state.mNumViews); | |
| static_assert(MAX_VERTEX_ATTRIBS * 2 <= sizeof(uint32_t) * 8, | |
| "All bits of mAttributesTypeMask types and mask fit into 32 bits each"); | |
| stream.writeInt(static_cast<int>(state.mAttributesTypeMask.to_ulong())); | |
| stream.writeInt(static_cast<int>(state.mAttributesMask.to_ulong())); | |
| stream.writeInt(state.getActiveAttribLocationsMask().to_ulong()); | |
| stream.writeInt(state.getAttributes().size()); | |
| for (const sh::Attribute &attrib : state.getAttributes()) | |
| { | |
| WriteShaderVar(&stream, attrib); | |
| stream.writeInt(attrib.location); | |
| } | |
| stream.writeInt(state.getUniforms().size()); | |
| for (const LinkedUniform &uniform : state.getUniforms()) | |
| { | |
| WriteShaderVar(&stream, uniform); | |
| // FIXME: referenced | |
| stream.writeInt(uniform.bufferIndex); | |
| stream.writeInt(uniform.blockInfo.offset); | |
| stream.writeInt(uniform.blockInfo.arrayStride); | |
| stream.writeInt(uniform.blockInfo.matrixStride); | |
| stream.writeInt(uniform.blockInfo.isRowMajorMatrix); | |
| } | |
| stream.writeInt(state.getUniformLocations().size()); | |
| for (const auto &variable : state.getUniformLocations()) | |
| { | |
| stream.writeInt(variable.arrayIndex); | |
| stream.writeIntOrNegOne(variable.index); | |
| stream.writeInt(variable.ignored); | |
| } | |
| stream.writeInt(state.getUniformBlocks().size()); | |
| for (const InterfaceBlock &uniformBlock : state.getUniformBlocks()) | |
| { | |
| WriteInterfaceBlock(&stream, uniformBlock); | |
| } | |
| stream.writeInt(state.getBufferVariables().size()); | |
| for (const BufferVariable &bufferVariable : state.getBufferVariables()) | |
| { | |
| WriteBufferVariable(&stream, bufferVariable); | |
| } | |
| stream.writeInt(state.getShaderStorageBlocks().size()); | |
| for (const InterfaceBlock &shaderStorageBlock : state.getShaderStorageBlocks()) | |
| { | |
| WriteInterfaceBlock(&stream, shaderStorageBlock); | |
| } | |
| stream.writeInt(state.mAtomicCounterBuffers.size()); | |
| for (const auto &atomicCounterBuffer : state.mAtomicCounterBuffers) | |
| { | |
| WriteShaderVariableBuffer(&stream, atomicCounterBuffer); | |
| } | |
| // Warn the app layer if saving a binary with unsupported transform feedback. | |
| if (!state.getLinkedTransformFeedbackVaryings().empty() && | |
| context->getWorkarounds().disableProgramCachingForTransformFeedback) | |
| { | |
| WARN() << "Saving program binary with transform feedback, which is not supported on this " | |
| "driver."; | |
| } | |
| stream.writeInt(state.getLinkedTransformFeedbackVaryings().size()); | |
| for (const auto &var : state.getLinkedTransformFeedbackVaryings()) | |
| { | |
| stream.writeIntVector(var.arraySizes); | |
| stream.writeInt(var.type); | |
| stream.writeString(var.name); | |
| stream.writeIntOrNegOne(var.arrayIndex); | |
| } | |
| stream.writeInt(state.getTransformFeedbackBufferMode()); | |
| stream.writeInt(state.getOutputVariables().size()); | |
| for (const sh::OutputVariable &output : state.getOutputVariables()) | |
| { | |
| WriteShaderVar(&stream, output); | |
| stream.writeInt(output.location); | |
| stream.writeInt(output.index); | |
| } | |
| stream.writeInt(state.getOutputLocations().size()); | |
| for (const auto &outputVar : state.getOutputLocations()) | |
| { | |
| stream.writeInt(outputVar.arrayIndex); | |
| stream.writeIntOrNegOne(outputVar.index); | |
| stream.writeInt(outputVar.ignored); | |
| } | |
| stream.writeInt(state.mOutputVariableTypes.size()); | |
| for (const auto &outputVariableType : state.mOutputVariableTypes) | |
| { | |
| stream.writeInt(outputVariableType); | |
| } | |
| static_assert( | |
| IMPLEMENTATION_MAX_DRAW_BUFFERS * 2 <= 8 * sizeof(uint32_t), | |
| "All bits of mDrawBufferTypeMask and mActiveOutputVariables can be contained in 32 bits"); | |
| stream.writeInt(static_cast<int>(state.mDrawBufferTypeMask.to_ulong())); | |
| stream.writeInt(static_cast<int>(state.mActiveOutputVariables.to_ulong())); | |
| stream.writeInt(state.getSamplerUniformRange().low()); | |
| stream.writeInt(state.getSamplerUniformRange().high()); | |
| stream.writeInt(state.getSamplerBindings().size()); | |
| for (const auto &samplerBinding : state.getSamplerBindings()) | |
| { | |
| stream.writeEnum(samplerBinding.textureType); | |
| stream.writeInt(samplerBinding.boundTextureUnits.size()); | |
| stream.writeInt(samplerBinding.unreferenced); | |
| } | |
| stream.writeInt(state.getImageUniformRange().low()); | |
| stream.writeInt(state.getImageUniformRange().high()); | |
| stream.writeInt(state.getImageBindings().size()); | |
| for (const auto &imageBinding : state.getImageBindings()) | |
| { | |
| stream.writeInt(imageBinding.boundImageUnits.size()); | |
| for (size_t i = 0; i < imageBinding.boundImageUnits.size(); ++i) | |
| { | |
| stream.writeInt(imageBinding.boundImageUnits[i]); | |
| } | |
| } | |
| stream.writeInt(state.getAtomicCounterUniformRange().low()); | |
| stream.writeInt(state.getAtomicCounterUniformRange().high()); | |
| stream.writeInt(state.getLinkedShaderStages().to_ulong()); | |
| program->getImplementation()->save(context, &stream); | |
| ASSERT(binaryOut); | |
| binaryOut->resize(stream.length()); | |
| memcpy(binaryOut->data(), stream.data(), stream.length()); | |
| } | |
| // static | |
| void MemoryProgramCache::ComputeHash(const Context *context, | |
| const Program *program, | |
| egl::BlobCache::Key *hashOut) | |
| { | |
| // Compute the program hash. Start with the shader hashes and resource strings. | |
| HashStream hashStream; | |
| for (ShaderType shaderType : AllShaderTypes()) | |
| { | |
| hashStream << program->getAttachedShader(shaderType); | |
| } | |
| // Add some ANGLE metadata and Context properties, such as version and back-end. | |
| hashStream << ANGLE_COMMIT_HASH << context->getClientMajorVersion() | |
| << context->getClientMinorVersion() << context->getString(GL_RENDERER); | |
| // Hash pre-link program properties. | |
| hashStream << program->getAttributeBindings() << program->getUniformLocationBindings() | |
| << program->getFragmentInputBindings() | |
| << program->getState().getTransformFeedbackVaryingNames() | |
| << program->getState().getTransformFeedbackBufferMode(); | |
| // Call the secure SHA hashing function. | |
| const std::string &programKey = hashStream.str(); | |
| angle::base::SHA1HashBytes(reinterpret_cast<const unsigned char *>(programKey.c_str()), | |
| programKey.length(), hashOut->data()); | |
| } | |
| LinkResult MemoryProgramCache::getProgram(const Context *context, | |
| const Program *program, | |
| ProgramState *state, | |
| egl::BlobCache::Key *hashOut) | |
| { | |
| ComputeHash(context, program, hashOut); | |
| egl::BlobCache::Value binaryProgram; | |
| LinkResult result(false); | |
| if (get(context, *hashOut, &binaryProgram)) | |
| { | |
| InfoLog infoLog; | |
| ANGLE_TRY_RESULT(Deserialize(context, program, state, binaryProgram.data(), | |
| binaryProgram.size(), infoLog), | |
| result); | |
| ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", result.getResult()); | |
| if (!result.getResult()) | |
| { | |
| // Cache load failed, evict. | |
| if (mIssuedWarnings++ < kWarningLimit) | |
| { | |
| WARN() << "Failed to load binary from cache: " << infoLog.str(); | |
| if (mIssuedWarnings == kWarningLimit) | |
| { | |
| WARN() << "Reaching warning limit for cache load failures, silencing " | |
| "subsequent warnings."; | |
| } | |
| } | |
| remove(*hashOut); | |
| } | |
| } | |
| return result; | |
| } | |
| bool MemoryProgramCache::get(const Context *context, | |
| const egl::BlobCache::Key &programHash, | |
| egl::BlobCache::Value *programOut) | |
| { | |
| return mBlobCache.get(context->getScratchBuffer(), programHash, programOut); | |
| } | |
| bool MemoryProgramCache::getAt(size_t index, | |
| const egl::BlobCache::Key **hashOut, | |
| egl::BlobCache::Value *programOut) | |
| { | |
| return mBlobCache.getAt(index, hashOut, programOut); | |
| } | |
| void MemoryProgramCache::remove(const egl::BlobCache::Key &programHash) | |
| { | |
| mBlobCache.remove(programHash); | |
| } | |
| void MemoryProgramCache::putProgram(const egl::BlobCache::Key &programHash, | |
| const Context *context, | |
| const Program *program) | |
| { | |
| angle::MemoryBuffer serializedProgram; | |
| Serialize(context, program, &serializedProgram); | |
| ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes", | |
| static_cast<int>(serializedProgram.size())); | |
| // TODO(syoussefi): to be removed. Compatibility for Chrome until it supports | |
| // EGL_ANDROID_blob_cache. http://anglebug.com/2516 | |
| auto *platform = ANGLEPlatformCurrent(); | |
| platform->cacheProgram(platform, programHash, serializedProgram.size(), | |
| serializedProgram.data()); | |
| mBlobCache.put(programHash, std::move(serializedProgram)); | |
| } | |
| void MemoryProgramCache::updateProgram(const Context *context, const Program *program) | |
| { | |
| egl::BlobCache::Key programHash; | |
| ComputeHash(context, program, &programHash); | |
| putProgram(programHash, context, program); | |
| } | |
| void MemoryProgramCache::putBinary(const egl::BlobCache::Key &programHash, | |
| const uint8_t *binary, | |
| size_t length) | |
| { | |
| // Copy the binary. | |
| angle::MemoryBuffer newEntry; | |
| newEntry.resize(length); | |
| memcpy(newEntry.data(), binary, length); | |
| // Store the binary. | |
| mBlobCache.populate(programHash, std::move(newEntry)); | |
| } | |
| void MemoryProgramCache::clear() | |
| { | |
| mBlobCache.clear(); | |
| mIssuedWarnings = 0; | |
| } | |
| void MemoryProgramCache::resize(size_t maxCacheSizeBytes) | |
| { | |
| mBlobCache.resize(maxCacheSizeBytes); | |
| } | |
| size_t MemoryProgramCache::entryCount() const | |
| { | |
| return mBlobCache.entryCount(); | |
| } | |
| size_t MemoryProgramCache::trim(size_t limit) | |
| { | |
| return mBlobCache.trim(limit); | |
| } | |
| size_t MemoryProgramCache::size() const | |
| { | |
| return mBlobCache.size(); | |
| } | |
| size_t MemoryProgramCache::maxSize() const | |
| { | |
| return mBlobCache.maxSize(); | |
| } | |
| } // namespace gl |