| // | |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Image_unittest.cpp : Unittets of the Image and ImageSibling classes. | |
| #include "gmock/gmock.h" | |
| #include "gtest/gtest.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/renderer/ImageImpl_mock.h" | |
| #include "libANGLE/renderer/TextureImpl_mock.h" | |
| #include "libANGLE/renderer/RenderbufferImpl_mock.h" | |
| #include "tests/angle_unittests_utils.h" | |
| using ::testing::_; | |
| using ::testing::NiceMock; | |
| using ::testing::Return; | |
| namespace angle | |
| { | |
| ACTION(CreateMockImageImpl) | |
| { | |
| return new rx::MockImageImpl(arg0); | |
| } | |
| // Verify ref counts are maintained between images and their siblings when objects are deleted | |
| TEST(ImageTest, RefCounting) | |
| { | |
| NiceMock<rx::MockGLFactory> mockGLFactory; | |
| NiceMock<rx::MockEGLFactory> mockEGLFactory; | |
| // Create a texture and an EGL image that uses the texture as its source | |
| rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); | |
| EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl)); | |
| gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, gl::TextureType::_2D); | |
| texture->addRef(); | |
| EXPECT_CALL(mockEGLFactory, createImage(_, _, _, _)) | |
| .WillOnce(CreateMockImageImpl()) | |
| .RetiresOnSaturation(); | |
| egl::Image *image = | |
| new egl::Image(&mockEGLFactory, nullptr, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); | |
| rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation()); | |
| image->addRef(); | |
| // Verify that the image does not add a ref to its source so that the source may still be | |
| // deleted | |
| EXPECT_EQ(1u, texture->getRefCount()); | |
| EXPECT_EQ(1u, image->getRefCount()); | |
| // Create a renderbuffer and set it as a target of the EGL image | |
| rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl(); | |
| EXPECT_CALL(mockGLFactory, createRenderbuffer(_)).WillOnce(Return(renderbufferImpl)); | |
| gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(&mockGLFactory, 1); | |
| renderbuffer->addRef(); | |
| EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_, _)) | |
| .WillOnce(Return(gl::NoError())) | |
| .RetiresOnSaturation(); | |
| EXPECT_FALSE(renderbuffer->setStorageEGLImageTarget(nullptr, image).isError()); | |
| // Verify that the renderbuffer added a ref to the image and the image did not add a ref to | |
| // the renderbuffer | |
| EXPECT_EQ(1u, texture->getRefCount()); | |
| EXPECT_EQ(2u, image->getRefCount()); | |
| EXPECT_EQ(1u, renderbuffer->getRefCount()); | |
| // Simulate deletion of the texture and verify that it is deleted but the image still exists | |
| EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation(); | |
| EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| texture->release(nullptr); | |
| EXPECT_EQ(2u, image->getRefCount()); | |
| EXPECT_EQ(1u, renderbuffer->getRefCount()); | |
| // Simulate deletion of the image and verify that it still exists because the renderbuffer holds | |
| // a ref | |
| image->release(nullptr); | |
| EXPECT_EQ(1u, image->getRefCount()); | |
| EXPECT_EQ(1u, renderbuffer->getRefCount()); | |
| // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects | |
| EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation(); | |
| EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| renderbuffer->release(nullptr); | |
| } | |
| // Verify that respecifiying textures releases references to the Image. | |
| TEST(ImageTest, RespecificationReleasesReferences) | |
| { | |
| NiceMock<rx::MockGLFactory> mockGLFactory; | |
| NiceMock<rx::MockEGLFactory> mockEGLFactory; | |
| // Create a texture and an EGL image that uses the texture as its source | |
| rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); | |
| EXPECT_CALL(mockGLFactory, createTexture(_)).WillOnce(Return(textureImpl)); | |
| gl::Texture *texture = new gl::Texture(&mockGLFactory, 1, gl::TextureType::_2D); | |
| texture->addRef(); | |
| gl::PixelUnpackState defaultUnpackState; | |
| EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) | |
| .WillOnce(Return(gl::NoError())) | |
| .RetiresOnSaturation(); | |
| EXPECT_FALSE(texture | |
| ->setImage(nullptr, defaultUnpackState, gl::TextureTarget::_2D, 0, GL_RGBA8, | |
| gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr) | |
| .isError()); | |
| EXPECT_CALL(mockEGLFactory, createImage(_, _, _, _)) | |
| .WillOnce(CreateMockImageImpl()) | |
| .RetiresOnSaturation(); | |
| egl::Image *image = | |
| new egl::Image(&mockEGLFactory, nullptr, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); | |
| image->addRef(); | |
| // Verify that the image did not add a ref to it's source. | |
| EXPECT_EQ(1u, texture->getRefCount()); | |
| EXPECT_EQ(1u, image->getRefCount()); | |
| // Respecify the texture and verify that the image is orpahaned | |
| rx::MockImageImpl *imageImpl = static_cast<rx::MockImageImpl *>(image->getImplementation()); | |
| EXPECT_CALL(*imageImpl, orphan(_, _)).WillOnce(Return(gl::NoError())).RetiresOnSaturation(); | |
| EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) | |
| .WillOnce(Return(gl::NoError())) | |
| .RetiresOnSaturation(); | |
| EXPECT_FALSE(texture | |
| ->setImage(nullptr, defaultUnpackState, gl::TextureTarget::_2D, 0, GL_RGBA8, | |
| gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr) | |
| .isError()); | |
| EXPECT_EQ(1u, texture->getRefCount()); | |
| EXPECT_EQ(1u, image->getRefCount()); | |
| // Delete the texture and verify that the image still exists | |
| EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| texture->release(nullptr); | |
| EXPECT_EQ(1u, image->getRefCount()); | |
| // Delete the image | |
| EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| image->release(nullptr); | |
| } | |
| } // namespace angle |