| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Context.cpp: Implements the gl::Context class, managing all GL state and performing | |
| // rendering operations. It is the GLES2 specific implementation of EGLContext. | |
| #include "libANGLE/Context.h" | |
| #include <string.h> | |
| #include <iterator> | |
| #include <sstream> | |
| #include <vector> | |
| #include "common/PackedEnums.h" | |
| #include "common/matrix_utils.h" | |
| #include "common/platform.h" | |
| #include "common/utilities.h" | |
| #include "common/version.h" | |
| #include "libANGLE/Buffer.h" | |
| #include "libANGLE/Compiler.h" | |
| #include "libANGLE/Display.h" | |
| #include "libANGLE/Fence.h" | |
| #include "libANGLE/Framebuffer.h" | |
| #include "libANGLE/FramebufferAttachment.h" | |
| #include "libANGLE/GLES1Renderer.h" | |
| #include "libANGLE/Path.h" | |
| #include "libANGLE/Program.h" | |
| #include "libANGLE/ProgramPipeline.h" | |
| #include "libANGLE/Query.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/ResourceManager.h" | |
| #include "libANGLE/Sampler.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/TransformFeedback.h" | |
| #include "libANGLE/VertexArray.h" | |
| #include "libANGLE/Workarounds.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/queryconversions.h" | |
| #include "libANGLE/queryutils.h" | |
| #include "libANGLE/renderer/BufferImpl.h" | |
| #include "libANGLE/renderer/ContextImpl.h" | |
| #include "libANGLE/renderer/EGLImplFactory.h" | |
| #include "libANGLE/renderer/Format.h" | |
| #include "libANGLE/validationES.h" | |
| namespace | |
| { | |
| #define ANGLE_HANDLE_ERR(X) \ | |
| handleError(X); \ | |
| return; | |
| #define ANGLE_CONTEXT_TRY(EXPR) ANGLE_TRY_TEMPLATE(EXPR, ANGLE_HANDLE_ERR); | |
| template <typename T> | |
| std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager, | |
| GLsizei numPaths, | |
| const void *paths, | |
| GLuint pathBase) | |
| { | |
| std::vector<gl::Path *> ret; | |
| ret.reserve(numPaths); | |
| const auto *nameArray = static_cast<const T *>(paths); | |
| for (GLsizei i = 0; i < numPaths; ++i) | |
| { | |
| const GLuint pathName = nameArray[i] + pathBase; | |
| ret.push_back(resourceManager.getPath(pathName)); | |
| } | |
| return ret; | |
| } | |
| std::vector<gl::Path *> GatherPaths(gl::PathManager &resourceManager, | |
| GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase) | |
| { | |
| switch (pathNameType) | |
| { | |
| case GL_UNSIGNED_BYTE: | |
| return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase); | |
| case GL_BYTE: | |
| return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase); | |
| case GL_UNSIGNED_SHORT: | |
| return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase); | |
| case GL_SHORT: | |
| return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase); | |
| case GL_UNSIGNED_INT: | |
| return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase); | |
| case GL_INT: | |
| return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase); | |
| } | |
| UNREACHABLE(); | |
| return std::vector<gl::Path *>(); | |
| } | |
| template <typename T> | |
| gl::Error GetQueryObjectParameter(const gl::Context *context, | |
| gl::Query *query, | |
| GLenum pname, | |
| T *params) | |
| { | |
| ASSERT(query != nullptr); | |
| switch (pname) | |
| { | |
| case GL_QUERY_RESULT_EXT: | |
| return query->getResult(context, params); | |
| case GL_QUERY_RESULT_AVAILABLE_EXT: | |
| { | |
| bool available; | |
| gl::Error error = query->isResultAvailable(context, &available); | |
| if (!error.isError()) | |
| { | |
| *params = gl::CastFromStateValue<T>(pname, static_cast<GLuint>(available)); | |
| } | |
| return error; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| return gl::InternalError() << "Unreachable Error"; | |
| } | |
| } | |
| void MarkTransformFeedbackBufferUsage(const gl::Context *context, | |
| gl::TransformFeedback *transformFeedback, | |
| GLsizei count, | |
| GLsizei instanceCount) | |
| { | |
| if (transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused()) | |
| { | |
| transformFeedback->onVerticesDrawn(context, count, instanceCount); | |
| } | |
| } | |
| // Attribute map queries. | |
| EGLint GetClientMajorVersion(const egl::AttributeMap &attribs) | |
| { | |
| return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1)); | |
| } | |
| EGLint GetClientMinorVersion(const egl::AttributeMap &attribs) | |
| { | |
| return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0)); | |
| } | |
| gl::Version GetClientVersion(const egl::AttributeMap &attribs) | |
| { | |
| return gl::Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs)); | |
| } | |
| GLenum GetResetStrategy(const egl::AttributeMap &attribs) | |
| { | |
| EGLAttrib attrib = | |
| attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, EGL_NO_RESET_NOTIFICATION); | |
| switch (attrib) | |
| { | |
| case EGL_NO_RESET_NOTIFICATION: | |
| return GL_NO_RESET_NOTIFICATION_EXT; | |
| case EGL_LOSE_CONTEXT_ON_RESET: | |
| return GL_LOSE_CONTEXT_ON_RESET_EXT; | |
| default: | |
| UNREACHABLE(); | |
| return GL_NONE; | |
| } | |
| } | |
| bool GetRobustAccess(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) || | |
| ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) != | |
| 0); | |
| } | |
| bool GetDebug(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) || | |
| ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0); | |
| } | |
| bool GetNoError(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE); | |
| } | |
| bool GetWebGLContext(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE); | |
| } | |
| bool GetExtensionsEnabled(const egl::AttributeMap &attribs, bool webGLContext) | |
| { | |
| // If the context is WebGL, extensions are disabled by default | |
| EGLAttrib defaultValue = webGLContext ? EGL_FALSE : EGL_TRUE; | |
| return (attribs.get(EGL_EXTENSIONS_ENABLED_ANGLE, defaultValue) == EGL_TRUE); | |
| } | |
| bool GetBindGeneratesResource(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE); | |
| } | |
| bool GetClientArraysEnabled(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE, EGL_TRUE) == EGL_TRUE); | |
| } | |
| bool GetRobustResourceInit(const egl::AttributeMap &attribs) | |
| { | |
| return (attribs.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE); | |
| } | |
| std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label) | |
| { | |
| std::string labelName; | |
| if (label != nullptr) | |
| { | |
| size_t labelLength = length < 0 ? strlen(label) : length; | |
| labelName = std::string(label, labelLength); | |
| } | |
| return labelName; | |
| } | |
| void GetObjectLabelBase(const std::string &objectLabel, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) | |
| { | |
| size_t writeLength = objectLabel.length(); | |
| if (label != nullptr && bufSize > 0) | |
| { | |
| writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length()); | |
| std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label); | |
| label[writeLength] = '\0'; | |
| } | |
| if (length != nullptr) | |
| { | |
| *length = static_cast<GLsizei>(writeLength); | |
| } | |
| } | |
| template <typename CapT, typename MaxT> | |
| void LimitCap(CapT *cap, MaxT maximum) | |
| { | |
| *cap = std::min(*cap, static_cast<CapT>(maximum)); | |
| } | |
| constexpr angle::PackedEnumMap<gl::PrimitiveMode, GLsizei> kMinimumPrimitiveCounts = {{ | |
| 1, /* Points */ | |
| 2, /* Lines */ | |
| 2, /* LineLoop */ | |
| 2, /* LineStrip */ | |
| 3, /* Triangles */ | |
| 3, /* TriangleStrip */ | |
| 3, /* TriangleFan */ | |
| 2, /* LinesAdjacency */ | |
| 2, /* LineStripAdjacency */ | |
| 3, /* TrianglesAdjacency */ | |
| 3, /* TriangleStripAdjacency */ | |
| }}; | |
| // Indices above are code-gen'd so make sure they don't change | |
| // if any of these static asserts are hit, must update kMinimumPrimitiveCounts abouve | |
| static_assert(static_cast<gl::PrimitiveMode>(0) == gl::PrimitiveMode::Points, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(1) == gl::PrimitiveMode::Lines, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(2) == gl::PrimitiveMode::LineLoop, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(3) == gl::PrimitiveMode::LineStrip, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(4) == gl::PrimitiveMode::Triangles, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(5) == gl::PrimitiveMode::TriangleStrip, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(6) == gl::PrimitiveMode::TriangleFan, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(7) == gl::PrimitiveMode::LinesAdjacency, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(8) == gl::PrimitiveMode::LineStripAdjacency, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(9) == gl::PrimitiveMode::TrianglesAdjacency, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(10) == gl::PrimitiveMode::TriangleStripAdjacency, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| static_assert(static_cast<gl::PrimitiveMode>(11) == gl::PrimitiveMode::EnumCount, | |
| "gl::PrimitiveMode enum values have changed, update kMinimumPrimitiveCounts."); | |
| enum SubjectIndexes : angle::SubjectIndex | |
| { | |
| kTexture0SubjectIndex = 0, | |
| kTextureMaxSubjectIndex = kTexture0SubjectIndex + gl::IMPLEMENTATION_MAX_ACTIVE_TEXTURES, | |
| kUniformBuffer0SubjectIndex = kTextureMaxSubjectIndex, | |
| kUniformBufferMaxSubjectIndex = | |
| kUniformBuffer0SubjectIndex + gl::IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS, | |
| kSampler0SubjectIndex = kUniformBufferMaxSubjectIndex, | |
| kSamplerMaxSubjectIndex = kSampler0SubjectIndex + gl::IMPLEMENTATION_MAX_ACTIVE_TEXTURES, | |
| kVertexArraySubjectIndex = kSamplerMaxSubjectIndex, | |
| kReadFramebufferSubjectIndex, | |
| kDrawFramebufferSubjectIndex | |
| }; | |
| } // anonymous namespace | |
| namespace gl | |
| { | |
| Context::Context(rx::EGLImplFactory *implFactory, | |
| const egl::Config *config, | |
| const Context *shareContext, | |
| TextureManager *shareTextures, | |
| MemoryProgramCache *memoryProgramCache, | |
| const egl::AttributeMap &attribs, | |
| const egl::DisplayExtensions &displayExtensions, | |
| const egl::ClientExtensions &clientExtensions) | |
| : mState(reinterpret_cast<ContextID>(this), | |
| shareContext ? &shareContext->mState : nullptr, | |
| shareTextures, | |
| GetClientVersion(attribs), | |
| &mGLState, | |
| mCaps, | |
| mTextureCaps, | |
| mExtensions, | |
| mLimitations), | |
| mSkipValidation(GetNoError(attribs)), | |
| mDisplayTextureShareGroup(shareTextures != nullptr), | |
| mSavedArgsType(nullptr), | |
| mImplementation(implFactory->createContext(mState, config, shareContext, attribs)), | |
| mLabel(nullptr), | |
| mCompiler(), | |
| mGLState(GetDebug(attribs), | |
| GetBindGeneratesResource(attribs), | |
| GetClientArraysEnabled(attribs), | |
| GetRobustResourceInit(attribs), | |
| memoryProgramCache != nullptr), | |
| mConfig(config), | |
| mClientType(EGL_OPENGL_ES_API), | |
| mErrors(this), | |
| mHasBeenCurrent(false), | |
| mContextLost(false), | |
| mResetStatus(GL_NO_ERROR), | |
| mContextLostForced(false), | |
| mResetStrategy(GetResetStrategy(attribs)), | |
| mRobustAccess(GetRobustAccess(attribs)), | |
| mSurfacelessSupported(displayExtensions.surfacelessContext), | |
| mExplicitContextAvailable(clientExtensions.explicitContext), | |
| mCurrentSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)), | |
| mCurrentDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)), | |
| mWebGLContext(GetWebGLContext(attribs)), | |
| mExtensionsEnabled(GetExtensionsEnabled(attribs, mWebGLContext)), | |
| mMemoryProgramCache(memoryProgramCache), | |
| mStateCache(this), | |
| mVertexArrayObserverBinding(this, kVertexArraySubjectIndex), | |
| mDrawFramebufferObserverBinding(this, kDrawFramebufferSubjectIndex), | |
| mReadFramebufferObserverBinding(this, kReadFramebufferSubjectIndex), | |
| mScratchBuffer(1000u), | |
| mZeroFilledBuffer(1000u), | |
| mThreadPool(nullptr) | |
| { | |
| // Needed to solve a Clang warning of unused variables. | |
| ANGLE_UNUSED_VARIABLE(mSavedArgsType); | |
| ANGLE_UNUSED_VARIABLE(mParamsBuffer); | |
| for (angle::SubjectIndex uboIndex = kUniformBuffer0SubjectIndex; | |
| uboIndex < kUniformBufferMaxSubjectIndex; ++uboIndex) | |
| { | |
| mUniformBufferObserverBindings.emplace_back(this, uboIndex); | |
| } | |
| for (angle::SubjectIndex samplerIndex = kSampler0SubjectIndex; | |
| samplerIndex < kSamplerMaxSubjectIndex; ++samplerIndex) | |
| { | |
| mSamplerObserverBindings.emplace_back(this, samplerIndex); | |
| } | |
| } | |
| void Context::initialize() | |
| { | |
| mImplementation->setMemoryProgramCache(mMemoryProgramCache); | |
| initCaps(); | |
| initWorkarounds(); | |
| mGLState.initialize(this); | |
| mFenceNVHandleAllocator.setBaseHandle(0); | |
| // [OpenGL ES 2.0.24] section 3.7 page 83: | |
| // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have two-dimensional | |
| // and cube map texture state vectors respectively associated with them. | |
| // In order that access to these initial textures not be lost, they are treated as texture | |
| // objects all of whose names are 0. | |
| Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, TextureType::_2D); | |
| mZeroTextures[TextureType::_2D].set(this, zeroTexture2D); | |
| Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, TextureType::CubeMap); | |
| mZeroTextures[TextureType::CubeMap].set(this, zeroTextureCube); | |
| if (getClientVersion() >= Version(3, 0)) | |
| { | |
| // TODO: These could also be enabled via extension | |
| Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, TextureType::_3D); | |
| mZeroTextures[TextureType::_3D].set(this, zeroTexture3D); | |
| Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, TextureType::_2DArray); | |
| mZeroTextures[TextureType::_2DArray].set(this, zeroTexture2DArray); | |
| } | |
| if (getClientVersion() >= Version(3, 1)) | |
| { | |
| // TODO(http://anglebug.com/2775): These could also be enabled via extension | |
| Texture *zeroTexture2DMultisample = | |
| new Texture(mImplementation.get(), 0, TextureType::_2DMultisample); | |
| mZeroTextures[TextureType::_2DMultisample].set(this, zeroTexture2DMultisample); | |
| Texture *zeroTexture2DMultisampleArray = | |
| new Texture(mImplementation.get(), 0, TextureType::_2DMultisampleArray); | |
| mZeroTextures[TextureType::_2DMultisampleArray].set(this, zeroTexture2DMultisampleArray); | |
| for (unsigned int i = 0; i < mCaps.maxAtomicCounterBufferBindings; i++) | |
| { | |
| bindBufferRange(BufferBinding::AtomicCounter, i, 0, 0, 0); | |
| } | |
| for (unsigned int i = 0; i < mCaps.maxShaderStorageBufferBindings; i++) | |
| { | |
| bindBufferRange(BufferBinding::ShaderStorage, i, 0, 0, 0); | |
| } | |
| } | |
| if (mSupportedExtensions.textureRectangle) | |
| { | |
| Texture *zeroTextureRectangle = | |
| new Texture(mImplementation.get(), 0, TextureType::Rectangle); | |
| mZeroTextures[TextureType::Rectangle].set(this, zeroTextureRectangle); | |
| } | |
| if (mSupportedExtensions.eglImageExternal || mSupportedExtensions.eglStreamConsumerExternal) | |
| { | |
| Texture *zeroTextureExternal = new Texture(mImplementation.get(), 0, TextureType::External); | |
| mZeroTextures[TextureType::External].set(this, zeroTextureExternal); | |
| } | |
| mGLState.initializeZeroTextures(this, mZeroTextures); | |
| bindVertexArray(0); | |
| if (getClientVersion() >= Version(3, 0)) | |
| { | |
| // [OpenGL ES 3.0.2] section 2.14.1 pg 85: | |
| // In the initial state, a default transform feedback object is bound and treated as | |
| // a transform feedback object with a name of zero. That object is bound any time | |
| // BindTransformFeedback is called with id of zero | |
| bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); | |
| } | |
| for (auto type : angle::AllEnums<BufferBinding>()) | |
| { | |
| bindBuffer(type, 0); | |
| } | |
| bindRenderbuffer(GL_RENDERBUFFER, 0); | |
| for (unsigned int i = 0; i < mCaps.maxUniformBufferBindings; i++) | |
| { | |
| bindBufferRange(BufferBinding::Uniform, i, 0, 0, -1); | |
| } | |
| // Initialize GLES1 renderer if appropriate. | |
| if (getClientVersion() < Version(2, 0)) | |
| { | |
| mGLES1Renderer.reset(new GLES1Renderer()); | |
| } | |
| // Initialize dirty bit masks | |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_VERTEX_ARRAY); | |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM_TEXTURES); | |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM); | |
| mDrawDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); | |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_VERTEX_ARRAY); | |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM_TEXTURES); | |
| mPathOperationDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); | |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_STATE); | |
| mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING); | |
| // No dirty objects. | |
| // Readpixels uses the pack state and read FBO | |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_STATE); | |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING); | |
| mReadPixelsDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); | |
| mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED); | |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); | |
| mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR); | |
| mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT); | |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR); | |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH); | |
| mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL); | |
| mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK); | |
| mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK); | |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT); | |
| mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK); | |
| mClearDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); | |
| mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED); | |
| mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR); | |
| mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB); | |
| mBlitDirtyBits.set(State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING); | |
| mBlitDirtyBits.set(State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING); | |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER); | |
| mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_ATOMIC_COUNTER_BUFFER_BINDING); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_PROGRAM_BINDING); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_PROGRAM_EXECUTABLE); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_TEXTURE_BINDINGS); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_SAMPLER_BINDINGS); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_IMAGE_BINDINGS); | |
| mComputeDirtyBits.set(State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING); | |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM_TEXTURES); | |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_PROGRAM); | |
| mComputeDirtyObjects.set(State::DIRTY_OBJECT_SAMPLERS); | |
| mImplementation->setErrorSet(&mErrors); | |
| handleError(mImplementation->initialize()); | |
| } | |
| egl::Error Context::onDestroy(const egl::Display *display) | |
| { | |
| if (mGLES1Renderer) | |
| { | |
| mGLES1Renderer->onDestroy(this, &mGLState); | |
| } | |
| // Delete the Surface first to trigger a finish() in Vulkan. | |
| ANGLE_TRY(releaseSurface(display)); | |
| for (auto fence : mFenceNVMap) | |
| { | |
| SafeDelete(fence.second); | |
| } | |
| mFenceNVMap.clear(); | |
| for (auto query : mQueryMap) | |
| { | |
| if (query.second != nullptr) | |
| { | |
| query.second->release(this); | |
| } | |
| } | |
| mQueryMap.clear(); | |
| for (auto vertexArray : mVertexArrayMap) | |
| { | |
| if (vertexArray.second) | |
| { | |
| vertexArray.second->onDestroy(this); | |
| } | |
| } | |
| mVertexArrayMap.clear(); | |
| for (auto transformFeedback : mTransformFeedbackMap) | |
| { | |
| if (transformFeedback.second != nullptr) | |
| { | |
| transformFeedback.second->release(this); | |
| } | |
| } | |
| mTransformFeedbackMap.clear(); | |
| for (BindingPointer<Texture> &zeroTexture : mZeroTextures) | |
| { | |
| if (zeroTexture.get() != nullptr) | |
| { | |
| ANGLE_TRY(zeroTexture->onDestroy(this)); | |
| zeroTexture.set(this, nullptr); | |
| } | |
| } | |
| releaseShaderCompiler(); | |
| mGLState.reset(this); | |
| mState.mBuffers->release(this); | |
| mState.mShaderPrograms->release(this); | |
| mState.mTextures->release(this); | |
| mState.mRenderbuffers->release(this); | |
| mState.mSamplers->release(this); | |
| mState.mSyncs->release(this); | |
| mState.mPaths->release(this); | |
| mState.mFramebuffers->release(this); | |
| mState.mPipelines->release(this); | |
| mThreadPool.reset(); | |
| mImplementation->onDestroy(this); | |
| return egl::NoError(); | |
| } | |
| Context::~Context() | |
| { | |
| } | |
| void Context::setLabel(EGLLabelKHR label) | |
| { | |
| mLabel = label; | |
| } | |
| EGLLabelKHR Context::getLabel() const | |
| { | |
| return mLabel; | |
| } | |
| egl::Error Context::makeCurrent(egl::Display *display, egl::Surface *surface) | |
| { | |
| mCurrentDisplay = display; | |
| if (!mHasBeenCurrent) | |
| { | |
| initialize(); | |
| initRendererString(); | |
| initVersionStrings(); | |
| initExtensionStrings(); | |
| int width = 0; | |
| int height = 0; | |
| if (surface != nullptr) | |
| { | |
| width = surface->getWidth(); | |
| height = surface->getHeight(); | |
| } | |
| mGLState.setViewportParams(0, 0, width, height); | |
| mGLState.setScissorParams(0, 0, width, height); | |
| mHasBeenCurrent = true; | |
| } | |
| // TODO(jmadill): Rework this when we support ContextImpl | |
| mGLState.setAllDirtyBits(); | |
| mGLState.setAllDirtyObjects(); | |
| ANGLE_TRY(releaseSurface(display)); | |
| Framebuffer *newDefault = nullptr; | |
| if (surface != nullptr) | |
| { | |
| ANGLE_TRY(surface->setIsCurrent(this, true)); | |
| mCurrentSurface = surface; | |
| newDefault = surface->createDefaultFramebuffer(this); | |
| } | |
| else | |
| { | |
| newDefault = new Framebuffer(mImplementation.get()); | |
| } | |
| // Update default framebuffer, the binding of the previous default | |
| // framebuffer (or lack of) will have a nullptr. | |
| { | |
| mState.mFramebuffers->setDefaultFramebuffer(newDefault); | |
| if (mGLState.getReadFramebuffer() == nullptr) | |
| { | |
| bindReadFramebuffer(0); | |
| } | |
| if (mGLState.getDrawFramebuffer() == nullptr) | |
| { | |
| bindDrawFramebuffer(0); | |
| } | |
| } | |
| // Notify the renderer of a context switch | |
| ANGLE_TRY(mImplementation->onMakeCurrent(this)); | |
| return egl::NoError(); | |
| } | |
| egl::Error Context::releaseSurface(const egl::Display *display) | |
| { | |
| gl::Framebuffer *defaultFramebuffer = mState.mFramebuffers->getFramebuffer(0); | |
| // Remove the default framebuffer | |
| if (mGLState.getReadFramebuffer() == defaultFramebuffer) | |
| { | |
| mGLState.setReadFramebufferBinding(nullptr); | |
| mReadFramebufferObserverBinding.bind(nullptr); | |
| } | |
| if (mGLState.getDrawFramebuffer() == defaultFramebuffer) | |
| { | |
| mGLState.setDrawFramebufferBinding(nullptr); | |
| mDrawFramebufferObserverBinding.bind(nullptr); | |
| } | |
| if (defaultFramebuffer) | |
| { | |
| defaultFramebuffer->onDestroy(this); | |
| delete defaultFramebuffer; | |
| } | |
| mState.mFramebuffers->setDefaultFramebuffer(nullptr); | |
| if (mCurrentSurface) | |
| { | |
| ANGLE_TRY(mCurrentSurface->setIsCurrent(this, false)); | |
| mCurrentSurface = nullptr; | |
| } | |
| return egl::NoError(); | |
| } | |
| GLuint Context::createBuffer() | |
| { | |
| return mState.mBuffers->createBuffer(); | |
| } | |
| GLuint Context::createProgram() | |
| { | |
| return mState.mShaderPrograms->createProgram(mImplementation.get()); | |
| } | |
| GLuint Context::createShader(ShaderType type) | |
| { | |
| return mState.mShaderPrograms->createShader(mImplementation.get(), mLimitations, type); | |
| } | |
| GLuint Context::createTexture() | |
| { | |
| return mState.mTextures->createTexture(); | |
| } | |
| GLuint Context::createRenderbuffer() | |
| { | |
| return mState.mRenderbuffers->createRenderbuffer(); | |
| } | |
| GLuint Context::genPaths(GLsizei range) | |
| { | |
| auto resultOrError = mState.mPaths->createPaths(mImplementation.get(), range); | |
| if (resultOrError.isError()) | |
| { | |
| handleError(resultOrError.getError()); | |
| return 0; | |
| } | |
| return resultOrError.getResult(); | |
| } | |
| // Returns an unused framebuffer name | |
| GLuint Context::createFramebuffer() | |
| { | |
| return mState.mFramebuffers->createFramebuffer(); | |
| } | |
| void Context::genFencesNV(GLsizei n, GLuint *fences) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| GLuint handle = mFenceNVHandleAllocator.allocate(); | |
| mFenceNVMap.assign(handle, new FenceNV(mImplementation->createFenceNV())); | |
| fences[i] = handle; | |
| } | |
| } | |
| GLuint Context::createProgramPipeline() | |
| { | |
| return mState.mPipelines->createProgramPipeline(); | |
| } | |
| GLuint Context::createShaderProgramv(ShaderType type, GLsizei count, const GLchar *const *strings) | |
| { | |
| UNIMPLEMENTED(); | |
| return 0u; | |
| } | |
| void Context::deleteBuffer(GLuint bufferName) | |
| { | |
| Buffer *buffer = mState.mBuffers->getBuffer(bufferName); | |
| if (buffer) | |
| { | |
| detachBuffer(buffer); | |
| } | |
| mState.mBuffers->deleteObject(this, bufferName); | |
| } | |
| void Context::deleteShader(GLuint shader) | |
| { | |
| mState.mShaderPrograms->deleteShader(this, shader); | |
| } | |
| void Context::deleteProgram(GLuint program) | |
| { | |
| mState.mShaderPrograms->deleteProgram(this, program); | |
| } | |
| void Context::deleteTexture(GLuint texture) | |
| { | |
| if (mState.mTextures->getTexture(texture)) | |
| { | |
| detachTexture(texture); | |
| } | |
| mState.mTextures->deleteObject(this, texture); | |
| } | |
| void Context::deleteRenderbuffer(GLuint renderbuffer) | |
| { | |
| if (mState.mRenderbuffers->getRenderbuffer(renderbuffer)) | |
| { | |
| detachRenderbuffer(renderbuffer); | |
| } | |
| mState.mRenderbuffers->deleteObject(this, renderbuffer); | |
| } | |
| void Context::deleteSync(GLsync sync) | |
| { | |
| // The spec specifies the underlying Fence object is not deleted until all current | |
| // wait commands finish. However, since the name becomes invalid, we cannot query the fence, | |
| // and since our API is currently designed for being called from a single thread, we can delete | |
| // the fence immediately. | |
| mState.mSyncs->deleteObject(this, static_cast<GLuint>(reinterpret_cast<uintptr_t>(sync))); | |
| } | |
| void Context::deleteProgramPipeline(GLuint pipeline) | |
| { | |
| if (mState.mPipelines->getProgramPipeline(pipeline)) | |
| { | |
| detachProgramPipeline(pipeline); | |
| } | |
| mState.mPipelines->deleteObject(this, pipeline); | |
| } | |
| void Context::deletePaths(GLuint first, GLsizei range) | |
| { | |
| mState.mPaths->deletePaths(first, range); | |
| } | |
| bool Context::isPath(GLuint path) const | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (pathObj == nullptr) | |
| return false; | |
| return pathObj->hasPathData(); | |
| } | |
| bool Context::isPathGenerated(GLuint path) const | |
| { | |
| return mState.mPaths->hasPath(path); | |
| } | |
| void Context::pathCommands(GLuint path, | |
| GLsizei numCommands, | |
| const GLubyte *commands, | |
| GLsizei numCoords, | |
| GLenum coordType, | |
| const void *coords) | |
| { | |
| auto *pathObject = mState.mPaths->getPath(path); | |
| handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords)); | |
| } | |
| void Context::pathParameterf(GLuint path, GLenum pname, GLfloat value) | |
| { | |
| Path *pathObj = mState.mPaths->getPath(path); | |
| switch (pname) | |
| { | |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: | |
| pathObj->setStrokeWidth(value); | |
| break; | |
| case GL_PATH_END_CAPS_CHROMIUM: | |
| pathObj->setEndCaps(static_cast<GLenum>(value)); | |
| break; | |
| case GL_PATH_JOIN_STYLE_CHROMIUM: | |
| pathObj->setJoinStyle(static_cast<GLenum>(value)); | |
| break; | |
| case GL_PATH_MITER_LIMIT_CHROMIUM: | |
| pathObj->setMiterLimit(value); | |
| break; | |
| case GL_PATH_STROKE_BOUND_CHROMIUM: | |
| pathObj->setStrokeBound(value); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void Context::pathParameteri(GLuint path, GLenum pname, GLint value) | |
| { | |
| // TODO(jmadill): Should use proper clamping/casting. | |
| pathParameterf(path, pname, static_cast<GLfloat>(value)); | |
| } | |
| void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) | |
| { | |
| const Path *pathObj = mState.mPaths->getPath(path); | |
| switch (pname) | |
| { | |
| case GL_PATH_STROKE_WIDTH_CHROMIUM: | |
| *value = pathObj->getStrokeWidth(); | |
| break; | |
| case GL_PATH_END_CAPS_CHROMIUM: | |
| *value = static_cast<GLfloat>(pathObj->getEndCaps()); | |
| break; | |
| case GL_PATH_JOIN_STYLE_CHROMIUM: | |
| *value = static_cast<GLfloat>(pathObj->getJoinStyle()); | |
| break; | |
| case GL_PATH_MITER_LIMIT_CHROMIUM: | |
| *value = pathObj->getMiterLimit(); | |
| break; | |
| case GL_PATH_STROKE_BOUND_CHROMIUM: | |
| *value = pathObj->getStrokeBound(); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void Context::getPathParameteriv(GLuint path, GLenum pname, GLint *value) | |
| { | |
| GLfloat val = 0.0f; | |
| getPathParameterfv(path, pname, value != nullptr ? &val : nullptr); | |
| if (value) | |
| *value = static_cast<GLint>(val); | |
| } | |
| void Context::pathStencilFunc(GLenum func, GLint ref, GLuint mask) | |
| { | |
| mGLState.setPathStencilFunc(func, ref, mask); | |
| } | |
| void Context::deleteFramebuffer(GLuint framebuffer) | |
| { | |
| if (mState.mFramebuffers->getFramebuffer(framebuffer)) | |
| { | |
| detachFramebuffer(framebuffer); | |
| } | |
| mState.mFramebuffers->deleteObject(this, framebuffer); | |
| } | |
| void Context::deleteFencesNV(GLsizei n, const GLuint *fences) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| GLuint fence = fences[i]; | |
| FenceNV *fenceObject = nullptr; | |
| if (mFenceNVMap.erase(fence, &fenceObject)) | |
| { | |
| mFenceNVHandleAllocator.release(fence); | |
| delete fenceObject; | |
| } | |
| } | |
| } | |
| Buffer *Context::getBuffer(GLuint handle) const | |
| { | |
| return mState.mBuffers->getBuffer(handle); | |
| } | |
| Renderbuffer *Context::getRenderbuffer(GLuint handle) const | |
| { | |
| return mState.mRenderbuffers->getRenderbuffer(handle); | |
| } | |
| Sync *Context::getSync(GLsync handle) const | |
| { | |
| return mState.mSyncs->getSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle))); | |
| } | |
| VertexArray *Context::getVertexArray(GLuint handle) const | |
| { | |
| return mVertexArrayMap.query(handle); | |
| } | |
| Sampler *Context::getSampler(GLuint handle) const | |
| { | |
| return mState.mSamplers->getSampler(handle); | |
| } | |
| TransformFeedback *Context::getTransformFeedback(GLuint handle) const | |
| { | |
| return mTransformFeedbackMap.query(handle); | |
| } | |
| ProgramPipeline *Context::getProgramPipeline(GLuint handle) const | |
| { | |
| return mState.mPipelines->getProgramPipeline(handle); | |
| } | |
| gl::LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const | |
| { | |
| switch (identifier) | |
| { | |
| case GL_BUFFER: | |
| return getBuffer(name); | |
| case GL_SHADER: | |
| return getShader(name); | |
| case GL_PROGRAM: | |
| return getProgram(name); | |
| case GL_VERTEX_ARRAY: | |
| return getVertexArray(name); | |
| case GL_QUERY: | |
| return getQuery(name); | |
| case GL_TRANSFORM_FEEDBACK: | |
| return getTransformFeedback(name); | |
| case GL_SAMPLER: | |
| return getSampler(name); | |
| case GL_TEXTURE: | |
| return getTexture(name); | |
| case GL_RENDERBUFFER: | |
| return getRenderbuffer(name); | |
| case GL_FRAMEBUFFER: | |
| return getFramebuffer(name); | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| } | |
| gl::LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const | |
| { | |
| return getSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))); | |
| } | |
| void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) | |
| { | |
| gl::LabeledObject *object = getLabeledObject(identifier, name); | |
| ASSERT(object != nullptr); | |
| std::string labelName = GetObjectLabelFromPointer(length, label); | |
| object->setLabel(labelName); | |
| // TODO(jmadill): Determine if the object is dirty based on 'name'. Conservatively assume the | |
| // specified object is active until we do this. | |
| mGLState.setObjectDirty(identifier); | |
| } | |
| void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) | |
| { | |
| gl::LabeledObject *object = getLabeledObjectFromPtr(ptr); | |
| ASSERT(object != nullptr); | |
| std::string labelName = GetObjectLabelFromPointer(length, label); | |
| object->setLabel(labelName); | |
| } | |
| void Context::getObjectLabel(GLenum identifier, | |
| GLuint name, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) const | |
| { | |
| gl::LabeledObject *object = getLabeledObject(identifier, name); | |
| ASSERT(object != nullptr); | |
| const std::string &objectLabel = object->getLabel(); | |
| GetObjectLabelBase(objectLabel, bufSize, length, label); | |
| } | |
| void Context::getObjectPtrLabel(const void *ptr, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *label) const | |
| { | |
| gl::LabeledObject *object = getLabeledObjectFromPtr(ptr); | |
| ASSERT(object != nullptr); | |
| const std::string &objectLabel = object->getLabel(); | |
| GetObjectLabelBase(objectLabel, bufSize, length, label); | |
| } | |
| bool Context::isSampler(GLuint samplerName) const | |
| { | |
| return mState.mSamplers->isSampler(samplerName); | |
| } | |
| void Context::bindTexture(TextureType target, GLuint handle) | |
| { | |
| Texture *texture = nullptr; | |
| if (handle == 0) | |
| { | |
| texture = mZeroTextures[target].get(); | |
| } | |
| else | |
| { | |
| texture = mState.mTextures->checkTextureAllocation(mImplementation.get(), handle, target); | |
| } | |
| ASSERT(texture); | |
| mGLState.setSamplerTexture(this, target, texture); | |
| mStateCache.onActiveTextureChange(this); | |
| } | |
| void Context::bindReadFramebuffer(GLuint framebufferHandle) | |
| { | |
| Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation( | |
| mImplementation.get(), mCaps, framebufferHandle); | |
| mGLState.setReadFramebufferBinding(framebuffer); | |
| mReadFramebufferObserverBinding.bind(framebuffer); | |
| } | |
| void Context::bindDrawFramebuffer(GLuint framebufferHandle) | |
| { | |
| Framebuffer *framebuffer = mState.mFramebuffers->checkFramebufferAllocation( | |
| mImplementation.get(), mCaps, framebufferHandle); | |
| mGLState.setDrawFramebufferBinding(framebuffer); | |
| mDrawFramebufferObserverBinding.bind(framebuffer); | |
| mStateCache.onDrawFramebufferChange(this); | |
| } | |
| void Context::bindVertexArray(GLuint vertexArrayHandle) | |
| { | |
| VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); | |
| mGLState.setVertexArrayBinding(this, vertexArray); | |
| mVertexArrayObserverBinding.bind(vertexArray); | |
| mStateCache.onVertexArrayBindingChange(this); | |
| } | |
| void Context::bindVertexBuffer(GLuint bindingIndex, | |
| GLuint bufferHandle, | |
| GLintptr offset, | |
| GLsizei stride) | |
| { | |
| Buffer *buffer = mState.mBuffers->checkBufferAllocation(mImplementation.get(), bufferHandle); | |
| mGLState.bindVertexBuffer(this, bindingIndex, buffer, offset, stride); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle) | |
| { | |
| ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits); | |
| Sampler *sampler = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), samplerHandle); | |
| mGLState.setSamplerBinding(this, textureUnit, sampler); | |
| mSamplerObserverBindings[textureUnit].bind(sampler); | |
| } | |
| void Context::bindImageTexture(GLuint unit, | |
| GLuint texture, | |
| GLint level, | |
| GLboolean layered, | |
| GLint layer, | |
| GLenum access, | |
| GLenum format) | |
| { | |
| Texture *tex = mState.mTextures->getTexture(texture); | |
| mGLState.setImageUnit(this, unit, tex, level, layered, layer, access, format); | |
| } | |
| void Context::useProgram(GLuint program) | |
| { | |
| mGLState.setProgram(this, getProgram(program)); | |
| mStateCache.onProgramExecutableChange(this); | |
| } | |
| void Context::useProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::bindTransformFeedback(GLenum target, GLuint transformFeedbackHandle) | |
| { | |
| ASSERT(target == GL_TRANSFORM_FEEDBACK); | |
| TransformFeedback *transformFeedback = | |
| checkTransformFeedbackAllocation(transformFeedbackHandle); | |
| mGLState.setTransformFeedbackBinding(this, transformFeedback); | |
| mStateCache.onTransformFeedbackChange(this); | |
| } | |
| void Context::bindProgramPipeline(GLuint pipelineHandle) | |
| { | |
| ProgramPipeline *pipeline = | |
| mState.mPipelines->checkProgramPipelineAllocation(mImplementation.get(), pipelineHandle); | |
| mGLState.setProgramPipelineBinding(this, pipeline); | |
| } | |
| void Context::beginQuery(QueryType target, GLuint query) | |
| { | |
| Query *queryObject = getQuery(query, true, target); | |
| ASSERT(queryObject); | |
| // begin query | |
| ANGLE_CONTEXT_TRY(queryObject->begin(this)); | |
| // set query as active for specified target only if begin succeeded | |
| mGLState.setActiveQuery(this, target, queryObject); | |
| mStateCache.onQueryChange(this); | |
| } | |
| void Context::endQuery(QueryType target) | |
| { | |
| Query *queryObject = mGLState.getActiveQuery(target); | |
| ASSERT(queryObject); | |
| handleError(queryObject->end(this)); | |
| // Always unbind the query, even if there was an error. This may delete the query object. | |
| mGLState.setActiveQuery(this, target, nullptr); | |
| mStateCache.onQueryChange(this); | |
| } | |
| void Context::queryCounter(GLuint id, QueryType target) | |
| { | |
| ASSERT(target == QueryType::Timestamp); | |
| Query *queryObject = getQuery(id, true, target); | |
| ASSERT(queryObject); | |
| handleError(queryObject->queryCounter(this)); | |
| } | |
| void Context::getQueryiv(QueryType target, GLenum pname, GLint *params) | |
| { | |
| switch (pname) | |
| { | |
| case GL_CURRENT_QUERY_EXT: | |
| params[0] = mGLState.getActiveQueryId(target); | |
| break; | |
| case GL_QUERY_COUNTER_BITS_EXT: | |
| switch (target) | |
| { | |
| case QueryType::TimeElapsed: | |
| params[0] = getExtensions().queryCounterBitsTimeElapsed; | |
| break; | |
| case QueryType::Timestamp: | |
| params[0] = getExtensions().queryCounterBitsTimestamp; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| params[0] = 0; | |
| break; | |
| } | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| } | |
| void Context::getQueryivRobust(QueryType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getQueryiv(target, pname, params); | |
| } | |
| void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params) | |
| { | |
| handleError(GetQueryObjectParameter(this, getQuery(id), pname, params)); | |
| } | |
| void Context::getQueryObjectivRobust(GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getQueryObjectiv(id, pname, params); | |
| } | |
| void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | |
| { | |
| handleError(GetQueryObjectParameter(this, getQuery(id), pname, params)); | |
| } | |
| void Context::getQueryObjectuivRobust(GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| getQueryObjectuiv(id, pname, params); | |
| } | |
| void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | |
| { | |
| handleError(GetQueryObjectParameter(this, getQuery(id), pname, params)); | |
| } | |
| void Context::getQueryObjecti64vRobust(GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *params) | |
| { | |
| getQueryObjecti64v(id, pname, params); | |
| } | |
| void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | |
| { | |
| handleError(GetQueryObjectParameter(this, getQuery(id), pname, params)); | |
| } | |
| void Context::getQueryObjectui64vRobust(GLuint id, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint64 *params) | |
| { | |
| getQueryObjectui64v(id, pname, params); | |
| } | |
| Framebuffer *Context::getFramebuffer(GLuint handle) const | |
| { | |
| return mState.mFramebuffers->getFramebuffer(handle); | |
| } | |
| FenceNV *Context::getFenceNV(GLuint handle) | |
| { | |
| return mFenceNVMap.query(handle); | |
| } | |
| Query *Context::getQuery(GLuint handle, bool create, QueryType type) | |
| { | |
| if (!mQueryMap.contains(handle)) | |
| { | |
| return nullptr; | |
| } | |
| Query *query = mQueryMap.query(handle); | |
| if (!query && create) | |
| { | |
| ASSERT(type != QueryType::InvalidEnum); | |
| query = new Query(mImplementation->createQuery(type), handle); | |
| query->addRef(); | |
| mQueryMap.assign(handle, query); | |
| } | |
| return query; | |
| } | |
| Query *Context::getQuery(GLuint handle) const | |
| { | |
| return mQueryMap.query(handle); | |
| } | |
| Texture *Context::getTargetTexture(TextureType type) const | |
| { | |
| ASSERT(ValidTextureTarget(this, type) || ValidTextureExternalTarget(this, type)); | |
| return mGLState.getTargetTexture(type); | |
| } | |
| Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const | |
| { | |
| return mGLState.getSamplerTexture(sampler, type); | |
| } | |
| Compiler *Context::getCompiler() const | |
| { | |
| if (mCompiler.get() == nullptr) | |
| { | |
| mCompiler.set(this, new Compiler(mImplementation.get(), mState)); | |
| } | |
| return mCompiler.get(); | |
| } | |
| void Context::getBooleanvImpl(GLenum pname, GLboolean *params) | |
| { | |
| switch (pname) | |
| { | |
| case GL_SHADER_COMPILER: | |
| *params = GL_TRUE; | |
| break; | |
| case GL_CONTEXT_ROBUST_ACCESS_EXT: | |
| *params = mRobustAccess ? GL_TRUE : GL_FALSE; | |
| break; | |
| default: | |
| mGLState.getBooleanv(pname, params); | |
| break; | |
| } | |
| } | |
| void Context::getFloatvImpl(GLenum pname, GLfloat *params) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| switch (pname) | |
| { | |
| case GL_ALIASED_LINE_WIDTH_RANGE: | |
| params[0] = mCaps.minAliasedLineWidth; | |
| params[1] = mCaps.maxAliasedLineWidth; | |
| break; | |
| case GL_ALIASED_POINT_SIZE_RANGE: | |
| params[0] = mCaps.minAliasedPointSize; | |
| params[1] = mCaps.maxAliasedPointSize; | |
| break; | |
| case GL_SMOOTH_POINT_SIZE_RANGE: | |
| params[0] = mCaps.minSmoothPointSize; | |
| params[1] = mCaps.maxSmoothPointSize; | |
| break; | |
| case GL_SMOOTH_LINE_WIDTH_RANGE: | |
| params[0] = mCaps.minSmoothLineWidth; | |
| params[1] = mCaps.maxSmoothLineWidth; | |
| break; | |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | |
| ASSERT(mExtensions.textureFilterAnisotropic); | |
| *params = mExtensions.maxTextureAnisotropy; | |
| break; | |
| case GL_MAX_TEXTURE_LOD_BIAS: | |
| *params = mCaps.maxLODBias; | |
| break; | |
| case GL_PATH_MODELVIEW_MATRIX_CHROMIUM: | |
| case GL_PATH_PROJECTION_MATRIX_CHROMIUM: | |
| { | |
| // GLES1 emulation: // GL_PATH_(MODELVIEW|PROJECTION)_MATRIX_CHROMIUM collides with the | |
| // GLES1 constants for modelview/projection matrix. | |
| if (getClientVersion() < Version(2, 0)) | |
| { | |
| mGLState.getFloatv(pname, params); | |
| } | |
| else | |
| { | |
| ASSERT(mExtensions.pathRendering); | |
| const GLfloat *m = mGLState.getPathRenderingMatrix(pname); | |
| memcpy(params, m, 16 * sizeof(GLfloat)); | |
| } | |
| } | |
| break; | |
| default: | |
| mGLState.getFloatv(pname, params); | |
| break; | |
| } | |
| } | |
| void Context::getIntegervImpl(GLenum pname, GLint *params) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| switch (pname) | |
| { | |
| case GL_MAX_VERTEX_ATTRIBS: | |
| *params = mCaps.maxVertexAttributes; | |
| break; | |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: | |
| *params = mCaps.maxVertexUniformVectors; | |
| break; | |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS: | |
| *params = mCaps.maxShaderUniformComponents[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_VARYING_VECTORS: | |
| *params = mCaps.maxVaryingVectors; | |
| break; | |
| case GL_MAX_VARYING_COMPONENTS: | |
| *params = mCaps.maxVertexOutputComponents; | |
| break; | |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: | |
| *params = mCaps.maxCombinedTextureImageUnits; | |
| break; | |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: | |
| *params = mCaps.maxShaderTextureImageUnits[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_TEXTURE_IMAGE_UNITS: | |
| *params = mCaps.maxShaderTextureImageUnits[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: | |
| *params = mCaps.maxFragmentUniformVectors; | |
| break; | |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: | |
| *params = mCaps.maxShaderUniformComponents[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_RENDERBUFFER_SIZE: | |
| *params = mCaps.maxRenderbufferSize; | |
| break; | |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: | |
| *params = mCaps.maxColorAttachments; | |
| break; | |
| case GL_MAX_DRAW_BUFFERS_EXT: | |
| *params = mCaps.maxDrawBuffers; | |
| break; | |
| // case GL_FRAMEBUFFER_BINDING: // now equivalent to | |
| // GL_DRAW_FRAMEBUFFER_BINDING_ANGLE | |
| case GL_SUBPIXEL_BITS: | |
| *params = 4; | |
| break; | |
| case GL_MAX_TEXTURE_SIZE: | |
| *params = mCaps.max2DTextureSize; | |
| break; | |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE: | |
| *params = mCaps.maxRectangleTextureSize; | |
| break; | |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: | |
| *params = mCaps.maxCubeMapTextureSize; | |
| break; | |
| case GL_MAX_3D_TEXTURE_SIZE: | |
| *params = mCaps.max3DTextureSize; | |
| break; | |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: | |
| *params = mCaps.maxArrayTextureLayers; | |
| break; | |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: | |
| *params = mCaps.uniformBufferOffsetAlignment; | |
| break; | |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: | |
| *params = mCaps.maxUniformBufferBindings; | |
| break; | |
| case GL_MAX_VERTEX_UNIFORM_BLOCKS: | |
| *params = mCaps.maxShaderUniformBlocks[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: | |
| *params = mCaps.maxShaderUniformBlocks[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_COMBINED_UNIFORM_BLOCKS: | |
| *params = mCaps.maxCombinedTextureImageUnits; | |
| break; | |
| case GL_MAX_VERTEX_OUTPUT_COMPONENTS: | |
| *params = mCaps.maxVertexOutputComponents; | |
| break; | |
| case GL_MAX_FRAGMENT_INPUT_COMPONENTS: | |
| *params = mCaps.maxFragmentInputComponents; | |
| break; | |
| case GL_MIN_PROGRAM_TEXEL_OFFSET: | |
| *params = mCaps.minProgramTexelOffset; | |
| break; | |
| case GL_MAX_PROGRAM_TEXEL_OFFSET: | |
| *params = mCaps.maxProgramTexelOffset; | |
| break; | |
| case GL_MAJOR_VERSION: | |
| *params = getClientVersion().major; | |
| break; | |
| case GL_MINOR_VERSION: | |
| *params = getClientVersion().minor; | |
| break; | |
| case GL_MAX_ELEMENTS_INDICES: | |
| *params = mCaps.maxElementsIndices; | |
| break; | |
| case GL_MAX_ELEMENTS_VERTICES: | |
| *params = mCaps.maxElementsVertices; | |
| break; | |
| case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: | |
| *params = mCaps.maxTransformFeedbackInterleavedComponents; | |
| break; | |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: | |
| *params = mCaps.maxTransformFeedbackSeparateAttributes; | |
| break; | |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: | |
| *params = mCaps.maxTransformFeedbackSeparateComponents; | |
| break; | |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: | |
| *params = static_cast<GLint>(mCaps.compressedTextureFormats.size()); | |
| break; | |
| case GL_MAX_SAMPLES_ANGLE: | |
| *params = mCaps.maxSamples; | |
| break; | |
| case GL_MAX_VIEWPORT_DIMS: | |
| { | |
| params[0] = mCaps.maxViewportWidth; | |
| params[1] = mCaps.maxViewportHeight; | |
| } | |
| break; | |
| case GL_COMPRESSED_TEXTURE_FORMATS: | |
| std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), | |
| params); | |
| break; | |
| case GL_RESET_NOTIFICATION_STRATEGY_EXT: | |
| *params = mResetStrategy; | |
| break; | |
| case GL_NUM_SHADER_BINARY_FORMATS: | |
| *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size()); | |
| break; | |
| case GL_SHADER_BINARY_FORMATS: | |
| std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params); | |
| break; | |
| case GL_NUM_PROGRAM_BINARY_FORMATS: | |
| *params = static_cast<GLint>(mCaps.programBinaryFormats.size()); | |
| break; | |
| case GL_PROGRAM_BINARY_FORMATS: | |
| std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params); | |
| break; | |
| case GL_NUM_EXTENSIONS: | |
| *params = static_cast<GLint>(mExtensionStrings.size()); | |
| break; | |
| // GL_KHR_debug | |
| case GL_MAX_DEBUG_MESSAGE_LENGTH: | |
| *params = mExtensions.maxDebugMessageLength; | |
| break; | |
| case GL_MAX_DEBUG_LOGGED_MESSAGES: | |
| *params = mExtensions.maxDebugLoggedMessages; | |
| break; | |
| case GL_MAX_DEBUG_GROUP_STACK_DEPTH: | |
| *params = mExtensions.maxDebugGroupStackDepth; | |
| break; | |
| case GL_MAX_LABEL_LENGTH: | |
| *params = mExtensions.maxLabelLength; | |
| break; | |
| // GL_ANGLE_multiview | |
| case GL_MAX_VIEWS_ANGLE: | |
| *params = mExtensions.maxViews; | |
| break; | |
| // GL_EXT_disjoint_timer_query | |
| case GL_GPU_DISJOINT_EXT: | |
| *params = mImplementation->getGPUDisjoint(); | |
| break; | |
| case GL_MAX_FRAMEBUFFER_WIDTH: | |
| *params = mCaps.maxFramebufferWidth; | |
| break; | |
| case GL_MAX_FRAMEBUFFER_HEIGHT: | |
| *params = mCaps.maxFramebufferHeight; | |
| break; | |
| case GL_MAX_FRAMEBUFFER_SAMPLES: | |
| *params = mCaps.maxFramebufferSamples; | |
| break; | |
| case GL_MAX_SAMPLE_MASK_WORDS: | |
| *params = mCaps.maxSampleMaskWords; | |
| break; | |
| case GL_MAX_COLOR_TEXTURE_SAMPLES: | |
| *params = mCaps.maxColorTextureSamples; | |
| break; | |
| case GL_MAX_DEPTH_TEXTURE_SAMPLES: | |
| *params = mCaps.maxDepthTextureSamples; | |
| break; | |
| case GL_MAX_INTEGER_SAMPLES: | |
| *params = mCaps.maxIntegerSamples; | |
| break; | |
| case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: | |
| *params = mCaps.maxVertexAttribRelativeOffset; | |
| break; | |
| case GL_MAX_VERTEX_ATTRIB_BINDINGS: | |
| *params = mCaps.maxVertexAttribBindings; | |
| break; | |
| case GL_MAX_VERTEX_ATTRIB_STRIDE: | |
| *params = mCaps.maxVertexAttribStride; | |
| break; | |
| case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: | |
| *params = mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_VERTEX_ATOMIC_COUNTERS: | |
| *params = mCaps.maxShaderAtomicCounters[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_VERTEX_IMAGE_UNIFORMS: | |
| *params = mCaps.maxShaderImageUniforms[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: | |
| *params = mCaps.maxShaderStorageBlocks[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: | |
| *params = mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: | |
| *params = mCaps.maxShaderAtomicCounters[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: | |
| *params = mCaps.maxShaderImageUniforms[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: | |
| *params = mCaps.maxShaderStorageBlocks[ShaderType::Fragment]; | |
| break; | |
| case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: | |
| *params = mCaps.minProgramTextureGatherOffset; | |
| break; | |
| case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: | |
| *params = mCaps.maxProgramTextureGatherOffset; | |
| break; | |
| case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: | |
| *params = mCaps.maxComputeWorkGroupInvocations; | |
| break; | |
| case GL_MAX_COMPUTE_UNIFORM_BLOCKS: | |
| *params = mCaps.maxShaderUniformBlocks[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: | |
| *params = mCaps.maxShaderTextureImageUnits[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: | |
| *params = mCaps.maxComputeSharedMemorySize; | |
| break; | |
| case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: | |
| *params = mCaps.maxShaderUniformComponents[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: | |
| *params = mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMPUTE_ATOMIC_COUNTERS: | |
| *params = mCaps.maxShaderAtomicCounters[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMPUTE_IMAGE_UNIFORMS: | |
| *params = mCaps.maxShaderImageUniforms[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: | |
| *params = | |
| static_cast<GLint>(mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); | |
| break; | |
| case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: | |
| *params = mCaps.maxShaderStorageBlocks[ShaderType::Compute]; | |
| break; | |
| case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: | |
| *params = mCaps.maxCombinedShaderOutputResources; | |
| break; | |
| case GL_MAX_UNIFORM_LOCATIONS: | |
| *params = mCaps.maxUniformLocations; | |
| break; | |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: | |
| *params = mCaps.maxAtomicCounterBufferBindings; | |
| break; | |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: | |
| *params = mCaps.maxAtomicCounterBufferSize; | |
| break; | |
| case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: | |
| *params = mCaps.maxCombinedAtomicCounterBuffers; | |
| break; | |
| case GL_MAX_COMBINED_ATOMIC_COUNTERS: | |
| *params = mCaps.maxCombinedAtomicCounters; | |
| break; | |
| case GL_MAX_IMAGE_UNITS: | |
| *params = mCaps.maxImageUnits; | |
| break; | |
| case GL_MAX_COMBINED_IMAGE_UNIFORMS: | |
| *params = mCaps.maxCombinedImageUniforms; | |
| break; | |
| case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: | |
| *params = mCaps.maxShaderStorageBufferBindings; | |
| break; | |
| case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: | |
| *params = mCaps.maxCombinedShaderStorageBlocks; | |
| break; | |
| case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: | |
| *params = mCaps.shaderStorageBufferOffsetAlignment; | |
| break; | |
| // GL_EXT_geometry_shader | |
| case GL_MAX_FRAMEBUFFER_LAYERS_EXT: | |
| *params = mCaps.maxFramebufferLayers; | |
| break; | |
| case GL_LAYER_PROVOKING_VERTEX_EXT: | |
| *params = mCaps.layerProvokingVertex; | |
| break; | |
| case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: | |
| *params = mCaps.maxShaderUniformComponents[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT: | |
| *params = mCaps.maxShaderUniformBlocks[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT: | |
| *params = | |
| static_cast<GLint>(mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); | |
| break; | |
| case GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT: | |
| *params = mCaps.maxGeometryInputComponents; | |
| break; | |
| case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT: | |
| *params = mCaps.maxGeometryOutputComponents; | |
| break; | |
| case GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: | |
| *params = mCaps.maxGeometryOutputVertices; | |
| break; | |
| case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: | |
| *params = mCaps.maxGeometryTotalOutputComponents; | |
| break; | |
| case GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT: | |
| *params = mCaps.maxGeometryShaderInvocations; | |
| break; | |
| case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: | |
| *params = mCaps.maxShaderTextureImageUnits[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT: | |
| *params = mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT: | |
| *params = mCaps.maxShaderAtomicCounters[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT: | |
| *params = mCaps.maxShaderImageUniforms[ShaderType::Geometry]; | |
| break; | |
| case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT: | |
| *params = mCaps.maxShaderStorageBlocks[ShaderType::Geometry]; | |
| break; | |
| // GLES1 emulation: Caps queries | |
| case GL_MAX_TEXTURE_UNITS: | |
| *params = mCaps.maxMultitextureUnits; | |
| break; | |
| case GL_MAX_MODELVIEW_STACK_DEPTH: | |
| *params = mCaps.maxModelviewMatrixStackDepth; | |
| break; | |
| case GL_MAX_PROJECTION_STACK_DEPTH: | |
| *params = mCaps.maxProjectionMatrixStackDepth; | |
| break; | |
| case GL_MAX_TEXTURE_STACK_DEPTH: | |
| *params = mCaps.maxTextureMatrixStackDepth; | |
| break; | |
| case GL_MAX_LIGHTS: | |
| *params = mCaps.maxLights; | |
| break; | |
| case GL_MAX_CLIP_PLANES: | |
| *params = mCaps.maxClipPlanes; | |
| break; | |
| // GLES1 emulation: Vertex attribute queries | |
| case GL_VERTEX_ARRAY_BUFFER_BINDING: | |
| case GL_NORMAL_ARRAY_BUFFER_BINDING: | |
| case GL_COLOR_ARRAY_BUFFER_BINDING: | |
| case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: | |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: | |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), | |
| GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, params); | |
| break; | |
| case GL_VERTEX_ARRAY_STRIDE: | |
| case GL_NORMAL_ARRAY_STRIDE: | |
| case GL_COLOR_ARRAY_STRIDE: | |
| case GL_POINT_SIZE_ARRAY_STRIDE_OES: | |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: | |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), | |
| GL_VERTEX_ATTRIB_ARRAY_STRIDE, params); | |
| break; | |
| case GL_VERTEX_ARRAY_SIZE: | |
| case GL_COLOR_ARRAY_SIZE: | |
| case GL_TEXTURE_COORD_ARRAY_SIZE: | |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), | |
| GL_VERTEX_ATTRIB_ARRAY_SIZE, params); | |
| break; | |
| case GL_VERTEX_ARRAY_TYPE: | |
| case GL_COLOR_ARRAY_TYPE: | |
| case GL_NORMAL_ARRAY_TYPE: | |
| case GL_POINT_SIZE_ARRAY_TYPE_OES: | |
| case GL_TEXTURE_COORD_ARRAY_TYPE: | |
| getVertexAttribiv(static_cast<GLuint>(vertexArrayIndex(ParamToVertexArrayType(pname))), | |
| GL_VERTEX_ATTRIB_ARRAY_TYPE, params); | |
| break; | |
| // GL_KHR_parallel_shader_compile | |
| case GL_MAX_SHADER_COMPILER_THREADS_KHR: | |
| *params = mGLState.getMaxShaderCompilerThreads(); | |
| break; | |
| // GL_EXT_blend_func_extended | |
| case GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT: | |
| *params = mExtensions.maxDualSourceDrawBuffers; | |
| break; | |
| default: | |
| handleError(mGLState.getIntegerv(this, pname, params)); | |
| break; | |
| } | |
| } | |
| void Context::getInteger64vImpl(GLenum pname, GLint64 *params) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| switch (pname) | |
| { | |
| case GL_MAX_ELEMENT_INDEX: | |
| *params = mCaps.maxElementIndex; | |
| break; | |
| case GL_MAX_UNIFORM_BLOCK_SIZE: | |
| *params = mCaps.maxUniformBlockSize; | |
| break; | |
| case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: | |
| *params = mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; | |
| break; | |
| case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: | |
| *params = mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; | |
| break; | |
| case GL_MAX_SERVER_WAIT_TIMEOUT: | |
| *params = mCaps.maxServerWaitTimeout; | |
| break; | |
| // GL_EXT_disjoint_timer_query | |
| case GL_TIMESTAMP_EXT: | |
| *params = mImplementation->getTimestamp(); | |
| break; | |
| case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: | |
| *params = mCaps.maxShaderStorageBlockSize; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| break; | |
| } | |
| } | |
| void Context::getPointerv(GLenum pname, void **params) const | |
| { | |
| mGLState.getPointerv(this, pname, params); | |
| } | |
| void Context::getPointervRobustANGLERobust(GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| void **params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| GLenum nativeType; | |
| unsigned int numParams; | |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); | |
| ASSERT(queryStatus); | |
| if (nativeType == GL_INT) | |
| { | |
| switch (target) | |
| { | |
| case GL_MAX_COMPUTE_WORK_GROUP_COUNT: | |
| ASSERT(index < 3u); | |
| *data = mCaps.maxComputeWorkGroupCount[index]; | |
| break; | |
| case GL_MAX_COMPUTE_WORK_GROUP_SIZE: | |
| ASSERT(index < 3u); | |
| *data = mCaps.maxComputeWorkGroupSize[index]; | |
| break; | |
| default: | |
| mGLState.getIntegeri_v(target, index, data); | |
| } | |
| } | |
| else | |
| { | |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); | |
| } | |
| } | |
| void Context::getIntegeri_vRobust(GLenum target, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *data) | |
| { | |
| getIntegeri_v(target, index, data); | |
| } | |
| void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| GLenum nativeType; | |
| unsigned int numParams; | |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); | |
| ASSERT(queryStatus); | |
| if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| mGLState.getInteger64i_v(target, index, data); | |
| } | |
| else | |
| { | |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); | |
| } | |
| } | |
| void Context::getInteger64i_vRobust(GLenum target, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *data) | |
| { | |
| getInteger64i_v(target, index, data); | |
| } | |
| void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data) | |
| { | |
| // Queries about context capabilities and maximums are answered by Context. | |
| // Queries about current GL state values are answered by State. | |
| GLenum nativeType; | |
| unsigned int numParams; | |
| bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams); | |
| ASSERT(queryStatus); | |
| if (nativeType == GL_BOOL) | |
| { | |
| mGLState.getBooleani_v(target, index, data); | |
| } | |
| else | |
| { | |
| CastIndexedStateValues(this, nativeType, target, index, numParams, data); | |
| } | |
| } | |
| void Context::getBooleani_vRobust(GLenum target, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLboolean *data) | |
| { | |
| getBooleani_v(target, index, data); | |
| } | |
| void Context::getBufferParameteriv(BufferBinding target, GLenum pname, GLint *params) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| QueryBufferParameteriv(buffer, pname, params); | |
| } | |
| void Context::getBufferParameterivRobust(BufferBinding target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getBufferParameteriv(target, pname, params); | |
| } | |
| void Context::getFramebufferAttachmentParameteriv(GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| const Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| QueryFramebufferAttachmentParameteriv(this, framebuffer, attachment, pname, params); | |
| } | |
| void Context::getFramebufferAttachmentParameterivRobust(GLenum target, | |
| GLenum attachment, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getFramebufferAttachmentParameteriv(target, attachment, pname, params); | |
| } | |
| void Context::getRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); | |
| QueryRenderbufferiv(this, renderbuffer, pname, params); | |
| } | |
| void Context::getRenderbufferParameterivRobust(GLenum target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getRenderbufferParameteriv(target, pname, params); | |
| } | |
| void Context::getTexParameterfv(TextureType target, GLenum pname, GLfloat *params) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| QueryTexParameterfv(texture, pname, params); | |
| } | |
| void Context::getTexParameterfvRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| getTexParameterfv(target, pname, params); | |
| } | |
| void Context::getTexParameteriv(TextureType target, GLenum pname, GLint *params) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| QueryTexParameteriv(texture, pname, params); | |
| } | |
| void Context::getTexParameterivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getTexParameteriv(target, pname, params); | |
| } | |
| void Context::getTexParameterIivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTexParameterIuivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTexLevelParameteriv(TextureTarget target, GLint level, GLenum pname, GLint *params) | |
| { | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| QueryTexLevelParameteriv(texture, target, level, pname, params); | |
| } | |
| void Context::getTexLevelParameterivRobust(TextureTarget target, | |
| GLint level, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getTexLevelParameterfv(TextureTarget target, | |
| GLint level, | |
| GLenum pname, | |
| GLfloat *params) | |
| { | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| QueryTexLevelParameterfv(texture, target, level, pname, params); | |
| } | |
| void Context::getTexLevelParameterfvRobust(TextureTarget target, | |
| GLint level, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texParameterf(TextureType target, GLenum pname, GLfloat param) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| SetTexParameterf(this, texture, pname, param); | |
| onTextureChange(texture); | |
| } | |
| void Context::texParameterfv(TextureType target, GLenum pname, const GLfloat *params) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| SetTexParameterfv(this, texture, pname, params); | |
| onTextureChange(texture); | |
| } | |
| void Context::texParameterfvRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLfloat *params) | |
| { | |
| texParameterfv(target, pname, params); | |
| } | |
| void Context::texParameteri(TextureType target, GLenum pname, GLint param) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| SetTexParameteri(this, texture, pname, param); | |
| onTextureChange(texture); | |
| } | |
| void Context::texParameteriv(TextureType target, GLenum pname, const GLint *params) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| SetTexParameteriv(this, texture, pname, params); | |
| onTextureChange(texture); | |
| } | |
| void Context::texParameterivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *params) | |
| { | |
| texParameteriv(target, pname, params); | |
| } | |
| void Context::texParameterIivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::texParameterIuivRobust(TextureType target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::drawArrays(PrimitiveMode mode, GLint first, GLsizei count) | |
| { | |
| // No-op if count draws no primitives for given mode | |
| if (noopDraw(mode, count)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY(mImplementation->drawArrays(this, mode, first, count)); | |
| MarkTransformFeedbackBufferUsage(this, mGLState.getCurrentTransformFeedback(), count, 1); | |
| } | |
| void Context::drawArraysInstanced(PrimitiveMode mode, | |
| GLint first, | |
| GLsizei count, | |
| GLsizei instanceCount) | |
| { | |
| // No-op if count draws no primitives for given mode | |
| if (noopDrawInstanced(mode, count, instanceCount)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY( | |
| mImplementation->drawArraysInstanced(this, mode, first, count, instanceCount)); | |
| MarkTransformFeedbackBufferUsage(this, mGLState.getCurrentTransformFeedback(), count, | |
| instanceCount); | |
| } | |
| void Context::drawElements(PrimitiveMode mode, GLsizei count, GLenum type, const void *indices) | |
| { | |
| // No-op if count draws no primitives for given mode | |
| if (noopDraw(mode, count)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY(mImplementation->drawElements(this, mode, count, type, indices)); | |
| } | |
| void Context::drawElementsInstanced(PrimitiveMode mode, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices, | |
| GLsizei instances) | |
| { | |
| // No-op if count draws no primitives for given mode | |
| if (noopDrawInstanced(mode, count, instances)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY( | |
| mImplementation->drawElementsInstanced(this, mode, count, type, indices, instances)); | |
| } | |
| void Context::drawRangeElements(PrimitiveMode mode, | |
| GLuint start, | |
| GLuint end, | |
| GLsizei count, | |
| GLenum type, | |
| const void *indices) | |
| { | |
| // No-op if count draws no primitives for given mode | |
| if (noopDraw(mode, count)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY( | |
| mImplementation->drawRangeElements(this, mode, start, end, count, type, indices)); | |
| } | |
| void Context::drawArraysIndirect(PrimitiveMode mode, const void *indirect) | |
| { | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY(mImplementation->drawArraysIndirect(this, mode, indirect)); | |
| } | |
| void Context::drawElementsIndirect(PrimitiveMode mode, GLenum type, const void *indirect) | |
| { | |
| ANGLE_CONTEXT_TRY(prepareForDraw(mode)); | |
| ANGLE_CONTEXT_TRY(mImplementation->drawElementsIndirect(this, mode, type, indirect)); | |
| } | |
| void Context::flush() | |
| { | |
| handleError(mImplementation->flush(this)); | |
| } | |
| void Context::finish() | |
| { | |
| handleError(mImplementation->finish(this)); | |
| } | |
| void Context::insertEventMarker(GLsizei length, const char *marker) | |
| { | |
| ASSERT(mImplementation); | |
| mImplementation->insertEventMarker(length, marker); | |
| } | |
| void Context::pushGroupMarker(GLsizei length, const char *marker) | |
| { | |
| ASSERT(mImplementation); | |
| if (marker == nullptr) | |
| { | |
| // From the EXT_debug_marker spec, | |
| // "If <marker> is null then an empty string is pushed on the stack." | |
| mImplementation->pushGroupMarker(length, ""); | |
| } | |
| else | |
| { | |
| mImplementation->pushGroupMarker(length, marker); | |
| } | |
| } | |
| void Context::popGroupMarker() | |
| { | |
| ASSERT(mImplementation); | |
| mImplementation->popGroupMarker(); | |
| } | |
| void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->bindUniformLocation(location, name); | |
| } | |
| void Context::coverageModulation(GLenum components) | |
| { | |
| mGLState.setCoverageModulation(components); | |
| } | |
| void Context::matrixLoadf(GLenum matrixMode, const GLfloat *matrix) | |
| { | |
| mGLState.loadPathRenderingMatrix(matrixMode, matrix); | |
| } | |
| void Context::matrixLoadIdentity(GLenum matrixMode) | |
| { | |
| GLfloat I[16]; | |
| angle::Matrix<GLfloat>::setToIdentity(I); | |
| mGLState.loadPathRenderingMatrix(matrixMode, I); | |
| } | |
| void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilFillPath(pathObj, fillMode, mask); | |
| } | |
| void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilStrokePath(pathObj, reference, mask); | |
| } | |
| void Context::coverFillPath(GLuint path, GLenum coverMode) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->coverFillPath(pathObj, coverMode); | |
| } | |
| void Context::coverStrokePath(GLuint path, GLenum coverMode) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->coverStrokePath(pathObj, coverMode); | |
| } | |
| void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode); | |
| } | |
| void Context::stencilThenCoverStrokePath(GLuint path, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode) | |
| { | |
| const auto *pathObj = mState.mPaths->getPath(path); | |
| if (!pathObj) | |
| return; | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode); | |
| } | |
| void Context::coverFillPathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues); | |
| } | |
| void Context::coverStrokePathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType, | |
| transformValues); | |
| } | |
| void Context::stencilFillPathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType, | |
| transformValues); | |
| } | |
| void Context::stencilStrokePathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType, | |
| transformValues); | |
| } | |
| void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLenum fillMode, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask, | |
| transformType, transformValues); | |
| } | |
| void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths, | |
| GLenum pathNameType, | |
| const void *paths, | |
| GLuint pathBase, | |
| GLint reference, | |
| GLuint mask, | |
| GLenum coverMode, | |
| GLenum transformType, | |
| const GLfloat *transformValues) | |
| { | |
| const auto &pathObjects = GatherPaths(*mState.mPaths, numPaths, pathNameType, paths, pathBase); | |
| ANGLE_CONTEXT_TRY(syncStateForPathOperation()); | |
| mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask, | |
| transformType, transformValues); | |
| } | |
| void Context::bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name) | |
| { | |
| auto *programObject = getProgram(program); | |
| programObject->bindFragmentInputLocation(location, name); | |
| } | |
| void Context::programPathFragmentInputGen(GLuint program, | |
| GLint location, | |
| GLenum genMode, | |
| GLint components, | |
| const GLfloat *coeffs) | |
| { | |
| auto *programObject = getProgram(program); | |
| programObject->pathFragmentInputGen(location, genMode, components, coeffs); | |
| } | |
| GLuint Context::getProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) | |
| { | |
| const auto *programObject = getProgram(program); | |
| return QueryProgramResourceIndex(programObject, programInterface, name); | |
| } | |
| void Context::getProgramResourceName(GLuint program, | |
| GLenum programInterface, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *name) | |
| { | |
| const auto *programObject = getProgram(program); | |
| QueryProgramResourceName(programObject, programInterface, index, bufSize, length, name); | |
| } | |
| GLint Context::getProgramResourceLocation(GLuint program, | |
| GLenum programInterface, | |
| const GLchar *name) | |
| { | |
| const auto *programObject = getProgram(program); | |
| return QueryProgramResourceLocation(programObject, programInterface, name); | |
| } | |
| void Context::getProgramResourceiv(GLuint program, | |
| GLenum programInterface, | |
| GLuint index, | |
| GLsizei propCount, | |
| const GLenum *props, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| const auto *programObject = getProgram(program); | |
| QueryProgramResourceiv(programObject, programInterface, index, propCount, props, bufSize, | |
| length, params); | |
| } | |
| void Context::getProgramInterfaceiv(GLuint program, | |
| GLenum programInterface, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| const auto *programObject = getProgram(program); | |
| QueryProgramInterfaceiv(programObject, programInterface, pname, params); | |
| } | |
| void Context::getProgramInterfaceivRobust(GLuint program, | |
| GLenum programInterface, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::handleError(const Error &error) const | |
| { | |
| mErrors.handleError(error); | |
| } | |
| // Get one of the recorded errors and clear its flag, if any. | |
| // [OpenGL ES 2.0.24] section 2.5 page 13. | |
| GLenum Context::getError() | |
| { | |
| if (mErrors.empty()) | |
| { | |
| return GL_NO_ERROR; | |
| } | |
| else | |
| { | |
| return mErrors.popError(); | |
| } | |
| } | |
| // NOTE: this function should not assume that this context is current! | |
| void Context::markContextLost() | |
| { | |
| if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT) | |
| { | |
| mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT; | |
| mContextLostForced = true; | |
| } | |
| mContextLost = true; | |
| } | |
| GLenum Context::getGraphicsResetStatus() | |
| { | |
| // Even if the application doesn't want to know about resets, we want to know | |
| // as it will allow us to skip all the calls. | |
| if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT) | |
| { | |
| if (!mContextLost && mImplementation->getResetStatus() != GL_NO_ERROR) | |
| { | |
| mContextLost = true; | |
| } | |
| // EXT_robustness, section 2.6: If the reset notification behavior is | |
| // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of | |
| // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR. | |
| return GL_NO_ERROR; | |
| } | |
| // The GL_EXT_robustness spec says that if a reset is encountered, a reset | |
| // status should be returned at least once, and GL_NO_ERROR should be returned | |
| // once the device has finished resetting. | |
| if (!mContextLost) | |
| { | |
| ASSERT(mResetStatus == GL_NO_ERROR); | |
| mResetStatus = mImplementation->getResetStatus(); | |
| if (mResetStatus != GL_NO_ERROR) | |
| { | |
| mContextLost = true; | |
| } | |
| } | |
| else if (!mContextLostForced && mResetStatus != GL_NO_ERROR) | |
| { | |
| // If markContextLost was used to mark the context lost then | |
| // assume that is not recoverable, and continue to report the | |
| // lost reset status for the lifetime of this context. | |
| mResetStatus = mImplementation->getResetStatus(); | |
| } | |
| return mResetStatus; | |
| } | |
| bool Context::isResetNotificationEnabled() | |
| { | |
| return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); | |
| } | |
| const egl::Config *Context::getConfig() const | |
| { | |
| return mConfig; | |
| } | |
| EGLenum Context::getClientType() const | |
| { | |
| return mClientType; | |
| } | |
| EGLenum Context::getRenderBuffer() const | |
| { | |
| const Framebuffer *framebuffer = mState.mFramebuffers->getFramebuffer(0); | |
| if (framebuffer == nullptr) | |
| { | |
| return EGL_NONE; | |
| } | |
| const FramebufferAttachment *backAttachment = framebuffer->getAttachment(this, GL_BACK); | |
| ASSERT(backAttachment != nullptr); | |
| return backAttachment->getSurface()->getRenderBuffer(); | |
| } | |
| VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle) | |
| { | |
| // Only called after a prior call to Gen. | |
| VertexArray *vertexArray = getVertexArray(vertexArrayHandle); | |
| if (!vertexArray) | |
| { | |
| vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, | |
| mCaps.maxVertexAttributes, mCaps.maxVertexAttribBindings); | |
| mVertexArrayMap.assign(vertexArrayHandle, vertexArray); | |
| } | |
| return vertexArray; | |
| } | |
| TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle) | |
| { | |
| // Only called after a prior call to Gen. | |
| TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle); | |
| if (!transformFeedback) | |
| { | |
| transformFeedback = | |
| new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps); | |
| transformFeedback->addRef(); | |
| mTransformFeedbackMap.assign(transformFeedbackHandle, transformFeedback); | |
| } | |
| return transformFeedback; | |
| } | |
| bool Context::isVertexArrayGenerated(GLuint vertexArray) | |
| { | |
| ASSERT(mVertexArrayMap.contains(0)); | |
| return mVertexArrayMap.contains(vertexArray); | |
| } | |
| bool Context::isTransformFeedbackGenerated(GLuint transformFeedback) | |
| { | |
| ASSERT(mTransformFeedbackMap.contains(0)); | |
| return mTransformFeedbackMap.contains(transformFeedback); | |
| } | |
| void Context::detachTexture(GLuint texture) | |
| { | |
| // Simple pass-through to State's detachTexture method, as textures do not require | |
| // allocation map management either here or in the resource manager at detach time. | |
| // Zero textures are held by the Context, and we don't attempt to request them from | |
| // the State. | |
| mGLState.detachTexture(this, mZeroTextures, texture); | |
| } | |
| void Context::detachBuffer(Buffer *buffer) | |
| { | |
| // Simple pass-through to State's detachBuffer method, since | |
| // only buffer attachments to container objects that are bound to the current context | |
| // should be detached. And all those are available in State. | |
| // [OpenGL ES 3.2] section 5.1.2 page 45: | |
| // Attachments to unbound container objects, such as | |
| // deletion of a buffer attached to a vertex array object which is not bound to the context, | |
| // are not affected and continue to act as references on the deleted object | |
| mGLState.detachBuffer(this, buffer); | |
| } | |
| void Context::detachFramebuffer(GLuint framebuffer) | |
| { | |
| // Framebuffer detachment is handled by Context, because 0 is a valid | |
| // Framebuffer object, and a pointer to it must be passed from Context | |
| // to State at binding time. | |
| // [OpenGL ES 2.0.24] section 4.4 page 107: | |
| // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as | |
| // though BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of | |
| // zero. | |
| if (mGLState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0) | |
| { | |
| bindReadFramebuffer(0); | |
| } | |
| if (mGLState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0) | |
| { | |
| bindDrawFramebuffer(0); | |
| } | |
| } | |
| void Context::detachRenderbuffer(GLuint renderbuffer) | |
| { | |
| mGLState.detachRenderbuffer(this, renderbuffer); | |
| } | |
| void Context::detachVertexArray(GLuint vertexArray) | |
| { | |
| // Vertex array detachment is handled by Context, because 0 is a valid | |
| // VAO, and a pointer to it must be passed from Context to State at | |
| // binding time. | |
| // [OpenGL ES 3.0.2] section 2.10 page 43: | |
| // If a vertex array object that is currently bound is deleted, the binding | |
| // for that object reverts to zero and the default vertex array becomes current. | |
| if (mGLState.removeVertexArrayBinding(this, vertexArray)) | |
| { | |
| bindVertexArray(0); | |
| } | |
| } | |
| void Context::detachTransformFeedback(GLuint transformFeedback) | |
| { | |
| // Transform feedback detachment is handled by Context, because 0 is a valid | |
| // transform feedback, and a pointer to it must be passed from Context to State at | |
| // binding time. | |
| // The OpenGL specification doesn't mention what should happen when the currently bound | |
| // transform feedback object is deleted. Since it is a container object, we treat it like | |
| // VAOs and FBOs and set the current bound transform feedback back to 0. | |
| if (mGLState.removeTransformFeedbackBinding(this, transformFeedback)) | |
| { | |
| bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0); | |
| } | |
| } | |
| void Context::detachSampler(GLuint sampler) | |
| { | |
| mGLState.detachSampler(this, sampler); | |
| } | |
| void Context::detachProgramPipeline(GLuint pipeline) | |
| { | |
| mGLState.detachProgramPipeline(this, pipeline); | |
| } | |
| void Context::vertexAttribDivisor(GLuint index, GLuint divisor) | |
| { | |
| mGLState.setVertexAttribDivisor(this, index, divisor); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param) | |
| { | |
| Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| SetSamplerParameteri(this, samplerObject, pname, param); | |
| } | |
| void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | |
| { | |
| Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| SetSamplerParameteriv(this, samplerObject, pname, param); | |
| } | |
| void Context::samplerParameterivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *param) | |
| { | |
| samplerParameteriv(sampler, pname, param); | |
| } | |
| void Context::samplerParameterIivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::samplerParameterIuivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLuint *param) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | |
| { | |
| Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| SetSamplerParameterf(this, samplerObject, pname, param); | |
| } | |
| void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | |
| { | |
| Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| SetSamplerParameterfv(this, samplerObject, pname, param); | |
| } | |
| void Context::samplerParameterfvRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| const GLfloat *param) | |
| { | |
| samplerParameterfv(sampler, pname, param); | |
| } | |
| void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | |
| { | |
| const Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| QuerySamplerParameteriv(samplerObject, pname, params); | |
| } | |
| void Context::getSamplerParameterivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getSamplerParameteriv(sampler, pname, params); | |
| } | |
| void Context::getSamplerParameterIivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getSamplerParameterIuivRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | |
| { | |
| const Sampler *samplerObject = | |
| mState.mSamplers->checkSamplerAllocation(mImplementation.get(), sampler); | |
| QuerySamplerParameterfv(samplerObject, pname, params); | |
| } | |
| void Context::getSamplerParameterfvRobust(GLuint sampler, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| getSamplerParameterfv(sampler, pname, params); | |
| } | |
| void Context::programParameteri(GLuint program, GLenum pname, GLint value) | |
| { | |
| gl::Program *programObject = getProgram(program); | |
| SetProgramParameteri(programObject, pname, value); | |
| } | |
| void Context::initRendererString() | |
| { | |
| std::ostringstream rendererString; | |
| rendererString << "ANGLE ("; | |
| rendererString << mImplementation->getRendererDescription(); | |
| rendererString << ")"; | |
| mRendererString = MakeStaticString(rendererString.str()); | |
| } | |
| void Context::initVersionStrings() | |
| { | |
| const Version &clientVersion = getClientVersion(); | |
| std::ostringstream versionString; | |
| versionString << "OpenGL ES " << clientVersion.major << "." << clientVersion.minor << " (ANGLE " | |
| << ANGLE_VERSION_STRING << ")"; | |
| mVersionString = MakeStaticString(versionString.str()); | |
| std::ostringstream shadingLanguageVersionString; | |
| shadingLanguageVersionString << "OpenGL ES GLSL ES " | |
| << (clientVersion.major == 2 ? 1 : clientVersion.major) << "." | |
| << clientVersion.minor << "0 (ANGLE " << ANGLE_VERSION_STRING | |
| << ")"; | |
| mShadingLanguageString = MakeStaticString(shadingLanguageVersionString.str()); | |
| } | |
| void Context::initExtensionStrings() | |
| { | |
| auto mergeExtensionStrings = [](const std::vector<const char *> &strings) { | |
| std::ostringstream combinedStringStream; | |
| std::copy(strings.begin(), strings.end(), | |
| std::ostream_iterator<const char *>(combinedStringStream, " ")); | |
| return MakeStaticString(combinedStringStream.str()); | |
| }; | |
| mExtensionStrings.clear(); | |
| for (const auto &extensionString : mExtensions.getStrings()) | |
| { | |
| mExtensionStrings.push_back(MakeStaticString(extensionString)); | |
| } | |
| mExtensionString = mergeExtensionStrings(mExtensionStrings); | |
| mRequestableExtensionStrings.clear(); | |
| for (const auto &extensionInfo : GetExtensionInfoMap()) | |
| { | |
| if (extensionInfo.second.Requestable && | |
| !(mExtensions.*(extensionInfo.second.ExtensionsMember)) && | |
| mSupportedExtensions.*(extensionInfo.second.ExtensionsMember)) | |
| { | |
| mRequestableExtensionStrings.push_back(MakeStaticString(extensionInfo.first)); | |
| } | |
| } | |
| mRequestableExtensionString = mergeExtensionStrings(mRequestableExtensionStrings); | |
| } | |
| const GLubyte *Context::getString(GLenum name) const | |
| { | |
| switch (name) | |
| { | |
| case GL_VENDOR: | |
| return reinterpret_cast<const GLubyte *>("Google Inc."); | |
| case GL_RENDERER: | |
| return reinterpret_cast<const GLubyte *>(mRendererString); | |
| case GL_VERSION: | |
| return reinterpret_cast<const GLubyte *>(mVersionString); | |
| case GL_SHADING_LANGUAGE_VERSION: | |
| return reinterpret_cast<const GLubyte *>(mShadingLanguageString); | |
| case GL_EXTENSIONS: | |
| return reinterpret_cast<const GLubyte *>(mExtensionString); | |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: | |
| return reinterpret_cast<const GLubyte *>(mRequestableExtensionString); | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| } | |
| const GLubyte *Context::getStringi(GLenum name, GLuint index) const | |
| { | |
| switch (name) | |
| { | |
| case GL_EXTENSIONS: | |
| return reinterpret_cast<const GLubyte *>(mExtensionStrings[index]); | |
| case GL_REQUESTABLE_EXTENSIONS_ANGLE: | |
| return reinterpret_cast<const GLubyte *>(mRequestableExtensionStrings[index]); | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| } | |
| size_t Context::getExtensionStringCount() const | |
| { | |
| return mExtensionStrings.size(); | |
| } | |
| bool Context::isExtensionRequestable(const char *name) | |
| { | |
| const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); | |
| auto extension = extensionInfos.find(name); | |
| return extension != extensionInfos.end() && extension->second.Requestable && | |
| mSupportedExtensions.*(extension->second.ExtensionsMember); | |
| } | |
| void Context::requestExtension(const char *name) | |
| { | |
| const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap(); | |
| ASSERT(extensionInfos.find(name) != extensionInfos.end()); | |
| const auto &extension = extensionInfos.at(name); | |
| ASSERT(extension.Requestable); | |
| ASSERT(isExtensionRequestable(name)); | |
| if (mExtensions.*(extension.ExtensionsMember)) | |
| { | |
| // Extension already enabled | |
| return; | |
| } | |
| mExtensions.*(extension.ExtensionsMember) = true; | |
| updateCaps(); | |
| initExtensionStrings(); | |
| // Release the shader compiler so it will be re-created with the requested extensions enabled. | |
| releaseShaderCompiler(); | |
| // Invalidate all textures and framebuffer. Some extensions make new formats renderable or | |
| // sampleable. | |
| mState.mTextures->signalAllTexturesDirty(this); | |
| for (auto &zeroTexture : mZeroTextures) | |
| { | |
| if (zeroTexture.get() != nullptr) | |
| { | |
| zeroTexture->signalDirty(this, InitState::Initialized); | |
| } | |
| } | |
| mState.mFramebuffers->invalidateFramebufferComplenessCache(this); | |
| } | |
| size_t Context::getRequestableExtensionStringCount() const | |
| { | |
| return mRequestableExtensionStrings.size(); | |
| } | |
| void Context::beginTransformFeedback(PrimitiveMode primitiveMode) | |
| { | |
| TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); | |
| ASSERT(transformFeedback != nullptr); | |
| ASSERT(!transformFeedback->isPaused()); | |
| transformFeedback->begin(this, primitiveMode, mGLState.getProgram()); | |
| mStateCache.onTransformFeedbackChange(this); | |
| } | |
| bool Context::hasActiveTransformFeedback(GLuint program) const | |
| { | |
| for (auto pair : mTransformFeedbackMap) | |
| { | |
| if (pair.second != nullptr && pair.second->hasBoundProgram(program)) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| Extensions Context::generateSupportedExtensions() const | |
| { | |
| Extensions supportedExtensions = mImplementation->getNativeExtensions(); | |
| // Explicitly enable GL_KHR_parallel_shader_compile | |
| supportedExtensions.parallelShaderCompile = true; | |
| if (getClientVersion() < ES_2_0) | |
| { | |
| // Default extensions for GLES1 | |
| supportedExtensions.pointSizeArray = true; | |
| supportedExtensions.textureCubeMap = true; | |
| supportedExtensions.pointSprite = true; | |
| supportedExtensions.drawTexture = true; | |
| supportedExtensions.parallelShaderCompile = false; | |
| } | |
| if (getClientVersion() < ES_3_0) | |
| { | |
| // Disable ES3+ extensions | |
| supportedExtensions.colorBufferFloat = false; | |
| supportedExtensions.eglImageExternalEssl3 = false; | |
| supportedExtensions.textureNorm16 = false; | |
| supportedExtensions.multiview = false; | |
| supportedExtensions.maxViews = 1u; | |
| } | |
| if (getClientVersion() < ES_3_1) | |
| { | |
| // Disable ES3.1+ extensions | |
| supportedExtensions.geometryShader = false; | |
| // TODO(http://anglebug.com/2775): Multisample arrays could be supported on ES 3.0 as well | |
| // once 2D multisample texture extension is exposed there. | |
| supportedExtensions.textureStorageMultisample2DArray = false; | |
| } | |
| if (getClientVersion() > ES_2_0) | |
| { | |
| // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts | |
| // supportedExtensions.sRGB = false; | |
| // EXT_blend_func_extended is only implemented against GLES2 now | |
| // TODO(http://anglebug.com/1085): remove this limitation once GLES3 binding API for the | |
| // outputs is in place. | |
| supportedExtensions.blendFuncExtended = false; | |
| } | |
| // Some extensions are always available because they are implemented in the GL layer. | |
| supportedExtensions.bindUniformLocation = true; | |
| supportedExtensions.vertexArrayObject = true; | |
| supportedExtensions.bindGeneratesResource = true; | |
| supportedExtensions.clientArrays = true; | |
| supportedExtensions.requestExtension = true; | |
| // Enable the no error extension if the context was created with the flag. | |
| supportedExtensions.noError = mSkipValidation; | |
| // Enable surfaceless to advertise we'll have the correct behavior when there is no default FBO | |
| supportedExtensions.surfacelessContext = mSurfacelessSupported; | |
| // Explicitly enable GL_KHR_debug | |
| supportedExtensions.debug = true; | |
| supportedExtensions.maxDebugMessageLength = 1024; | |
| supportedExtensions.maxDebugLoggedMessages = 1024; | |
| supportedExtensions.maxDebugGroupStackDepth = 1024; | |
| supportedExtensions.maxLabelLength = 1024; | |
| // Explicitly enable GL_ANGLE_robust_client_memory | |
| supportedExtensions.robustClientMemory = true; | |
| // Determine robust resource init availability from EGL. | |
| supportedExtensions.robustResourceInitialization = mGLState.isRobustResourceInitEnabled(); | |
| // mExtensions.robustBufferAccessBehavior is true only if robust access is true and the backend | |
| // supports it. | |
| supportedExtensions.robustBufferAccessBehavior = | |
| mRobustAccess && supportedExtensions.robustBufferAccessBehavior; | |
| // Enable the cache control query unconditionally. | |
| supportedExtensions.programCacheControl = true; | |
| // Enable EGL_ANGLE_explicit_context subextensions | |
| if (mExplicitContextAvailable) | |
| { | |
| // GL_ANGLE_explicit_context_gles1 | |
| supportedExtensions.explicitContextGles1 = true; | |
| // GL_ANGLE_explicit_context | |
| supportedExtensions.explicitContext = true; | |
| } | |
| return supportedExtensions; | |
| } | |
| void Context::initCaps() | |
| { | |
| mCaps = mImplementation->getNativeCaps(); | |
| mSupportedExtensions = generateSupportedExtensions(); | |
| mExtensions = mSupportedExtensions; | |
| mLimitations = mImplementation->getNativeLimitations(); | |
| // GLES1 emulation: Initialize caps (Table 6.20 / 6.22 in the ES 1.1 spec) | |
| if (getClientVersion() < Version(2, 0)) | |
| { | |
| mCaps.maxMultitextureUnits = 4; | |
| mCaps.maxClipPlanes = 6; | |
| mCaps.maxLights = 8; | |
| mCaps.maxModelviewMatrixStackDepth = Caps::GlobalMatrixStackDepth; | |
| mCaps.maxProjectionMatrixStackDepth = Caps::GlobalMatrixStackDepth; | |
| mCaps.maxTextureMatrixStackDepth = Caps::GlobalMatrixStackDepth; | |
| mCaps.minSmoothPointSize = 1.0f; | |
| mCaps.maxSmoothPointSize = 1.0f; | |
| mCaps.minSmoothLineWidth = 1.0f; | |
| mCaps.maxSmoothLineWidth = 1.0f; | |
| } | |
| // Apply/Verify implementation limits | |
| LimitCap(&mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS); | |
| ASSERT(mCaps.minAliasedPointSize >= 1.0f); | |
| if (getClientVersion() < ES_3_1) | |
| { | |
| mCaps.maxVertexAttribBindings = mCaps.maxVertexAttributes; | |
| } | |
| else | |
| { | |
| LimitCap(&mCaps.maxVertexAttribBindings, MAX_VERTEX_ATTRIB_BINDINGS); | |
| } | |
| LimitCap(&mCaps.maxShaderUniformBlocks[ShaderType::Vertex], | |
| IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS); | |
| LimitCap(&mCaps.maxUniformBufferBindings, IMPLEMENTATION_MAX_UNIFORM_BUFFER_BINDINGS); | |
| LimitCap(&mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); | |
| LimitCap(&mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4); | |
| // Limit textures as well, so we can use fast bitsets with texture bindings. | |
| LimitCap(&mCaps.maxCombinedTextureImageUnits, IMPLEMENTATION_MAX_ACTIVE_TEXTURES); | |
| LimitCap(&mCaps.maxShaderTextureImageUnits[ShaderType::Vertex], | |
| IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2); | |
| LimitCap(&mCaps.maxShaderTextureImageUnits[ShaderType::Fragment], | |
| IMPLEMENTATION_MAX_ACTIVE_TEXTURES / 2); | |
| mCaps.maxSampleMaskWords = std::min<GLuint>(mCaps.maxSampleMaskWords, MAX_SAMPLE_MASK_WORDS); | |
| // WebGL compatibility | |
| mExtensions.webglCompatibility = mWebGLContext; | |
| for (const auto &extensionInfo : GetExtensionInfoMap()) | |
| { | |
| // If the user has requested that extensions start disabled and they are requestable, | |
| // disable them. | |
| if (!mExtensionsEnabled && extensionInfo.second.Requestable) | |
| { | |
| mExtensions.*(extensionInfo.second.ExtensionsMember) = false; | |
| } | |
| } | |
| // Generate texture caps | |
| updateCaps(); | |
| } | |
| void Context::updateCaps() | |
| { | |
| mCaps.compressedTextureFormats.clear(); | |
| mTextureCaps.clear(); | |
| for (GLenum sizedInternalFormat : GetAllSizedInternalFormats()) | |
| { | |
| TextureCaps formatCaps = mImplementation->getNativeTextureCaps().get(sizedInternalFormat); | |
| const InternalFormat &formatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); | |
| // Update the format caps based on the client version and extensions. | |
| // Caps are AND'd with the renderer caps because some core formats are still unsupported in | |
| // ES3. | |
| formatCaps.texturable = | |
| formatCaps.texturable && formatInfo.textureSupport(getClientVersion(), mExtensions); | |
| formatCaps.filterable = | |
| formatCaps.filterable && formatInfo.filterSupport(getClientVersion(), mExtensions); | |
| formatCaps.textureAttachment = | |
| formatCaps.textureAttachment && | |
| formatInfo.textureAttachmentSupport(getClientVersion(), mExtensions); | |
| formatCaps.renderbuffer = formatCaps.renderbuffer && | |
| formatInfo.renderbufferSupport(getClientVersion(), mExtensions); | |
| // OpenGL ES does not support multisampling with non-rendererable formats | |
| // OpenGL ES 3.0 or prior does not support multisampling with integer formats | |
| if (!formatCaps.renderbuffer || | |
| (getClientVersion() < ES_3_1 && | |
| (formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT))) | |
| { | |
| formatCaps.sampleCounts.clear(); | |
| } | |
| else | |
| { | |
| // We may have limited the max samples for some required renderbuffer formats due to | |
| // non-conformant formats. In this case MAX_SAMPLES needs to be lowered accordingly. | |
| GLuint formatMaxSamples = formatCaps.getMaxSamples(); | |
| // GLES 3.0.5 section 4.4.2.2: "Implementations must support creation of renderbuffers | |
| // in these required formats with up to the value of MAX_SAMPLES multisamples, with the | |
| // exception of signed and unsigned integer formats." | |
| if (formatInfo.componentType != GL_INT && formatInfo.componentType != GL_UNSIGNED_INT && | |
| formatInfo.isRequiredRenderbufferFormat(getClientVersion())) | |
| { | |
| ASSERT(getClientVersion() < ES_3_0 || formatMaxSamples >= 4); | |
| mCaps.maxSamples = std::min(mCaps.maxSamples, formatMaxSamples); | |
| } | |
| // Handle GLES 3.1 MAX_*_SAMPLES values similarly to MAX_SAMPLES. | |
| if (getClientVersion() >= ES_3_1) | |
| { | |
| // GLES 3.1 section 9.2.5: "Implementations must support creation of renderbuffers | |
| // in these required formats with up to the value of MAX_SAMPLES multisamples, with | |
| // the exception that the signed and unsigned integer formats are required only to | |
| // support creation of renderbuffers with up to the value of MAX_INTEGER_SAMPLES | |
| // multisamples, which must be at least one." | |
| if (formatInfo.componentType == GL_INT || | |
| formatInfo.componentType == GL_UNSIGNED_INT) | |
| { | |
| mCaps.maxIntegerSamples = std::min(mCaps.maxIntegerSamples, formatMaxSamples); | |
| } | |
| // GLES 3.1 section 19.3.1. | |
| if (formatCaps.texturable) | |
| { | |
| if (formatInfo.depthBits > 0) | |
| { | |
| mCaps.maxDepthTextureSamples = | |
| std::min(mCaps.maxDepthTextureSamples, formatMaxSamples); | |
| } | |
| else if (formatInfo.redBits > 0) | |
| { | |
| mCaps.maxColorTextureSamples = | |
| std::min(mCaps.maxColorTextureSamples, formatMaxSamples); | |
| } | |
| } | |
| } | |
| } | |
| if (formatCaps.texturable && formatInfo.compressed) | |
| { | |
| mCaps.compressedTextureFormats.push_back(sizedInternalFormat); | |
| } | |
| mTextureCaps.insert(sizedInternalFormat, formatCaps); | |
| } | |
| // If program binary is disabled, blank out the memory cache pointer. | |
| if (!mSupportedExtensions.getProgramBinary) | |
| { | |
| mMemoryProgramCache = nullptr; | |
| } | |
| // Compute which buffer types are allowed | |
| mValidBufferBindings.reset(); | |
| mValidBufferBindings.set(BufferBinding::ElementArray); | |
| mValidBufferBindings.set(BufferBinding::Array); | |
| if (mExtensions.pixelBufferObject || getClientVersion() >= ES_3_0) | |
| { | |
| mValidBufferBindings.set(BufferBinding::PixelPack); | |
| mValidBufferBindings.set(BufferBinding::PixelUnpack); | |
| } | |
| if (getClientVersion() >= ES_3_0) | |
| { | |
| mValidBufferBindings.set(BufferBinding::CopyRead); | |
| mValidBufferBindings.set(BufferBinding::CopyWrite); | |
| mValidBufferBindings.set(BufferBinding::TransformFeedback); | |
| mValidBufferBindings.set(BufferBinding::Uniform); | |
| } | |
| if (getClientVersion() >= ES_3_1) | |
| { | |
| mValidBufferBindings.set(BufferBinding::AtomicCounter); | |
| mValidBufferBindings.set(BufferBinding::ShaderStorage); | |
| mValidBufferBindings.set(BufferBinding::DrawIndirect); | |
| mValidBufferBindings.set(BufferBinding::DispatchIndirect); | |
| } | |
| mThreadPool = angle::WorkerThreadPool::Create(mExtensions.parallelShaderCompile); | |
| } | |
| void Context::initWorkarounds() | |
| { | |
| // Apply back-end workarounds. | |
| mImplementation->applyNativeWorkarounds(&mWorkarounds); | |
| // Lose the context upon out of memory error if the application is | |
| // expecting to watch for those events. | |
| mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT); | |
| } | |
| // Return true if the draw is a no-op, else return false. | |
| // A no-op draw occurs if the count of vertices is less than the minimum required to | |
| // have a valid primitive for this mode (0 for points, 0-1 for lines, 0-2 for tris). | |
| bool Context::noopDraw(PrimitiveMode mode, GLsizei count) | |
| { | |
| return count < kMinimumPrimitiveCounts[mode]; | |
| } | |
| bool Context::noopDrawInstanced(PrimitiveMode mode, GLsizei count, GLsizei instanceCount) | |
| { | |
| return (instanceCount == 0) || noopDraw(mode, count); | |
| } | |
| Error Context::prepareForDraw(PrimitiveMode mode) | |
| { | |
| if (mGLES1Renderer) | |
| { | |
| ANGLE_TRY(mGLES1Renderer->prepareForDraw(mode, this, &mGLState)); | |
| } | |
| ANGLE_TRY(syncDirtyObjects(mDrawDirtyObjects)); | |
| if (isRobustResourceInitEnabled()) | |
| { | |
| ANGLE_TRY(mGLState.clearUnclearedActiveTextures(this)); | |
| ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureDrawAttachmentsInitialized(this)); | |
| } | |
| ANGLE_TRY(syncDirtyBits()); | |
| return NoError(); | |
| } | |
| Error Context::prepareForClear(GLbitfield mask) | |
| { | |
| ANGLE_TRY(syncDirtyObjects(mClearDirtyObjects)); | |
| ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureClearAttachmentsInitialized(this, mask)); | |
| ANGLE_TRY(syncDirtyBits(mClearDirtyBits)); | |
| return NoError(); | |
| } | |
| Error Context::prepareForClearBuffer(GLenum buffer, GLint drawbuffer) | |
| { | |
| ANGLE_TRY(syncDirtyObjects(mClearDirtyObjects)); | |
| ANGLE_TRY(mGLState.getDrawFramebuffer()->ensureClearBufferAttachmentsInitialized(this, buffer, | |
| drawbuffer)); | |
| ANGLE_TRY(syncDirtyBits(mClearDirtyBits)); | |
| return NoError(); | |
| } | |
| Error Context::syncState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask) | |
| { | |
| ANGLE_TRY(syncDirtyObjects(objectMask)); | |
| ANGLE_TRY(syncDirtyBits(bitMask)); | |
| return NoError(); | |
| } | |
| Error Context::syncDirtyBits() | |
| { | |
| const State::DirtyBits &dirtyBits = mGLState.getDirtyBits(); | |
| ANGLE_TRY(mImplementation->syncState(this, dirtyBits)); | |
| mGLState.clearDirtyBits(); | |
| return NoError(); | |
| } | |
| Error Context::syncDirtyBits(const State::DirtyBits &bitMask) | |
| { | |
| const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask); | |
| ANGLE_TRY(mImplementation->syncState(this, dirtyBits)); | |
| mGLState.clearDirtyBits(dirtyBits); | |
| return NoError(); | |
| } | |
| Error Context::syncDirtyObjects(const State::DirtyObjects &objectMask) | |
| { | |
| return mGLState.syncDirtyObjects(this, objectMask); | |
| } | |
| void Context::blitFramebuffer(GLint srcX0, | |
| GLint srcY0, | |
| GLint srcX1, | |
| GLint srcY1, | |
| GLint dstX0, | |
| GLint dstY0, | |
| GLint dstX1, | |
| GLint dstY1, | |
| GLbitfield mask, | |
| GLenum filter) | |
| { | |
| if (mask == 0) | |
| { | |
| // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no | |
| // buffers are copied. | |
| return; | |
| } | |
| Framebuffer *drawFramebuffer = mGLState.getDrawFramebuffer(); | |
| ASSERT(drawFramebuffer); | |
| Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0); | |
| Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0); | |
| ANGLE_CONTEXT_TRY(syncStateForBlit()); | |
| handleError(drawFramebuffer->blit(this, srcArea, dstArea, mask, filter)); | |
| } | |
| void Context::clear(GLbitfield mask) | |
| { | |
| ANGLE_CONTEXT_TRY(prepareForClear(mask)); | |
| ANGLE_CONTEXT_TRY(mGLState.getDrawFramebuffer()->clear(this, mask)); | |
| } | |
| void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values) | |
| { | |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so | |
| // that the backend doesn't need to take this case into account. | |
| if (buffer == GL_DEPTH && !getGLState().getDrawFramebuffer()->getDepthbuffer()) | |
| { | |
| return; | |
| } | |
| if (buffer == GL_COLOR && !getGLState().getDrawFramebuffer()->getColorbuffer(drawbuffer)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); | |
| ANGLE_CONTEXT_TRY( | |
| mGLState.getDrawFramebuffer()->clearBufferfv(this, buffer, drawbuffer, values)); | |
| } | |
| void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values) | |
| { | |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so | |
| // that the backend doesn't need to take this case into account. | |
| if (buffer == GL_COLOR && !getGLState().getDrawFramebuffer()->getColorbuffer(drawbuffer)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); | |
| ANGLE_CONTEXT_TRY( | |
| mGLState.getDrawFramebuffer()->clearBufferuiv(this, buffer, drawbuffer, values)); | |
| } | |
| void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values) | |
| { | |
| // It's not an error to try to clear a non-existent buffer, but it's a no-op. We early out so | |
| // that the backend doesn't need to take this case into account. | |
| if (buffer == GL_STENCIL && !getGLState().getDrawFramebuffer()->getStencilbuffer()) | |
| { | |
| return; | |
| } | |
| if (buffer == GL_COLOR && !getGLState().getDrawFramebuffer()->getColorbuffer(drawbuffer)) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); | |
| ANGLE_CONTEXT_TRY( | |
| mGLState.getDrawFramebuffer()->clearBufferiv(this, buffer, drawbuffer, values)); | |
| } | |
| void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | |
| { | |
| Framebuffer *framebufferObject = mGLState.getDrawFramebuffer(); | |
| ASSERT(framebufferObject); | |
| // If a buffer is not present, the clear has no effect | |
| if (framebufferObject->getDepthbuffer() == nullptr && | |
| framebufferObject->getStencilbuffer() == nullptr) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForClearBuffer(buffer, drawbuffer)); | |
| ANGLE_CONTEXT_TRY(framebufferObject->clearBufferfi(this, buffer, drawbuffer, depth, stencil)); | |
| } | |
| void Context::readPixels(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| void *pixels) | |
| { | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(syncStateForReadPixels()); | |
| Framebuffer *readFBO = mGLState.getReadFramebuffer(); | |
| ASSERT(readFBO); | |
| Rectangle area(x, y, width, height); | |
| handleError(readFBO->readPixels(this, area, format, type, pixels)); | |
| } | |
| void Context::readPixelsRobust(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *columns, | |
| GLsizei *rows, | |
| void *pixels) | |
| { | |
| readPixels(x, y, width, height, format, type, pixels); | |
| } | |
| void Context::readnPixelsRobust(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *columns, | |
| GLsizei *rows, | |
| void *data) | |
| { | |
| readPixels(x, y, width, height, format, type, data); | |
| } | |
| void Context::copyTexImage2D(TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border) | |
| { | |
| // Only sync the read FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER)); | |
| Rectangle sourceArea(x, y, width, height); | |
| Framebuffer *framebuffer = mGLState.getReadFramebuffer(); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| handleError(texture->copyImage(this, target, level, sourceArea, internalformat, framebuffer)); | |
| } | |
| void Context::copyTexSubImage2D(TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| // Only sync the read FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER)); | |
| Offset destOffset(xoffset, yoffset, 0); | |
| Rectangle sourceArea(x, y, width, height); | |
| Framebuffer *framebuffer = mGLState.getReadFramebuffer(); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| handleError(texture->copySubImage(this, target, level, destOffset, sourceArea, framebuffer)); | |
| } | |
| void Context::copyTexSubImage3D(TextureType target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| // Only sync the read FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, GL_READ_FRAMEBUFFER)); | |
| Offset destOffset(xoffset, yoffset, zoffset); | |
| Rectangle sourceArea(x, y, width, height); | |
| Framebuffer *framebuffer = mGLState.getReadFramebuffer(); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->copySubImage(this, NonCubeTextureTypeToTarget(target), level, destOffset, | |
| sourceArea, framebuffer)); | |
| } | |
| void Context::framebufferTexture2D(GLenum target, | |
| GLenum attachment, | |
| TextureTarget textarget, | |
| GLuint texture, | |
| GLint level) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (texture != 0) | |
| { | |
| Texture *textureObj = getTexture(texture); | |
| ImageIndex index = ImageIndex::MakeFromTarget(textarget, level); | |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::framebufferRenderbuffer(GLenum target, | |
| GLenum attachment, | |
| GLenum renderbuffertarget, | |
| GLuint renderbuffer) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (renderbuffer != 0) | |
| { | |
| Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer); | |
| framebuffer->setAttachment(this, GL_RENDERBUFFER, attachment, gl::ImageIndex(), | |
| renderbufferObject); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::framebufferTextureLayer(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint layer) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (texture != 0) | |
| { | |
| Texture *textureObject = getTexture(texture); | |
| ImageIndex index = ImageIndex::MakeFromType(textureObject->getType(), level, layer); | |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObject); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::framebufferTextureMultiviewLayered(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLint baseViewIndex, | |
| GLsizei numViews) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (texture != 0) | |
| { | |
| Texture *textureObj = getTexture(texture); | |
| ImageIndex index; | |
| if (textureObj->getType() == TextureType::_2DArray) | |
| { | |
| index = ImageIndex::Make2DArrayRange(level, baseViewIndex, numViews); | |
| } | |
| else | |
| { | |
| ASSERT(textureObj->getType() == TextureType::_2DMultisampleArray); | |
| ASSERT(level == 0); | |
| index = ImageIndex::Make2DMultisampleArrayRange(baseViewIndex, numViews); | |
| } | |
| framebuffer->setAttachmentMultiviewLayered(this, GL_TEXTURE, attachment, index, textureObj, | |
| numViews, baseViewIndex); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::framebufferTextureMultiviewSideBySide(GLenum target, | |
| GLenum attachment, | |
| GLuint texture, | |
| GLint level, | |
| GLsizei numViews, | |
| const GLint *viewportOffsets) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (texture != 0) | |
| { | |
| Texture *textureObj = getTexture(texture); | |
| ImageIndex index = ImageIndex::Make2D(level); | |
| framebuffer->setAttachmentMultiviewSideBySide(this, GL_TEXTURE, attachment, index, | |
| textureObj, numViews, viewportOffsets); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::framebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (texture != 0) | |
| { | |
| Texture *textureObj = getTexture(texture); | |
| ImageIndex index = ImageIndex::MakeFromType( | |
| textureObj->getType(), level, ImageIndex::kEntireLevel, ImageIndex::kEntireLevel); | |
| framebuffer->setAttachment(this, GL_TEXTURE, attachment, index, textureObj); | |
| } | |
| else | |
| { | |
| framebuffer->resetAttachment(this, attachment); | |
| } | |
| mGLState.setObjectDirty(target); | |
| } | |
| void Context::drawBuffers(GLsizei n, const GLenum *bufs) | |
| { | |
| Framebuffer *framebuffer = mGLState.getDrawFramebuffer(); | |
| ASSERT(framebuffer); | |
| framebuffer->setDrawBuffers(n, bufs); | |
| mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER); | |
| mStateCache.onDrawFramebufferChange(this); | |
| } | |
| void Context::readBuffer(GLenum mode) | |
| { | |
| Framebuffer *readFBO = mGLState.getReadFramebuffer(); | |
| readFBO->setReadBuffer(mode); | |
| mGLState.setObjectDirty(GL_READ_FRAMEBUFFER); | |
| } | |
| void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) | |
| { | |
| // Only sync the FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, target)); | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| // The specification isn't clear what should be done when the framebuffer isn't complete. | |
| // We leave it up to the framebuffer implementation to decide what to do. | |
| handleError(framebuffer->discard(this, numAttachments, attachments)); | |
| } | |
| void Context::invalidateFramebuffer(GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments) | |
| { | |
| // Only sync the FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, target)); | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (!framebuffer->isComplete(this)) | |
| { | |
| return; | |
| } | |
| handleError(framebuffer->invalidate(this, numAttachments, attachments)); | |
| } | |
| void Context::invalidateSubFramebuffer(GLenum target, | |
| GLsizei numAttachments, | |
| const GLenum *attachments, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| // Only sync the FBO | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, target)); | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| if (!framebuffer->isComplete(this)) | |
| { | |
| return; | |
| } | |
| Rectangle area(x, y, width, height); | |
| handleError(framebuffer->invalidateSub(this, numAttachments, attachments, area)); | |
| } | |
| void Context::texImage2D(TextureTarget target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Extents size(width, height, 1); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| handleError(texture->setImage(this, mGLState.getUnpackState(), target, level, internalformat, | |
| size, format, type, static_cast<const uint8_t *>(pixels))); | |
| } | |
| void Context::texImage2DRobust(TextureTarget target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| texImage2D(target, level, internalformat, width, height, border, format, type, pixels); | |
| } | |
| void Context::texImage3D(TextureType target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Extents size(width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setImage(this, mGLState.getUnpackState(), | |
| NonCubeTextureTypeToTarget(target), level, internalformat, size, | |
| format, type, static_cast<const uint8_t *>(pixels))); | |
| } | |
| void Context::texImage3DRobust(TextureType target, | |
| GLint level, | |
| GLint internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| texImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | |
| } | |
| void Context::texSubImage2D(TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| // Zero sized uploads are valid but no-ops | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Box area(xoffset, yoffset, 0, width, height, 1); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| gl::Buffer *unpackBuffer = mGLState.getTargetBuffer(gl::BufferBinding::PixelUnpack); | |
| handleError(texture->setSubImage(this, mGLState.getUnpackState(), unpackBuffer, target, level, | |
| area, format, type, static_cast<const uint8_t *>(pixels))); | |
| } | |
| void Context::texSubImage2DRobust(TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | |
| } | |
| void Context::texSubImage3D(TextureType target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| const void *pixels) | |
| { | |
| // Zero sized uploads are valid but no-ops | |
| if (width == 0 || height == 0 || depth == 0) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Box area(xoffset, yoffset, zoffset, width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| gl::Buffer *unpackBuffer = mGLState.getTargetBuffer(gl::BufferBinding::PixelUnpack); | |
| handleError(texture->setSubImage(this, mGLState.getUnpackState(), unpackBuffer, | |
| NonCubeTextureTypeToTarget(target), level, area, format, type, | |
| static_cast<const uint8_t *>(pixels))); | |
| } | |
| void Context::texSubImage3DRobust(TextureType target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| const void *pixels) | |
| { | |
| texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, | |
| pixels); | |
| } | |
| void Context::compressedTexImage2D(TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Extents size(width, height, 1); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| handleError(texture->setCompressedImage(this, mGLState.getUnpackState(), target, level, | |
| internalformat, size, imageSize, | |
| static_cast<const uint8_t *>(data))); | |
| } | |
| void Context::compressedTexImage2DRobust(TextureTarget target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLint border, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const GLvoid *data) | |
| { | |
| compressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | |
| } | |
| void Context::compressedTexImage3D(TextureType target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Extents size(width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setCompressedImage( | |
| this, mGLState.getUnpackState(), NonCubeTextureTypeToTarget(target), level, internalformat, | |
| size, imageSize, static_cast<const uint8_t *>(data))); | |
| } | |
| void Context::compressedTexImage3DRobust(TextureType target, | |
| GLint level, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLint border, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const GLvoid *data) | |
| { | |
| compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, | |
| data); | |
| } | |
| void Context::compressedTexSubImage2D(TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Box area(xoffset, yoffset, 0, width, height, 1); | |
| Texture *texture = getTargetTexture(TextureTargetToType(target)); | |
| handleError(texture->setCompressedSubImage(this, mGLState.getUnpackState(), target, level, area, | |
| format, imageSize, | |
| static_cast<const uint8_t *>(data))); | |
| } | |
| void Context::compressedTexSubImage2DRobust(TextureTarget target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const GLvoid *data) | |
| { | |
| compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, | |
| data); | |
| } | |
| void Context::compressedTexSubImage3D(TextureType target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLsizei imageSize, | |
| const void *data) | |
| { | |
| // Zero sized uploads are valid but no-ops | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| Box area(xoffset, yoffset, zoffset, width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setCompressedSubImage( | |
| this, mGLState.getUnpackState(), NonCubeTextureTypeToTarget(target), level, area, format, | |
| imageSize, static_cast<const uint8_t *>(data))); | |
| } | |
| void Context::compressedTexSubImage3DRobust(TextureType target, | |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLsizei imageSize, | |
| GLsizei dataSize, | |
| const GLvoid *data) | |
| { | |
| compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, | |
| imageSize, data); | |
| } | |
| void Context::generateMipmap(TextureType target) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->generateMipmap(this)); | |
| } | |
| void Context::copyTexture(GLuint sourceId, | |
| GLint sourceLevel, | |
| TextureTarget destTarget, | |
| GLuint destId, | |
| GLint destLevel, | |
| GLint internalFormat, | |
| GLenum destType, | |
| GLboolean unpackFlipY, | |
| GLboolean unpackPremultiplyAlpha, | |
| GLboolean unpackUnmultiplyAlpha) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| gl::Texture *sourceTexture = getTexture(sourceId); | |
| gl::Texture *destTexture = getTexture(destId); | |
| handleError(destTexture->copyTexture(this, destTarget, destLevel, internalFormat, destType, | |
| sourceLevel, ConvertToBool(unpackFlipY), | |
| ConvertToBool(unpackPremultiplyAlpha), | |
| ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); | |
| } | |
| void Context::copySubTexture(GLuint sourceId, | |
| GLint sourceLevel, | |
| TextureTarget destTarget, | |
| GLuint destId, | |
| GLint destLevel, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean unpackFlipY, | |
| GLboolean unpackPremultiplyAlpha, | |
| GLboolean unpackUnmultiplyAlpha) | |
| { | |
| // Zero sized copies are valid but no-ops | |
| if (width == 0 || height == 0) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| gl::Texture *sourceTexture = getTexture(sourceId); | |
| gl::Texture *destTexture = getTexture(destId); | |
| Offset offset(xoffset, yoffset, 0); | |
| Rectangle area(x, y, width, height); | |
| handleError(destTexture->copySubTexture(this, destTarget, destLevel, offset, sourceLevel, area, | |
| ConvertToBool(unpackFlipY), | |
| ConvertToBool(unpackPremultiplyAlpha), | |
| ConvertToBool(unpackUnmultiplyAlpha), sourceTexture)); | |
| } | |
| void Context::compressedCopyTexture(GLuint sourceId, GLuint destId) | |
| { | |
| ANGLE_CONTEXT_TRY(syncStateForTexImage()); | |
| gl::Texture *sourceTexture = getTexture(sourceId); | |
| gl::Texture *destTexture = getTexture(destId); | |
| handleError(destTexture->copyCompressedTexture(this, sourceTexture)); | |
| } | |
| void Context::getBufferPointerv(BufferBinding target, GLenum pname, void **params) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| QueryBufferPointerv(buffer, pname, params); | |
| } | |
| void Context::getBufferPointervRobust(BufferBinding target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| void **params) | |
| { | |
| getBufferPointerv(target, pname, params); | |
| } | |
| void *Context::mapBuffer(BufferBinding target, GLenum access) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| Error error = buffer->map(this, access); | |
| if (error.isError()) | |
| { | |
| handleError(error); | |
| return nullptr; | |
| } | |
| return buffer->getMapPointer(); | |
| } | |
| GLboolean Context::unmapBuffer(BufferBinding target) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| GLboolean result; | |
| Error error = buffer->unmap(this, &result); | |
| if (error.isError()) | |
| { | |
| handleError(error); | |
| return GL_FALSE; | |
| } | |
| return result; | |
| } | |
| void *Context::mapBufferRange(BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr length, | |
| GLbitfield access) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| Error error = buffer->mapRange(this, offset, length, access); | |
| if (error.isError()) | |
| { | |
| handleError(error); | |
| return nullptr; | |
| } | |
| return buffer->getMapPointer(); | |
| } | |
| void Context::flushMappedBufferRange(BufferBinding /*target*/, | |
| GLintptr /*offset*/, | |
| GLsizeiptr /*length*/) | |
| { | |
| // We do not currently support a non-trivial implementation of FlushMappedBufferRange | |
| } | |
| Error Context::syncStateForReadPixels() | |
| { | |
| return syncState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects); | |
| } | |
| Error Context::syncStateForTexImage() | |
| { | |
| return syncState(mTexImageDirtyBits, mTexImageDirtyObjects); | |
| } | |
| Error Context::syncStateForBlit() | |
| { | |
| return syncState(mBlitDirtyBits, mBlitDirtyObjects); | |
| } | |
| Error Context::syncStateForPathOperation() | |
| { | |
| ANGLE_TRY(syncDirtyObjects(mPathOperationDirtyObjects)); | |
| // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering? | |
| ANGLE_TRY(syncDirtyBits()); | |
| return NoError(); | |
| } | |
| void Context::activeShaderProgram(GLuint pipeline, GLuint program) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::activeTexture(GLenum texture) | |
| { | |
| mGLState.setActiveSampler(texture - GL_TEXTURE0); | |
| } | |
| void Context::blendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| mGLState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha)); | |
| } | |
| void Context::blendEquation(GLenum mode) | |
| { | |
| mGLState.setBlendEquation(mode, mode); | |
| } | |
| void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | |
| { | |
| mGLState.setBlendEquation(modeRGB, modeAlpha); | |
| } | |
| void Context::blendFunc(GLenum sfactor, GLenum dfactor) | |
| { | |
| mGLState.setBlendFactors(sfactor, dfactor, sfactor, dfactor); | |
| } | |
| void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | |
| { | |
| mGLState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); | |
| } | |
| void Context::clearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | |
| { | |
| mGLState.setColorClearValue(red, green, blue, alpha); | |
| } | |
| void Context::clearDepthf(GLfloat depth) | |
| { | |
| mGLState.setDepthClearValue(depth); | |
| } | |
| void Context::clearStencil(GLint s) | |
| { | |
| mGLState.setStencilClearValue(s); | |
| } | |
| void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | |
| { | |
| mGLState.setColorMask(ConvertToBool(red), ConvertToBool(green), ConvertToBool(blue), | |
| ConvertToBool(alpha)); | |
| } | |
| void Context::cullFace(CullFaceMode mode) | |
| { | |
| mGLState.setCullMode(mode); | |
| } | |
| void Context::depthFunc(GLenum func) | |
| { | |
| mGLState.setDepthFunc(func); | |
| } | |
| void Context::depthMask(GLboolean flag) | |
| { | |
| mGLState.setDepthMask(ConvertToBool(flag)); | |
| } | |
| void Context::depthRangef(GLfloat zNear, GLfloat zFar) | |
| { | |
| mGLState.setDepthRange(zNear, zFar); | |
| } | |
| void Context::disable(GLenum cap) | |
| { | |
| mGLState.setEnableFeature(cap, false); | |
| mStateCache.onContextCapChange(this); | |
| } | |
| void Context::disableVertexAttribArray(GLuint index) | |
| { | |
| mGLState.setEnableVertexAttribArray(index, false); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::enable(GLenum cap) | |
| { | |
| mGLState.setEnableFeature(cap, true); | |
| mStateCache.onContextCapChange(this); | |
| } | |
| void Context::enableVertexAttribArray(GLuint index) | |
| { | |
| mGLState.setEnableVertexAttribArray(index, true); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::frontFace(GLenum mode) | |
| { | |
| mGLState.setFrontFace(mode); | |
| } | |
| void Context::hint(GLenum target, GLenum mode) | |
| { | |
| switch (target) | |
| { | |
| case GL_GENERATE_MIPMAP_HINT: | |
| mGLState.setGenerateMipmapHint(mode); | |
| break; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: | |
| mGLState.setFragmentShaderDerivativeHint(mode); | |
| break; | |
| case GL_PERSPECTIVE_CORRECTION_HINT: | |
| case GL_POINT_SMOOTH_HINT: | |
| case GL_LINE_SMOOTH_HINT: | |
| case GL_FOG_HINT: | |
| mGLState.gles1().setHint(target, mode); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| } | |
| void Context::lineWidth(GLfloat width) | |
| { | |
| mGLState.setLineWidth(width); | |
| } | |
| void Context::pixelStorei(GLenum pname, GLint param) | |
| { | |
| switch (pname) | |
| { | |
| case GL_UNPACK_ALIGNMENT: | |
| mGLState.setUnpackAlignment(param); | |
| break; | |
| case GL_PACK_ALIGNMENT: | |
| mGLState.setPackAlignment(param); | |
| break; | |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: | |
| mGLState.setPackReverseRowOrder(param != 0); | |
| break; | |
| case GL_UNPACK_ROW_LENGTH: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); | |
| mGLState.setUnpackRowLength(param); | |
| break; | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| ASSERT(getClientMajorVersion() >= 3); | |
| mGLState.setUnpackImageHeight(param); | |
| break; | |
| case GL_UNPACK_SKIP_IMAGES: | |
| ASSERT(getClientMajorVersion() >= 3); | |
| mGLState.setUnpackSkipImages(param); | |
| break; | |
| case GL_UNPACK_SKIP_ROWS: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); | |
| mGLState.setUnpackSkipRows(param); | |
| break; | |
| case GL_UNPACK_SKIP_PIXELS: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage); | |
| mGLState.setUnpackSkipPixels(param); | |
| break; | |
| case GL_PACK_ROW_LENGTH: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); | |
| mGLState.setPackRowLength(param); | |
| break; | |
| case GL_PACK_SKIP_ROWS: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); | |
| mGLState.setPackSkipRows(param); | |
| break; | |
| case GL_PACK_SKIP_PIXELS: | |
| ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage); | |
| mGLState.setPackSkipPixels(param); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| } | |
| void Context::polygonOffset(GLfloat factor, GLfloat units) | |
| { | |
| mGLState.setPolygonOffsetParams(factor, units); | |
| } | |
| void Context::sampleCoverage(GLfloat value, GLboolean invert) | |
| { | |
| mGLState.setSampleCoverageParams(clamp01(value), ConvertToBool(invert)); | |
| } | |
| void Context::sampleMaski(GLuint maskNumber, GLbitfield mask) | |
| { | |
| mGLState.setSampleMaskParams(maskNumber, mask); | |
| } | |
| void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| mGLState.setScissorParams(x, y, width, height); | |
| } | |
| void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilParams(func, ref, mask); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilBackParams(func, ref, mask); | |
| } | |
| mStateCache.onStencilStateChange(this); | |
| } | |
| void Context::stencilMaskSeparate(GLenum face, GLuint mask) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilWritemask(mask); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilBackWritemask(mask); | |
| } | |
| mStateCache.onStencilStateChange(this); | |
| } | |
| void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilOperations(fail, zfail, zpass); | |
| } | |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) | |
| { | |
| mGLState.setStencilBackOperations(fail, zfail, zpass); | |
| } | |
| } | |
| void Context::vertexAttrib1f(GLuint index, GLfloat x) | |
| { | |
| GLfloat vals[4] = {x, 0, 0, 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib1fv(GLuint index, const GLfloat *values) | |
| { | |
| GLfloat vals[4] = {values[0], 0, 0, 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | |
| { | |
| GLfloat vals[4] = {x, y, 0, 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib2fv(GLuint index, const GLfloat *values) | |
| { | |
| GLfloat vals[4] = {values[0], values[1], 0, 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| GLfloat vals[4] = {x, y, z, 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib3fv(GLuint index, const GLfloat *values) | |
| { | |
| GLfloat vals[4] = {values[0], values[1], values[2], 1}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| GLfloat vals[4] = {x, y, z, w}; | |
| mGLState.setVertexAttribf(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttrib4fv(GLuint index, const GLfloat *values) | |
| { | |
| mGLState.setVertexAttribf(index, values); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttribPointer(GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLsizei stride, | |
| const void *ptr) | |
| { | |
| mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array), | |
| size, type, ConvertToBool(normalized), false, stride, ptr); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::vertexAttribFormat(GLuint attribIndex, | |
| GLint size, | |
| GLenum type, | |
| GLboolean normalized, | |
| GLuint relativeOffset) | |
| { | |
| mGLState.setVertexAttribFormat(attribIndex, size, type, ConvertToBool(normalized), false, | |
| relativeOffset); | |
| mStateCache.onVertexArrayFormatChange(this); | |
| } | |
| void Context::vertexAttribIFormat(GLuint attribIndex, | |
| GLint size, | |
| GLenum type, | |
| GLuint relativeOffset) | |
| { | |
| mGLState.setVertexAttribFormat(attribIndex, size, type, false, true, relativeOffset); | |
| mStateCache.onVertexArrayFormatChange(this); | |
| } | |
| void Context::vertexAttribBinding(GLuint attribIndex, GLuint bindingIndex) | |
| { | |
| mGLState.setVertexAttribBinding(this, attribIndex, bindingIndex); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::vertexBindingDivisor(GLuint bindingIndex, GLuint divisor) | |
| { | |
| mGLState.setVertexBindingDivisor(bindingIndex, divisor); | |
| mStateCache.onVertexArrayFormatChange(this); | |
| } | |
| void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height) | |
| { | |
| mGLState.setViewportParams(x, y, width, height); | |
| } | |
| void Context::vertexAttribIPointer(GLuint index, | |
| GLint size, | |
| GLenum type, | |
| GLsizei stride, | |
| const void *pointer) | |
| { | |
| mGLState.setVertexAttribPointer(this, index, mGLState.getTargetBuffer(BufferBinding::Array), | |
| size, type, false, true, stride, pointer); | |
| mStateCache.onVertexArrayStateChange(this); | |
| } | |
| void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| GLint vals[4] = {x, y, z, w}; | |
| mGLState.setVertexAttribi(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | |
| { | |
| GLuint vals[4] = {x, y, z, w}; | |
| mGLState.setVertexAttribu(index, vals); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttribI4iv(GLuint index, const GLint *v) | |
| { | |
| mGLState.setVertexAttribi(index, v); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::vertexAttribI4uiv(GLuint index, const GLuint *v) | |
| { | |
| mGLState.setVertexAttribu(index, v); | |
| mStateCache.onDefaultVertexAttributeChange(this); | |
| } | |
| void Context::getVertexAttribiv(GLuint index, GLenum pname, GLint *params) | |
| { | |
| const VertexAttribCurrentValueData ¤tValues = | |
| getGLState().getVertexAttribCurrentValue(index); | |
| const VertexArray *vao = getGLState().getVertexArray(); | |
| QueryVertexAttribiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), | |
| currentValues, pname, params); | |
| } | |
| void Context::getVertexAttribivRobust(GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getVertexAttribiv(index, pname, params); | |
| } | |
| void Context::getVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | |
| { | |
| const VertexAttribCurrentValueData ¤tValues = | |
| getGLState().getVertexAttribCurrentValue(index); | |
| const VertexArray *vao = getGLState().getVertexArray(); | |
| QueryVertexAttribfv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), | |
| currentValues, pname, params); | |
| } | |
| void Context::getVertexAttribfvRobust(GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| getVertexAttribfv(index, pname, params); | |
| } | |
| void Context::getVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | |
| { | |
| const VertexAttribCurrentValueData ¤tValues = | |
| getGLState().getVertexAttribCurrentValue(index); | |
| const VertexArray *vao = getGLState().getVertexArray(); | |
| QueryVertexAttribIiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), | |
| currentValues, pname, params); | |
| } | |
| void Context::getVertexAttribIivRobust(GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getVertexAttribIiv(index, pname, params); | |
| } | |
| void Context::getVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | |
| { | |
| const VertexAttribCurrentValueData ¤tValues = | |
| getGLState().getVertexAttribCurrentValue(index); | |
| const VertexArray *vao = getGLState().getVertexArray(); | |
| QueryVertexAttribIuiv(vao->getVertexAttribute(index), vao->getBindingFromAttribIndex(index), | |
| currentValues, pname, params); | |
| } | |
| void Context::getVertexAttribIuivRobust(GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| getVertexAttribIuiv(index, pname, params); | |
| } | |
| void Context::getVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) | |
| { | |
| const VertexAttribute &attrib = getGLState().getVertexArray()->getVertexAttribute(index); | |
| QueryVertexAttribPointerv(attrib, pname, pointer); | |
| } | |
| void Context::getVertexAttribPointervRobust(GLuint index, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| void **pointer) | |
| { | |
| getVertexAttribPointerv(index, pname, pointer); | |
| } | |
| void Context::debugMessageControl(GLenum source, | |
| GLenum type, | |
| GLenum severity, | |
| GLsizei count, | |
| const GLuint *ids, | |
| GLboolean enabled) | |
| { | |
| std::vector<GLuint> idVector(ids, ids + count); | |
| mGLState.getDebug().setMessageControl(source, type, severity, std::move(idVector), | |
| ConvertToBool(enabled)); | |
| } | |
| void Context::debugMessageInsert(GLenum source, | |
| GLenum type, | |
| GLuint id, | |
| GLenum severity, | |
| GLsizei length, | |
| const GLchar *buf) | |
| { | |
| std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf)); | |
| mGLState.getDebug().insertMessage(source, type, id, severity, std::move(msg)); | |
| } | |
| void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam) | |
| { | |
| mGLState.getDebug().setCallback(callback, userParam); | |
| } | |
| GLuint Context::getDebugMessageLog(GLuint count, | |
| GLsizei bufSize, | |
| GLenum *sources, | |
| GLenum *types, | |
| GLuint *ids, | |
| GLenum *severities, | |
| GLsizei *lengths, | |
| GLchar *messageLog) | |
| { | |
| return static_cast<GLuint>(mGLState.getDebug().getMessages(count, bufSize, sources, types, ids, | |
| severities, lengths, messageLog)); | |
| } | |
| void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) | |
| { | |
| std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message)); | |
| mGLState.getDebug().pushGroup(source, id, std::move(msg)); | |
| mImplementation->pushDebugGroup(source, id, length, message); | |
| } | |
| void Context::popDebugGroup() | |
| { | |
| mGLState.getDebug().popGroup(); | |
| mImplementation->popDebugGroup(); | |
| } | |
| void Context::bufferData(BufferBinding target, GLsizeiptr size, const void *data, BufferUsage usage) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| handleError(buffer->bufferData(this, target, data, size, usage)); | |
| } | |
| void Context::bufferSubData(BufferBinding target, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| const void *data) | |
| { | |
| if (data == nullptr || size == 0) | |
| { | |
| return; | |
| } | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| ASSERT(buffer); | |
| handleError(buffer->bufferSubData(this, target, data, size, offset)); | |
| } | |
| void Context::attachShader(GLuint program, GLuint shader) | |
| { | |
| Program *programObject = mState.mShaderPrograms->getProgram(program); | |
| Shader *shaderObject = mState.mShaderPrograms->getShader(shader); | |
| ASSERT(programObject && shaderObject); | |
| programObject->attachShader(shaderObject); | |
| } | |
| const Workarounds &Context::getWorkarounds() const | |
| { | |
| return mWorkarounds; | |
| } | |
| void Context::copyBufferSubData(BufferBinding readTarget, | |
| BufferBinding writeTarget, | |
| GLintptr readOffset, | |
| GLintptr writeOffset, | |
| GLsizeiptr size) | |
| { | |
| // if size is zero, the copy is a successful no-op | |
| if (size == 0) | |
| { | |
| return; | |
| } | |
| // TODO(jmadill): cache these. | |
| Buffer *readBuffer = mGLState.getTargetBuffer(readTarget); | |
| Buffer *writeBuffer = mGLState.getTargetBuffer(writeTarget); | |
| handleError(writeBuffer->copyBufferSubData(this, readBuffer, readOffset, writeOffset, size)); | |
| } | |
| void Context::bindAttribLocation(GLuint program, GLuint index, const GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| // TODO(jmadill): Re-use this from the validation if possible. | |
| ASSERT(programObject); | |
| programObject->bindAttributeLocation(index, name); | |
| } | |
| void Context::bindBuffer(BufferBinding target, GLuint buffer) | |
| { | |
| Buffer *bufferObject = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer); | |
| mGLState.setBufferBinding(this, target, bufferObject); | |
| mStateCache.onBufferBindingChange(this); | |
| } | |
| void Context::bindBufferBase(BufferBinding target, GLuint index, GLuint buffer) | |
| { | |
| bindBufferRange(target, index, buffer, 0, 0); | |
| } | |
| void Context::bindBufferRange(BufferBinding target, | |
| GLuint index, | |
| GLuint buffer, | |
| GLintptr offset, | |
| GLsizeiptr size) | |
| { | |
| Buffer *object = mState.mBuffers->checkBufferAllocation(mImplementation.get(), buffer); | |
| mGLState.setIndexedBufferBinding(this, target, index, object, offset, size); | |
| if (target == BufferBinding::Uniform) | |
| { | |
| mUniformBufferObserverBindings[index].bind(object ? object->getImplementation() : nullptr); | |
| mStateCache.onUniformBufferStateChange(this); | |
| } | |
| else | |
| { | |
| mStateCache.onBufferBindingChange(this); | |
| } | |
| } | |
| void Context::bindFramebuffer(GLenum target, GLuint framebuffer) | |
| { | |
| if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) | |
| { | |
| bindReadFramebuffer(framebuffer); | |
| } | |
| if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER) | |
| { | |
| bindDrawFramebuffer(framebuffer); | |
| } | |
| } | |
| void Context::bindRenderbuffer(GLenum target, GLuint renderbuffer) | |
| { | |
| ASSERT(target == GL_RENDERBUFFER); | |
| Renderbuffer *object = | |
| mState.mRenderbuffers->checkRenderbufferAllocation(mImplementation.get(), renderbuffer); | |
| mGLState.setRenderbufferBinding(this, object); | |
| } | |
| void Context::texStorage2DMultisample(TextureType target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Extents size(width, height, 1); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setStorageMultisample(this, target, samples, internalformat, size, | |
| ConvertToBool(fixedsamplelocations))); | |
| } | |
| void Context::texStorage3DMultisample(TextureType target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLboolean fixedsamplelocations) | |
| { | |
| Extents size(width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setStorageMultisample(this, target, samples, internalformat, size, | |
| ConvertToBool(fixedsamplelocations))); | |
| } | |
| void Context::getMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | |
| { | |
| // According to spec 3.1 Table 20.49: Framebuffer Dependent Values, | |
| // the sample position should be queried by DRAW_FRAMEBUFFER. | |
| ANGLE_CONTEXT_TRY(mGLState.syncDirtyObject(this, GL_DRAW_FRAMEBUFFER)); | |
| const Framebuffer *framebuffer = mGLState.getDrawFramebuffer(); | |
| switch (pname) | |
| { | |
| case GL_SAMPLE_POSITION: | |
| handleError(framebuffer->getSamplePosition(this, index, val)); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void Context::getMultisamplefvRobust(GLenum pname, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *val) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::renderbufferStorage(GLenum target, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. | |
| GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); | |
| Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); | |
| handleError(renderbuffer->setStorage(this, convertedInternalFormat, width, height)); | |
| } | |
| void Context::renderbufferStorageMultisample(GLenum target, | |
| GLsizei samples, | |
| GLenum internalformat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format. | |
| GLenum convertedInternalFormat = getConvertedRenderbufferFormat(internalformat); | |
| Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); | |
| handleError( | |
| renderbuffer->setStorageMultisample(this, samples, convertedInternalFormat, width, height)); | |
| } | |
| void Context::getSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | |
| { | |
| const Sync *syncObject = getSync(sync); | |
| handleError(QuerySynciv(this, syncObject, pname, bufSize, length, values)); | |
| } | |
| void Context::getFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| QueryFramebufferParameteriv(framebuffer, pname, params); | |
| } | |
| void Context::getFramebufferParameterivRobust(GLenum target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::framebufferParameteri(GLenum target, GLenum pname, GLint param) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| SetFramebufferParameteri(this, framebuffer, pname, param); | |
| } | |
| bool Context::getScratchBuffer(size_t requstedSizeBytes, | |
| angle::MemoryBuffer **scratchBufferOut) const | |
| { | |
| return mScratchBuffer.get(requstedSizeBytes, scratchBufferOut); | |
| } | |
| bool Context::getZeroFilledBuffer(size_t requstedSizeBytes, | |
| angle::MemoryBuffer **zeroBufferOut) const | |
| { | |
| return mZeroFilledBuffer.getInitialized(requstedSizeBytes, zeroBufferOut, 0); | |
| } | |
| Error Context::prepareForDispatch() | |
| { | |
| ANGLE_TRY(syncState(mComputeDirtyBits, mComputeDirtyObjects)); | |
| if (isRobustResourceInitEnabled()) | |
| { | |
| ANGLE_TRY(mGLState.clearUnclearedActiveTextures(this)); | |
| } | |
| return NoError(); | |
| } | |
| void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) | |
| { | |
| if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) | |
| { | |
| return; | |
| } | |
| ANGLE_CONTEXT_TRY(prepareForDispatch()); | |
| handleError(mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ)); | |
| } | |
| void Context::dispatchComputeIndirect(GLintptr indirect) | |
| { | |
| ANGLE_CONTEXT_TRY(prepareForDispatch()); | |
| handleError(mImplementation->dispatchComputeIndirect(this, indirect)); | |
| } | |
| void Context::texStorage2D(TextureType target, | |
| GLsizei levels, | |
| GLenum internalFormat, | |
| GLsizei width, | |
| GLsizei height) | |
| { | |
| Extents size(width, height, 1); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setStorage(this, target, levels, internalFormat, size)); | |
| } | |
| void Context::texStorage3D(TextureType target, | |
| GLsizei levels, | |
| GLenum internalFormat, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth) | |
| { | |
| Extents size(width, height, depth); | |
| Texture *texture = getTargetTexture(target); | |
| handleError(texture->setStorage(this, target, levels, internalFormat, size)); | |
| } | |
| void Context::memoryBarrier(GLbitfield barriers) | |
| { | |
| handleError(mImplementation->memoryBarrier(this, barriers)); | |
| } | |
| void Context::memoryBarrierByRegion(GLbitfield barriers) | |
| { | |
| handleError(mImplementation->memoryBarrierByRegion(this, barriers)); | |
| } | |
| GLenum Context::checkFramebufferStatus(GLenum target) | |
| { | |
| Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target); | |
| ASSERT(framebuffer); | |
| return framebuffer->checkStatus(this); | |
| } | |
| void Context::compileShader(GLuint shader) | |
| { | |
| Shader *shaderObject = GetValidShader(this, shader); | |
| if (!shaderObject) | |
| { | |
| return; | |
| } | |
| shaderObject->compile(this); | |
| } | |
| void Context::deleteBuffers(GLsizei n, const GLuint *buffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| deleteBuffer(buffers[i]); | |
| } | |
| } | |
| void Context::deleteFramebuffers(GLsizei n, const GLuint *framebuffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| if (framebuffers[i] != 0) | |
| { | |
| deleteFramebuffer(framebuffers[i]); | |
| } | |
| } | |
| } | |
| void Context::deleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| deleteRenderbuffer(renderbuffers[i]); | |
| } | |
| } | |
| void Context::deleteTextures(GLsizei n, const GLuint *textures) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| if (textures[i] != 0) | |
| { | |
| deleteTexture(textures[i]); | |
| } | |
| } | |
| } | |
| void Context::detachShader(GLuint program, GLuint shader) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| programObject->detachShader(this, shaderObject); | |
| } | |
| void Context::genBuffers(GLsizei n, GLuint *buffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| buffers[i] = createBuffer(); | |
| } | |
| } | |
| void Context::genFramebuffers(GLsizei n, GLuint *framebuffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| framebuffers[i] = createFramebuffer(); | |
| } | |
| } | |
| void Context::genRenderbuffers(GLsizei n, GLuint *renderbuffers) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| renderbuffers[i] = createRenderbuffer(); | |
| } | |
| } | |
| void Context::genTextures(GLsizei n, GLuint *textures) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| textures[i] = createTexture(); | |
| } | |
| } | |
| void Context::getActiveAttrib(GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); | |
| } | |
| void Context::getActiveUniform(GLuint program, | |
| GLuint index, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLint *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); | |
| } | |
| void Context::getAttachedShaders(GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getAttachedShaders(maxcount, count, shaders); | |
| } | |
| GLint Context::getAttribLocation(GLuint program, const GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| return programObject->getAttributeLocation(name); | |
| } | |
| void Context::getBooleanv(GLenum pname, GLboolean *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| getQueryParameterInfo(pname, &nativeType, &numParams); | |
| if (nativeType == GL_BOOL) | |
| { | |
| getBooleanvImpl(pname, params); | |
| } | |
| else | |
| { | |
| CastStateValues(this, nativeType, pname, numParams, params); | |
| } | |
| } | |
| void Context::getBooleanvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params) | |
| { | |
| getBooleanv(pname, params); | |
| } | |
| void Context::getFloatv(GLenum pname, GLfloat *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| getQueryParameterInfo(pname, &nativeType, &numParams); | |
| if (nativeType == GL_FLOAT) | |
| { | |
| getFloatvImpl(pname, params); | |
| } | |
| else | |
| { | |
| CastStateValues(this, nativeType, pname, numParams, params); | |
| } | |
| } | |
| void Context::getFloatvRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params) | |
| { | |
| getFloatv(pname, params); | |
| } | |
| void Context::getIntegerv(GLenum pname, GLint *params) | |
| { | |
| GLenum nativeType; | |
| unsigned int numParams = 0; | |
| getQueryParameterInfo(pname, &nativeType, &numParams); | |
| if (nativeType == GL_INT) | |
| { | |
| getIntegervImpl(pname, params); | |
| } | |
| else | |
| { | |
| CastStateValues(this, nativeType, pname, numParams, params); | |
| } | |
| } | |
| void Context::getIntegervRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data) | |
| { | |
| getIntegerv(pname, data); | |
| } | |
| void Context::getProgramiv(GLuint program, GLenum pname, GLint *params) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| QueryProgramiv(this, programObject, pname, params); | |
| } | |
| void Context::getProgramivRobust(GLuint program, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getProgramiv(program, pname, params); | |
| } | |
| void Context::getProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| void Context::getProgramPipelineInfoLog(GLuint pipeline, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *infoLog) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getShaderiv(GLuint shader, GLenum pname, GLint *params) | |
| { | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| QueryShaderiv(shaderObject, pname, params); | |
| } | |
| void Context::getShaderivRobust(GLuint shader, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getShaderiv(shader, pname, params); | |
| } | |
| void Context::getShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog) | |
| { | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| shaderObject->getInfoLog(bufsize, length, infolog); | |
| } | |
| void Context::getShaderPrecisionFormat(GLenum shadertype, | |
| GLenum precisiontype, | |
| GLint *range, | |
| GLint *precision) | |
| { | |
| // TODO(jmadill): Compute shaders. | |
| switch (shadertype) | |
| { | |
| case GL_VERTEX_SHADER: | |
| switch (precisiontype) | |
| { | |
| case GL_LOW_FLOAT: | |
| mCaps.vertexLowpFloat.get(range, precision); | |
| break; | |
| case GL_MEDIUM_FLOAT: | |
| mCaps.vertexMediumpFloat.get(range, precision); | |
| break; | |
| case GL_HIGH_FLOAT: | |
| mCaps.vertexHighpFloat.get(range, precision); | |
| break; | |
| case GL_LOW_INT: | |
| mCaps.vertexLowpInt.get(range, precision); | |
| break; | |
| case GL_MEDIUM_INT: | |
| mCaps.vertexMediumpInt.get(range, precision); | |
| break; | |
| case GL_HIGH_INT: | |
| mCaps.vertexHighpInt.get(range, precision); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| break; | |
| case GL_FRAGMENT_SHADER: | |
| switch (precisiontype) | |
| { | |
| case GL_LOW_FLOAT: | |
| mCaps.fragmentLowpFloat.get(range, precision); | |
| break; | |
| case GL_MEDIUM_FLOAT: | |
| mCaps.fragmentMediumpFloat.get(range, precision); | |
| break; | |
| case GL_HIGH_FLOAT: | |
| mCaps.fragmentHighpFloat.get(range, precision); | |
| break; | |
| case GL_LOW_INT: | |
| mCaps.fragmentLowpInt.get(range, precision); | |
| break; | |
| case GL_MEDIUM_INT: | |
| mCaps.fragmentMediumpInt.get(range, precision); | |
| break; | |
| case GL_HIGH_INT: | |
| mCaps.fragmentHighpInt.get(range, precision); | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return; | |
| } | |
| } | |
| void Context::getShaderSource(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) | |
| { | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| shaderObject->getSource(bufsize, length, source); | |
| } | |
| void Context::getUniformfv(GLuint program, GLint location, GLfloat *params) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getUniformfv(this, location, params); | |
| } | |
| void Context::getUniformfvRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| getUniformfv(program, location, params); | |
| } | |
| void Context::getUniformiv(GLuint program, GLint location, GLint *params) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getUniformiv(this, location, params); | |
| } | |
| void Context::getUniformivRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getUniformiv(program, location, params); | |
| } | |
| GLint Context::getUniformLocation(GLuint program, const GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| return programObject->getUniformLocation(name); | |
| } | |
| GLboolean Context::isBuffer(GLuint buffer) | |
| { | |
| if (buffer == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getBuffer(buffer) ? GL_TRUE : GL_FALSE); | |
| } | |
| GLboolean Context::isEnabled(GLenum cap) | |
| { | |
| return mGLState.getEnableFeature(cap); | |
| } | |
| GLboolean Context::isFramebuffer(GLuint framebuffer) | |
| { | |
| if (framebuffer == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getFramebuffer(framebuffer) ? GL_TRUE : GL_FALSE); | |
| } | |
| GLboolean Context::isProgram(GLuint program) | |
| { | |
| if (program == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getProgram(program) ? GL_TRUE : GL_FALSE); | |
| } | |
| GLboolean Context::isRenderbuffer(GLuint renderbuffer) | |
| { | |
| if (renderbuffer == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getRenderbuffer(renderbuffer) ? GL_TRUE : GL_FALSE); | |
| } | |
| GLboolean Context::isShader(GLuint shader) | |
| { | |
| if (shader == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getShader(shader) ? GL_TRUE : GL_FALSE); | |
| } | |
| GLboolean Context::isTexture(GLuint texture) | |
| { | |
| if (texture == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getTexture(texture) ? GL_TRUE : GL_FALSE); | |
| } | |
| void Context::linkProgram(GLuint program) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| handleError(programObject->link(this)); | |
| // Don't parallel link a program which is active in any GL contexts. With this assumption, we | |
| // don't need to worry that: | |
| // 1. Draw calls after link use the new executable code or the old one depending on the link | |
| // result. | |
| // 2. When a backend program, e.g., ProgramD3D is linking, other backend classes like | |
| // StateManager11, Renderer11, etc., may have a chance to make unexpected calls to | |
| // ProgramD3D. | |
| if (programObject->isInUse()) | |
| { | |
| // isLinked() which forces to resolve linking, will be called. | |
| mGLState.onProgramExecutableChange(programObject); | |
| mStateCache.onProgramExecutableChange(this); | |
| } | |
| } | |
| void Context::releaseShaderCompiler() | |
| { | |
| mCompiler.set(this, nullptr); | |
| } | |
| void Context::shaderBinary(GLsizei n, | |
| const GLuint *shaders, | |
| GLenum binaryformat, | |
| const void *binary, | |
| GLsizei length) | |
| { | |
| // No binary shader formats are supported. | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::shaderSource(GLuint shader, | |
| GLsizei count, | |
| const GLchar *const *string, | |
| const GLint *length) | |
| { | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| shaderObject->setSource(count, string, length); | |
| } | |
| void Context::stencilFunc(GLenum func, GLint ref, GLuint mask) | |
| { | |
| stencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); | |
| } | |
| void Context::stencilMask(GLuint mask) | |
| { | |
| stencilMaskSeparate(GL_FRONT_AND_BACK, mask); | |
| } | |
| void Context::stencilOp(GLenum fail, GLenum zfail, GLenum zpass) | |
| { | |
| stencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); | |
| } | |
| void Context::uniform1f(GLint location, GLfloat x) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform1fv(location, 1, &x); | |
| } | |
| void Context::uniform1fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform1fv(location, count, v); | |
| } | |
| void Context::setUniform1iImpl(Program *program, GLint location, GLsizei count, const GLint *v) | |
| { | |
| if (program->setUniform1iv(location, count, v) == Program::SetUniformResult::SamplerChanged) | |
| { | |
| mGLState.setObjectDirty(GL_PROGRAM); | |
| mStateCache.onActiveTextureChange(this); | |
| } | |
| } | |
| void Context::uniform1i(GLint location, GLint x) | |
| { | |
| setUniform1iImpl(mGLState.getProgram(), location, 1, &x); | |
| } | |
| void Context::uniform1iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| setUniform1iImpl(mGLState.getProgram(), location, count, v); | |
| } | |
| void Context::uniform2f(GLint location, GLfloat x, GLfloat y) | |
| { | |
| GLfloat xy[2] = {x, y}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform2fv(location, 1, xy); | |
| } | |
| void Context::uniform2fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform2fv(location, count, v); | |
| } | |
| void Context::uniform2i(GLint location, GLint x, GLint y) | |
| { | |
| GLint xy[2] = {x, y}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform2iv(location, 1, xy); | |
| } | |
| void Context::uniform2iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform2iv(location, count, v); | |
| } | |
| void Context::uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) | |
| { | |
| GLfloat xyz[3] = {x, y, z}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform3fv(location, 1, xyz); | |
| } | |
| void Context::uniform3fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform3fv(location, count, v); | |
| } | |
| void Context::uniform3i(GLint location, GLint x, GLint y, GLint z) | |
| { | |
| GLint xyz[3] = {x, y, z}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform3iv(location, 1, xyz); | |
| } | |
| void Context::uniform3iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform3iv(location, count, v); | |
| } | |
| void Context::uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | |
| { | |
| GLfloat xyzw[4] = {x, y, z, w}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform4fv(location, 1, xyzw); | |
| } | |
| void Context::uniform4fv(GLint location, GLsizei count, const GLfloat *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform4fv(location, count, v); | |
| } | |
| void Context::uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) | |
| { | |
| GLint xyzw[4] = {x, y, z, w}; | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform4iv(location, 1, xyzw); | |
| } | |
| void Context::uniform4iv(GLint location, GLsizei count, const GLint *v) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform4iv(location, count, v); | |
| } | |
| void Context::uniformMatrix2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix2fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix3fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix4fv(location, count, transpose, value); | |
| } | |
| void Context::validateProgram(GLuint program) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->validate(mCaps); | |
| } | |
| void Context::validateProgramPipeline(GLuint pipeline) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getProgramBinary(GLuint program, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLenum *binaryFormat, | |
| void *binary) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject != nullptr); | |
| handleError(programObject->saveBinary(this, binaryFormat, binary, bufSize, length)); | |
| } | |
| void Context::programBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject != nullptr); | |
| handleError(programObject->loadBinary(this, binaryFormat, binary, length)); | |
| mStateCache.onProgramExecutableChange(this); | |
| if (programObject->isInUse()) | |
| { | |
| mGLState.setObjectDirty(GL_PROGRAM); | |
| } | |
| } | |
| void Context::uniform1ui(GLint location, GLuint v0) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform1uiv(location, 1, &v0); | |
| } | |
| void Context::uniform2ui(GLint location, GLuint v0, GLuint v1) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| const GLuint xy[] = {v0, v1}; | |
| program->setUniform2uiv(location, 1, xy); | |
| } | |
| void Context::uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| const GLuint xyz[] = {v0, v1, v2}; | |
| program->setUniform3uiv(location, 1, xyz); | |
| } | |
| void Context::uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| const GLuint xyzw[] = {v0, v1, v2, v3}; | |
| program->setUniform4uiv(location, 1, xyzw); | |
| } | |
| void Context::uniform1uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform1uiv(location, count, value); | |
| } | |
| void Context::uniform2uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform2uiv(location, count, value); | |
| } | |
| void Context::uniform3uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform3uiv(location, count, value); | |
| } | |
| void Context::uniform4uiv(GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniform4uiv(location, count, value); | |
| } | |
| void Context::genQueries(GLsizei n, GLuint *ids) | |
| { | |
| for (GLsizei i = 0; i < n; i++) | |
| { | |
| GLuint handle = mQueryHandleAllocator.allocate(); | |
| mQueryMap.assign(handle, nullptr); | |
| ids[i] = handle; | |
| } | |
| } | |
| void Context::deleteQueries(GLsizei n, const GLuint *ids) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| GLuint query = ids[i]; | |
| Query *queryObject = nullptr; | |
| if (mQueryMap.erase(query, &queryObject)) | |
| { | |
| mQueryHandleAllocator.release(query); | |
| if (queryObject) | |
| { | |
| queryObject->release(this); | |
| } | |
| } | |
| } | |
| } | |
| GLboolean Context::isQuery(GLuint id) | |
| { | |
| return (getQuery(id, false, QueryType::InvalidEnum) != nullptr) ? GL_TRUE : GL_FALSE; | |
| } | |
| void Context::uniformMatrix2x3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix2x3fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix3x2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix3x2fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix2x4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix2x4fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix4x2fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix4x2fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix3x4fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix3x4fv(location, count, transpose, value); | |
| } | |
| void Context::uniformMatrix4x3fv(GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *program = mGLState.getProgram(); | |
| program->setUniformMatrix4x3fv(location, count, transpose, value); | |
| } | |
| void Context::deleteVertexArrays(GLsizei n, const GLuint *arrays) | |
| { | |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) | |
| { | |
| GLuint vertexArray = arrays[arrayIndex]; | |
| if (arrays[arrayIndex] != 0) | |
| { | |
| VertexArray *vertexArrayObject = nullptr; | |
| if (mVertexArrayMap.erase(vertexArray, &vertexArrayObject)) | |
| { | |
| if (vertexArrayObject != nullptr) | |
| { | |
| detachVertexArray(vertexArray); | |
| vertexArrayObject->onDestroy(this); | |
| } | |
| mVertexArrayHandleAllocator.release(vertexArray); | |
| } | |
| } | |
| } | |
| } | |
| void Context::genVertexArrays(GLsizei n, GLuint *arrays) | |
| { | |
| for (int arrayIndex = 0; arrayIndex < n; arrayIndex++) | |
| { | |
| GLuint vertexArray = mVertexArrayHandleAllocator.allocate(); | |
| mVertexArrayMap.assign(vertexArray, nullptr); | |
| arrays[arrayIndex] = vertexArray; | |
| } | |
| } | |
| bool Context::isVertexArray(GLuint array) | |
| { | |
| if (array == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| VertexArray *vao = getVertexArray(array); | |
| return (vao != nullptr ? GL_TRUE : GL_FALSE); | |
| } | |
| void Context::endTransformFeedback() | |
| { | |
| TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); | |
| transformFeedback->end(this); | |
| mStateCache.onTransformFeedbackChange(this); | |
| } | |
| void Context::transformFeedbackVaryings(GLuint program, | |
| GLsizei count, | |
| const GLchar *const *varyings, | |
| GLenum bufferMode) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setTransformFeedbackVaryings(count, varyings, bufferMode); | |
| } | |
| void Context::getTransformFeedbackVarying(GLuint program, | |
| GLuint index, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLsizei *size, | |
| GLenum *type, | |
| GLchar *name) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name); | |
| } | |
| void Context::deleteTransformFeedbacks(GLsizei n, const GLuint *ids) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| GLuint transformFeedback = ids[i]; | |
| if (transformFeedback == 0) | |
| { | |
| continue; | |
| } | |
| TransformFeedback *transformFeedbackObject = nullptr; | |
| if (mTransformFeedbackMap.erase(transformFeedback, &transformFeedbackObject)) | |
| { | |
| if (transformFeedbackObject != nullptr) | |
| { | |
| detachTransformFeedback(transformFeedback); | |
| transformFeedbackObject->release(this); | |
| } | |
| mTransformFeedbackHandleAllocator.release(transformFeedback); | |
| } | |
| } | |
| } | |
| void Context::genTransformFeedbacks(GLsizei n, GLuint *ids) | |
| { | |
| for (int i = 0; i < n; i++) | |
| { | |
| GLuint transformFeedback = mTransformFeedbackHandleAllocator.allocate(); | |
| mTransformFeedbackMap.assign(transformFeedback, nullptr); | |
| ids[i] = transformFeedback; | |
| } | |
| } | |
| bool Context::isTransformFeedback(GLuint id) | |
| { | |
| if (id == 0) | |
| { | |
| // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback | |
| // returns FALSE | |
| return GL_FALSE; | |
| } | |
| const TransformFeedback *transformFeedback = getTransformFeedback(id); | |
| return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE); | |
| } | |
| void Context::pauseTransformFeedback() | |
| { | |
| TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); | |
| transformFeedback->pause(); | |
| } | |
| void Context::resumeTransformFeedback() | |
| { | |
| TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback(); | |
| transformFeedback->resume(); | |
| } | |
| void Context::getUniformuiv(GLuint program, GLint location, GLuint *params) | |
| { | |
| const Program *programObject = getProgram(program); | |
| programObject->getUniformuiv(this, location, params); | |
| } | |
| void Context::getUniformuivRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| getUniformuiv(program, location, params); | |
| } | |
| GLint Context::getFragDataLocation(GLuint program, const GLchar *name) | |
| { | |
| const Program *programObject = getProgram(program); | |
| return programObject->getFragDataLocation(name); | |
| } | |
| void Context::getUniformIndices(GLuint program, | |
| GLsizei uniformCount, | |
| const GLchar *const *uniformNames, | |
| GLuint *uniformIndices) | |
| { | |
| const Program *programObject = getProgram(program); | |
| if (!programObject->isLinked()) | |
| { | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| uniformIndices[uniformId] = GL_INVALID_INDEX; | |
| } | |
| } | |
| else | |
| { | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]); | |
| } | |
| } | |
| } | |
| void Context::getActiveUniformsiv(GLuint program, | |
| GLsizei uniformCount, | |
| const GLuint *uniformIndices, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| const Program *programObject = getProgram(program); | |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) | |
| { | |
| const GLuint index = uniformIndices[uniformId]; | |
| params[uniformId] = GetUniformResourceProperty(programObject, index, pname); | |
| } | |
| } | |
| GLuint Context::getUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | |
| { | |
| const Program *programObject = getProgram(program); | |
| return programObject->getUniformBlockIndex(uniformBlockName); | |
| } | |
| void Context::getActiveUniformBlockiv(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLint *params) | |
| { | |
| const Program *programObject = getProgram(program); | |
| QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params); | |
| } | |
| void Context::getActiveUniformBlockivRobust(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | |
| } | |
| void Context::getActiveUniformBlockName(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLchar *uniformBlockName) | |
| { | |
| const Program *programObject = getProgram(program); | |
| programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); | |
| } | |
| void Context::uniformBlockBinding(GLuint program, | |
| GLuint uniformBlockIndex, | |
| GLuint uniformBlockBinding) | |
| { | |
| Program *programObject = getProgram(program); | |
| programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); | |
| if (programObject->isInUse()) | |
| { | |
| mGLState.setObjectDirty(GL_PROGRAM); | |
| mStateCache.onUniformBufferStateChange(this); | |
| } | |
| } | |
| GLsync Context::fenceSync(GLenum condition, GLbitfield flags) | |
| { | |
| GLuint handle = mState.mSyncs->createSync(mImplementation.get()); | |
| GLsync syncHandle = reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle)); | |
| Sync *syncObject = getSync(syncHandle); | |
| Error error = syncObject->set(this, condition, flags); | |
| if (error.isError()) | |
| { | |
| deleteSync(syncHandle); | |
| handleError(error); | |
| return nullptr; | |
| } | |
| return syncHandle; | |
| } | |
| GLboolean Context::isSync(GLsync sync) | |
| { | |
| return (getSync(sync) != nullptr); | |
| } | |
| GLenum Context::clientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| Sync *syncObject = getSync(sync); | |
| GLenum result = GL_WAIT_FAILED; | |
| handleError(syncObject->clientWait(this, flags, timeout, &result)); | |
| return result; | |
| } | |
| void Context::waitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | |
| { | |
| Sync *syncObject = getSync(sync); | |
| handleError(syncObject->serverWait(this, flags, timeout)); | |
| } | |
| void Context::getInteger64v(GLenum pname, GLint64 *params) | |
| { | |
| GLenum nativeType = GL_NONE; | |
| unsigned int numParams = 0; | |
| getQueryParameterInfo(pname, &nativeType, &numParams); | |
| if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| getInteger64vImpl(pname, params); | |
| } | |
| else | |
| { | |
| CastStateValues(this, nativeType, pname, numParams, params); | |
| } | |
| } | |
| void Context::getInteger64vRobust(GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data) | |
| { | |
| getInteger64v(pname, data); | |
| } | |
| void Context::getBufferParameteri64v(BufferBinding target, GLenum pname, GLint64 *params) | |
| { | |
| Buffer *buffer = mGLState.getTargetBuffer(target); | |
| QueryBufferParameteri64v(buffer, pname, params); | |
| } | |
| void Context::getBufferParameteri64vRobust(BufferBinding target, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint64 *params) | |
| { | |
| getBufferParameteri64v(target, pname, params); | |
| } | |
| void Context::genSamplers(GLsizei count, GLuint *samplers) | |
| { | |
| for (int i = 0; i < count; i++) | |
| { | |
| samplers[i] = mState.mSamplers->createSampler(); | |
| } | |
| } | |
| void Context::deleteSamplers(GLsizei count, const GLuint *samplers) | |
| { | |
| for (int i = 0; i < count; i++) | |
| { | |
| GLuint sampler = samplers[i]; | |
| if (mState.mSamplers->getSampler(sampler)) | |
| { | |
| detachSampler(sampler); | |
| } | |
| mState.mSamplers->deleteObject(this, sampler); | |
| } | |
| } | |
| void Context::getInternalformativ(GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLint *params) | |
| { | |
| const TextureCaps &formatCaps = mTextureCaps.get(internalformat); | |
| QueryInternalFormativ(formatCaps, pname, bufSize, params); | |
| } | |
| void Context::getInternalformativRobust(GLenum target, | |
| GLenum internalformat, | |
| GLenum pname, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| getInternalformativ(target, internalformat, pname, bufSize, params); | |
| } | |
| void Context::programUniform1i(GLuint program, GLint location, GLint v0) | |
| { | |
| programUniform1iv(program, location, 1, &v0); | |
| } | |
| void Context::programUniform2i(GLuint program, GLint location, GLint v0, GLint v1) | |
| { | |
| GLint xy[2] = {v0, v1}; | |
| programUniform2iv(program, location, 1, xy); | |
| } | |
| void Context::programUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) | |
| { | |
| GLint xyz[3] = {v0, v1, v2}; | |
| programUniform3iv(program, location, 1, xyz); | |
| } | |
| void Context::programUniform4i(GLuint program, | |
| GLint location, | |
| GLint v0, | |
| GLint v1, | |
| GLint v2, | |
| GLint v3) | |
| { | |
| GLint xyzw[4] = {v0, v1, v2, v3}; | |
| programUniform4iv(program, location, 1, xyzw); | |
| } | |
| void Context::programUniform1ui(GLuint program, GLint location, GLuint v0) | |
| { | |
| programUniform1uiv(program, location, 1, &v0); | |
| } | |
| void Context::programUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) | |
| { | |
| GLuint xy[2] = {v0, v1}; | |
| programUniform2uiv(program, location, 1, xy); | |
| } | |
| void Context::programUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) | |
| { | |
| GLuint xyz[3] = {v0, v1, v2}; | |
| programUniform3uiv(program, location, 1, xyz); | |
| } | |
| void Context::programUniform4ui(GLuint program, | |
| GLint location, | |
| GLuint v0, | |
| GLuint v1, | |
| GLuint v2, | |
| GLuint v3) | |
| { | |
| GLuint xyzw[4] = {v0, v1, v2, v3}; | |
| programUniform4uiv(program, location, 1, xyzw); | |
| } | |
| void Context::programUniform1f(GLuint program, GLint location, GLfloat v0) | |
| { | |
| programUniform1fv(program, location, 1, &v0); | |
| } | |
| void Context::programUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) | |
| { | |
| GLfloat xy[2] = {v0, v1}; | |
| programUniform2fv(program, location, 1, xy); | |
| } | |
| void Context::programUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | |
| { | |
| GLfloat xyz[3] = {v0, v1, v2}; | |
| programUniform3fv(program, location, 1, xyz); | |
| } | |
| void Context::programUniform4f(GLuint program, | |
| GLint location, | |
| GLfloat v0, | |
| GLfloat v1, | |
| GLfloat v2, | |
| GLfloat v3) | |
| { | |
| GLfloat xyzw[4] = {v0, v1, v2, v3}; | |
| programUniform4fv(program, location, 1, xyzw); | |
| } | |
| void Context::programUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| setUniform1iImpl(programObject, location, count, value); | |
| } | |
| void Context::programUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform2iv(location, count, value); | |
| } | |
| void Context::programUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform3iv(location, count, value); | |
| } | |
| void Context::programUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform4iv(location, count, value); | |
| } | |
| void Context::programUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform1uiv(location, count, value); | |
| } | |
| void Context::programUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform2uiv(location, count, value); | |
| } | |
| void Context::programUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform3uiv(location, count, value); | |
| } | |
| void Context::programUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform4uiv(location, count, value); | |
| } | |
| void Context::programUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform1fv(location, count, value); | |
| } | |
| void Context::programUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform2fv(location, count, value); | |
| } | |
| void Context::programUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform3fv(location, count, value); | |
| } | |
| void Context::programUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniform4fv(location, count, value); | |
| } | |
| void Context::programUniformMatrix2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix2fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix3fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix4fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix2x3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix2x3fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix3x2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix3x2fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix2x4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix2x4fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix4x2fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix4x2fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix3x4fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix3x4fv(location, count, transpose, value); | |
| } | |
| void Context::programUniformMatrix4x3fv(GLuint program, | |
| GLint location, | |
| GLsizei count, | |
| GLboolean transpose, | |
| const GLfloat *value) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->setUniformMatrix4x3fv(location, count, transpose, value); | |
| } | |
| void Context::onTextureChange(const Texture *texture) | |
| { | |
| // Conservatively assume all textures are dirty. | |
| // TODO(jmadill): More fine-grained update. | |
| mGLState.setObjectDirty(GL_TEXTURE); | |
| } | |
| bool Context::isCurrentTransformFeedback(const TransformFeedback *tf) const | |
| { | |
| return mGLState.isCurrentTransformFeedback(tf); | |
| } | |
| void Context::genProgramPipelines(GLsizei count, GLuint *pipelines) | |
| { | |
| for (int i = 0; i < count; i++) | |
| { | |
| pipelines[i] = createProgramPipeline(); | |
| } | |
| } | |
| void Context::deleteProgramPipelines(GLsizei count, const GLuint *pipelines) | |
| { | |
| for (int i = 0; i < count; i++) | |
| { | |
| if (pipelines[i] != 0) | |
| { | |
| deleteProgramPipeline(pipelines[i]); | |
| } | |
| } | |
| } | |
| GLboolean Context::isProgramPipeline(GLuint pipeline) | |
| { | |
| if (pipeline == 0) | |
| { | |
| return GL_FALSE; | |
| } | |
| return (getProgramPipeline(pipeline) ? GL_TRUE : GL_FALSE); | |
| } | |
| void Context::finishFenceNV(GLuint fence) | |
| { | |
| FenceNV *fenceObject = getFenceNV(fence); | |
| ASSERT(fenceObject && fenceObject->isSet()); | |
| handleError(fenceObject->finish(this)); | |
| } | |
| void Context::getFenceivNV(GLuint fence, GLenum pname, GLint *params) | |
| { | |
| FenceNV *fenceObject = getFenceNV(fence); | |
| ASSERT(fenceObject && fenceObject->isSet()); | |
| switch (pname) | |
| { | |
| case GL_FENCE_STATUS_NV: | |
| { | |
| // GL_NV_fence spec: | |
| // Once the status of a fence has been finished (via FinishFenceNV) or tested and | |
| // the returned status is TRUE (via either TestFenceNV or GetFenceivNV querying the | |
| // FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence. | |
| GLboolean status = GL_TRUE; | |
| if (fenceObject->getStatus() != GL_TRUE) | |
| { | |
| ANGLE_CONTEXT_TRY(fenceObject->test(this, &status)); | |
| } | |
| *params = status; | |
| break; | |
| } | |
| case GL_FENCE_CONDITION_NV: | |
| { | |
| *params = static_cast<GLint>(fenceObject->getCondition()); | |
| break; | |
| } | |
| default: | |
| UNREACHABLE(); | |
| } | |
| } | |
| void Context::getTranslatedShaderSource(GLuint shader, | |
| GLsizei bufsize, | |
| GLsizei *length, | |
| GLchar *source) | |
| { | |
| Shader *shaderObject = getShader(shader); | |
| ASSERT(shaderObject); | |
| shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source); | |
| } | |
| void Context::getnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getUniformfv(this, location, params); | |
| } | |
| void Context::getnUniformfvRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLfloat *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) | |
| { | |
| Program *programObject = getProgram(program); | |
| ASSERT(programObject); | |
| programObject->getUniformiv(this, location, params); | |
| } | |
| void Context::getnUniformivRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Context::getnUniformuivRobust(GLuint program, | |
| GLint location, | |
| GLsizei bufSize, | |
| GLsizei *length, | |
| GLuint *params) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| GLboolean Context::isFenceNV(GLuint fence) | |
| { | |
| FenceNV *fenceObject = getFenceNV(fence); | |
| if (fenceObject == nullptr) | |
| { | |
| return GL_FALSE; | |
| } | |
| // GL_NV_fence spec: | |
| // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an | |
| // existing fence. | |
| return fenceObject->isSet(); | |
| } | |
| void Context::readnPixels(GLint x, | |
| GLint y, | |
| GLsizei width, | |
| GLsizei height, | |
| GLenum format, | |
| GLenum type, | |
| GLsizei bufSize, | |
| void *data) | |
| { | |
| return readPixels(x, y, width, height, format, type, data); | |
| } | |
| void Context::setFenceNV(GLuint fence, GLenum condition) | |
| { | |
| ASSERT(condition == GL_ALL_COMPLETED_NV); | |
| FenceNV *fenceObject = getFenceNV(fence); | |
| ASSERT(fenceObject != nullptr); | |
| handleError(fenceObject->set(this, condition)); | |
| } | |
| GLboolean Context::testFenceNV(GLuint fence) | |
| { | |
| FenceNV *fenceObject = getFenceNV(fence); | |
| ASSERT(fenceObject != nullptr); | |
| ASSERT(fenceObject->isSet() == GL_TRUE); | |
| GLboolean result = GL_TRUE; | |
| Error error = fenceObject->test(this, &result); | |
| if (error.isError()) | |
| { | |
| handleError(error); | |
| return GL_TRUE; | |
| } | |
| return result; | |
| } | |
| void Context::eGLImageTargetTexture2D(TextureType target, GLeglImageOES image) | |
| { | |
| Texture *texture = getTargetTexture(target); | |
| egl::Image *imageObject = static_cast<egl::Image *>(image); | |
| handleError(texture->setEGLImageTarget(this, target, imageObject)); | |
| } | |
| void Context::eGLImageTargetRenderbufferStorage(GLenum target, GLeglImageOES image) | |
| { | |
| Renderbuffer *renderbuffer = mGLState.getCurrentRenderbuffer(); | |
| egl::Image *imageObject = static_cast<egl::Image *>(image); | |
| handleError(renderbuffer->setStorageEGLImageTarget(this, imageObject)); | |
| } | |
| void Context::texStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams) | |
| { | |
| // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation | |
| // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due | |
| // to the fact that it is stored internally as a float, and so would require conversion | |
| // if returned from Context::getIntegerv. Since this conversion is already implemented | |
| // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we | |
| // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling | |
| // application. | |
| switch (pname) | |
| { | |
| case GL_COMPRESSED_TEXTURE_FORMATS: | |
| { | |
| *type = GL_INT; | |
| *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size()); | |
| return true; | |
| } | |
| case GL_SHADER_BINARY_FORMATS: | |
| { | |
| *type = GL_INT; | |
| *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size()); | |
| return true; | |
| } | |
| case GL_MAX_VERTEX_ATTRIBS: | |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: | |
| case GL_MAX_VARYING_VECTORS: | |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: | |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: | |
| case GL_MAX_TEXTURE_IMAGE_UNITS: | |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: | |
| case GL_MAX_RENDERBUFFER_SIZE: | |
| case GL_NUM_SHADER_BINARY_FORMATS: | |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: | |
| case GL_ARRAY_BUFFER_BINDING: | |
| case GL_FRAMEBUFFER_BINDING: | |
| case GL_RENDERBUFFER_BINDING: | |
| case GL_CURRENT_PROGRAM: | |
| case GL_PACK_ALIGNMENT: | |
| case GL_UNPACK_ALIGNMENT: | |
| case GL_GENERATE_MIPMAP_HINT: | |
| case GL_RED_BITS: | |
| case GL_GREEN_BITS: | |
| case GL_BLUE_BITS: | |
| case GL_ALPHA_BITS: | |
| case GL_DEPTH_BITS: | |
| case GL_STENCIL_BITS: | |
| case GL_ELEMENT_ARRAY_BUFFER_BINDING: | |
| case GL_CULL_FACE_MODE: | |
| case GL_FRONT_FACE: | |
| case GL_ACTIVE_TEXTURE: | |
| case GL_STENCIL_FUNC: | |
| case GL_STENCIL_VALUE_MASK: | |
| case GL_STENCIL_REF: | |
| case GL_STENCIL_FAIL: | |
| case GL_STENCIL_PASS_DEPTH_FAIL: | |
| case GL_STENCIL_PASS_DEPTH_PASS: | |
| case GL_STENCIL_BACK_FUNC: | |
| case GL_STENCIL_BACK_VALUE_MASK: | |
| case GL_STENCIL_BACK_REF: | |
| case GL_STENCIL_BACK_FAIL: | |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: | |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: | |
| case GL_DEPTH_FUNC: | |
| case GL_BLEND_SRC_RGB: | |
| case GL_BLEND_SRC_ALPHA: | |
| case GL_BLEND_DST_RGB: | |
| case GL_BLEND_DST_ALPHA: | |
| case GL_BLEND_EQUATION_RGB: | |
| case GL_BLEND_EQUATION_ALPHA: | |
| case GL_STENCIL_WRITEMASK: | |
| case GL_STENCIL_BACK_WRITEMASK: | |
| case GL_STENCIL_CLEAR_VALUE: | |
| case GL_SUBPIXEL_BITS: | |
| case GL_MAX_TEXTURE_SIZE: | |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: | |
| case GL_SAMPLE_BUFFERS: | |
| case GL_SAMPLES: | |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE: | |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT: | |
| case GL_TEXTURE_BINDING_2D: | |
| case GL_TEXTURE_BINDING_CUBE_MAP: | |
| case GL_RESET_NOTIFICATION_STRATEGY_EXT: | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: | |
| { | |
| if (!getExtensions().packReverseRowOrder) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_RECTANGLE_TEXTURE_SIZE_ANGLE: | |
| case GL_TEXTURE_BINDING_RECTANGLE_ANGLE: | |
| { | |
| if (!getExtensions().textureRectangle) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_DRAW_BUFFERS_EXT: | |
| case GL_MAX_COLOR_ATTACHMENTS_EXT: | |
| { | |
| if ((getClientMajorVersion() < 3) && !getExtensions().drawBuffers) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_VIEWPORT_DIMS: | |
| { | |
| *type = GL_INT; | |
| *numParams = 2; | |
| return true; | |
| } | |
| case GL_VIEWPORT: | |
| case GL_SCISSOR_BOX: | |
| { | |
| *type = GL_INT; | |
| *numParams = 4; | |
| return true; | |
| } | |
| case GL_SHADER_COMPILER: | |
| case GL_SAMPLE_COVERAGE_INVERT: | |
| case GL_DEPTH_WRITEMASK: | |
| case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled, | |
| case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries. | |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as | |
| // bool-natural | |
| case GL_SAMPLE_COVERAGE: | |
| case GL_SCISSOR_TEST: | |
| case GL_STENCIL_TEST: | |
| case GL_DEPTH_TEST: | |
| case GL_BLEND: | |
| case GL_DITHER: | |
| case GL_CONTEXT_ROBUST_ACCESS_EXT: | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_COLOR_WRITEMASK: | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 4; | |
| return true; | |
| } | |
| case GL_POLYGON_OFFSET_FACTOR: | |
| case GL_POLYGON_OFFSET_UNITS: | |
| case GL_SAMPLE_COVERAGE_VALUE: | |
| case GL_DEPTH_CLEAR_VALUE: | |
| case GL_LINE_WIDTH: | |
| { | |
| *type = GL_FLOAT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_ALIASED_LINE_WIDTH_RANGE: | |
| case GL_ALIASED_POINT_SIZE_RANGE: | |
| case GL_DEPTH_RANGE: | |
| { | |
| *type = GL_FLOAT; | |
| *numParams = 2; | |
| return true; | |
| } | |
| case GL_COLOR_CLEAR_VALUE: | |
| case GL_BLEND_COLOR: | |
| { | |
| *type = GL_FLOAT; | |
| *numParams = 4; | |
| return true; | |
| } | |
| case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: | |
| if (!getExtensions().textureFilterAnisotropic) | |
| { | |
| return false; | |
| } | |
| *type = GL_FLOAT; | |
| *numParams = 1; | |
| return true; | |
| case GL_TIMESTAMP_EXT: | |
| if (!getExtensions().disjointTimerQuery) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT_64_ANGLEX; | |
| *numParams = 1; | |
| return true; | |
| case GL_GPU_DISJOINT_EXT: | |
| if (!getExtensions().disjointTimerQuery) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_COVERAGE_MODULATION_CHROMIUM: | |
| if (!getExtensions().framebufferMixedSamples) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: | |
| if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().debug) | |
| { | |
| switch (pname) | |
| { | |
| case GL_DEBUG_LOGGED_MESSAGES: | |
| case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: | |
| case GL_DEBUG_GROUP_STACK_DEPTH: | |
| case GL_MAX_DEBUG_MESSAGE_LENGTH: | |
| case GL_MAX_DEBUG_LOGGED_MESSAGES: | |
| case GL_MAX_DEBUG_GROUP_STACK_DEPTH: | |
| case GL_MAX_LABEL_LENGTH: | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_DEBUG_OUTPUT_SYNCHRONOUS: | |
| case GL_DEBUG_OUTPUT: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().multisampleCompatibility) | |
| { | |
| switch (pname) | |
| { | |
| case GL_MULTISAMPLE_EXT: | |
| case GL_SAMPLE_ALPHA_TO_ONE_EXT: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().pathRendering) | |
| { | |
| switch (pname) | |
| { | |
| case GL_PATH_MODELVIEW_MATRIX_CHROMIUM: | |
| case GL_PATH_PROJECTION_MATRIX_CHROMIUM: | |
| *type = GL_FLOAT; | |
| *numParams = 16; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().bindGeneratesResource) | |
| { | |
| switch (pname) | |
| { | |
| case GL_BIND_GENERATES_RESOURCE_CHROMIUM: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().clientArrays) | |
| { | |
| switch (pname) | |
| { | |
| case GL_CLIENT_ARRAYS_ANGLE: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().sRGBWriteControl) | |
| { | |
| switch (pname) | |
| { | |
| case GL_FRAMEBUFFER_SRGB_EXT: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().robustResourceInitialization && | |
| pname == GL_ROBUST_RESOURCE_INITIALIZATION_ANGLE) | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().programCacheControl && pname == GL_PROGRAM_CACHE_ENABLED_ANGLE) | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().parallelShaderCompile && pname == GL_MAX_SHADER_COMPILER_THREADS_KHR) | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().blendFuncExtended && pname == GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT) | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| // Check for ES3.0+ parameter names which are also exposed as ES2 extensions | |
| switch (pname) | |
| { | |
| // case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE // equivalent to FRAMEBUFFER_BINDING | |
| case GL_READ_FRAMEBUFFER_BINDING_ANGLE: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().framebufferBlit) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_NUM_PROGRAM_BINARY_FORMATS_OES: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_PROGRAM_BINARY_FORMATS_OES: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().getProgramBinary) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size()); | |
| return true; | |
| case GL_PACK_ROW_LENGTH: | |
| case GL_PACK_SKIP_ROWS: | |
| case GL_PACK_SKIP_PIXELS: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_UNPACK_ROW_LENGTH: | |
| case GL_UNPACK_SKIP_ROWS: | |
| case GL_UNPACK_SKIP_PIXELS: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_VERTEX_ARRAY_BINDING: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_PIXEL_PACK_BUFFER_BINDING: | |
| case GL_PIXEL_UNPACK_BUFFER_BINDING: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_MAX_SAMPLES: | |
| { | |
| static_assert(GL_MAX_SAMPLES_ANGLE == GL_MAX_SAMPLES, | |
| "GL_MAX_SAMPLES_ANGLE not equal to GL_MAX_SAMPLES"); | |
| if ((getClientMajorVersion() < 3) && !getExtensions().framebufferMultisample) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: | |
| if ((getClientMajorVersion() < 3) && !getExtensions().standardDerivatives) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT) | |
| { | |
| if ((getClientVersion() < Version(3, 0)) && !getExtensions().drawBuffers) | |
| { | |
| return false; | |
| } | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().multiview && pname == GL_MAX_VIEWS_ANGLE) | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getClientVersion() < Version(2, 0)) | |
| { | |
| switch (pname) | |
| { | |
| case GL_ALPHA_TEST_FUNC: | |
| case GL_CLIENT_ACTIVE_TEXTURE: | |
| case GL_MATRIX_MODE: | |
| case GL_MAX_TEXTURE_UNITS: | |
| case GL_MAX_MODELVIEW_STACK_DEPTH: | |
| case GL_MAX_PROJECTION_STACK_DEPTH: | |
| case GL_MAX_TEXTURE_STACK_DEPTH: | |
| case GL_MAX_LIGHTS: | |
| case GL_MAX_CLIP_PLANES: | |
| case GL_VERTEX_ARRAY_STRIDE: | |
| case GL_NORMAL_ARRAY_STRIDE: | |
| case GL_COLOR_ARRAY_STRIDE: | |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: | |
| case GL_VERTEX_ARRAY_SIZE: | |
| case GL_COLOR_ARRAY_SIZE: | |
| case GL_TEXTURE_COORD_ARRAY_SIZE: | |
| case GL_VERTEX_ARRAY_TYPE: | |
| case GL_NORMAL_ARRAY_TYPE: | |
| case GL_COLOR_ARRAY_TYPE: | |
| case GL_TEXTURE_COORD_ARRAY_TYPE: | |
| case GL_VERTEX_ARRAY_BUFFER_BINDING: | |
| case GL_NORMAL_ARRAY_BUFFER_BINDING: | |
| case GL_COLOR_ARRAY_BUFFER_BINDING: | |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: | |
| case GL_POINT_SIZE_ARRAY_STRIDE_OES: | |
| case GL_POINT_SIZE_ARRAY_TYPE_OES: | |
| case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: | |
| case GL_SHADE_MODEL: | |
| case GL_MODELVIEW_STACK_DEPTH: | |
| case GL_PROJECTION_STACK_DEPTH: | |
| case GL_TEXTURE_STACK_DEPTH: | |
| case GL_LOGIC_OP_MODE: | |
| case GL_BLEND_SRC: | |
| case GL_BLEND_DST: | |
| case GL_PERSPECTIVE_CORRECTION_HINT: | |
| case GL_POINT_SMOOTH_HINT: | |
| case GL_LINE_SMOOTH_HINT: | |
| case GL_FOG_HINT: | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_ALPHA_TEST_REF: | |
| case GL_FOG_DENSITY: | |
| case GL_FOG_START: | |
| case GL_FOG_END: | |
| case GL_FOG_MODE: | |
| case GL_POINT_SIZE: | |
| case GL_POINT_SIZE_MIN: | |
| case GL_POINT_SIZE_MAX: | |
| case GL_POINT_FADE_THRESHOLD_SIZE: | |
| *type = GL_FLOAT; | |
| *numParams = 1; | |
| return true; | |
| case GL_SMOOTH_POINT_SIZE_RANGE: | |
| case GL_SMOOTH_LINE_WIDTH_RANGE: | |
| *type = GL_FLOAT; | |
| *numParams = 2; | |
| return true; | |
| case GL_CURRENT_COLOR: | |
| case GL_CURRENT_TEXTURE_COORDS: | |
| case GL_LIGHT_MODEL_AMBIENT: | |
| case GL_FOG_COLOR: | |
| *type = GL_FLOAT; | |
| *numParams = 4; | |
| return true; | |
| case GL_CURRENT_NORMAL: | |
| case GL_POINT_DISTANCE_ATTENUATION: | |
| *type = GL_FLOAT; | |
| *numParams = 3; | |
| return true; | |
| case GL_MODELVIEW_MATRIX: | |
| case GL_PROJECTION_MATRIX: | |
| case GL_TEXTURE_MATRIX: | |
| *type = GL_FLOAT; | |
| *numParams = 16; | |
| return true; | |
| case GL_LIGHT_MODEL_TWO_SIDE: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getClientVersion() < Version(3, 0)) | |
| { | |
| return false; | |
| } | |
| // Check for ES3.0+ parameter names | |
| switch (pname) | |
| { | |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: | |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| case GL_TRANSFORM_FEEDBACK_BINDING: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| case GL_COPY_READ_BUFFER_BINDING: | |
| case GL_COPY_WRITE_BUFFER_BINDING: | |
| case GL_SAMPLER_BINDING: | |
| case GL_READ_BUFFER: | |
| case GL_TEXTURE_BINDING_3D: | |
| case GL_TEXTURE_BINDING_2D_ARRAY: | |
| case GL_MAX_3D_TEXTURE_SIZE: | |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: | |
| case GL_MAX_VERTEX_UNIFORM_BLOCKS: | |
| case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: | |
| case GL_MAX_COMBINED_UNIFORM_BLOCKS: | |
| case GL_MAX_VERTEX_OUTPUT_COMPONENTS: | |
| case GL_MAX_FRAGMENT_INPUT_COMPONENTS: | |
| case GL_MAX_VARYING_COMPONENTS: | |
| case GL_MAX_VERTEX_UNIFORM_COMPONENTS: | |
| case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: | |
| case GL_MIN_PROGRAM_TEXEL_OFFSET: | |
| case GL_MAX_PROGRAM_TEXEL_OFFSET: | |
| case GL_NUM_EXTENSIONS: | |
| case GL_MAJOR_VERSION: | |
| case GL_MINOR_VERSION: | |
| case GL_MAX_ELEMENTS_INDICES: | |
| case GL_MAX_ELEMENTS_VERTICES: | |
| case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: | |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: | |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: | |
| case GL_UNPACK_IMAGE_HEIGHT: | |
| case GL_UNPACK_SKIP_IMAGES: | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_ELEMENT_INDEX: | |
| case GL_MAX_UNIFORM_BLOCK_SIZE: | |
| case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: | |
| case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: | |
| case GL_MAX_SERVER_WAIT_TIMEOUT: | |
| { | |
| *type = GL_INT_64_ANGLEX; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_TRANSFORM_FEEDBACK_ACTIVE: | |
| case GL_TRANSFORM_FEEDBACK_PAUSED: | |
| case GL_PRIMITIVE_RESTART_FIXED_INDEX: | |
| case GL_RASTERIZER_DISCARD: | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_TEXTURE_LOD_BIAS: | |
| { | |
| *type = GL_FLOAT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getExtensions().requestExtension) | |
| { | |
| switch (pname) | |
| { | |
| case GL_NUM_REQUESTABLE_EXTENSIONS_ANGLE: | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getClientVersion() < Version(3, 1)) | |
| { | |
| return false; | |
| } | |
| switch (pname) | |
| { | |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: | |
| case GL_DRAW_INDIRECT_BUFFER_BINDING: | |
| case GL_DISPATCH_INDIRECT_BUFFER_BINDING: | |
| case GL_MAX_FRAMEBUFFER_WIDTH: | |
| case GL_MAX_FRAMEBUFFER_HEIGHT: | |
| case GL_MAX_FRAMEBUFFER_SAMPLES: | |
| case GL_MAX_SAMPLE_MASK_WORDS: | |
| case GL_MAX_COLOR_TEXTURE_SAMPLES: | |
| case GL_MAX_DEPTH_TEXTURE_SAMPLES: | |
| case GL_MAX_INTEGER_SAMPLES: | |
| case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: | |
| case GL_MAX_VERTEX_ATTRIB_BINDINGS: | |
| case GL_MAX_VERTEX_ATTRIB_STRIDE: | |
| case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: | |
| case GL_MAX_VERTEX_ATOMIC_COUNTERS: | |
| case GL_MAX_VERTEX_IMAGE_UNIFORMS: | |
| case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: | |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: | |
| case GL_MAX_FRAGMENT_ATOMIC_COUNTERS: | |
| case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: | |
| case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS: | |
| case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: | |
| case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: | |
| case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: | |
| case GL_MAX_COMPUTE_UNIFORM_BLOCKS: | |
| case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: | |
| case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: | |
| case GL_MAX_COMPUTE_UNIFORM_COMPONENTS: | |
| case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: | |
| case GL_MAX_COMPUTE_ATOMIC_COUNTERS: | |
| case GL_MAX_COMPUTE_IMAGE_UNIFORMS: | |
| case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: | |
| case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS: | |
| case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES: | |
| case GL_MAX_UNIFORM_LOCATIONS: | |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: | |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: | |
| case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: | |
| case GL_MAX_COMBINED_ATOMIC_COUNTERS: | |
| case GL_MAX_IMAGE_UNITS: | |
| case GL_MAX_COMBINED_IMAGE_UNIFORMS: | |
| case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: | |
| case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: | |
| case GL_SHADER_STORAGE_BUFFER_BINDING: | |
| case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE: | |
| case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| case GL_MAX_SHADER_STORAGE_BLOCK_SIZE: | |
| *type = GL_INT_64_ANGLEX; | |
| *numParams = 1; | |
| return true; | |
| case GL_SAMPLE_MASK: | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| if (getExtensions().geometryShader) | |
| { | |
| switch (pname) | |
| { | |
| case GL_MAX_FRAMEBUFFER_LAYERS_EXT: | |
| case GL_LAYER_PROVOKING_VERTEX_EXT: | |
| case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: | |
| case GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT: | |
| case GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT: | |
| case GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT: | |
| case GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT: | |
| case GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: | |
| case GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT: | |
| case GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT: | |
| case GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: | |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT: | |
| case GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT: | |
| case GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT: | |
| case GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT: | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams) | |
| { | |
| if (getClientVersion() < Version(3, 0)) | |
| { | |
| return false; | |
| } | |
| switch (target) | |
| { | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: | |
| case GL_UNIFORM_BUFFER_BINDING: | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_START: | |
| case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: | |
| case GL_UNIFORM_BUFFER_START: | |
| case GL_UNIFORM_BUFFER_SIZE: | |
| { | |
| *type = GL_INT_64_ANGLEX; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| if (getClientVersion() < Version(3, 1)) | |
| { | |
| return false; | |
| } | |
| switch (target) | |
| { | |
| case GL_IMAGE_BINDING_LAYERED: | |
| { | |
| *type = GL_BOOL; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_MAX_COMPUTE_WORK_GROUP_COUNT: | |
| case GL_MAX_COMPUTE_WORK_GROUP_SIZE: | |
| case GL_ATOMIC_COUNTER_BUFFER_BINDING: | |
| case GL_SHADER_STORAGE_BUFFER_BINDING: | |
| case GL_VERTEX_BINDING_BUFFER: | |
| case GL_VERTEX_BINDING_DIVISOR: | |
| case GL_VERTEX_BINDING_OFFSET: | |
| case GL_VERTEX_BINDING_STRIDE: | |
| case GL_SAMPLE_MASK_VALUE: | |
| case GL_IMAGE_BINDING_NAME: | |
| case GL_IMAGE_BINDING_LEVEL: | |
| case GL_IMAGE_BINDING_LAYER: | |
| case GL_IMAGE_BINDING_ACCESS: | |
| case GL_IMAGE_BINDING_FORMAT: | |
| { | |
| *type = GL_INT; | |
| *numParams = 1; | |
| return true; | |
| } | |
| case GL_ATOMIC_COUNTER_BUFFER_START: | |
| case GL_ATOMIC_COUNTER_BUFFER_SIZE: | |
| case GL_SHADER_STORAGE_BUFFER_START: | |
| case GL_SHADER_STORAGE_BUFFER_SIZE: | |
| { | |
| *type = GL_INT_64_ANGLEX; | |
| *numParams = 1; | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| Program *Context::getProgram(GLuint handle) const | |
| { | |
| return mState.mShaderPrograms->getProgram(handle); | |
| } | |
| Shader *Context::getShader(GLuint handle) const | |
| { | |
| return mState.mShaderPrograms->getShader(handle); | |
| } | |
| bool Context::isTextureGenerated(GLuint texture) const | |
| { | |
| return mState.mTextures->isHandleGenerated(texture); | |
| } | |
| bool Context::isRenderbufferGenerated(GLuint renderbuffer) const | |
| { | |
| return mState.mRenderbuffers->isHandleGenerated(renderbuffer); | |
| } | |
| bool Context::isFramebufferGenerated(GLuint framebuffer) const | |
| { | |
| return mState.mFramebuffers->isHandleGenerated(framebuffer); | |
| } | |
| bool Context::isProgramPipelineGenerated(GLuint pipeline) const | |
| { | |
| return mState.mPipelines->isHandleGenerated(pipeline); | |
| } | |
| bool Context::usingDisplayTextureShareGroup() const | |
| { | |
| return mDisplayTextureShareGroup; | |
| } | |
| GLenum Context::getConvertedRenderbufferFormat(GLenum internalformat) const | |
| { | |
| return mState.mExtensions.webglCompatibility && mState.mClientVersion.major == 2 && | |
| internalformat == GL_DEPTH_STENCIL | |
| ? GL_DEPTH24_STENCIL8 | |
| : internalformat; | |
| } | |
| void Context::maxShaderCompilerThreads(GLuint count) | |
| { | |
| GLuint oldCount = mGLState.getMaxShaderCompilerThreads(); | |
| mGLState.setMaxShaderCompilerThreads(count); | |
| // A count of zero specifies a request for no parallel compiling or linking. | |
| if ((oldCount == 0 || count == 0) && (oldCount != 0 || count != 0)) | |
| { | |
| mThreadPool = angle::WorkerThreadPool::Create(count > 0); | |
| } | |
| mThreadPool->setMaxThreads(count); | |
| } | |
| bool Context::isGLES1() const | |
| { | |
| return mState.getClientVersion() < Version(2, 0); | |
| } | |
| void Context::onSubjectStateChange(const Context *context, | |
| angle::SubjectIndex index, | |
| angle::SubjectMessage message) | |
| { | |
| switch (index) | |
| { | |
| case kVertexArraySubjectIndex: | |
| switch (message) | |
| { | |
| case angle::SubjectMessage::CONTENTS_CHANGED: | |
| mGLState.setObjectDirty(GL_VERTEX_ARRAY); | |
| mStateCache.onVertexArrayBufferContentsChange(this); | |
| break; | |
| case angle::SubjectMessage::RESOURCE_MAPPED: | |
| case angle::SubjectMessage::RESOURCE_UNMAPPED: | |
| case angle::SubjectMessage::BINDING_CHANGED: | |
| mStateCache.onVertexArrayBufferStateChange(this); | |
| break; | |
| default: | |
| break; | |
| } | |
| break; | |
| case kReadFramebufferSubjectIndex: | |
| if (message == angle::SubjectMessage::STORAGE_CHANGED) | |
| { | |
| mGLState.setObjectDirty(GL_READ_FRAMEBUFFER); | |
| } | |
| break; | |
| case kDrawFramebufferSubjectIndex: | |
| if (message == angle::SubjectMessage::STORAGE_CHANGED) | |
| { | |
| mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER); | |
| } | |
| mStateCache.onDrawFramebufferChange(this); | |
| break; | |
| default: | |
| if (index < kTextureMaxSubjectIndex) | |
| { | |
| mGLState.onActiveTextureStateChange(index); | |
| mStateCache.onActiveTextureChange(this); | |
| } | |
| else if (index < kUniformBufferMaxSubjectIndex) | |
| { | |
| mGLState.onUniformBufferStateChange(index - kUniformBuffer0SubjectIndex); | |
| mStateCache.onUniformBufferStateChange(this); | |
| } | |
| else | |
| { | |
| ASSERT(index < kSamplerMaxSubjectIndex); | |
| mGLState.setSamplerDirty(index - kSampler0SubjectIndex); | |
| } | |
| break; | |
| } | |
| } | |
| // ErrorSet implementation. | |
| ErrorSet::ErrorSet(Context *context) : mContext(context) | |
| { | |
| } | |
| ErrorSet::~ErrorSet() = default; | |
| void ErrorSet::handleError(const Error &error) const | |
| { | |
| // This internal enum is used to filter internal errors that are already handled. | |
| // TODO(jmadill): Remove this when refactor is done. http://anglebug.com/2491 | |
| if (error.getCode() == GL_INTERNAL_ERROR_ANGLEX) | |
| { | |
| return; | |
| } | |
| if (ANGLE_UNLIKELY(error.isError())) | |
| { | |
| GLenum code = error.getCode(); | |
| mErrors.insert(code); | |
| if (code == GL_OUT_OF_MEMORY && mContext->getWorkarounds().loseContextOnOutOfMemory) | |
| { | |
| mContext->markContextLost(); | |
| } | |
| ASSERT(!error.getMessage().empty()); | |
| mContext->getGLState().getDebug().insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, | |
| error.getID(), GL_DEBUG_SEVERITY_HIGH, | |
| error.getMessage()); | |
| } | |
| } | |
| bool ErrorSet::empty() const | |
| { | |
| return mErrors.empty(); | |
| } | |
| GLenum ErrorSet::popError() | |
| { | |
| ASSERT(!empty()); | |
| GLenum error = *mErrors.begin(); | |
| mErrors.erase(mErrors.begin()); | |
| return error; | |
| } | |
| // StateCache implementation. | |
| StateCache::StateCache(Context *context) | |
| : mCachedHasAnyEnabledClientAttrib(false), | |
| mCachedNonInstancedVertexElementLimit(0), | |
| mCachedInstancedVertexElementLimit(0), | |
| mCachedBasicDrawStatesError(kInvalidPointer) | |
| { | |
| updateValidDrawModes(context); | |
| } | |
| StateCache::~StateCache() = default; | |
| void StateCache::updateActiveAttribsMask(Context *context) | |
| { | |
| bool isGLES1 = context->isGLES1(); | |
| const State &glState = context->getGLState(); | |
| if (!isGLES1 && !glState.getProgram()) | |
| { | |
| mCachedActiveBufferedAttribsMask = AttributesMask(); | |
| mCachedActiveClientAttribsMask = AttributesMask(); | |
| mCachedActiveDefaultAttribsMask = AttributesMask(); | |
| return; | |
| } | |
| AttributesMask activeAttribs = isGLES1 ? glState.gles1().getVertexArraysAttributeMask() | |
| : glState.getProgram()->getActiveAttribLocationsMask(); | |
| const VertexArray *vao = glState.getVertexArray(); | |
| ASSERT(vao); | |
| const AttributesMask &clientAttribs = vao->getClientAttribsMask(); | |
| const AttributesMask &enabledAttribs = vao->getEnabledAttributesMask(); | |
| const AttributesMask &activeEnabled = activeAttribs & enabledAttribs; | |
| mCachedActiveClientAttribsMask = activeEnabled & clientAttribs; | |
| mCachedActiveBufferedAttribsMask = activeEnabled & ~clientAttribs; | |
| mCachedActiveDefaultAttribsMask = activeAttribs & ~enabledAttribs; | |
| mCachedHasAnyEnabledClientAttrib = (clientAttribs & enabledAttribs).any(); | |
| } | |
| void StateCache::updateVertexElementLimits(Context *context) | |
| { | |
| const VertexArray *vao = context->getGLState().getVertexArray(); | |
| mCachedNonInstancedVertexElementLimit = std::numeric_limits<GLint64>::max(); | |
| mCachedInstancedVertexElementLimit = std::numeric_limits<GLint64>::max(); | |
| // VAO can be null on Context startup. If we make this computation lazier we could ASSERT. | |
| // If there are no buffered attributes then we should not limit the draw call count. | |
| if (!vao || !mCachedActiveBufferedAttribsMask.any()) | |
| { | |
| return; | |
| } | |
| const auto &vertexAttribs = vao->getVertexAttributes(); | |
| const auto &vertexBindings = vao->getVertexBindings(); | |
| for (size_t attributeIndex : mCachedActiveBufferedAttribsMask) | |
| { | |
| const VertexAttribute &attrib = vertexAttribs[attributeIndex]; | |
| ASSERT(attrib.enabled); | |
| const VertexBinding &binding = vertexBindings[attrib.bindingIndex]; | |
| ASSERT(context->isGLES1() || | |
| context->getGLState().getProgram()->isAttribLocationActive(attributeIndex)); | |
| GLint64 limit = attrib.getCachedElementLimit(); | |
| if (binding.getDivisor() > 0) | |
| { | |
| mCachedInstancedVertexElementLimit = | |
| std::min(mCachedInstancedVertexElementLimit, limit); | |
| } | |
| else | |
| { | |
| mCachedNonInstancedVertexElementLimit = | |
| std::min(mCachedNonInstancedVertexElementLimit, limit); | |
| } | |
| } | |
| } | |
| void StateCache::updateBasicDrawStatesError() | |
| { | |
| mCachedBasicDrawStatesError = kInvalidPointer; | |
| } | |
| intptr_t StateCache::getBasicDrawStatesErrorImpl(Context *context) const | |
| { | |
| ASSERT(mCachedBasicDrawStatesError == kInvalidPointer); | |
| mCachedBasicDrawStatesError = reinterpret_cast<intptr_t>(ValidateDrawStates(context)); | |
| return mCachedBasicDrawStatesError; | |
| } | |
| void StateCache::onVertexArrayBindingChange(Context *context) | |
| { | |
| updateActiveAttribsMask(context); | |
| updateVertexElementLimits(context); | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onProgramExecutableChange(Context *context) | |
| { | |
| updateActiveAttribsMask(context); | |
| updateVertexElementLimits(context); | |
| updateBasicDrawStatesError(); | |
| updateValidDrawModes(context); | |
| } | |
| void StateCache::onVertexArrayFormatChange(Context *context) | |
| { | |
| updateVertexElementLimits(context); | |
| } | |
| void StateCache::onVertexArrayBufferContentsChange(Context *context) | |
| { | |
| updateVertexElementLimits(context); | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onVertexArrayStateChange(Context *context) | |
| { | |
| updateActiveAttribsMask(context); | |
| updateVertexElementLimits(context); | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onVertexArrayBufferStateChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onGLES1ClientStateChange(Context *context) | |
| { | |
| updateActiveAttribsMask(context); | |
| } | |
| void StateCache::onDrawFramebufferChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onContextCapChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onStencilStateChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onDefaultVertexAttributeChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onActiveTextureChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onQueryChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onTransformFeedbackChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onUniformBufferStateChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::onBufferBindingChange(Context *context) | |
| { | |
| updateBasicDrawStatesError(); | |
| } | |
| void StateCache::updateValidDrawModes(Context *context) | |
| { | |
| Program *program = context->getGLState().getProgram(); | |
| if (!program || !program->hasLinkedShaderStage(ShaderType::Geometry)) | |
| { | |
| mCachedValidDrawModes = {{ | |
| true, /* Points */ | |
| true, /* Lines */ | |
| true, /* LineLoop */ | |
| true, /* LineStrip */ | |
| true, /* Triangles */ | |
| true, /* TriangleStrip */ | |
| true, /* TriangleFan */ | |
| false, /* LinesAdjacency */ | |
| false, /* LineStripAdjacency */ | |
| false, /* TrianglesAdjacency */ | |
| false, /* TriangleStripAdjacency */ | |
| false, /* InvalidEnum */ | |
| }}; | |
| } | |
| else | |
| { | |
| ASSERT(program && program->hasLinkedShaderStage(ShaderType::Geometry)); | |
| PrimitiveMode gsMode = program->getGeometryShaderInputPrimitiveType(); | |
| mCachedValidDrawModes = {{ | |
| gsMode == PrimitiveMode::Points, /* Points */ | |
| gsMode == PrimitiveMode::Lines, /* Lines */ | |
| gsMode == PrimitiveMode::Lines, /* LineLoop */ | |
| gsMode == PrimitiveMode::Lines, /* LineStrip */ | |
| gsMode == PrimitiveMode::Triangles, /* Triangles */ | |
| gsMode == PrimitiveMode::Triangles, /* TriangleStrip */ | |
| gsMode == PrimitiveMode::Triangles, /* TriangleFan */ | |
| gsMode == PrimitiveMode::LinesAdjacency, /* LinesAdjacency */ | |
| gsMode == PrimitiveMode::LinesAdjacency, /* LineStripAdjacency */ | |
| gsMode == PrimitiveMode::TrianglesAdjacency, /* TrianglesAdjacency */ | |
| gsMode == PrimitiveMode::TrianglesAdjacency, /* TriangleStripAdjacency */ | |
| false, /* InvalidEnum */ | |
| }}; | |
| } | |
| } | |
| } // namespace gl |