| // |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. |
| // |
| |
| #include "libANGLE/VertexArray.h" |
| #include "libANGLE/Buffer.h" |
| #include "libANGLE/renderer/GLImplFactory.h" |
| #include "libANGLE/renderer/VertexArrayImpl.h" |
| |
| namespace gl |
| { |
| |
| VertexArrayState::VertexArrayState(size_t maxAttribs) |
| : mLabel(), mVertexAttributes(maxAttribs), mMaxEnabledAttribute(0) |
| { |
| } |
| |
| VertexArrayState::~VertexArrayState() |
| { |
| for (size_t i = 0; i < getMaxAttribs(); i++) |
| { |
| mVertexAttributes[i].buffer.set(nullptr); |
| } |
| mElementArrayBuffer.set(nullptr); |
| } |
| |
| VertexArray::VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs) |
| : mId(id), mState(maxAttribs), mVertexArray(factory->createVertexArray(mState)) |
| { |
| } |
| |
| VertexArray::~VertexArray() |
| { |
| SafeDelete(mVertexArray); |
| } |
| |
| GLuint VertexArray::id() const |
| { |
| return mId; |
| } |
| |
| void VertexArray::setLabel(const std::string &label) |
| { |
| mState.mLabel = label; |
| } |
| |
| const std::string &VertexArray::getLabel() const |
| { |
| return mState.mLabel; |
| } |
| |
| void VertexArray::detachBuffer(GLuint bufferName) |
| { |
| for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++) |
| { |
| if (mState.mVertexAttributes[attribute].buffer.id() == bufferName) |
| { |
| mState.mVertexAttributes[attribute].buffer.set(nullptr); |
| } |
| } |
| |
| if (mState.mElementArrayBuffer.id() == bufferName) |
| { |
| mState.mElementArrayBuffer.set(nullptr); |
| } |
| } |
| |
| const VertexAttribute &VertexArray::getVertexAttribute(size_t attributeIndex) const |
| { |
| ASSERT(attributeIndex < getMaxAttribs()); |
| return mState.mVertexAttributes[attributeIndex]; |
| } |
| |
| void VertexArray::setVertexAttribDivisor(size_t index, GLuint divisor) |
| { |
| ASSERT(index < getMaxAttribs()); |
| mState.mVertexAttributes[index].divisor = divisor; |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_DIVISOR + index); |
| } |
| |
| void VertexArray::enableAttribute(size_t attributeIndex, bool enabledState) |
| { |
| ASSERT(attributeIndex < getMaxAttribs()); |
| mState.mVertexAttributes[attributeIndex].enabled = enabledState; |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attributeIndex); |
| |
| // Update state cache |
| if (enabledState) |
| { |
| mState.mMaxEnabledAttribute = std::max(attributeIndex + 1, mState.mMaxEnabledAttribute); |
| } |
| else if (mState.mMaxEnabledAttribute == attributeIndex + 1) |
| { |
| while (mState.mMaxEnabledAttribute > 0 && |
| !mState.mVertexAttributes[mState.mMaxEnabledAttribute - 1].enabled) |
| { |
| --mState.mMaxEnabledAttribute; |
| } |
| } |
| } |
| |
| void VertexArray::setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, |
| bool normalized, bool pureInteger, GLsizei stride, const void *pointer) |
| { |
| ASSERT(attributeIndex < getMaxAttribs()); |
| |
| VertexAttribute *attrib = &mState.mVertexAttributes[attributeIndex]; |
| |
| attrib->buffer.set(boundBuffer); |
| attrib->size = size; |
| attrib->type = type; |
| attrib->normalized = normalized; |
| attrib->pureInteger = pureInteger; |
| attrib->stride = stride; |
| attrib->pointer = pointer; |
| mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attributeIndex); |
| } |
| |
| void VertexArray::setElementArrayBuffer(Buffer *buffer) |
| { |
| mState.mElementArrayBuffer.set(buffer); |
| mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER); |
| } |
| |
| void VertexArray::syncImplState() |
| { |
| if (mDirtyBits.any()) |
| { |
| mVertexArray->syncState(mDirtyBits); |
| mDirtyBits.reset(); |
| } |
| } |
| |
| } |