| Name |
| |
| ANGLE_platform_angle_device_id |
| |
| Name Strings |
| |
| EGL_ANGLE_platform_angle_device_id |
| |
| Contributors |
| |
| Jonah Ryan-Davis, Google |
| Kimmo Kinnunen, Apple |
| |
| Contacts |
| |
| Jonah Ryan-Davis, Google (jonahr 'at' google.com) |
| |
| Status |
| |
| Draft |
| |
| Version |
| |
| Version 2, 2022-04-09 |
| |
| Number |
| |
| EGL Extension XXX |
| |
| Extension Type |
| |
| EGL client extension |
| |
| Dependencies |
| |
| Requires ANGLE_platform_angle. |
| |
| EGL_ANGLE_display_power_preference interacts with this extension. |
| |
| Overview |
| |
| This extension enables the selection of a graphics device to back |
| an ANGLE EGLDisplay. |
| |
| New Types |
| |
| None |
| |
| New Procedures and Functions |
| |
| None |
| |
| New Tokens |
| |
| Accepted as an attribute name in the <attrib_list> argument of |
| eglGetPlatformDisplayEXT: |
| |
| EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE 0x34D6 |
| EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE 0x34D7 |
| |
| Additions to the EGL Specification |
| |
| None |
| |
| New Behavior |
| |
| To request a display that is backed by a specific graphics device, |
| EGL_PLATFORM_ANGLE_DEVICE_ID_HIGH_ANGLE and/or |
| EGL_PLATFORM_ANGLE_DEVICE_ID_LOW_ANGLE should be set to the high part and |
| low part of the device's ID. If only one attribute is specified, the other |
| is assumed to be zero. The device's ID is specific to the platform that |
| ANGLE is running on, but should fit into one 64-bit value. |
| |
| If the high part and low part combined is zero, an EGL_BAD_ATTRIBUTE error |
| is generated and EGL_NO_DISPLAY is returned. |
| |
| If the ID specified doesn't match any devices on the system, the device |
| is selected as described in the EGL_ANGLE_display_power_preference extension. |
| |
| Issues |
| |
| None |
| |
| Revision History |
| |
| Version 2, 2022-04-09 (Kimmo Kinnunen) |
| - Describe interaction with EGL_ANGLE_display_power_preference, |
| EGL_ANGLE_platform_angle_device_id takes precedence. |
| |
| Version 1, 2021-12-14 (Jonah Ryan-Davis) |
| - Initial draft, based on EGL_ANGLE_platform_angle_d3d_luid |