| #include "precompiled.h" | |
| // | |
| // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // formatutils.cpp: Queries for GL image formats. | |
| #include "libGLESv2/formatutils.h" | |
| #include "libGLESv2/Context.h" | |
| #include "common/mathutil.h" | |
| #include "libGLESv2/renderer/Renderer.h" | |
| #include "libGLESv2/renderer/imageformats.h" | |
| #include "libGLESv2/renderer/copyimage.h" | |
| namespace gl | |
| { | |
| // ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation | |
| // can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid | |
| // format and type combinations. | |
| struct FormatTypeInfo | |
| { | |
| GLenum mInternalFormat; | |
| ColorWriteFunction mColorWriteFunction; | |
| FormatTypeInfo(GLenum internalFormat, ColorWriteFunction writeFunc) | |
| : mInternalFormat(internalFormat), mColorWriteFunction(writeFunc) | |
| { } | |
| }; | |
| typedef std::pair<GLenum, GLenum> FormatTypePair; | |
| typedef std::pair<FormatTypePair, FormatTypeInfo> FormatPair; | |
| typedef std::map<FormatTypePair, FormatTypeInfo> FormatMap; | |
| // A helper function to insert data into the format map with fewer characters. | |
| static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc) | |
| { | |
| map->insert(FormatPair(FormatTypePair(format, type), FormatTypeInfo(internalFormat, writeFunc))); | |
| } | |
| FormatMap BuildES2FormatMap() | |
| { | |
| FormatMap map; | |
| using namespace rx; | |
| // | Format | Type | Internal format | Color write function | | |
| InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8_EXT, WriteColor<R8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F_EXT, WriteColor<R32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F_EXT, WriteColor<R16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8_EXT, WriteColor<R8G8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F_EXT, WriteColor<R32G32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F_EXT, WriteColor<R16G16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8_OES, WriteColor<R8G8B8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F_EXT, WriteColor<R32G32B32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F_EXT, WriteColor<R16G16B16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8_OES, WriteColor<R8G8B8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F_EXT, WriteColor<R32G32B32A32F, GLfloat>); | |
| InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F_EXT, WriteColor<R16G16B16A16F, GLfloat>); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> ); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> ); | |
| InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL ); | |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL ); | |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL ); | |
| InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_DEPTH24_STENCIL8_OES, NULL ); | |
| return map; | |
| } | |
| FormatMap BuildES3FormatMap() | |
| { | |
| FormatMap map; | |
| using namespace rx; | |
| // | Format | Type | Internal format | Color write function | | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>); | |
| InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> ); | |
| InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> ); | |
| InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> ); | |
| InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> ); | |
| InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> ); | |
| InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> ); | |
| InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> ); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> ); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> ); | |
| InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> ); | |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL ); | |
| InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL ); | |
| return map; | |
| } | |
| static const FormatMap &GetFormatMap(GLuint clientVersion) | |
| { | |
| if (clientVersion == 2) | |
| { | |
| static const FormatMap formats = BuildES2FormatMap(); | |
| return formats; | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const FormatMap formats = BuildES3FormatMap(); | |
| return formats; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| static FormatMap emptyMap; | |
| return emptyMap; | |
| } | |
| } | |
| struct FormatInfo | |
| { | |
| GLenum mInternalformat; | |
| GLenum mFormat; | |
| GLenum mType; | |
| FormatInfo(GLenum internalformat, GLenum format, GLenum type) | |
| : mInternalformat(internalformat), mFormat(format), mType(type) { } | |
| bool operator<(const FormatInfo& other) const | |
| { | |
| return memcmp(this, &other, sizeof(FormatInfo)) < 0; | |
| } | |
| }; | |
| // ES3 has a specific set of permutations of internal formats, formats and types which are acceptable. | |
| typedef std::set<FormatInfo> ES3FormatSet; | |
| ES3FormatSet BuildES3FormatSet() | |
| { | |
| ES3FormatSet set; | |
| // Format combinations from ES 3.0.1 spec, table 3.2 | |
| // | Internal format | Format | Type | | |
| // | | | | | |
| set.insert(FormatInfo(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA8_SNORM, GL_RGBA, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); | |
| set.insert(FormatInfo(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); | |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV )); | |
| set.insert(FormatInfo(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); | |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_RGBA32F, GL_RGBA, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RGBA16F, GL_RGBA, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT )); | |
| set.insert(FormatInfo(GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT )); | |
| set.insert(FormatInfo(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT )); | |
| set.insert(FormatInfo(GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV )); | |
| set.insert(FormatInfo(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGB8_SNORM, GL_RGB, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); | |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV )); | |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV )); | |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_RGB32F, GL_RGB, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RGB16F, GL_RGB, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RGB9_E5, GL_RGB, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGB8I, GL_RGB_INTEGER, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT )); | |
| set.insert(FormatInfo(GL_RGB16I, GL_RGB_INTEGER, GL_SHORT )); | |
| set.insert(FormatInfo(GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_RGB32I, GL_RGB_INTEGER, GL_INT )); | |
| set.insert(FormatInfo(GL_RG8, GL_RG, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RG8_SNORM, GL_RG, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_RG32F, GL_RG, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RG16F, GL_RG, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RG8I, GL_RG_INTEGER, GL_BYTE )); | |
| set.insert(FormatInfo(GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT )); | |
| set.insert(FormatInfo(GL_RG16I, GL_RG_INTEGER, GL_SHORT )); | |
| set.insert(FormatInfo(GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_RG32I, GL_RG_INTEGER, GL_INT )); | |
| set.insert(FormatInfo(GL_R8, GL_RED, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_R8_SNORM, GL_RED, GL_BYTE )); | |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_R32F, GL_RED, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_R16F, GL_RED, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_R8I, GL_RED_INTEGER, GL_BYTE )); | |
| set.insert(FormatInfo(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT )); | |
| set.insert(FormatInfo(GL_R16I, GL_RED_INTEGER, GL_SHORT )); | |
| set.insert(FormatInfo(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_R32I, GL_RED_INTEGER, GL_INT )); | |
| // Unsized formats | |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 )); | |
| set.insert(FormatInfo(GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 )); | |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 )); | |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE )); | |
| // Depth stencil formats | |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT )); | |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT )); | |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 )); | |
| set.insert(FormatInfo(GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV)); | |
| // From GL_OES_texture_float | |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_FLOAT )); | |
| // From GL_OES_texture_half_float | |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT )); | |
| // From GL_EXT_texture_storage | |
| // | Internal format | Format | Type | | |
| // | | | | | |
| set.insert(FormatInfo(GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT )); | |
| set.insert(FormatInfo(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT )); | |
| set.insert(FormatInfo(GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)); | |
| set.insert(FormatInfo(GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); | |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)); | |
| set.insert(FormatInfo(GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE )); | |
| // From GL_ANGLE_depth_texture | |
| set.insert(FormatInfo(GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES )); | |
| // Compressed formats | |
| // From ES 3.0.1 spec, table 3.16 | |
| // | Internal format | Format | Type | | |
| // | | | | | |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE)); | |
| // From GL_EXT_texture_compression_dxt1 | |
| set.insert(FormatInfo(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); | |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE)); | |
| // From GL_ANGLE_texture_compression_dxt3 | |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE)); | |
| // From GL_ANGLE_texture_compression_dxt5 | |
| set.insert(FormatInfo(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE)); | |
| return set; | |
| } | |
| static const ES3FormatSet &GetES3FormatSet() | |
| { | |
| static const ES3FormatSet es3FormatSet = BuildES3FormatSet(); | |
| return es3FormatSet; | |
| } | |
| // Map of sizes of input types | |
| struct TypeInfo | |
| { | |
| GLuint mTypeBytes; | |
| bool mSpecialInterpretation; | |
| TypeInfo() | |
| : mTypeBytes(0), mSpecialInterpretation(false) { } | |
| TypeInfo(GLuint typeBytes, bool specialInterpretation) | |
| : mTypeBytes(typeBytes), mSpecialInterpretation(specialInterpretation) { } | |
| bool operator<(const TypeInfo& other) const | |
| { | |
| return memcmp(this, &other, sizeof(TypeInfo)) < 0; | |
| } | |
| }; | |
| typedef std::pair<GLenum, TypeInfo> TypeInfoPair; | |
| typedef std::map<GLenum, TypeInfo> TypeInfoMap; | |
| static TypeInfoMap BuildTypeInfoMap() | |
| { | |
| TypeInfoMap map; | |
| map.insert(TypeInfoPair(GL_UNSIGNED_BYTE, TypeInfo( 1, false))); | |
| map.insert(TypeInfoPair(GL_BYTE, TypeInfo( 1, false))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT, TypeInfo( 2, false))); | |
| map.insert(TypeInfoPair(GL_SHORT, TypeInfo( 2, false))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT, TypeInfo( 4, false))); | |
| map.insert(TypeInfoPair(GL_INT, TypeInfo( 4, false))); | |
| map.insert(TypeInfoPair(GL_HALF_FLOAT, TypeInfo( 2, false))); | |
| map.insert(TypeInfoPair(GL_HALF_FLOAT_OES, TypeInfo( 2, false))); | |
| map.insert(TypeInfoPair(GL_FLOAT, TypeInfo( 4, false))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_6_5, TypeInfo( 2, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4, TypeInfo( 2, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_5_5_5_1, TypeInfo( 2, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, TypeInfo( 2, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, TypeInfo( 2, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_2_10_10_10_REV, TypeInfo( 4, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8, TypeInfo( 4, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_10F_11F_11F_REV, TypeInfo( 4, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_5_9_9_9_REV, TypeInfo( 4, true ))); | |
| map.insert(TypeInfoPair(GL_UNSIGNED_INT_24_8_OES, TypeInfo( 4, true ))); | |
| map.insert(TypeInfoPair(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, TypeInfo( 8, true ))); | |
| return map; | |
| } | |
| static bool GetTypeInfo(GLenum type, TypeInfo *outTypeInfo) | |
| { | |
| static const TypeInfoMap infoMap = BuildTypeInfoMap(); | |
| TypeInfoMap::const_iterator iter = infoMap.find(type); | |
| if (iter != infoMap.end()) | |
| { | |
| if (outTypeInfo) | |
| { | |
| *outTypeInfo = iter->second; | |
| } | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| // Information about internal formats | |
| typedef bool ((Context::*ContextSupportCheckMemberFunction)(void) const); | |
| typedef bool (*ContextSupportCheckFunction)(const Context *context); | |
| typedef bool ((rx::Renderer::*RendererSupportCheckMemberFunction)(void) const); | |
| typedef bool (*ContextRendererSupportCheckFunction)(const Context *context, const rx::Renderer *renderer); | |
| template <ContextSupportCheckMemberFunction func> | |
| bool CheckSupport(const Context *context) | |
| { | |
| return (context->*func)(); | |
| } | |
| template <ContextSupportCheckMemberFunction contextFunc, RendererSupportCheckMemberFunction rendererFunc> | |
| bool CheckSupport(const Context *context, const rx::Renderer *renderer) | |
| { | |
| if (context) | |
| { | |
| return (context->*contextFunc)(); | |
| } | |
| else if (renderer) | |
| { | |
| return (renderer->*rendererFunc)(); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| template <typename objectType> | |
| bool AlwaysSupported(const objectType*) | |
| { | |
| return true; | |
| } | |
| template <typename objectTypeA, typename objectTypeB> | |
| bool AlwaysSupported(const objectTypeA*, const objectTypeB*) | |
| { | |
| return true; | |
| } | |
| template <typename objectType> | |
| bool NeverSupported(const objectType*) | |
| { | |
| return false; | |
| } | |
| template <typename objectTypeA, typename objectTypeB> | |
| bool NeverSupported(const objectTypeA *, const objectTypeB *) | |
| { | |
| return false; | |
| } | |
| template <typename objectType> | |
| bool UnimplementedSupport(const objectType*) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| template <typename objectTypeA, typename objectTypeB> | |
| bool UnimplementedSupport(const objectTypeA*, const objectTypeB*) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| struct InternalFormatInfo | |
| { | |
| GLuint mRedBits; | |
| GLuint mGreenBits; | |
| GLuint mBlueBits; | |
| GLuint mLuminanceBits; | |
| GLuint mAlphaBits; | |
| GLuint mSharedBits; | |
| GLuint mDepthBits; | |
| GLuint mStencilBits; | |
| GLuint mPixelBits; | |
| GLuint mComponentCount; | |
| GLuint mCompressedBlockWidth; | |
| GLuint mCompressedBlockHeight; | |
| GLenum mFormat; | |
| GLenum mType; | |
| GLenum mComponentType; | |
| GLenum mColorEncoding; | |
| bool mIsCompressed; | |
| ContextRendererSupportCheckFunction mIsColorRenderable; | |
| ContextRendererSupportCheckFunction mIsDepthRenderable; | |
| ContextRendererSupportCheckFunction mIsStencilRenderable; | |
| ContextRendererSupportCheckFunction mIsTextureFilterable; | |
| ContextSupportCheckFunction mSupportFunction; | |
| InternalFormatInfo() : mRedBits(0), mGreenBits(0), mBlueBits(0), mLuminanceBits(0), mAlphaBits(0), mSharedBits(0), mDepthBits(0), mStencilBits(0), | |
| mPixelBits(0), mComponentCount(0), mCompressedBlockWidth(0), mCompressedBlockHeight(0), mFormat(GL_NONE), mType(GL_NONE), | |
| mComponentType(GL_NONE), mColorEncoding(GL_NONE), mIsCompressed(false), mIsColorRenderable(NeverSupported), | |
| mIsDepthRenderable(NeverSupported), mIsStencilRenderable(NeverSupported), mIsTextureFilterable(NeverSupported), | |
| mSupportFunction(NeverSupported) | |
| { | |
| } | |
| static InternalFormatInfo UnsizedFormat(GLenum format, ContextSupportCheckFunction supportFunction) | |
| { | |
| InternalFormatInfo formatInfo; | |
| formatInfo.mFormat = format; | |
| formatInfo.mSupportFunction = supportFunction; | |
| if (format == GL_RGB || format == GL_RGBA) | |
| formatInfo.mIsColorRenderable = AlwaysSupported; | |
| return formatInfo; | |
| } | |
| static InternalFormatInfo RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared, | |
| GLenum format, GLenum type, GLenum componentType, bool srgb, | |
| ContextRendererSupportCheckFunction colorRenderable, | |
| ContextRendererSupportCheckFunction textureFilterable, | |
| ContextSupportCheckFunction supportFunction) | |
| { | |
| InternalFormatInfo formatInfo; | |
| formatInfo.mRedBits = red; | |
| formatInfo.mGreenBits = green; | |
| formatInfo.mBlueBits = blue; | |
| formatInfo.mAlphaBits = alpha; | |
| formatInfo.mSharedBits = shared; | |
| formatInfo.mPixelBits = red + green + blue + alpha + shared; | |
| formatInfo.mComponentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); | |
| formatInfo.mFormat = format; | |
| formatInfo.mType = type; | |
| formatInfo.mComponentType = componentType; | |
| formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); | |
| formatInfo.mIsColorRenderable = colorRenderable; | |
| formatInfo.mIsTextureFilterable = textureFilterable; | |
| formatInfo.mSupportFunction = supportFunction; | |
| return formatInfo; | |
| } | |
| static InternalFormatInfo LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType, | |
| ContextSupportCheckFunction supportFunction) | |
| { | |
| InternalFormatInfo formatInfo; | |
| formatInfo.mLuminanceBits = luminance; | |
| formatInfo.mAlphaBits = alpha; | |
| formatInfo.mPixelBits = luminance + alpha; | |
| formatInfo.mComponentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0); | |
| formatInfo.mFormat = format; | |
| formatInfo.mType = type; | |
| formatInfo.mComponentType = componentType; | |
| formatInfo.mColorEncoding = GL_LINEAR; | |
| formatInfo.mIsTextureFilterable = AlwaysSupported; | |
| formatInfo.mSupportFunction = supportFunction; | |
| return formatInfo; | |
| } | |
| static InternalFormatInfo DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format, | |
| GLenum type, GLenum componentType, | |
| ContextRendererSupportCheckFunction depthRenderable, | |
| ContextRendererSupportCheckFunction stencilRenderable, | |
| ContextSupportCheckFunction supportFunction) | |
| { | |
| InternalFormatInfo formatInfo; | |
| formatInfo.mDepthBits = depthBits; | |
| formatInfo.mStencilBits = stencilBits; | |
| formatInfo.mPixelBits = depthBits + stencilBits + unusedBits; | |
| formatInfo.mComponentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0); | |
| formatInfo.mFormat = format; | |
| formatInfo.mType = type; | |
| formatInfo.mComponentType = componentType; | |
| formatInfo.mColorEncoding = GL_LINEAR; | |
| formatInfo.mIsDepthRenderable = depthRenderable; | |
| formatInfo.mIsStencilRenderable = stencilRenderable; | |
| formatInfo.mIsTextureFilterable = AlwaysSupported; | |
| formatInfo.mSupportFunction = supportFunction; | |
| return formatInfo; | |
| } | |
| static InternalFormatInfo CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize, | |
| GLuint componentCount, GLenum format, GLenum type, bool srgb, | |
| ContextSupportCheckFunction supportFunction) | |
| { | |
| InternalFormatInfo formatInfo; | |
| formatInfo.mCompressedBlockWidth = compressedBlockWidth; | |
| formatInfo.mCompressedBlockHeight = compressedBlockHeight; | |
| formatInfo.mPixelBits = compressedBlockSize; | |
| formatInfo.mComponentCount = componentCount; | |
| formatInfo.mFormat = format; | |
| formatInfo.mType = type; | |
| formatInfo.mComponentType = GL_UNSIGNED_NORMALIZED; | |
| formatInfo.mColorEncoding = (srgb ? GL_SRGB : GL_LINEAR); | |
| formatInfo.mIsCompressed = true; | |
| formatInfo.mIsTextureFilterable = AlwaysSupported; | |
| formatInfo.mSupportFunction = supportFunction; | |
| return formatInfo; | |
| } | |
| }; | |
| typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair; | |
| typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap; | |
| static InternalFormatInfoMap BuildES3InternalFormatInfoMap() | |
| { | |
| InternalFormatInfoMap map; | |
| // From ES 3.0.1 spec, table 3.12 | |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); | |
| // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported | | |
| // | | | | | | | | | | | | renderable | filterable | | | |
| map.insert(InternalFormatInfoPair(GL_R8, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R8_SNORM, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG8, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, InternalFormatInfo::RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_SRGB8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, InternalFormatInfo::RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB9_E5, InternalFormatInfo::RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, NeverSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R8I, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R8UI, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R16I, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R16UI, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R32I, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R32UI, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG8I, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG8UI, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG16I, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG16UI, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG32I, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG32UI, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, NeverSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA8I, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA8UI, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA16I, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA16UI, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA32I, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA32UI, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, AlwaysSupported, NeverSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported ))); | |
| // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float | |
| // | Internal format | | D |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported | | |
| // | | | | | | | type | | | | | | |
| map.insert(InternalFormatInfoPair(GL_R16F, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG16F, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA16F, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); | |
| // Depth stencil formats | |
| // | Internal format | | D |S | X | Format | Type | Component type | Depth | Stencil | Supported | | |
| // | | | | | | | | | renderable | renderable | | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, InternalFormatInfo::DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, AlwaysSupported, NeverSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, InternalFormatInfo::DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, NeverSupported, AlwaysSupported, AlwaysSupported))); | |
| // Luminance alpha formats | |
| // | Internal format | | L | A | Format | Type | Component type | Supported | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| // Unsized formats | |
| // | Internal format | | Format | Supported | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RED, InternalFormatInfo::UnsizedFormat(GL_RED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RG, InternalFormatInfo::UnsizedFormat(GL_RG, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RED_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RED_INTEGER, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RG_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RG_INTEGER, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGB_INTEGER, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, InternalFormatInfo::UnsizedFormat(GL_RGBA_INTEGER, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); | |
| // Compressed formats, From ES 3.0.1 spec, table 3.16 | |
| // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport))); | |
| // From GL_EXT_texture_compression_dxt1 | |
| // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, AlwaysSupported))); | |
| // From GL_ANGLE_texture_compression_dxt3 | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported))); | |
| // From GL_ANGLE_texture_compression_dxt5 | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, AlwaysSupported))); | |
| return map; | |
| } | |
| static InternalFormatInfoMap BuildES2InternalFormatInfoMap() | |
| { | |
| InternalFormatInfoMap map; | |
| // From ES 2.0.25 table 4.5 | |
| map.insert(InternalFormatInfoPair(GL_NONE, InternalFormatInfo())); | |
| // | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Color | Texture | Supported | | |
| // | | | | | | | | | | | | renderable | filterable | | | |
| map.insert(InternalFormatInfoPair(GL_RGBA4, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGB5_A1, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGB565, InternalFormatInfo::RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| // Extension formats | |
| map.insert(InternalFormatInfoPair(GL_R8_EXT, InternalFormatInfo::RGBAFormat( 8, 0, 0, 0, 0, GL_RED_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_RG8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 0, 0, 0, GL_RG_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_RGB8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA8_OES, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, InternalFormatInfo::RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, AlwaysSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, InternalFormatInfo::RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, InternalFormatInfo::RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, NeverSupported, AlwaysSupported, AlwaysSupported))); | |
| // Floating point formats have to query the renderer for support | |
| // | Internal format | | R | G | B | A |S | Format | Type | Comp | SRGB | Color renderable | Texture filterable | Supported | | |
| // | | | | | | | | | | type | | | | | | |
| map.insert(InternalFormatInfoPair(GL_R16F_EXT, InternalFormatInfo::RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); | |
| map.insert(InternalFormatInfoPair(GL_R32F_EXT, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); | |
| map.insert(InternalFormatInfoPair(GL_RG16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); | |
| map.insert(InternalFormatInfoPair(GL_RG32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures, &rx::Renderer::getRGTextureSupport>, CheckSupport<&Context::supportsRGTextures> ))); | |
| map.insert(InternalFormatInfoPair(GL_RGB16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); | |
| map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA16F_EXT, InternalFormatInfo::RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT_OES, GL_FLOAT, false, CheckSupport<&Context::supportsFloat16RenderableTextures, &rx::Renderer::getFloat16TextureRenderingSupport>, CheckSupport<&Context::supportsFloat16LinearFilter, &rx::Renderer::getFloat16TextureFilteringSupport>, CheckSupport<&Context::supportsFloat16Textures>))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); | |
| // Depth and stencil formats | |
| // | Internal format | | D |S |X | Format | Type | Internal format | Depth | Stencil | Supported | | |
| // | | | | | | | | type | renderable | renderable | | | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES,InternalFormatInfo::DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, CheckSupport<&Context::supportsDepthTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8_OES, InternalFormatInfo::DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES, GL_UNSIGNED_NORMALIZED, AlwaysSupported, AlwaysSupported, CheckSupport<&Context::supportsDepthTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, InternalFormatInfo::DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, AlwaysSupported, NeverSupported, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, InternalFormatInfo::DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL_OES, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, NeverSupported, AlwaysSupported, AlwaysSupported))); | |
| // Unsized formats | |
| // | Internal format | | Format | Supported | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA, InternalFormatInfo::UnsizedFormat(GL_ALPHA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, InternalFormatInfo::UnsizedFormat(GL_LUMINANCE_ALPHA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RED_EXT, InternalFormatInfo::UnsizedFormat(GL_RED_EXT, CheckSupport<&Context::supportsRGTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_RG_EXT, InternalFormatInfo::UnsizedFormat(GL_RG_EXT, CheckSupport<&Context::supportsRGTextures>))); | |
| map.insert(InternalFormatInfoPair(GL_RGB, InternalFormatInfo::UnsizedFormat(GL_RGB, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_RGBA, InternalFormatInfo::UnsizedFormat(GL_RGBA, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_BGRA_EXT, InternalFormatInfo::UnsizedFormat(GL_BGRA_EXT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, InternalFormatInfo::UnsizedFormat(GL_DEPTH_COMPONENT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL_OES, InternalFormatInfo::UnsizedFormat(GL_DEPTH_STENCIL_OES, AlwaysSupported))); | |
| // Luminance alpha formats from GL_EXT_texture_storage | |
| // | Internal format | | L | A | Format | Type | Component type | Supported | | |
| map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, InternalFormatInfo::LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, InternalFormatInfo::LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, InternalFormatInfo::LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, InternalFormatInfo::LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, InternalFormatInfo::LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, AlwaysSupported))); | |
| map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, InternalFormatInfo::LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_FLOAT, AlwaysSupported))); | |
| // From GL_EXT_texture_compression_dxt1 | |
| // | Internal format | |W |H | BS |CC|Format | Type | SRGB | Supported | | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>))); | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, InternalFormatInfo::CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT1Textures>))); | |
| // From GL_ANGLE_texture_compression_dxt3 | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT3Textures>))); | |
| // From GL_ANGLE_texture_compression_dxt5 | |
| map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, InternalFormatInfo::CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, CheckSupport<&Context::supportsDXT5Textures>))); | |
| return map; | |
| } | |
| static bool GetInternalFormatInfo(GLenum internalFormat, GLuint clientVersion, InternalFormatInfo *outFormatInfo) | |
| { | |
| const InternalFormatInfoMap* map = NULL; | |
| if (clientVersion == 2) | |
| { | |
| static const InternalFormatInfoMap formatMap = BuildES2InternalFormatInfoMap(); | |
| map = &formatMap; | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const InternalFormatInfoMap formatMap = BuildES3InternalFormatInfoMap(); | |
| map = &formatMap; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| } | |
| InternalFormatInfoMap::const_iterator iter = map->find(internalFormat); | |
| if (iter != map->end()) | |
| { | |
| if (outFormatInfo) | |
| { | |
| *outFormatInfo = iter->second; | |
| } | |
| return true; | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| typedef std::set<GLenum> FormatSet; | |
| static FormatSet BuildES2ValidFormatSet() | |
| { | |
| static const FormatMap &formatMap = GetFormatMap(2); | |
| FormatSet set; | |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) | |
| { | |
| const FormatTypePair& formatPair = i->first; | |
| set.insert(formatPair.first); | |
| } | |
| return set; | |
| } | |
| static FormatSet BuildES3ValidFormatSet() | |
| { | |
| static const ES3FormatSet &formatSet = GetES3FormatSet(); | |
| FormatSet set; | |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) | |
| { | |
| const FormatInfo& formatInfo = *i; | |
| set.insert(formatInfo.mFormat); | |
| } | |
| return set; | |
| } | |
| typedef std::set<GLenum> TypeSet; | |
| static TypeSet BuildES2ValidTypeSet() | |
| { | |
| static const FormatMap &formatMap = GetFormatMap(2); | |
| TypeSet set; | |
| for (FormatMap::const_iterator i = formatMap.begin(); i != formatMap.end(); i++) | |
| { | |
| const FormatTypePair& formatPair = i->first; | |
| set.insert(formatPair.second); | |
| } | |
| return set; | |
| } | |
| static TypeSet BuildES3ValidTypeSet() | |
| { | |
| static const ES3FormatSet &formatSet = GetES3FormatSet(); | |
| TypeSet set; | |
| for (ES3FormatSet::const_iterator i = formatSet.begin(); i != formatSet.end(); i++) | |
| { | |
| const FormatInfo& formatInfo = *i; | |
| set.insert(formatInfo.mType); | |
| } | |
| return set; | |
| } | |
| struct CopyConversion | |
| { | |
| GLenum mTextureFormat; | |
| GLenum mFramebufferFormat; | |
| CopyConversion(GLenum textureFormat, GLenum framebufferFormat) | |
| : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } | |
| bool operator<(const CopyConversion& other) const | |
| { | |
| return memcmp(this, &other, sizeof(CopyConversion)) < 0; | |
| } | |
| }; | |
| typedef std::set<CopyConversion> CopyConversionSet; | |
| static CopyConversionSet BuildValidES3CopyTexImageCombinations() | |
| { | |
| CopyConversionSet set; | |
| // From ES 3.0.1 spec, table 3.15 | |
| set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); | |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); | |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); | |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); | |
| set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); | |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); | |
| set.insert(CopyConversion(GL_RED, GL_RED)); | |
| set.insert(CopyConversion(GL_RED, GL_RG)); | |
| set.insert(CopyConversion(GL_RED, GL_RGB)); | |
| set.insert(CopyConversion(GL_RED, GL_RGBA)); | |
| set.insert(CopyConversion(GL_RG, GL_RG)); | |
| set.insert(CopyConversion(GL_RG, GL_RGB)); | |
| set.insert(CopyConversion(GL_RG, GL_RGBA)); | |
| set.insert(CopyConversion(GL_RGB, GL_RGB)); | |
| set.insert(CopyConversion(GL_RGB, GL_RGBA)); | |
| set.insert(CopyConversion(GL_RGBA, GL_RGBA)); | |
| // Necessary for ANGLE back-buffers | |
| set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_RED, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_RG, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT)); | |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); | |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); | |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); | |
| set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); | |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER)); | |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER)); | |
| set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); | |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER)); | |
| set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); | |
| set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER)); | |
| return set; | |
| } | |
| bool IsValidInternalFormat(GLenum internalFormat, const Context *context) | |
| { | |
| if (!context) | |
| { | |
| return false; | |
| } | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) | |
| { | |
| ASSERT(internalFormatInfo.mSupportFunction != NULL); | |
| return internalFormatInfo.mSupportFunction(context); | |
| } | |
| else | |
| { | |
| return false; | |
| } | |
| } | |
| bool IsValidFormat(GLenum format, GLuint clientVersion) | |
| { | |
| if (clientVersion == 2) | |
| { | |
| static const FormatSet formatSet = BuildES2ValidFormatSet(); | |
| return formatSet.find(format) != formatSet.end(); | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const FormatSet formatSet = BuildES3ValidFormatSet(); | |
| return formatSet.find(format) != formatSet.end(); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsValidType(GLenum type, GLuint clientVersion) | |
| { | |
| if (clientVersion == 2) | |
| { | |
| static const TypeSet typeSet = BuildES2ValidTypeSet(); | |
| return typeSet.find(type) != typeSet.end(); | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const TypeSet typeSet = BuildES3ValidTypeSet(); | |
| return typeSet.find(type) != typeSet.end(); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, GLuint clientVersion) | |
| { | |
| if (clientVersion == 2) | |
| { | |
| static const FormatMap &formats = GetFormatMap(clientVersion); | |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); | |
| return (iter != formats.end()) && ((internalFormat == (GLint)type) || (internalFormat == iter->second.mInternalFormat)); | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const ES3FormatSet &formats = GetES3FormatSet(); | |
| return formats.find(FormatInfo(internalFormat, format, type)) != formats.end(); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo textureInternalFormatInfo; | |
| InternalFormatInfo framebufferInternalFormatInfo; | |
| if (GetInternalFormatInfo(textureInternalFormat, clientVersion, &textureInternalFormatInfo) && | |
| GetInternalFormatInfo(frameBufferInternalFormat, clientVersion, &framebufferInternalFormatInfo)) | |
| { | |
| if (clientVersion == 2) | |
| { | |
| UNIMPLEMENTED(); | |
| return false; | |
| } | |
| else if (clientVersion == 3) | |
| { | |
| static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations(); | |
| const CopyConversion conversion = CopyConversion(textureInternalFormatInfo.mFormat, | |
| framebufferInternalFormatInfo.mFormat); | |
| if (conversionSet.find(conversion) != conversionSet.end()) | |
| { | |
| // Section 3.8.5 of the GLES3 3.0.2 spec states that source and destination formats | |
| // must both be signed or unsigned or fixed/floating point and both source and destinations | |
| // must be either both SRGB or both not SRGB | |
| if ((textureInternalFormatInfo.mColorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.mColorEncoding == GL_SRGB)) | |
| { | |
| return false; | |
| } | |
| if ((textureInternalFormatInfo.mComponentType == GL_INT && framebufferInternalFormatInfo.mComponentType == GL_INT ) || | |
| (textureInternalFormatInfo.mComponentType == GL_UNSIGNED_INT && framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_INT)) | |
| { | |
| return true; | |
| } | |
| if ((textureInternalFormatInfo.mComponentType == GL_UNSIGNED_NORMALIZED || | |
| textureInternalFormatInfo.mComponentType == GL_SIGNED_NORMALIZED || | |
| textureInternalFormatInfo.mComponentType == GL_FLOAT ) && | |
| (framebufferInternalFormatInfo.mComponentType == GL_UNSIGNED_NORMALIZED || | |
| framebufferInternalFormatInfo.mComponentType == GL_SIGNED_NORMALIZED || | |
| framebufferInternalFormatInfo.mComponentType == GL_FLOAT )) | |
| { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsSizedInternalFormat(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mPixelBits > 0; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLenum GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion) | |
| { | |
| const FormatMap &formats = GetFormatMap(clientVersion); | |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); | |
| return (iter != formats.end()) ? iter->second.mInternalFormat : GL_NONE; | |
| } | |
| GLuint GetPixelBytes(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mPixelBits / 8; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetAlphaBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mAlphaBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetRedBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mRedBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetGreenBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mGreenBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetBlueBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mBlueBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetLuminanceBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mLuminanceBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetDepthBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mDepthBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetStencilBits(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mStencilBits; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetTypeBytes(GLenum type) | |
| { | |
| TypeInfo typeInfo; | |
| if (GetTypeInfo(type, &typeInfo)) | |
| { | |
| return typeInfo.mTypeBytes; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| bool IsSpecialInterpretationType(GLenum type) | |
| { | |
| TypeInfo typeInfo; | |
| if (GetTypeInfo(type, &typeInfo)) | |
| { | |
| return typeInfo.mSpecialInterpretation; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLenum GetFormat(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mFormat; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return GL_NONE; | |
| } | |
| } | |
| GLenum GetType(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mType; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return GL_NONE; | |
| } | |
| } | |
| GLuint GetComponentType(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mComponentType; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLuint GetComponentCount(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mComponentCount; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLenum GetColorEncoding(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mColorEncoding; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsColorRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsColorRenderable(NULL, renderer); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsColorRenderingSupported(GLenum internalFormat, const Context *context) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsColorRenderable(context, NULL); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsTextureFilteringSupported(GLenum internalFormat, const rx::Renderer *renderer) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsTextureFilterable(NULL, renderer); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsTextureFilteringSupported(GLenum internalFormat, const Context *context) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsTextureFilterable(context, NULL); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsDepthRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsDepthRenderable(NULL, renderer); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsDepthRenderingSupported(GLenum internalFormat, const Context *context) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsDepthRenderable(context, NULL); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsStencilRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (renderer && GetInternalFormatInfo(internalFormat, renderer->getCurrentClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsStencilRenderable(NULL, renderer); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| bool IsStencilRenderingSupported(GLenum internalFormat, const Context *context) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (context && GetInternalFormatInfo(internalFormat, context->getClientVersion(), &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsStencilRenderable(context, NULL); | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment) | |
| { | |
| ASSERT(alignment > 0 && isPow2(alignment)); | |
| return (GetBlockSize(internalFormat, type, clientVersion, width, 1) + alignment - 1) & ~(alignment - 1); | |
| } | |
| GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment) | |
| { | |
| return GetRowPitch(internalFormat, type, clientVersion, width, alignment) * height; | |
| } | |
| GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| if (internalFormatInfo.mIsCompressed) | |
| { | |
| GLsizei numBlocksWide = (width + internalFormatInfo.mCompressedBlockWidth - 1) / internalFormatInfo.mCompressedBlockWidth; | |
| GLsizei numBlocksHight = (height + internalFormatInfo.mCompressedBlockHeight - 1) / internalFormatInfo.mCompressedBlockHeight; | |
| return (internalFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; | |
| } | |
| else | |
| { | |
| TypeInfo typeInfo; | |
| if (GetTypeInfo(type, &typeInfo)) | |
| { | |
| if (typeInfo.mSpecialInterpretation) | |
| { | |
| return typeInfo.mTypeBytes * width * height; | |
| } | |
| else | |
| { | |
| return internalFormatInfo.mComponentCount * typeInfo.mTypeBytes * width * height; | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| bool IsFormatCompressed(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mIsCompressed; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| GLuint GetCompressedBlockWidth(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mCompressedBlockWidth; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| GLuint GetCompressedBlockHeight(GLenum internalFormat, GLuint clientVersion) | |
| { | |
| InternalFormatInfo internalFormatInfo; | |
| if (GetInternalFormatInfo(internalFormat, clientVersion, &internalFormatInfo)) | |
| { | |
| return internalFormatInfo.mCompressedBlockHeight; | |
| } | |
| else | |
| { | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion) | |
| { | |
| static const FormatMap &formats = GetFormatMap(clientVersion); | |
| FormatMap::const_iterator iter = formats.find(FormatTypePair(format, type)); | |
| return (iter != formats.end()) ? iter->second.mColorWriteFunction : NULL; | |
| } | |
| } |