| // | |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.h: Defines the abstract gl::Texture class and its concrete derived | |
| // classes Texture2D and TextureCubeMap. Implements GL texture objects and | |
| // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #ifndef LIBGLESV2_TEXTURE_H_ | |
| #define LIBGLESV2_TEXTURE_H_ | |
| #include <vector> | |
| #define GL_APICALL | |
| #include <GLES3/gl3.h> | |
| #include <GLES2/gl2.h> | |
| #include "common/debug.h" | |
| #include "common/RefCountObject.h" | |
| #include "libGLESv2/angletypes.h" | |
| #include "libGLESv2/RenderbufferProxySet.h" | |
| namespace egl | |
| { | |
| class Surface; | |
| } | |
| namespace rx | |
| { | |
| class Renderer; | |
| class TextureStorageInterface; | |
| class TextureStorageInterface2D; | |
| class TextureStorageInterfaceCube; | |
| class TextureStorageInterface3D; | |
| class TextureStorageInterface2DArray; | |
| class RenderTarget; | |
| class Image; | |
| } | |
| namespace gl | |
| { | |
| class Framebuffer; | |
| class Renderbuffer; | |
| enum | |
| { | |
| // These are the maximums the implementation can support | |
| // The actual GL caps are limited by the device caps | |
| // and should be queried from the Context | |
| IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384, | |
| IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384, | |
| IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048, | |
| IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048, | |
| IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE | |
| }; | |
| class Texture : public RefCountObject | |
| { | |
| public: | |
| Texture(rx::Renderer *renderer, GLuint id, GLenum target); | |
| virtual ~Texture(); | |
| void addProxyRef(const Renderbuffer *proxy); | |
| void releaseProxy(const Renderbuffer *proxy); | |
| GLenum getTarget() const; | |
| void setMinFilter(GLenum filter); | |
| void setMagFilter(GLenum filter); | |
| void setWrapS(GLenum wrap); | |
| void setWrapT(GLenum wrap); | |
| void setWrapR(GLenum wrap); | |
| void setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy); | |
| void setCompareMode(GLenum mode); | |
| void setCompareFunc(GLenum func); | |
| void setSwizzleRed(GLenum swizzle); | |
| void setSwizzleGreen(GLenum swizzle); | |
| void setSwizzleBlue(GLenum swizzle); | |
| void setSwizzleAlpha(GLenum swizzle); | |
| void setUsage(GLenum usage); | |
| GLenum getMinFilter() const; | |
| GLenum getMagFilter() const; | |
| GLenum getWrapS() const; | |
| GLenum getWrapT() const; | |
| GLenum getWrapR() const; | |
| float getMaxAnisotropy() const; | |
| GLenum getSwizzleRed() const; | |
| GLenum getSwizzleGreen() const; | |
| GLenum getSwizzleBlue() const; | |
| GLenum getSwizzleAlpha() const; | |
| bool isSwizzled() const; | |
| int getLodOffset(); | |
| void getSamplerState(SamplerState *sampler); | |
| GLenum getUsage() const; | |
| GLint getBaseLevelWidth() const; | |
| GLint getBaseLevelHeight() const; | |
| GLint getBaseLevelDepth() const; | |
| GLenum getBaseLevelInternalFormat() const; | |
| virtual bool isSamplerComplete(const SamplerState &samplerState) const = 0; | |
| rx::TextureStorageInterface *getNativeTexture(); | |
| virtual void generateMipmaps() = 0; | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; | |
| bool hasDirtyParameters() const; | |
| bool hasDirtyImages() const; | |
| void resetDirty(); | |
| unsigned int getTextureSerial(); | |
| bool isImmutable() const; | |
| int immutableLevelCount(); | |
| static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. | |
| protected: | |
| void setImage(const PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image); | |
| bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels, rx::Image *image); | |
| void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image); | |
| bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, | |
| GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image); | |
| bool isFastUnpackable(const PixelUnpackState &unpack, GLenum sizedInternalFormat); | |
| bool fastUnpackPixels(const PixelUnpackState &unpack, const void *pixels, const Box &destArea, | |
| GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget); | |
| GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const; | |
| int mipLevels() const; | |
| virtual void initializeStorage(bool renderTarget) = 0; | |
| virtual void updateStorage() = 0; | |
| virtual bool ensureRenderTarget() = 0; | |
| rx::Renderer *mRenderer; | |
| SamplerState mSamplerState; | |
| GLenum mUsage; | |
| bool mDirtyImages; | |
| bool mImmutable; | |
| GLenum mTarget; | |
| // A specific internal reference count is kept for colorbuffer proxy references, | |
| // because, as the renderbuffer acting as proxy will maintain a binding pointer | |
| // back to this texture, there would be a circular reference if we used a binding | |
| // pointer here. This reference count will cause the pointer to be set to NULL if | |
| // the count drops to zero, but will not cause deletion of the Renderbuffer. | |
| RenderbufferProxySet mRenderbufferProxies; | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture); | |
| virtual rx::TextureStorageInterface *getBaseLevelStorage() = 0; | |
| virtual const rx::Image *getBaseLevelImage() const = 0; | |
| }; | |
| class Texture2D : public Texture | |
| { | |
| public: | |
| Texture2D(rx::Renderer *renderer, GLuint id); | |
| ~Texture2D(); | |
| GLsizei getWidth(GLint level) const; | |
| GLsizei getHeight(GLint level) const; | |
| GLenum getInternalFormat(GLint level) const; | |
| GLenum getActualFormat(GLint level) const; | |
| bool isCompressed(GLint level) const; | |
| bool isDepth(GLint level) const; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | |
| virtual bool isSamplerComplete(const SamplerState &samplerState) const; | |
| virtual void bindTexImage(egl::Surface *surface); | |
| virtual void releaseTexImage(); | |
| virtual void generateMipmaps(); | |
| Renderbuffer *getRenderbuffer(GLint level); | |
| unsigned int getRenderTargetSerial(GLint level); | |
| protected: | |
| friend class RenderbufferTexture2D; | |
| rx::RenderTarget *getRenderTarget(GLint level); | |
| rx::RenderTarget *getDepthSencil(GLint level); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture2D); | |
| virtual void initializeStorage(bool renderTarget); | |
| rx::TextureStorageInterface2D *createCompleteStorage(bool renderTarget) const; | |
| void setCompleteTexStorage(rx::TextureStorageInterface2D *newCompleteTexStorage); | |
| virtual void updateStorage(); | |
| virtual bool ensureRenderTarget(); | |
| virtual rx::TextureStorageInterface *getBaseLevelStorage(); | |
| virtual const rx::Image *getBaseLevelImage() const; | |
| bool isMipmapComplete() const; | |
| bool isValidLevel(int level) const; | |
| bool isLevelComplete(int level) const; | |
| void updateStorageLevel(int level); | |
| void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height); | |
| void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); | |
| rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| rx::TextureStorageInterface2D *mTexStorage; | |
| egl::Surface *mSurface; | |
| }; | |
| class TextureCubeMap : public Texture | |
| { | |
| public: | |
| TextureCubeMap(rx::Renderer *renderer, GLuint id); | |
| ~TextureCubeMap(); | |
| GLsizei getWidth(GLenum target, GLint level) const; | |
| GLsizei getHeight(GLenum target, GLint level) const; | |
| GLenum getInternalFormat(GLenum target, GLint level) const; | |
| GLenum getActualFormat(GLenum target, GLint level) const; | |
| bool isCompressed(GLenum target, GLint level) const; | |
| bool isDepth(GLenum target, GLint level) const; | |
| void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
| void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
| void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| void storage(GLsizei levels, GLenum internalformat, GLsizei size); | |
| virtual bool isSamplerComplete(const SamplerState &samplerState) const; | |
| bool isCubeComplete() const; | |
| virtual void generateMipmaps(); | |
| Renderbuffer *getRenderbuffer(GLenum target, GLint level); | |
| unsigned int getRenderTargetSerial(GLenum target, GLint level); | |
| static int targetToIndex(GLenum target); | |
| protected: | |
| friend class RenderbufferTextureCubeMap; | |
| rx::RenderTarget *getRenderTarget(GLenum target, GLint level); | |
| rx::RenderTarget *getDepthStencil(GLenum target, GLint level); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(TextureCubeMap); | |
| virtual void initializeStorage(bool renderTarget); | |
| rx::TextureStorageInterfaceCube *createCompleteStorage(bool renderTarget) const; | |
| void setCompleteTexStorage(rx::TextureStorageInterfaceCube *newCompleteTexStorage); | |
| virtual void updateStorage(); | |
| virtual bool ensureRenderTarget(); | |
| virtual rx::TextureStorageInterface *getBaseLevelStorage(); | |
| virtual const rx::Image *getBaseLevelImage() const; | |
| bool isMipmapCubeComplete() const; | |
| bool isValidFaceLevel(int faceIndex, int level) const; | |
| bool isFaceLevelComplete(int faceIndex, int level) const; | |
| void updateStorageFaceLevel(int faceIndex, int level); | |
| void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); | |
| void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height); | |
| rx::Image *mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| rx::TextureStorageInterfaceCube *mTexStorage; | |
| }; | |
| class Texture3D : public Texture | |
| { | |
| public: | |
| Texture3D(rx::Renderer *renderer, GLuint id); | |
| ~Texture3D(); | |
| GLsizei getWidth(GLint level) const; | |
| GLsizei getHeight(GLint level) const; | |
| GLsizei getDepth(GLint level) const; | |
| GLenum getInternalFormat(GLint level) const; | |
| GLenum getActualFormat(GLint level) const; | |
| bool isCompressed(GLint level) const; | |
| bool isDepth(GLint level) const; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); | |
| void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
| virtual void generateMipmaps(); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual bool isSamplerComplete(const SamplerState &samplerState) const; | |
| virtual bool isMipmapComplete() const; | |
| Renderbuffer *getRenderbuffer(GLint level, GLint layer); | |
| unsigned int getRenderTargetSerial(GLint level, GLint layer); | |
| protected: | |
| friend class RenderbufferTexture3DLayer; | |
| rx::RenderTarget *getRenderTarget(GLint level); | |
| rx::RenderTarget *getRenderTarget(GLint level, GLint layer); | |
| rx::RenderTarget *getDepthStencil(GLint level, GLint layer); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture3D); | |
| virtual void initializeStorage(bool renderTarget); | |
| rx::TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const; | |
| void setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage); | |
| virtual void updateStorage(); | |
| virtual bool ensureRenderTarget(); | |
| virtual rx::TextureStorageInterface *getBaseLevelStorage(); | |
| virtual const rx::Image *getBaseLevelImage() const; | |
| void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
| void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); | |
| bool isValidLevel(int level) const; | |
| bool isLevelComplete(int level) const; | |
| void updateStorageLevel(int level); | |
| rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| rx::TextureStorageInterface3D *mTexStorage; | |
| }; | |
| class Texture2DArray : public Texture | |
| { | |
| public: | |
| Texture2DArray(rx::Renderer *renderer, GLuint id); | |
| ~Texture2DArray(); | |
| GLsizei getWidth(GLint level) const; | |
| GLsizei getHeight(GLint level) const; | |
| GLsizei getLayers(GLint level) const; | |
| GLenum getInternalFormat(GLint level) const; | |
| GLenum getActualFormat(GLint level) const; | |
| bool isCompressed(GLint level) const; | |
| bool isDepth(GLint level) const; | |
| void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); | |
| void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels); | |
| void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); | |
| void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
| virtual void generateMipmaps(); | |
| virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
| virtual bool isSamplerComplete(const SamplerState &samplerState) const; | |
| virtual bool isMipmapComplete() const; | |
| Renderbuffer *getRenderbuffer(GLint level, GLint layer); | |
| unsigned int getRenderTargetSerial(GLint level, GLint layer); | |
| protected: | |
| friend class RenderbufferTexture2DArrayLayer; | |
| rx::RenderTarget *getRenderTarget(GLint level, GLint layer); | |
| rx::RenderTarget *getDepthStencil(GLint level, GLint layer); | |
| private: | |
| DISALLOW_COPY_AND_ASSIGN(Texture2DArray); | |
| virtual void initializeStorage(bool renderTarget); | |
| rx::TextureStorageInterface2DArray *createCompleteStorage(bool renderTarget) const; | |
| void setCompleteTexStorage(rx::TextureStorageInterface2DArray *newCompleteTexStorage); | |
| virtual void updateStorage(); | |
| virtual bool ensureRenderTarget(); | |
| virtual rx::TextureStorageInterface *getBaseLevelStorage(); | |
| virtual const rx::Image *getBaseLevelImage() const; | |
| void deleteImages(); | |
| void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | |
| void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height); | |
| bool isValidLevel(int level) const; | |
| bool isLevelComplete(int level) const; | |
| void updateStorageLevel(int level); | |
| // Storing images as an array of single depth textures since D3D11 treats each array level of a | |
| // Texture2D object as a separate subresource. Each layer would have to be looped over | |
| // to update all the texture layers since they cannot all be updated at once and it makes the most | |
| // sense for the Image class to not have to worry about layer subresource as well as mip subresources. | |
| GLsizei mLayerCounts[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| rx::Image **mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
| rx::TextureStorageInterface2DArray *mTexStorage; | |
| }; | |
| } | |
| #endif // LIBGLESV2_TEXTURE_H_ |