| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // queryconversions.cpp: Implementation of state query cast conversions | |
| #include "libANGLE/queryconversions.h" | |
| #include <vector> | |
| #include "libANGLE/Context.h" | |
| #include "common/utilities.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| GLint64 ExpandFloatToInteger(GLfloat value) | |
| { | |
| return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0); | |
| } | |
| template <typename QueryT> | |
| QueryT ClampToQueryRange(GLint64 value) | |
| { | |
| const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min()); | |
| const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max()); | |
| return static_cast<QueryT>(clamp(value, min, max)); | |
| } | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastStateValueToInt(GLenum pname, NativeT value) | |
| { | |
| GLenum queryType = GLTypeToGLenum<QueryT>::value; | |
| GLenum nativeType = GLTypeToGLenum<NativeT>::value; | |
| if (nativeType == GL_FLOAT) | |
| { | |
| // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 | |
| if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) | |
| { | |
| return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value))); | |
| } | |
| else | |
| { | |
| return gl::iround<QueryT>(static_cast<GLfloat>(value)); | |
| } | |
| } | |
| // Clamp 64-bit int values when casting to int | |
| if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) | |
| { | |
| GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); | |
| GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); | |
| GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); | |
| return static_cast<QueryT>(clampedValue); | |
| } | |
| return static_cast<QueryT>(value); | |
| } | |
| template <typename QueryT, typename NativeT> | |
| QueryT CastStateValue(GLenum pname, NativeT value) | |
| { | |
| GLenum queryType = GLTypeToGLenum<QueryT>::value; | |
| switch (queryType) | |
| { | |
| case GL_INT: | |
| return CastStateValueToInt<QueryT, NativeT>(pname, value); | |
| case GL_INT_64_ANGLEX: | |
| return CastStateValueToInt<QueryT, NativeT>(pname, value); | |
| case GL_FLOAT: | |
| return static_cast<QueryT>(value); | |
| case GL_BOOL: | |
| return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); | |
| default: | |
| UNREACHABLE(); | |
| return 0; | |
| } | |
| } | |
| } // anonymous namespace | |
| template <typename QueryT> | |
| void CastStateValues(Context *context, GLenum nativeType, GLenum pname, | |
| unsigned int numParams, QueryT *outParams) | |
| { | |
| if (nativeType == GL_INT) | |
| { | |
| std::vector<GLint> intParams(numParams, 0); | |
| context->getIntegerv(pname, intParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_BOOL) | |
| { | |
| std::vector<GLboolean> boolParams(numParams, GL_FALSE); | |
| context->getBooleanv(pname, boolParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); | |
| } | |
| } | |
| else if (nativeType == GL_FLOAT) | |
| { | |
| std::vector<GLfloat> floatParams(numParams, 0.0f); | |
| context->getFloatv(pname, floatParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| std::vector<GLint64> int64Params(numParams, 0); | |
| context->getInteger64v(pname, int64Params.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); | |
| } | |
| } | |
| else UNREACHABLE(); | |
| } | |
| // Explicit template instantiation (how we export template functions in different files) | |
| // The calls below will make CastStateValues successfully link with the GL state query types | |
| // The GL state query API types are: bool, int, uint, float, int64 | |
| template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); | |
| template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); | |
| template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); | |
| template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); | |
| template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); | |
| template <typename QueryT> | |
| void CastIndexedStateValues(Context *context, | |
| GLenum nativeType, | |
| GLenum pname, | |
| GLuint index, | |
| unsigned int numParams, | |
| QueryT *outParams) | |
| { | |
| if (nativeType == GL_INT) | |
| { | |
| std::vector<GLint> intParams(numParams, 0); | |
| context->getIntegeri_v(pname, index, intParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); | |
| } | |
| } | |
| else if (nativeType == GL_BOOL) | |
| { | |
| std::vector<GLboolean> boolParams(numParams, GL_FALSE); | |
| context->getBooleani_v(pname, index, boolParams.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = | |
| (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); | |
| } | |
| } | |
| else if (nativeType == GL_INT_64_ANGLEX) | |
| { | |
| std::vector<GLint64> int64Params(numParams, 0); | |
| context->getInteger64i_v(pname, index, int64Params.data()); | |
| for (unsigned int i = 0; i < numParams; ++i) | |
| { | |
| outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); | |
| } | |
| } | |
| else | |
| UNREACHABLE(); | |
| } | |
| template void CastIndexedStateValues<GLboolean>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLboolean *); | |
| template void CastIndexedStateValues<GLint>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLint *); | |
| template void CastIndexedStateValues<GLuint>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLuint *); | |
| template void CastIndexedStateValues<GLfloat>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLfloat *); | |
| template void CastIndexedStateValues<GLint64>(Context *, | |
| GLenum, | |
| GLenum, | |
| GLuint index, | |
| unsigned int, | |
| GLint64 *); | |
| } |