| // | |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Implementation of the state class for mananging GLES 3 Vertex Array Objects. | |
| // | |
| #include "libANGLE/VertexAttribute.h" | |
| namespace gl | |
| { | |
| VertexAttribute::VertexAttribute() | |
| : enabled(false), | |
| type(GL_FLOAT), | |
| size(4), | |
| normalized(false), | |
| pureInteger(false), | |
| stride(0), | |
| pointer(NULL), | |
| divisor(0) | |
| { | |
| } | |
| size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib) | |
| { | |
| GLuint size = attrib.size; | |
| switch (attrib.type) | |
| { | |
| case GL_BYTE: return size * sizeof(GLbyte); | |
| case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte); | |
| case GL_SHORT: return size * sizeof(GLshort); | |
| case GL_UNSIGNED_SHORT: return size * sizeof(GLushort); | |
| case GL_INT: return size * sizeof(GLint); | |
| case GL_UNSIGNED_INT: return size * sizeof(GLuint); | |
| case GL_INT_2_10_10_10_REV: return 4; | |
| case GL_UNSIGNED_INT_2_10_10_10_REV: return 4; | |
| case GL_FIXED: return size * sizeof(GLfixed); | |
| case GL_HALF_FLOAT: return size * sizeof(GLhalf); | |
| case GL_FLOAT: return size * sizeof(GLfloat); | |
| default: UNREACHABLE(); return size * sizeof(GLfloat); | |
| } | |
| } | |
| size_t ComputeVertexAttributeStride(const VertexAttribute& attrib) | |
| { | |
| if (!attrib.enabled) | |
| { | |
| return 16; | |
| } | |
| return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib); | |
| } | |
| size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib, | |
| size_t drawCount, | |
| size_t instanceCount) | |
| { | |
| // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. | |
| // | |
| // A vertex attribute with a positive divisor loads one instanced vertex for every set of | |
| // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" | |
| // instances. | |
| if (instanceCount > 0 && attrib.divisor > 0) | |
| { | |
| // When instanceDrawCount is not a multiple attrib.divisor, the division must round up. | |
| // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced | |
| // vertices. | |
| return (instanceCount + attrib.divisor - 1u) / attrib.divisor; | |
| } | |
| return drawCount; | |
| } | |
| } |