| // | |
| // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. | |
| #include "libANGLE/Texture.h" | |
| #include "common/mathutil.h" | |
| #include "common/utilities.h" | |
| #include "libANGLE/Config.h" | |
| #include "libANGLE/Context.h" | |
| #include "libANGLE/ContextState.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Surface.h" | |
| #include "libANGLE/formatutils.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| #include "libANGLE/renderer/TextureImpl.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| bool IsPointSampled(const gl::SamplerState &samplerState) | |
| { | |
| return (samplerState.magFilter == GL_NEAREST && | |
| (samplerState.minFilter == GL_NEAREST || | |
| samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); | |
| } | |
| size_t GetImageDescIndex(GLenum target, size_t level) | |
| { | |
| return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) | |
| : level; | |
| } | |
| } // namespace | |
| bool IsMipmapFiltered(const gl::SamplerState &samplerState) | |
| { | |
| switch (samplerState.minFilter) | |
| { | |
| case GL_NEAREST: | |
| case GL_LINEAR: | |
| return false; | |
| case GL_NEAREST_MIPMAP_NEAREST: | |
| case GL_LINEAR_MIPMAP_NEAREST: | |
| case GL_NEAREST_MIPMAP_LINEAR: | |
| case GL_LINEAR_MIPMAP_LINEAR: | |
| return true; | |
| default: UNREACHABLE(); | |
| return false; | |
| } | |
| } | |
| SwizzleState::SwizzleState() | |
| : swizzleRed(GL_INVALID_INDEX), | |
| swizzleGreen(GL_INVALID_INDEX), | |
| swizzleBlue(GL_INVALID_INDEX), | |
| swizzleAlpha(GL_INVALID_INDEX) | |
| { | |
| } | |
| SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha) | |
| : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha) | |
| { | |
| } | |
| bool SwizzleState::swizzleRequired() const | |
| { | |
| return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || | |
| swizzleAlpha != GL_ALPHA; | |
| } | |
| bool SwizzleState::operator==(const SwizzleState &other) const | |
| { | |
| return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen && | |
| swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha; | |
| } | |
| bool SwizzleState::operator!=(const SwizzleState &other) const | |
| { | |
| return !(*this == other); | |
| } | |
| TextureState::TextureState(GLenum target) | |
| : mTarget(target), | |
| mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA), | |
| mSamplerState(SamplerState::CreateDefaultForTarget(target)), | |
| mBaseLevel(0), | |
| mMaxLevel(1000), | |
| mImmutableFormat(false), | |
| mImmutableLevels(0), | |
| mUsage(GL_NONE), | |
| mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * | |
| (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), | |
| mCompletenessCache() | |
| { | |
| } | |
| bool TextureState::swizzleRequired() const | |
| { | |
| return mSwizzleState.swizzleRequired(); | |
| } | |
| GLuint TextureState::getEffectiveBaseLevel() const | |
| { | |
| if (mImmutableFormat) | |
| { | |
| // GLES 3.0.4 section 3.8.10 | |
| return std::min(mBaseLevel, mImmutableLevels - 1); | |
| } | |
| // Some classes use the effective base level to index arrays with level data. By clamping the | |
| // effective base level to max levels these arrays need just one extra item to store properties | |
| // that should be returned for all out-of-range base level values, instead of needing special | |
| // handling for out-of-range base levels. | |
| return std::min(mBaseLevel, static_cast<GLuint>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)); | |
| } | |
| GLuint TextureState::getEffectiveMaxLevel() const | |
| { | |
| if (mImmutableFormat) | |
| { | |
| // GLES 3.0.4 section 3.8.10 | |
| GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel()); | |
| clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1); | |
| return clampedMaxLevel; | |
| } | |
| return mMaxLevel; | |
| } | |
| GLuint TextureState::getMipmapMaxLevel() const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); | |
| GLuint expectedMipLevels = 0; | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), | |
| baseImageDesc.size.depth); | |
| expectedMipLevels = static_cast<GLuint>(log2(maxDim)); | |
| } | |
| else | |
| { | |
| expectedMipLevels = static_cast<GLuint>( | |
| log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height))); | |
| } | |
| return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel()); | |
| } | |
| bool TextureState::setBaseLevel(GLuint baseLevel) | |
| { | |
| if (mBaseLevel != baseLevel) | |
| { | |
| mBaseLevel = baseLevel; | |
| mCompletenessCache.cacheValid = false; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void TextureState::setMaxLevel(GLuint maxLevel) | |
| { | |
| if (mMaxLevel != maxLevel) | |
| { | |
| mMaxLevel = maxLevel; | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| } | |
| // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. | |
| bool TextureState::isCubeComplete() const | |
| { | |
| ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); | |
| const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| const ImageDesc &faceImageDesc = getImageDesc(face, 0); | |
| if (faceImageDesc.size.width != baseImageDesc.size.width || | |
| faceImageDesc.size.height != baseImageDesc.size.height || | |
| !Format::SameSized(faceImageDesc.format, baseImageDesc.format)) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureState::isSamplerComplete(const SamplerState &samplerState, | |
| const ContextState &data) const | |
| { | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); | |
| const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); | |
| if (!mCompletenessCache.cacheValid || mCompletenessCache.samplerState != samplerState || | |
| mCompletenessCache.filterable != textureCaps.filterable || | |
| mCompletenessCache.clientVersion != data.getClientMajorVersion() || | |
| mCompletenessCache.supportsNPOT != data.getExtensions().textureNPOT) | |
| { | |
| mCompletenessCache.cacheValid = true; | |
| mCompletenessCache.samplerState = samplerState; | |
| mCompletenessCache.filterable = textureCaps.filterable; | |
| mCompletenessCache.clientVersion = data.getClientMajorVersion(); | |
| mCompletenessCache.supportsNPOT = data.getExtensions().textureNPOT; | |
| mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); | |
| } | |
| return mCompletenessCache.samplerComplete; | |
| } | |
| bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, | |
| const ContextState &data) const | |
| { | |
| if (mBaseLevel > mMaxLevel) | |
| { | |
| return false; | |
| } | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || | |
| baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| // The cases where the texture is incomplete because base level is out of range should be | |
| // handled by the above condition. | |
| ASSERT(mBaseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat); | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) | |
| { | |
| return false; | |
| } | |
| const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized()); | |
| if (!textureCaps.filterable && !IsPointSampled(samplerState)) | |
| { | |
| return false; | |
| } | |
| bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3; | |
| if (!npotSupport) | |
| { | |
| if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || | |
| (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) | |
| { | |
| return false; | |
| } | |
| } | |
| if (IsMipmapFiltered(samplerState)) | |
| { | |
| if (!npotSupport) | |
| { | |
| if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) | |
| { | |
| return false; | |
| } | |
| } | |
| if (!computeMipmapCompleteness()) | |
| { | |
| return false; | |
| } | |
| } | |
| else | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) | |
| { | |
| return false; | |
| } | |
| } | |
| // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a | |
| // texture unit that would have been rejected by a call to TexParameter* for the texture bound | |
| // to that unit, the behavior of the implementation is as if the texture were incomplete. For | |
| // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the | |
| // sampler object bound to a texture unit and the texture bound to that unit is an external | |
| // texture, the texture will be considered incomplete. | |
| // Sampler object state which does not affect sampling for the type of texture bound to a | |
| // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness. | |
| if (mTarget == GL_TEXTURE_EXTERNAL_OES) | |
| { | |
| if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE) | |
| { | |
| return false; | |
| } | |
| if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: | |
| // The internalformat specified for the texture arrays is a sized internal depth or | |
| // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- | |
| // MODE is NONE, and either the magnification filter is not NEAREST or the mini- | |
| // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. | |
| if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3) | |
| { | |
| // Note: we restrict this validation to sized types. For the OES_depth_textures | |
| // extension, due to some underspecification problems, we must allow linear filtering | |
| // for legacy compatibility with WebGL 1. | |
| // See http://crbug.com/649200 | |
| if (samplerState.compareMode == GL_NONE && baseImageDesc.format.sized) | |
| { | |
| if ((samplerState.minFilter != GL_NEAREST && | |
| samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || | |
| samplerState.magFilter != GL_NEAREST) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureState::computeMipmapCompleteness() const | |
| { | |
| const GLuint maxLevel = getMipmapMaxLevel(); | |
| for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++) | |
| { | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| if (!computeLevelCompleteness(face, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| else | |
| { | |
| if (!computeLevelCompleteness(mTarget, level)) | |
| { | |
| return false; | |
| } | |
| } | |
| } | |
| return true; | |
| } | |
| bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const | |
| { | |
| ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); | |
| if (mImmutableFormat) | |
| { | |
| return true; | |
| } | |
| const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel()); | |
| if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || | |
| baseImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| const ImageDesc &levelImageDesc = getImageDesc(target, level); | |
| if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || | |
| levelImageDesc.size.depth == 0) | |
| { | |
| return false; | |
| } | |
| if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format)) | |
| { | |
| return false; | |
| } | |
| ASSERT(level >= getEffectiveBaseLevel()); | |
| const size_t relativeLevel = level - getEffectiveBaseLevel(); | |
| if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) | |
| { | |
| return false; | |
| } | |
| if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) | |
| { | |
| return false; | |
| } | |
| if (mTarget == GL_TEXTURE_3D) | |
| { | |
| if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) | |
| { | |
| return false; | |
| } | |
| } | |
| else if (mTarget == GL_TEXTURE_2D_ARRAY) | |
| { | |
| if (levelImageDesc.size.depth != baseImageDesc.size.depth) | |
| { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| GLenum TextureState::getBaseImageTarget() const | |
| { | |
| return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; | |
| } | |
| ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid()) | |
| { | |
| } | |
| ImageDesc::ImageDesc(const Extents &size, const Format &format) : size(size), format(format) | |
| { | |
| } | |
| const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| return mImageDescs[descIndex]; | |
| } | |
| void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) | |
| { | |
| size_t descIndex = GetImageDescIndex(target, level); | |
| ASSERT(descIndex < mImageDescs.size()); | |
| mImageDescs[descIndex] = desc; | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| void TextureState::setImageDescChain(GLuint baseLevel, | |
| GLuint maxLevel, | |
| Extents baseSize, | |
| const Format &format) | |
| { | |
| for (GLuint level = baseLevel; level <= maxLevel; level++) | |
| { | |
| int relativeLevel = (level - baseLevel); | |
| Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1), | |
| std::max<int>(baseSize.height >> relativeLevel, 1), | |
| (mTarget == GL_TEXTURE_2D_ARRAY) | |
| ? baseSize.depth | |
| : std::max<int>(baseSize.depth >> relativeLevel, 1)); | |
| ImageDesc levelInfo(levelSize, format); | |
| if (mTarget == GL_TEXTURE_CUBE_MAP) | |
| { | |
| for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) | |
| { | |
| setImageDesc(face, level, levelInfo); | |
| } | |
| } | |
| else | |
| { | |
| setImageDesc(mTarget, level, levelInfo); | |
| } | |
| } | |
| } | |
| void TextureState::clearImageDesc(GLenum target, size_t level) | |
| { | |
| setImageDesc(target, level, ImageDesc()); | |
| } | |
| void TextureState::clearImageDescs() | |
| { | |
| for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) | |
| { | |
| mImageDescs[descIndex] = ImageDesc(); | |
| } | |
| mCompletenessCache.cacheValid = false; | |
| } | |
| TextureState::SamplerCompletenessCache::SamplerCompletenessCache() | |
| : cacheValid(false), | |
| samplerState(), | |
| filterable(false), | |
| clientVersion(0), | |
| supportsNPOT(false), | |
| samplerComplete(false) | |
| { | |
| } | |
| Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target) | |
| : egl::ImageSibling(id), | |
| mState(target), | |
| mTexture(factory->createTexture(mState)), | |
| mLabel(), | |
| mBoundSurface(nullptr), | |
| mBoundStream(nullptr) | |
| { | |
| } | |
| Texture::~Texture() | |
| { | |
| if (mBoundSurface) | |
| { | |
| mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); | |
| mBoundSurface = nullptr; | |
| } | |
| if (mBoundStream) | |
| { | |
| mBoundStream->releaseTextures(); | |
| mBoundStream = nullptr; | |
| } | |
| SafeDelete(mTexture); | |
| } | |
| void Texture::setLabel(const std::string &label) | |
| { | |
| mLabel = label; | |
| mDirtyBits.set(DIRTY_BIT_LABEL); | |
| } | |
| const std::string &Texture::getLabel() const | |
| { | |
| return mLabel; | |
| } | |
| GLenum Texture::getTarget() const | |
| { | |
| return mState.mTarget; | |
| } | |
| void Texture::setSwizzleRed(GLenum swizzleRed) | |
| { | |
| mState.mSwizzleState.swizzleRed = swizzleRed; | |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED); | |
| } | |
| GLenum Texture::getSwizzleRed() const | |
| { | |
| return mState.mSwizzleState.swizzleRed; | |
| } | |
| void Texture::setSwizzleGreen(GLenum swizzleGreen) | |
| { | |
| mState.mSwizzleState.swizzleGreen = swizzleGreen; | |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN); | |
| } | |
| GLenum Texture::getSwizzleGreen() const | |
| { | |
| return mState.mSwizzleState.swizzleGreen; | |
| } | |
| void Texture::setSwizzleBlue(GLenum swizzleBlue) | |
| { | |
| mState.mSwizzleState.swizzleBlue = swizzleBlue; | |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE); | |
| } | |
| GLenum Texture::getSwizzleBlue() const | |
| { | |
| return mState.mSwizzleState.swizzleBlue; | |
| } | |
| void Texture::setSwizzleAlpha(GLenum swizzleAlpha) | |
| { | |
| mState.mSwizzleState.swizzleAlpha = swizzleAlpha; | |
| mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA); | |
| } | |
| GLenum Texture::getSwizzleAlpha() const | |
| { | |
| return mState.mSwizzleState.swizzleAlpha; | |
| } | |
| void Texture::setMinFilter(GLenum minFilter) | |
| { | |
| mState.mSamplerState.minFilter = minFilter; | |
| mDirtyBits.set(DIRTY_BIT_MIN_FILTER); | |
| } | |
| GLenum Texture::getMinFilter() const | |
| { | |
| return mState.mSamplerState.minFilter; | |
| } | |
| void Texture::setMagFilter(GLenum magFilter) | |
| { | |
| mState.mSamplerState.magFilter = magFilter; | |
| mDirtyBits.set(DIRTY_BIT_MAG_FILTER); | |
| } | |
| GLenum Texture::getMagFilter() const | |
| { | |
| return mState.mSamplerState.magFilter; | |
| } | |
| void Texture::setWrapS(GLenum wrapS) | |
| { | |
| mState.mSamplerState.wrapS = wrapS; | |
| mDirtyBits.set(DIRTY_BIT_WRAP_S); | |
| } | |
| GLenum Texture::getWrapS() const | |
| { | |
| return mState.mSamplerState.wrapS; | |
| } | |
| void Texture::setWrapT(GLenum wrapT) | |
| { | |
| mState.mSamplerState.wrapT = wrapT; | |
| mDirtyBits.set(DIRTY_BIT_WRAP_T); | |
| } | |
| GLenum Texture::getWrapT() const | |
| { | |
| return mState.mSamplerState.wrapT; | |
| } | |
| void Texture::setWrapR(GLenum wrapR) | |
| { | |
| mState.mSamplerState.wrapR = wrapR; | |
| mDirtyBits.set(DIRTY_BIT_WRAP_R); | |
| } | |
| GLenum Texture::getWrapR() const | |
| { | |
| return mState.mSamplerState.wrapR; | |
| } | |
| void Texture::setMaxAnisotropy(float maxAnisotropy) | |
| { | |
| mState.mSamplerState.maxAnisotropy = maxAnisotropy; | |
| mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY); | |
| } | |
| float Texture::getMaxAnisotropy() const | |
| { | |
| return mState.mSamplerState.maxAnisotropy; | |
| } | |
| void Texture::setMinLod(GLfloat minLod) | |
| { | |
| mState.mSamplerState.minLod = minLod; | |
| mDirtyBits.set(DIRTY_BIT_MIN_LOD); | |
| } | |
| GLfloat Texture::getMinLod() const | |
| { | |
| return mState.mSamplerState.minLod; | |
| } | |
| void Texture::setMaxLod(GLfloat maxLod) | |
| { | |
| mState.mSamplerState.maxLod = maxLod; | |
| mDirtyBits.set(DIRTY_BIT_MAX_LOD); | |
| } | |
| GLfloat Texture::getMaxLod() const | |
| { | |
| return mState.mSamplerState.maxLod; | |
| } | |
| void Texture::setCompareMode(GLenum compareMode) | |
| { | |
| mState.mSamplerState.compareMode = compareMode; | |
| mDirtyBits.set(DIRTY_BIT_COMPARE_MODE); | |
| } | |
| GLenum Texture::getCompareMode() const | |
| { | |
| return mState.mSamplerState.compareMode; | |
| } | |
| void Texture::setCompareFunc(GLenum compareFunc) | |
| { | |
| mState.mSamplerState.compareFunc = compareFunc; | |
| mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC); | |
| } | |
| GLenum Texture::getCompareFunc() const | |
| { | |
| return mState.mSamplerState.compareFunc; | |
| } | |
| const SamplerState &Texture::getSamplerState() const | |
| { | |
| return mState.mSamplerState; | |
| } | |
| void Texture::setBaseLevel(GLuint baseLevel) | |
| { | |
| if (mState.setBaseLevel(baseLevel)) | |
| { | |
| mTexture->setBaseLevel(mState.getEffectiveBaseLevel()); | |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); | |
| } | |
| } | |
| GLuint Texture::getBaseLevel() const | |
| { | |
| return mState.mBaseLevel; | |
| } | |
| void Texture::setMaxLevel(GLuint maxLevel) | |
| { | |
| mState.setMaxLevel(maxLevel); | |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); | |
| } | |
| GLuint Texture::getMaxLevel() const | |
| { | |
| return mState.mMaxLevel; | |
| } | |
| bool Texture::getImmutableFormat() const | |
| { | |
| return mState.mImmutableFormat; | |
| } | |
| GLuint Texture::getImmutableLevels() const | |
| { | |
| return mState.mImmutableLevels; | |
| } | |
| void Texture::setUsage(GLenum usage) | |
| { | |
| mState.mUsage = usage; | |
| mDirtyBits.set(DIRTY_BIT_USAGE); | |
| } | |
| GLenum Texture::getUsage() const | |
| { | |
| return mState.mUsage; | |
| } | |
| const TextureState &Texture::getTextureState() const | |
| { | |
| return mState; | |
| } | |
| size_t Texture::getWidth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mState.getImageDesc(target, level).size.width; | |
| } | |
| size_t Texture::getHeight(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mState.getImageDesc(target, level).size.height; | |
| } | |
| size_t Texture::getDepth(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mState.getImageDesc(target, level).size.depth; | |
| } | |
| const Format &Texture::getFormat(GLenum target, size_t level) const | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mState.getImageDesc(target, level).format; | |
| } | |
| bool Texture::isMipmapComplete() const | |
| { | |
| return mState.computeMipmapCompleteness(); | |
| } | |
| egl::Surface *Texture::getBoundSurface() const | |
| { | |
| return mBoundSurface; | |
| } | |
| egl::Stream *Texture::getBoundStream() const | |
| { | |
| return mBoundStream; | |
| } | |
| Error Texture::setImage(const PixelUnpackState &unpackState, | |
| GLenum target, | |
| size_t level, | |
| GLenum internalFormat, | |
| const Extents &size, | |
| GLenum format, | |
| GLenum type, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY( | |
| mTexture->setImage(target, level, internalFormat, size, format, type, unpackState, pixels)); | |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, format, type))); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Error Texture::setSubImage(const PixelUnpackState &unpackState, | |
| GLenum target, | |
| size_t level, | |
| const Box &area, | |
| GLenum format, | |
| GLenum type, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->setSubImage(target, level, area, format, type, unpackState, pixels); | |
| } | |
| Error Texture::setCompressedImage(const PixelUnpackState &unpackState, | |
| GLenum target, | |
| size_t level, | |
| GLenum internalFormat, | |
| const Extents &size, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->setCompressedImage(target, level, internalFormat, size, unpackState, | |
| imageSize, pixels)); | |
| mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat))); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Error Texture::setCompressedSubImage(const PixelUnpackState &unpackState, | |
| GLenum target, | |
| size_t level, | |
| const Box &area, | |
| GLenum format, | |
| size_t imageSize, | |
| const uint8_t *pixels) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->setCompressedSubImage(target, level, area, format, unpackState, imageSize, | |
| pixels); | |
| } | |
| Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->copyImage(target, level, sourceArea, internalFormat, source)); | |
| const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE); | |
| mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), | |
| Format(sizedFormat))); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, | |
| const Framebuffer *source) | |
| { | |
| ASSERT(target == mState.mTarget || | |
| (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); | |
| return mTexture->copySubImage(target, level, destOffset, sourceArea, source); | |
| } | |
| Error Texture::copyTexture(GLenum internalFormat, | |
| GLenum type, | |
| bool unpackFlipY, | |
| bool unpackPremultiplyAlpha, | |
| bool unpackUnmultiplyAlpha, | |
| const Texture *source) | |
| { | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->copyTexture(internalFormat, type, unpackFlipY, unpackPremultiplyAlpha, | |
| unpackUnmultiplyAlpha, source)); | |
| const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); | |
| const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type); | |
| mState.setImageDesc(getTarget(), 0, ImageDesc(sourceDesc.size, Format(sizedFormat))); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Error Texture::copySubTexture(const Offset &destOffset, | |
| const Rectangle &sourceArea, | |
| bool unpackFlipY, | |
| bool unpackPremultiplyAlpha, | |
| bool unpackUnmultiplyAlpha, | |
| const Texture *source) | |
| { | |
| return mTexture->copySubTexture(destOffset, sourceArea, unpackFlipY, unpackPremultiplyAlpha, | |
| unpackUnmultiplyAlpha, source); | |
| } | |
| Error Texture::copyCompressedTexture(const Texture *source) | |
| { | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->copyCompressedTexture(source)); | |
| ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP); | |
| const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0); | |
| mState.setImageDesc(getTarget(), 0, sourceDesc); | |
| return NoError(); | |
| } | |
| Error Texture::setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size) | |
| { | |
| ASSERT(target == mState.mTarget); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->setStorage(target, levels, internalFormat, size)); | |
| mState.mImmutableFormat = true; | |
| mState.mImmutableLevels = static_cast<GLuint>(levels); | |
| mState.clearImageDescs(); | |
| mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat)); | |
| // Changing the texture to immutable can trigger a change in the base and max levels: | |
| // GLES 3.0.4 section 3.8.10 pg 158: | |
| // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then | |
| // clamped to the range[levelbase;levels]. | |
| mDirtyBits.set(DIRTY_BIT_BASE_LEVEL); | |
| mDirtyBits.set(DIRTY_BIT_MAX_LEVEL); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Error Texture::generateMipmap() | |
| { | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture | |
| // is not mip complete. | |
| if (!isMipmapComplete()) | |
| { | |
| orphanImages(); | |
| } | |
| const GLuint baseLevel = mState.getEffectiveBaseLevel(); | |
| const GLuint maxLevel = mState.getMipmapMaxLevel(); | |
| if (maxLevel > baseLevel) | |
| { | |
| syncImplState(); | |
| ANGLE_TRY(mTexture->generateMipmap()); | |
| const ImageDesc &baseImageInfo = | |
| mState.getImageDesc(mState.getBaseImageTarget(), baseLevel); | |
| mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format); | |
| } | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| void Texture::bindTexImageFromSurface(egl::Surface *surface) | |
| { | |
| ASSERT(surface); | |
| if (mBoundSurface) | |
| { | |
| releaseTexImageFromSurface(); | |
| } | |
| mTexture->bindTexImage(surface); | |
| mBoundSurface = surface; | |
| // Set the image info to the size and format of the surface | |
| ASSERT(mState.mTarget == GL_TEXTURE_2D); | |
| Extents size(surface->getWidth(), surface->getHeight(), 1); | |
| ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat)); | |
| mState.setImageDesc(mState.mTarget, 0, desc); | |
| mDirtyChannel.signal(); | |
| } | |
| void Texture::releaseTexImageFromSurface() | |
| { | |
| ASSERT(mBoundSurface); | |
| mBoundSurface = nullptr; | |
| mTexture->releaseTexImage(); | |
| // Erase the image info for level 0 | |
| ASSERT(mState.mTarget == GL_TEXTURE_2D); | |
| mState.clearImageDesc(mState.mTarget, 0); | |
| mDirtyChannel.signal(); | |
| } | |
| void Texture::bindStream(egl::Stream *stream) | |
| { | |
| ASSERT(stream); | |
| // It should not be possible to bind a texture already bound to another stream | |
| ASSERT(mBoundStream == nullptr); | |
| mBoundStream = stream; | |
| ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES); | |
| } | |
| void Texture::releaseStream() | |
| { | |
| ASSERT(mBoundStream); | |
| mBoundStream = nullptr; | |
| } | |
| void Texture::acquireImageFromStream(const egl::Stream::GLTextureDescription &desc) | |
| { | |
| ASSERT(mBoundStream != nullptr); | |
| mTexture->setImageExternal(mState.mTarget, mBoundStream, desc); | |
| Extents size(desc.width, desc.height, 1); | |
| mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat))); | |
| mDirtyChannel.signal(); | |
| } | |
| void Texture::releaseImageFromStream() | |
| { | |
| ASSERT(mBoundStream != nullptr); | |
| mTexture->setImageExternal(mState.mTarget, nullptr, egl::Stream::GLTextureDescription()); | |
| // Set to incomplete | |
| mState.clearImageDesc(mState.mTarget, 0); | |
| mDirtyChannel.signal(); | |
| } | |
| void Texture::releaseTexImageInternal() | |
| { | |
| if (mBoundSurface) | |
| { | |
| // Notify the surface | |
| mBoundSurface->releaseTexImageFromTexture(); | |
| // Then, call the same method as from the surface | |
| releaseTexImageFromSurface(); | |
| } | |
| } | |
| Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) | |
| { | |
| ASSERT(target == mState.mTarget); | |
| ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES); | |
| // Release from previous calls to eglBindTexImage, to avoid calling the Impl after | |
| releaseTexImageInternal(); | |
| orphanImages(); | |
| ANGLE_TRY(mTexture->setEGLImageTarget(target, imageTarget)); | |
| setTargetImage(imageTarget); | |
| Extents size(static_cast<int>(imageTarget->getWidth()), | |
| static_cast<int>(imageTarget->getHeight()), 1); | |
| mState.clearImageDescs(); | |
| mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat())); | |
| mDirtyChannel.signal(); | |
| return NoError(); | |
| } | |
| Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return mState.getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size; | |
| } | |
| const Format &Texture::getAttachmentFormat(const gl::FramebufferAttachment::Target &target) const | |
| { | |
| return getFormat(target.textureIndex().type, target.textureIndex().mipIndex); | |
| } | |
| GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const | |
| { | |
| // Multisample textures not currently supported | |
| return 0; | |
| } | |
| void Texture::onAttach() | |
| { | |
| addRef(); | |
| } | |
| void Texture::onDetach() | |
| { | |
| release(); | |
| } | |
| GLuint Texture::getId() const | |
| { | |
| return id(); | |
| } | |
| void Texture::syncImplState() | |
| { | |
| mTexture->syncState(mDirtyBits); | |
| mDirtyBits.reset(); | |
| } | |
| rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const | |
| { | |
| return mTexture; | |
| } | |
| } // namespace gl |