| // | |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Image_unittest.cpp : Unittets of the Image and ImageSibling classes. | |
| #include "gmock/gmock.h" | |
| #include "gtest/gtest.h" | |
| #include "libANGLE/Image.h" | |
| #include "libANGLE/Texture.h" | |
| #include "libANGLE/Renderbuffer.h" | |
| #include "libANGLE/renderer/ImageImpl_mock.h" | |
| #include "libANGLE/renderer/TextureImpl_mock.h" | |
| #include "libANGLE/renderer/RenderbufferImpl_mock.h" | |
| #include "tests/angle_unittests_utils.h" | |
| using ::testing::_; | |
| using ::testing::NiceMock; | |
| using ::testing::Return; | |
| namespace angle | |
| { | |
| // Verify ref counts are maintained between images and their siblings when objects are deleted | |
| TEST(ImageTest, RefCounting) | |
| { | |
| NiceMock<rx::MockGLFactory> mockFactory; | |
| // Create a texture and an EGL image that uses the texture as its source | |
| rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); | |
| EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl)); | |
| gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D); | |
| texture->addRef(); | |
| rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); | |
| egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); | |
| image->addRef(); | |
| // Verify that the image added a ref to the texture and the texture has not added a ref to the | |
| // image | |
| EXPECT_EQ(texture->getRefCount(), 2u); | |
| EXPECT_EQ(image->getRefCount(), 1u); | |
| // Create a renderbuffer and set it as a target of the EGL image | |
| rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl(); | |
| gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1); | |
| renderbuffer->addRef(); | |
| EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_)) | |
| .WillOnce(Return(gl::Error(GL_NO_ERROR))) | |
| .RetiresOnSaturation(); | |
| renderbuffer->setStorageEGLImageTarget(image); | |
| // Verify that the renderbuffer added a ref to the image and the image did not add a ref to | |
| // the renderbuffer | |
| EXPECT_EQ(texture->getRefCount(), 2u); | |
| EXPECT_EQ(image->getRefCount(), 2u); | |
| EXPECT_EQ(renderbuffer->getRefCount(), 1u); | |
| // Simulate deletion of the texture and verify that it still exists because the image holds a | |
| // ref | |
| texture->release(); | |
| EXPECT_EQ(texture->getRefCount(), 1u); | |
| EXPECT_EQ(image->getRefCount(), 2u); | |
| EXPECT_EQ(renderbuffer->getRefCount(), 1u); | |
| // Simulate deletion of the image and verify that it still exists because the renderbuffer holds | |
| // a ref | |
| image->release(); | |
| EXPECT_EQ(texture->getRefCount(), 1u); | |
| EXPECT_EQ(image->getRefCount(), 1u); | |
| EXPECT_EQ(renderbuffer->getRefCount(), 1u); | |
| // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects | |
| EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| EXPECT_CALL(*imageImpl, orphan(_)) | |
| .WillOnce(Return(gl::Error(GL_NO_ERROR))) | |
| .RetiresOnSaturation(); | |
| EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| renderbuffer->release(); | |
| } | |
| // Verify that respecifiying textures releases references to the Image. | |
| TEST(ImageTest, RespecificationReleasesReferences) | |
| { | |
| NiceMock<rx::MockGLFactory> mockFactory; | |
| // Create a texture and an EGL image that uses the texture as its source | |
| rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); | |
| EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl)); | |
| gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D); | |
| texture->addRef(); | |
| gl::PixelUnpackState defaultUnpackState; | |
| EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) | |
| .WillOnce(Return(gl::Error(GL_NO_ERROR))) | |
| .RetiresOnSaturation(); | |
| texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, | |
| GL_UNSIGNED_BYTE, nullptr); | |
| rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); | |
| egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); | |
| image->addRef(); | |
| // Verify that the image added a ref to the texture and the texture has not added a ref to the | |
| // image | |
| EXPECT_EQ(texture->getRefCount(), 2u); | |
| EXPECT_EQ(image->getRefCount(), 1u); | |
| // Respecify the texture and verify that the image releases its reference | |
| EXPECT_CALL(*imageImpl, orphan(_)) | |
| .WillOnce(Return(gl::Error(GL_NO_ERROR))) | |
| .RetiresOnSaturation(); | |
| EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) | |
| .WillOnce(Return(gl::Error(GL_NO_ERROR))) | |
| .RetiresOnSaturation(); | |
| texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, | |
| GL_UNSIGNED_BYTE, nullptr); | |
| EXPECT_EQ(texture->getRefCount(), 1u); | |
| EXPECT_EQ(image->getRefCount(), 1u); | |
| // Delete the texture and verify that the image still exists | |
| EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| texture->release(); | |
| EXPECT_EQ(image->getRefCount(), 1u); | |
| // Delete the image | |
| EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); | |
| image->release(); | |
| } | |
| } |