| // | |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // Compiler.cpp: implements the gl::Compiler class. | |
| #include "libANGLE/Compiler.h" | |
| #include "common/debug.h" | |
| #include "libANGLE/ContextState.h" | |
| #include "libANGLE/renderer/CompilerImpl.h" | |
| #include "libANGLE/renderer/GLImplFactory.h" | |
| namespace gl | |
| { | |
| namespace | |
| { | |
| // Global count of active shader compiler handles. Needed to know when to call ShInitialize and | |
| // ShFinalize. | |
| size_t activeCompilerHandles = 0; | |
| ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion) | |
| { | |
| if (majorVersion >= 3) | |
| { | |
| if (minorVersion == 1) | |
| { | |
| return SH_GLES3_1_SPEC; | |
| } | |
| else | |
| { | |
| return SH_GLES3_SPEC; | |
| } | |
| } | |
| return SH_GLES2_SPEC; | |
| } | |
| } // anonymous namespace | |
| Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state) | |
| : mImplementation(implFactory->createCompiler()), | |
| mSpec(SelectShaderSpec(state.getClientMajorVersion(), state.getClientMinorVersion())), | |
| mOutputType(mImplementation->getTranslatorOutputType()), | |
| mResources(), | |
| mFragmentCompiler(nullptr), | |
| mVertexCompiler(nullptr), | |
| mComputeCompiler(nullptr) | |
| { | |
| ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3); | |
| const gl::Caps &caps = state.getCaps(); | |
| const gl::Extensions &extensions = state.getExtensions(); | |
| ShInitBuiltInResources(&mResources); | |
| mResources.MaxVertexAttribs = caps.maxVertexAttributes; | |
| mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; | |
| mResources.MaxVaryingVectors = caps.maxVaryingVectors; | |
| mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits; | |
| mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; | |
| mResources.MaxTextureImageUnits = caps.maxTextureImageUnits; | |
| mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; | |
| mResources.MaxDrawBuffers = caps.maxDrawBuffers; | |
| mResources.OES_standard_derivatives = extensions.standardDerivatives; | |
| mResources.EXT_draw_buffers = extensions.drawBuffers; | |
| mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD; | |
| mResources.OES_EGL_image_external = extensions.eglImageExternal; | |
| mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3; | |
| mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal; | |
| // TODO: use shader precision caps to determine if high precision is supported? | |
| mResources.FragmentPrecisionHigh = 1; | |
| mResources.EXT_frag_depth = extensions.fragDepth; | |
| // GLSL ES 3.0 constants | |
| mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; | |
| mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; | |
| mResources.MinProgramTexelOffset = caps.minProgramTexelOffset; | |
| mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; | |
| // GLSL ES 3.1 compute shader constants | |
| mResources.MaxImageUnits = caps.maxImageUnits; | |
| mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms; | |
| mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms; | |
| mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms; | |
| mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms; | |
| mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources; | |
| for (size_t index = 0u; index < 3u; ++index) | |
| { | |
| mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index]; | |
| mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index]; | |
| } | |
| mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents; | |
| mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits; | |
| mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters; | |
| mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers; | |
| mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters; | |
| mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters; | |
| mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters; | |
| mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings; | |
| mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers; | |
| mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers; | |
| mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers; | |
| mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize; | |
| } | |
| Compiler::~Compiler() | |
| { | |
| release(); | |
| SafeDelete(mImplementation); | |
| } | |
| Error Compiler::release() | |
| { | |
| if (mFragmentCompiler) | |
| { | |
| ShDestruct(mFragmentCompiler); | |
| mFragmentCompiler = nullptr; | |
| ASSERT(activeCompilerHandles > 0); | |
| activeCompilerHandles--; | |
| } | |
| if (mVertexCompiler) | |
| { | |
| ShDestruct(mVertexCompiler); | |
| mVertexCompiler = nullptr; | |
| ASSERT(activeCompilerHandles > 0); | |
| activeCompilerHandles--; | |
| } | |
| if (mComputeCompiler) | |
| { | |
| ShDestruct(mComputeCompiler); | |
| mComputeCompiler = nullptr; | |
| ASSERT(activeCompilerHandles > 0); | |
| activeCompilerHandles--; | |
| } | |
| if (activeCompilerHandles == 0) | |
| { | |
| ShFinalize(); | |
| } | |
| mImplementation->release(); | |
| return gl::Error(GL_NO_ERROR); | |
| } | |
| ShHandle Compiler::getCompilerHandle(GLenum type) | |
| { | |
| ShHandle *compiler = nullptr; | |
| switch (type) | |
| { | |
| case GL_VERTEX_SHADER: | |
| compiler = &mVertexCompiler; | |
| break; | |
| case GL_FRAGMENT_SHADER: | |
| compiler = &mFragmentCompiler; | |
| break; | |
| case GL_COMPUTE_SHADER: | |
| compiler = &mComputeCompiler; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| return nullptr; | |
| } | |
| if (!(*compiler)) | |
| { | |
| if (activeCompilerHandles == 0) | |
| { | |
| ShInitialize(); | |
| } | |
| *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources); | |
| activeCompilerHandles++; | |
| } | |
| return *compiler; | |
| } | |
| } // namespace gl |